Files
Aurora.3/code/modules/mob/dead/observer/observer.dm
PsiOmega d14904e1d6 Merge remote-tracking branch 'upstream/dev-freeze' into dev
Conflicts:
	code/game/gamemodes/cult/runes.dm
	code/game/response_team.dm
	code/modules/hydroponics/spreading/spreading.dm
	code/modules/mob/dead/observer/observer.dm
2015-05-11 09:28:59 +02:00

685 lines
23 KiB
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var/global/list/image/ghost_darkness_images = list() //this is a list of images for things ghosts should still be able to see when they toggle darkness
var/global/list/image/ghost_sightless_images = list() //this is a list of images for things ghosts should still be able to see even without ghost sight
/mob/dead/observer
name = "ghost"
desc = "It's a g-g-g-g-ghooooost!" //jinkies!
icon = 'icons/mob/mob.dmi'
icon_state = "ghost"
layer = 4
stat = DEAD
density = 0
canmove = 0
blinded = 0
anchored = 1 // don't get pushed around
invisibility = INVISIBILITY_OBSERVER
var/can_reenter_corpse
var/datum/hud/living/carbon/hud = null // hud
var/bootime = 0
var/started_as_observer //This variable is set to 1 when you enter the game as an observer.
//If you died in the game and are a ghsot - this will remain as null.
//Note that this is not a reliable way to determine if admins started as observers, since they change mobs a lot.
var/has_enabled_antagHUD = 0
var/medHUD = 0
var/antagHUD = 0
universal_speak = 1
var/atom/movable/following = null
var/admin_ghosted = 0
var/anonsay = 0
var/image/ghostimage = null //this mobs ghost image, for deleting and stuff
var/ghostvision = 1 //is the ghost able to see things humans can't?
var/seedarkness = 1
incorporeal_move = 1
/mob/dead/observer/New(mob/body)
sight |= SEE_TURFS | SEE_MOBS | SEE_OBJS | SEE_SELF
see_invisible = SEE_INVISIBLE_OBSERVER
see_in_dark = 100
verbs += /mob/dead/observer/proc/dead_tele
stat = DEAD
ghostimage = image(src.icon,src,src.icon_state)
ghost_darkness_images |= ghostimage
updateallghostimages()
var/turf/T
if(ismob(body))
T = get_turf(body) //Where is the body located?
attack_log = body.attack_log //preserve our attack logs by copying them to our ghost
if (ishuman(body))
var/mob/living/carbon/human/H = body
icon = H.stand_icon
overlays = H.overlays_standing
else
icon = body.icon
icon_state = body.icon_state
overlays = body.overlays
alpha = 127
gender = body.gender
if(body.mind && body.mind.name)
name = body.mind.name
else
if(body.real_name)
name = body.real_name
else
if(gender == MALE)
name = capitalize(pick(first_names_male)) + " " + capitalize(pick(last_names))
else
name = capitalize(pick(first_names_female)) + " " + capitalize(pick(last_names))
mind = body.mind //we don't transfer the mind but we keep a reference to it.
if(!T) T = pick(latejoin) //Safety in case we cannot find the body's position
loc = T
if(!name) //To prevent nameless ghosts
name = capitalize(pick(first_names_male)) + " " + capitalize(pick(last_names))
real_name = name
..()
/mob/dead/observer/Destroy()
if (ghostimage)
ghost_darkness_images -= ghostimage
qdel(ghostimage)
ghostimage = null
updateallghostimages()
..()
/mob/dead/observer/Topic(href, href_list)
if (href_list["track"])
var/mob/target = locate(href_list["track"]) in mob_list
if(target)
ManualFollow(target)
/mob/dead/attackby(obj/item/W, mob/user)
if(istype(W,/obj/item/weapon/book/tome))
var/mob/dead/M = src
M.manifest(user)
/mob/dead/CanPass(atom/movable/mover, turf/target, height=0, air_group=0)
return 1
/*
Transfer_mind is there to check if mob is being deleted/not going to have a body.
Works together with spawning an observer, noted above.
*/
/mob/dead/observer/Life()
..()
if(!loc) return
if(!client) return 0
if(client.images.len)
for(var/image/hud in client.images)
if(copytext(hud.icon_state,1,4) == "hud")
client.images.Remove(hud)
if(antagHUD)
var/list/target_list = list()
for(var/mob/living/target in oview(src, 14))
if(target.mind&&(target.mind.special_role||issilicon(target)) )
target_list += target
if(target_list.len)
assess_targets(target_list, src)
if(medHUD)
process_medHUD(src)
/mob/dead/proc/process_medHUD(var/mob/M)
var/client/C = M.client
for(var/mob/living/carbon/human/patient in oview(M, 14))
C.images += patient.hud_list[HEALTH_HUD]
C.images += patient.hud_list[STATUS_HUD_OOC]
/mob/dead/proc/assess_targets(list/target_list, mob/dead/observer/U)
var/client/C = U.client
for(var/mob/living/carbon/human/target in target_list)
C.images += target.hud_list[SPECIALROLE_HUD]
/*
else//If the silicon mob has no law datum, no inherent laws, or a law zero, add them to the hud.
var/mob/living/silicon/silicon_target = target
if(!silicon_target.laws||(silicon_target.laws&&(silicon_target.laws.zeroth||!silicon_target.laws.inherent.len))||silicon_target.mind.special_role=="traitor")
if(isrobot(silicon_target))//Different icons for robutts and AI.
U.client.images += image(tempHud,silicon_target,"hudmalborg")
else
U.client.images += image(tempHud,silicon_target,"hudmalai")
*/
return 1
/mob/proc/ghostize(var/can_reenter_corpse = 1)
if(key)
var/mob/dead/observer/ghost = new(src) //Transfer safety to observer spawning proc.
ghost.can_reenter_corpse = can_reenter_corpse
ghost.timeofdeath = src.timeofdeath //BS12 EDIT
ghost.key = key
if(ghost.client && !ghost.client.holder && !config.antag_hud_allowed) // For new ghosts we remove the verb from even showing up if it's not allowed.
ghost.verbs -= /mob/dead/observer/verb/toggle_antagHUD // Poor guys, don't know what they are missing!
return ghost
/*
This is the proc mobs get to turn into a ghost. Forked from ghostize due to compatibility issues.
*/
/mob/living/verb/ghost()
set category = "OOC"
set name = "Ghost"
set desc = "Relinquish your life and enter the land of the dead."
if(stat == DEAD)
announce_ghost_joinleave(ghostize(1))
else
var/response
if(src.client && src.client.holder)
response = alert(src, "You have the ability to Admin-Ghost. The regular Ghost verb will announce your presence to dead chat. Both variants will allow you to return to your body using 'aghost'.\n\nWhat do you wish to do?", "Are you sure you want to ghost?", "Ghost", "Admin Ghost", "Stay in body")
if(response == "Admin Ghost")
if(!src.client)
return
src.client.admin_ghost()
else
response = alert(src, "Are you -sure- you want to ghost?\n(You are alive. If you ghost, you won't be able to play this round for another 30 minutes! You can't change your mind so choose wisely!)", "Are you sure you want to ghost?", "Ghost", "Stay in body")
if(response != "Ghost")
return
resting = 1
var/turf/location = get_turf(src)
message_admins("[key_name_admin(usr)] has ghosted. (<A HREF='?_src_=holder;adminplayerobservecoodjump=1;X=[location.x];Y=[location.y];Z=[location.z]'>JMP</a>)")
log_game("[key_name_admin(usr)] has ghosted.")
var/mob/dead/observer/ghost = ghostize(0) //0 parameter is so we can never re-enter our body, "Charlie, you can never come baaaack~" :3
ghost.timeofdeath = world.time // Because the living mob won't have a time of death and we want the respawn timer to work properly.
announce_ghost_joinleave(ghost)
/mob/dead/observer/can_use_hands() return 0
/mob/dead/observer/is_active() return 0
/mob/dead/observer/Stat()
..()
statpanel("Status")
if (client.statpanel == "Status")
stat(null, "Station Time: [worldtime2text()]")
if(ticker)
if(ticker.mode)
//world << "DEBUG: ticker not null"
if(ticker.mode.name == "AI malfunction")
//world << "DEBUG: malf mode ticker test"
if(malf.revealed)
stat(null, "Time left: [max(malf.hack_time/(malf.hacked_apcs.len/3), 0)]")
if(emergency_shuttle)
var/eta_status = emergency_shuttle.get_status_panel_eta()
if(eta_status)
stat(null, eta_status)
/mob/dead/observer/verb/reenter_corpse()
set category = "Ghost"
set name = "Re-enter Corpse"
if(!client) return
if(!(mind && mind.current && can_reenter_corpse))
src << "<span class='warning'>You have no body.</span>"
return
if(mind.current.key && copytext(mind.current.key,1,2)!="@") //makes sure we don't accidentally kick any clients
usr << "<span class='warning'>Another consciousness is in your body... it is resisting you.</span>"
return
if(mind.current.ajourn && mind.current.stat != DEAD) //check if the corpse is astral-journeying (it's client ghosted using a cultist rune).
var/found_rune
for(var/obj/effect/rune/R in mind.current.loc) //whilst corpse is alive, we can only reenter the body if it's on the rune
if(R && R.word1 == cultwords["hell"] && R.word2 == cultwords["travel"] && R.word3 == cultwords["self"]) // Found an astral journey rune.
found_rune = 1
break
if(!found_rune)
usr << "<span class='warning'>The astral cord that ties your body and your spirit has been severed. You are likely to wander the realm beyond until your body is finally dead and thus reunited with you.</span>"
return
mind.current.ajourn=0
mind.current.key = key
if(!admin_ghosted)
announce_ghost_joinleave(mind, 0, "They now occupy their body again.")
return 1
/mob/dead/observer/verb/toggle_medHUD()
set category = "Ghost"
set name = "Toggle MedicHUD"
set desc = "Toggles Medical HUD allowing you to see how everyone is doing"
if(!client)
return
if(medHUD)
medHUD = 0
src << "\blue <B>Medical HUD Disabled</B>"
else
medHUD = 1
src << "\blue <B>Medical HUD Enabled</B>"
/mob/dead/observer/verb/toggle_antagHUD()
set category = "Ghost"
set name = "Toggle AntagHUD"
set desc = "Toggles AntagHUD allowing you to see who is the antagonist"
if(!client)
return
var/mentor = is_mentor(usr.client)
if(!config.antag_hud_allowed && (!client.holder || mentor))
src << "\red Admins have disabled this for this round."
return
var/mob/dead/observer/M = src
if(jobban_isbanned(M, "AntagHUD"))
src << "\red <B>You have been banned from using this feature</B>"
return
if(config.antag_hud_restricted && !M.has_enabled_antagHUD && (!client.holder || mentor))
var/response = alert(src, "If you turn this on, you will not be able to take any part in the round.","Are you sure you want to turn this feature on?","Yes","No")
if(response == "No") return
M.can_reenter_corpse = 0
if(!M.has_enabled_antagHUD && (!client.holder || mentor))
M.has_enabled_antagHUD = 1
if(M.antagHUD)
M.antagHUD = 0
src << "\blue <B>AntagHUD Disabled</B>"
else
M.antagHUD = 1
src << "\blue <B>AntagHUD Enabled</B>"
/mob/dead/observer/proc/dead_tele(A in ghostteleportlocs)
set category = "Ghost"
set name = "Teleport"
set desc= "Teleport to a location"
if(!istype(usr, /mob/dead/observer))
usr << "Not when you're not dead!"
return
usr.verbs -= /mob/dead/observer/proc/dead_tele
spawn(30)
usr.verbs += /mob/dead/observer/proc/dead_tele
var/area/thearea = ghostteleportlocs[A]
if(!thearea) return
var/list/L = list()
var/holyblock = 0
if(usr.invisibility <= SEE_INVISIBLE_LIVING || (usr.mind in cult.current_antagonists))
for(var/turf/T in get_area_turfs(thearea.type))
if(!T.holy)
L+=T
else
holyblock = 1
else
for(var/turf/T in get_area_turfs(thearea.type))
L+=T
if(!L || !L.len)
if(holyblock)
usr << "<span class='warning'>This area has been entirely made into sacred grounds, you cannot enter it while you are in this plane of existence!</span>"
else
usr << "No area available."
usr.loc = pick(L)
following = null
/mob/dead/observer/verb/follow(input in getmobs())
set category = "Ghost"
set name = "Follow" // "Haunt"
set desc = "Follow and haunt a mob."
var/target = getmobs()[input]
if(!target) return
ManualFollow(target)
// This is the ghost's follow verb with an argument
/mob/dead/observer/proc/ManualFollow(var/atom/movable/target)
if(!target)
return
var/turf/targetloc = get_turf(target)
if(check_holy(targetloc))
usr << "<span class='warning'>You cannot follow a mob standing on holy grounds!</span>"
return
if(target != src)
if(following && following == target)
return
following = target
src << "\blue Now following [target]"
spawn(0)
while(target && following == target && client)
var/turf/T = get_turf(target)
if(!T)
break
// To stop the ghost flickering.
if(loc != T)
loc = T
sleep(15)
/mob/proc/check_holy(var/turf/T)
return 0
/mob/dead/observer/check_holy(var/turf/T)
if(check_rights(R_ADMIN|R_FUN, 0, src))
return 0
return (T && T.holy) && (invisibility <= SEE_INVISIBLE_LIVING || (mind in cult.current_antagonists))
/mob/dead/observer/verb/jumptomob(target in getmobs()) //Moves the ghost instead of just changing the ghosts's eye -Nodrak
set category = "Ghost"
set name = "Jump to Mob"
set desc = "Teleport to a mob"
if(istype(usr, /mob/dead/observer)) //Make sure they're an observer!
if (!target)//Make sure we actually have a target
return
else
var/mob/M = getmobs()[target] //Destination mob
var/turf/T = get_turf(M) //Turf of the destination mob
if(T && isturf(T)) //Make sure the turf exists, then move the source to that destination.
src.loc = T
following = null
else
src << "This mob is not located in the game world."
/*
/mob/dead/observer/verb/boo()
set category = "Ghost"
set name = "Boo!"
set desc= "Scare your crew members because of boredom!"
if(bootime > world.time) return
var/obj/machinery/light/L = locate(/obj/machinery/light) in view(1, src)
if(L)
L.flicker()
bootime = world.time + 600
return
//Maybe in the future we can add more <i>spooky</i> code here!
return
*/
/mob/dead/observer/memory()
set hidden = 1
src << "\red You are dead! You have no mind to store memory!"
/mob/dead/observer/add_memory()
set hidden = 1
src << "\red You are dead! You have no mind to store memory!"
/mob/dead/observer/Post_Incorpmove()
following = null
/mob/dead/observer/verb/analyze_air()
set name = "Analyze Air"
set category = "Ghost"
if(!istype(usr, /mob/dead/observer)) return
// Shamelessly copied from the Gas Analyzers
if (!( istype(usr.loc, /turf) ))
return
var/datum/gas_mixture/environment = usr.loc.return_air()
var/pressure = environment.return_pressure()
var/total_moles = environment.total_moles
src << "\blue <B>Results:</B>"
if(abs(pressure - ONE_ATMOSPHERE) < 10)
src << "\blue Pressure: [round(pressure,0.1)] kPa"
else
src << "\red Pressure: [round(pressure,0.1)] kPa"
if(total_moles)
for(var/g in environment.gas)
src << "\blue [gas_data.name[g]]: [round((environment.gas[g] / total_moles) * 100)]% ([round(environment.gas[g], 0.01)] moles)"
src << "\blue Temperature: [round(environment.temperature-T0C,0.1)]&deg;C ([round(environment.temperature,0.1)]K)"
src << "\blue Heat Capacity: [round(environment.heat_capacity(),0.1)]"
/mob/dead/observer/verb/become_mouse()
set name = "Become mouse"
set category = "Ghost"
if(config.disable_player_mice)
src << "<span class='warning'>Spawning as a mouse is currently disabled.</span>"
return
if(!MayRespawn(1))
return
var/timedifference = world.time - client.time_died_as_mouse
if(client.time_died_as_mouse && timedifference <= mouse_respawn_time * 600)
var/timedifference_text
timedifference_text = time2text(mouse_respawn_time * 600 - timedifference,"mm:ss")
src << "<span class='warning'>You may only spawn again as a mouse more than [mouse_respawn_time] minutes after your death. You have [timedifference_text] left.</span>"
return
var/response = alert(src, "Are you -sure- you want to become a mouse?","Are you sure you want to squeek?","Squeek!","Nope!")
if(response != "Squeek!") return //Hit the wrong key...again.
//find a viable mouse candidate
var/mob/living/simple_animal/mouse/host
var/obj/machinery/atmospherics/unary/vent_pump/vent_found
var/list/found_vents = list()
for(var/obj/machinery/atmospherics/unary/vent_pump/v in world)
if(!v.welded && v.z == src.z)
found_vents.Add(v)
if(found_vents.len)
vent_found = pick(found_vents)
host = new /mob/living/simple_animal/mouse(vent_found.loc)
else
src << "<span class='warning'>Unable to find any unwelded vents to spawn mice at.</span>"
if(host)
if(config.uneducated_mice)
host.universal_understand = 0
announce_ghost_joinleave(src, 0, "They are now a mouse.")
host.ckey = src.ckey
host << "<span class='info'>You are now a mouse. Try to avoid interaction with players, and do not give hints away that you are more than a simple rodent.</span>"
/mob/dead/observer/verb/view_manfiest()
set name = "View Crew Manifest"
set category = "Ghost"
var/dat
dat += "<h4>Crew Manifest</h4>"
dat += data_core.get_manifest()
src << browse(dat, "window=manifest;size=370x420;can_close=1")
//This is called when a ghost is drag clicked to something.
/mob/dead/observer/MouseDrop(atom/over)
if(!usr || !over) return
if (isobserver(usr) && usr.client && usr.client.holder && isliving(over))
if (usr.client.holder.cmd_ghost_drag(src,over))
return
return ..()
//Used for drawing on walls with blood puddles as a spooky ghost.
/mob/dead/verb/bloody_doodle()
set category = "Ghost"
set name = "Write in blood"
set desc = "If the round is sufficiently spooky, write a short message in blood on the floor or a wall. Remember, no IC in OOC or OOC in IC."
if(!(config.cult_ghostwriter))
src << "\red That verb is not currently permitted."
return
if (!src.stat)
return
if (usr != src)
return 0 //something is terribly wrong
var/ghosts_can_write
if(ticker.mode.name == "cult")
if(cult.current_antagonists.len > config.cult_ghostwriter_req_cultists)
ghosts_can_write = 1
if(!ghosts_can_write)
src << "\red The veil is not thin enough for you to do that."
return
var/list/choices = list()
for(var/obj/effect/decal/cleanable/blood/B in view(1,src))
if(B.amount > 0)
choices += B
if(!choices.len)
src << "<span class = 'warning'>There is no blood to use nearby.</span>"
return
var/obj/effect/decal/cleanable/blood/choice = input(src,"What blood would you like to use?") in null|choices
var/direction = input(src,"Which way?","Tile selection") as anything in list("Here","North","South","East","West")
var/turf/simulated/T = src.loc
if (direction != "Here")
T = get_step(T,text2dir(direction))
if (!istype(T))
src << "<span class='warning'>You cannot doodle there.</span>"
return
if(!choice || choice.amount == 0 || !(src.Adjacent(choice)))
return
var/doodle_color = (choice.basecolor) ? choice.basecolor : "#A10808"
var/num_doodles = 0
for (var/obj/effect/decal/cleanable/blood/writing/W in T)
num_doodles++
if (num_doodles > 4)
src << "<span class='warning'>There is no space to write on!</span>"
return
var/max_length = 50
var/message = sanitize(input("Write a message. It cannot be longer than [max_length] characters.","Blood writing", ""))
if (message)
if (length(message) > max_length)
message += "-"
src << "<span class='warning'>You ran out of blood to write with!</span>"
var/obj/effect/decal/cleanable/blood/writing/W = new(T)
W.basecolor = doodle_color
W.update_icon()
W.message = message
W.add_hiddenprint(src)
W.visible_message("\red Invisible fingers crudely paint something in blood on [T]...")
/mob/dead/observer/pointed(atom/A as mob|obj|turf in view())
if(!..())
return 0
usr.visible_message("<span class='deadsay'><b>[src]</b> points to [A]</span>")
return 1
/mob/dead/proc/manifest(mob/user)
var/is_manifest = 0
if(!is_manifest)
is_manifest = 1
verbs += /mob/dead/proc/toggle_visibility
if(src.invisibility != 0)
user.visible_message( \
"<span class='warning'>[user] drags ghost, [src], to our plane of reality!</span>", \
"<span class='warning'>You drag [src] to our plane of reality!</span>" \
)
toggle_visibility(1)
else
user.visible_message ( \
"<span class='warning'>[user] just tried to smash his book into that ghost! It's not very effective.</span>", \
"<span class='warning'>You get the feeling that the ghost can't become any more visible.</span>" \
)
/mob/dead/proc/toggle_icon(var/icon)
if(!client)
return
var/iconRemoved = 0
for(var/image/I in client.images)
if(I.icon_state == icon)
iconRemoved = 1
qdel(I)
if(!iconRemoved)
var/image/J = image('icons/mob/mob.dmi', loc = src, icon_state = icon)
client.images += J
/mob/dead/proc/toggle_visibility(var/forced = 0)
set category = "Ghost"
set name = "Toggle Visibility"
set desc = "Allows you to turn (in)visible (almost) at will."
var/toggled_invisible
if(!forced && invisibility && world.time < toggled_invisible + 600)
src << "You must gather strength before you can turn visible again..."
return
if(invisibility == 0)
toggled_invisible = world.time
visible_message("<span class='emote'>It fades from sight...</span>", "<span class='info'>You are now invisible.</span>")
else
src << "<span class='info'>You are now visible!</span>"
invisibility = invisibility == INVISIBILITY_OBSERVER ? 0 : INVISIBILITY_OBSERVER
// Give the ghost a cult icon which should be visible only to itself
toggle_icon("cult")
/mob/dead/observer/verb/toggle_anonsay()
set category = "Ghost"
set name = "Toggle Anonymous Chat"
set desc = "Toggles showing your key in dead chat."
src.anonsay = !src.anonsay
if(anonsay)
src << "<span class='info'>Your key won't be shown when you speak in dead chat.</span>"
else
src << "<span class='info'>Your key will be publicly visible again.</span>"
/mob/dead/observer/canface()
return 1
/mob/dead/observer/verb/toggle_ghostsee()
set name = "Toggle Ghost Vision"
set desc = "Toggles your ability to see things only ghosts can see, like other ghosts"
set category = "Ghost"
ghostvision = !(ghostvision)
updateghostsight()
usr << "You [(ghostvision?"now":"no longer")] have ghost vision."
/mob/dead/observer/verb/toggle_darkness()
set name = "Toggle Darkness"
set category = "Ghost"
seedarkness = !(seedarkness)
updateghostsight()
/mob/dead/observer/proc/updateghostsight()
if (!seedarkness)
see_invisible = SEE_INVISIBLE_OBSERVER_NOLIGHTING
else
see_invisible = SEE_INVISIBLE_OBSERVER
if (!ghostvision)
see_invisible = SEE_INVISIBLE_LIVING;
updateghostimages()
/proc/updateallghostimages()
for (var/mob/dead/observer/O in player_list)
O.updateghostimages()
/mob/dead/observer/proc/updateghostimages()
if (!client)
return
if (seedarkness || !ghostvision)
client.images -= ghost_darkness_images
client.images |= ghost_sightless_images
else
//add images for the 60inv things ghosts can normally see when darkness is enabled so they can see them now
client.images -= ghost_sightless_images
client.images |= ghost_darkness_images
if (ghostimage)
client.images -= ghostimage //remove ourself
mob/dead/observer/MayRespawn(var/feedback = 0)
if(config.antag_hud_restricted && has_enabled_antagHUD == 1)
if(feedback)
src << "<span class='warning'>antagHUD restrictions prevent you from respawning.</span>"
return 0
return 1