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27 lines
1.3 KiB
Plaintext
27 lines
1.3 KiB
Plaintext
// Movable flags.
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#define MOVABLE_FLAG_EFFECTMOVE 1 //Is this an effect that should move?
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#define MOVABLE_FLAG_DEL_SHUTTLE 2 //Shuttle transition will delete this.
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#define TURF_IS_MIMICING(T) (isturf(T) && (T:z_flags & ZM_MIMIC_BELOW))
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#define CHECK_OO_EXISTENCE(OO) if (OO && !TURF_IS_MIMICING(OO.loc)) { qdel(OO); }
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#define UPDATE_OO_IF_PRESENT CHECK_OO_EXISTENCE(bound_overlay); if (bound_overlay) { update_above(); }
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// Turf MZ flags.
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#define ZM_MIMIC_BELOW 1 // If this turf should mimic the turf on the Z below.
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#define ZM_MIMIC_OVERWRITE 2 // If this turf is Z-mimicing, overwrite the turf's appearance instead of using a movable. This is faster, but means the turf cannot have its own appearance (say, edges or a translucent sprite).
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#define ZM_ALLOW_ATMOS 4 // If this turf permits passage of air.
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#define ZM_MIMIC_NO_AO 8 // If the turf shouldn't apply regular turf AO and only do Z-mimic AO.
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#define ZM_NO_OCCLUDE 16 // Don't occlude below atoms if we're a non-mimic z-turf.
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// Convenience flag.
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#define ZM_MIMIC_DEFAULTS (ZM_MIMIC_BELOW)
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// For debug purposes, should contain the above defines in ascending order.
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var/list/mimic_defines = list(
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"ZM_MIMIC_BELOW",
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"ZM_MIMIC_OVERWRITE",
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"ZM_ALLOW_LIGHTING",
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"ZM_ALLOW_ATMOS",
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"ZM_MIMIC_NO_AO",
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"ZM_NO_OCCLUDE"
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) |