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Aurora.3/code/modules/shieldgen/shield_gen.dm

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//renwicks: fictional unit to describe shield strength
//a small meteor hit will deduct 1 renwick of strength from that shield tile
//light explosion range will do 1 renwick's damage
//medium explosion range will do 2 renwick's damage
//heavy explosion range will do 3 renwick's damage
//explosion damage is cumulative. if a tile is in range of light, medium and heavy damage, it will take a hit from all three
/obj/machinery/shield_gen
name = "bubble shield generator"
desc = "Machine that generates an impenetrable field of energy when activated."
icon = 'icons/obj/machines/shielding.dmi'
icon_state = "generator0"
var/active = FALSE
var/field_radius = 3
var/max_field_radius = 100
var/list/field
density = TRUE
var/locked = FALSE
var/average_field_strength = 0
var/strengthen_rate = 0.2
var/max_strengthen_rate = 0.5 //the maximum rate that the generator can increase the average field strength
var/dissipation_rate = 0.030 //the percentage of the shield strength that needs to be replaced each second
var/min_dissipation = 0.01 //will dissipate by at least this rate in renwicks per field tile (otherwise field would never dissipate completely as dissipation is a percentage)
var/powered = FALSE
var/check_powered = TRUE
var/obj/machinery/shield_capacitor/owned_capacitor
var/target_field_strength = 10
var/max_field_strength = 10
var/time_since_fail = 100
var/energy_conversion_rate = 0.0002 //how many renwicks per watt?
use_power = POWER_USE_OFF //doesn't use APC power
var/multiz = TRUE
var/multi_unlocked = TRUE
req_one_access = list(access_captain, access_security, access_engine)
/obj/machinery/shield_gen/Initialize()
for(var/obj/machinery/shield_capacitor/possible_cap in range(1, src))
if(get_dir(possible_cap, src) == possible_cap.dir)
owned_capacitor = possible_cap
break
field = list()
. = ..()
/obj/machinery/shield_gen/Destroy()
for(var/obj/effect/energy_field/D as anything in field)
field.Remove(D)
D.loc = null
return ..()
/obj/machinery/shield_gen/emag_act(var/remaining_charges, var/mob/user)
if(prob(75))
locked = !locked
to_chat(user, "Controls are now [locked ? "locked." : "unlocked."]")
. = TRUE
updateDialog()
spark(src, 5, alldirs)
/obj/machinery/shield_gen/attackby(obj/item/W, mob/user)
if(istype(W, /obj/item/card/id))
if(allowed(user))
locked = !locked
to_chat(user, "Controls are now [locked ? "locked." : "unlocked."]")
updateDialog()
else
to_chat(user, SPAN_ALERT("Access denied."))
else if(W.iswrench())
anchored = !anchored
visible_message(SPAN_NOTICE("\The [src] has been [anchored ? "bolted to the floor":"unbolted from the floor"] by \the [user]."))
if(active)
toggle()
if(anchored)
for(var/obj/machinery/shield_capacitor/cap in range(1, src))
if(cap.owned_gen)
continue
if(get_dir(cap, src) == cap.dir && cap.anchored)
owned_capacitor = cap
owned_capacitor.owned_gen = src
updateDialog()
break
else
if(owned_capacitor && owned_capacitor.owned_gen == src)
owned_capacitor.owned_gen = null
owned_capacitor = null
else
..()
/obj/machinery/shield_gen/attack_ai(mob/user)
if(!ai_can_interact(user))
return
return attack_hand(user)
/obj/machinery/shield_gen/attack_hand(mob/user)
if(stat & BROKEN)
return
interact(user)
/obj/machinery/shield_gen/interact(mob/user)
if(locked)
to_chat(user, SPAN_WARNING("The device is locked. Swipe your ID to unlock it."))
return
if(!anchored)
to_chat(user, SPAN_WARNING("The device needs to be bolted to the ground first."))
return
else
if(owned_capacitor)
if(!(owned_capacitor in range(1, src) && get_dir(owned_capacitor, src) == owned_capacitor.dir && owned_capacitor.anchored))
if(owned_capacitor.owned_gen == src)
owned_capacitor.owned_gen = null
owned_capacitor = null
if(!owned_capacitor)
for(var/obj/machinery/shield_capacitor/cap in range(1, src))
if(cap.owned_gen)
continue
if(get_dir(cap, src) == cap.dir && cap.anchored)
owned_capacitor = cap
owned_capacitor.owned_gen = src
updateDialog()
break
return ui_interact(user)
/obj/machinery/shield_gen/process()
if(active)
if(!anchored)
toggle()
if(stat & BROKEN)
toggle()
return PROCESS_KILL
average_field_strength = max(average_field_strength, 0)
if(field.len)
time_since_fail++
var/total_renwick_increase = 0 //the amount of renwicks that the generator can add this tick, over the entire field
var/renwick_upkeep_per_field = max(average_field_strength * dissipation_rate, min_dissipation)
//figure out how much energy we need to draw from the capacitor
if(active && owned_capacitor?.active)
var/target_renwick_increase = min(target_field_strength - average_field_strength, strengthen_rate) + renwick_upkeep_per_field //per field tile
var/required_energy = field.len * target_renwick_increase / energy_conversion_rate
var/assumed_charge = min(owned_capacitor.stored_charge, required_energy)
total_renwick_increase = assumed_charge * energy_conversion_rate
assumed_charge = max(assumed_charge, 0)
owned_capacitor.stored_charge -= assumed_charge
else
renwick_upkeep_per_field = max(renwick_upkeep_per_field, 0.5)
var/renwick_increase_per_field = total_renwick_increase/field.len //per field tile
average_field_strength = 0 //recalculate the average field strength
for(var/obj/effect/energy_field/E as anything in field)
var/amount_to_strengthen = renwick_increase_per_field - renwick_upkeep_per_field
if(E.ticks_recovering > 0 && amount_to_strengthen > 0)
E.Strengthen( min(amount_to_strengthen / 10, 0.1) )
E.ticks_recovering -= 1
else
E.Strengthen(amount_to_strengthen)
average_field_strength += E.strength
average_field_strength /= field.len
if(average_field_strength < 1)
time_since_fail = 0
else
average_field_strength = 0
/obj/machinery/shield_gen/ex_act(var/severity)
if(active)
toggle()
return ..()
/obj/machinery/shield_gen/proc/toggle()
active = !active
update_icon()
if(active)
var/list/covered_turfs = get_shielded_turfs()
var/turf/T = get_turf(src)
for(var/turf/O as anything in covered_turfs - T)
var/obj/effect/energy_field/E = new(O)
field.Add(E)
covered_turfs = null
for(var/mob/M as anything in hearers(5,src))
to_chat(M, "[icon2html(src, M)] You hear heavy droning start up.")
else
for(var/obj/effect/energy_field/D as anything in field)
field.Remove(D)
D.loc = null
for(var/mob/M as anything in hearers(5,src))
to_chat(M, "[icon2html(src, M)] You hear heavy droning fade out.")
/obj/machinery/shield_gen/update_icon()
if(stat & BROKEN)
icon_state = "broke"
else
if (active)
icon_state = "generator1"
else
icon_state = "generator0"
//grab the border tiles in a square around this machine
/obj/machinery/shield_gen/proc/get_shielded_turfs()
var/turf/T = get_turf(src)
. = list()
if(field_radius > 0 && T)
var/connected_levels = list(T.z)
if(multiz)
for(var/turf/connected_z_turf as anything in (getzabove(src) + getzbelow(src)))
connected_levels += connected_z_turf.z
. += block(\
locate(T.x - field_radius, T.y + field_radius, min(connected_levels)),\
locate(T.x + field_radius - 1, T.y + field_radius, max(connected_levels))\
)
. += block(\
locate(T.x + field_radius, T.y - field_radius, min(connected_levels)),\
locate(T.x - field_radius + 1, T.y - field_radius, max(connected_levels))\
)
. += block(\
locate(T.x - field_radius, T.y + field_radius - 1, min(connected_levels)),\
locate(T.x - field_radius, T.y - field_radius, max(connected_levels))\
)
. += block(\
locate(T.x + field_radius, T.y + field_radius, min(connected_levels)),\
locate(T.x + field_radius, T.y - field_radius + 1, max(connected_levels))\
)
/obj/machinery/shield_gen/ui_interact(mob/user)
var/datum/vueui/ui = SSvueui.get_open_ui(user, src)
if (!ui)
ui = new(user, src, "machinery-shields-shield", 480, 400, "Shield Generator")
ui.open()
ui.auto_update_content = TRUE
/obj/machinery/shield_gen/vueui_data_change(list/data, mob/user, datum/vueui/ui)
data = ..() || list()
data["owned_capacitor"] = owned_capacitor
data["active"] = active
data["time_since_fail"] = time_since_fail
data["multi_unlocked"] = multi_unlocked
data["multiz"] = multiz
data["field_radius"] = field_radius
data["min_field_radius"] = 1
data["max_field_radius"] = max_field_radius
data["average_field"] = round(average_field_strength, 0.01)
data["progress_field"] = (target_field_strength ? round(100 * average_field_strength / target_field_strength, 0.1) : "NA")
data["power_take"] = round(field.len * max(average_field_strength * dissipation_rate, min_dissipation) / energy_conversion_rate)
data["shield_power"] = round(field.len * min(strengthen_rate, target_field_strength - average_field_strength) / energy_conversion_rate)
data["strengthen_rate"] = (strengthen_rate * 10)
data["max_strengthen_rate"] = (max_strengthen_rate * 10)
data["target_field_strength"] = target_field_strength
return data
/obj/machinery/shield_gen/Topic(href, href_list)
var/datum/vueui/ui = href_list["vueui"]
if(!istype(ui))
return
if(href_list["toggle"])
toggle()
if(href_list["multiz"])
multiz = !multiz
if (href_list["size_set"])
field_radius = between(1, text2num(href_list["size_set"]), max_field_radius)
if (href_list["charge_set"])
strengthen_rate = (between(1, text2num(href_list["charge_set"]), (max_strengthen_rate * 10)) / 10)
if (href_list["field_set"])
target_field_strength = between(1, text2num(href_list["field_set"]), 10)
src.add_fingerprint(usr)
return 1
/obj/machinery/shield_gen/proc/getzabove(var/turf/location)
var/connected = list()
var/turf/above = GetAbove(location)
if(above)
connected += above
var/connected_levels = getzabove(above)
for(var/turf/z as anything in connected_levels)
connected += z
return connected
/obj/machinery/shield_gen/proc/getzbelow(var/turf/location)
var/connected = list()
var/turf/below = GetBelow(location)
if(below)
connected += below
var/connected_levels = getzbelow(below)
for(var/turf/z as anything in connected_levels)
connected += z
return connected