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Aurora.3/code/_helpers/global_lists.dm
JohnWildkins 616776f886 Modular PDAs: The End of an Era (#10319)
PDAs are dead, long live PDAs. All trace of old PDAs has been scoured from the codebase, and in its place are modular computer PDAs that are feature-equivalent. Essentially every PDA function except the Syndicate detonation feature and Notepad has been ported over, and battery life for handheld computers has been boosted alongside the addition of charging cables to make things easier.
2020-11-01 21:09:50 +02:00

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var/list/clients = list() //list of all clients
var/list/staff = list() //list of all clients who have any permissions
var/list/directory = list() //list of all ckeys with associated client
//Since it didn't really belong in any other category, I'm putting this here
//This is for procs to replace all the goddamn 'in world's that are chilling around the code
var/global/list/player_list = list() //List of all mobs **with clients attached**. Excludes /mob/abstract/new_player
var/global/list/mob_list = list() //List of all mobs, including clientless
var/global/list/human_mob_list = list() //List of all human mobs and sub-types, including clientless
var/global/list/silicon_mob_list = list() //List of all silicon mobs, including clientless
var/global/list/living_mob_list = list() //List of all alive mobs, including clientless. Excludes /mob/abstract/new_player
var/global/list/dead_mob_list = list() //List of all dead mobs, including clientless. Excludes /mob/abstract/new_player
var/global/list/topic_commands = list() //List of all API commands available
var/global/list/topic_commands_names = list() //List of all API commands available
var/global/list/landmarks_list = list() //list of all landmarks created
var/global/list/side_effects = list() //list of all medical sideeffects types by thier names |BS12
var/global/list/mechas_list = list() //list of all mechs. Used by hostile mobs target tracking.
var/global/list/joblist = list() //list of all jobstypes, minus borg and AI
var/global/list/brig_closets = list() //list of all brig secure_closets. Used by brig timers. Probably should be converted to use SSwireless eventually.
var/global/list/teleportlocs = list()
var/global/list/ghostteleportlocs = list()
var/global/list/centcom_areas = list()
var/global/list/the_station_areas = list()
var/global/list/implants = list()
var/global/list/turfs = list() //list of all turfs
var/global/list/areas_by_type = list()
var/global/list/all_areas = list()
//Languages/species/whitelist.
var/global/list/datum/species/all_species = list()
var/global/list/all_languages = list()
var/global/list/language_keys = list() // Table of say codes for all languages
var/global/list/whitelisted_species = list(SPECIES_HUMAN) // Species that require a whitelist check.
var/global/list/playable_species = list(SPECIES_HUMAN) // A list of ALL playable species, whitelisted, latejoin or otherwise.
// Posters
var/global/list/poster_designs = list()
// Uplinks
var/list/obj/item/device/uplink/world_uplinks = list()
//Preferences stuff
//Hairstyles
var/global/list/hair_styles_list = list() //stores /datum/sprite_accessory/hair indexed by name
var/global/list/hair_styles_male_list = list()
var/global/list/hair_styles_female_list = list()
var/global/list/facial_hair_styles_list = list() //stores /datum/sprite_accessory/facial_hair indexed by name
var/global/list/facial_hair_styles_male_list = list()
var/global/list/facial_hair_styles_female_list = list()
var/global/list/skin_styles_female_list = list() //unused
var/global/list/body_marking_styles_list = list()
var/global/list/chargen_disabilities_list = list()
var/global/static/list/valid_player_genders = list(MALE, FEMALE, NEUTER, PLURAL)
//Backpacks
var/global/list/backbaglist = list("Nothing", "Backpack", "Satchel", "Satchel Alt", "Duffel Bag", "Messenger Bag")
var/global/list/backbagstyles = list("Job-specific", "Grey")
var/global/list/exclude_jobs = list(/datum/job/ai,/datum/job/cyborg, /datum/job/merchant)
//PDA choice
var/global/list/pdalist = list("Nothing", "Standard PDA", "Classic PDA", "Rugged PDA", "Slate PDA", "Smart PDA", "Tablet", "Wristbound")
// Visual nets
var/list/datum/visualnet/visual_nets = list()
var/datum/visualnet/camera/cameranet = new()
// Runes
var/global/list/escape_list = list()
var/global/list/endgame_exits = list()
var/global/list/endgame_safespawns = list()
var/global/list/syndicate_access = list(access_maint_tunnels, access_syndicate, access_external_airlocks)
//Cloaking devices
var/global/list/cloaking_devices = list()
//////////////////////////
/////Initial Building/////
//////////////////////////
/proc/makeDatumRefLists()
var/list/paths
//Hair - Initialise all /datum/sprite_accessory/hair into an list indexed by hair-style name
paths = subtypesof(/datum/sprite_accessory/hair)
for(var/path in paths)
var/datum/sprite_accessory/hair/H = new path()
hair_styles_list[H.name] = H
switch(H.gender)
if(MALE) hair_styles_male_list += H.name
if(FEMALE) hair_styles_female_list += H.name
else
hair_styles_male_list += H.name
hair_styles_female_list += H.name
sortTim(hair_styles_list, /proc/cmp_text_asc)
sortTim(hair_styles_male_list, /proc/cmp_text_asc)
sortTim(hair_styles_female_list, /proc/cmp_text_asc)
//Facial Hair - Initialise all /datum/sprite_accessory/facial_hair into an list indexed by facialhair-style name
paths = subtypesof(/datum/sprite_accessory/facial_hair)
for(var/path in paths)
var/datum/sprite_accessory/facial_hair/H = new path()
facial_hair_styles_list[H.name] = H
switch(H.gender)
if(MALE) facial_hair_styles_male_list += H.name
if(FEMALE) facial_hair_styles_female_list += H.name
else
facial_hair_styles_male_list += H.name
facial_hair_styles_female_list += H.name
sortTim(facial_hair_styles_list, /proc/cmp_text_asc)
sortTim(facial_hair_styles_male_list, /proc/cmp_text_asc)
sortTim(facial_hair_styles_female_list, /proc/cmp_text_asc)
//Body markings
paths = subtypesof(/datum/sprite_accessory/marking)
for(var/path in paths)
var/datum/sprite_accessory/marking/M = new path()
body_marking_styles_list[M.name] = M
sortTim(body_marking_styles_list, /proc/cmp_text_asc)
//Disability datums
paths = subtypesof(/datum/character_disabilities)
for(var/path in paths)
var/datum/character_disabilities/T = new path()
chargen_disabilities_list[T.name] = T
sortTim(chargen_disabilities_list, /proc/cmp_text_asc)
//List of job. I can't believe this was calculated multiple times per tick!
paths = subtypesof(/datum/job)
paths -= exclude_jobs
for(var/T in paths)
var/datum/job/J = new T
joblist[J.title] = J
//Languages and species.
paths = subtypesof(/datum/language)
for(var/T in paths)
var/datum/language/L = new T
all_languages[L.name] = L
for (var/language_name in all_languages)
var/datum/language/L = all_languages[language_name]
if(!(L.flags & NONGLOBAL))
language_keys[lowertext(L.key)] = L
var/rkey = 0
paths = subtypesof(/datum/species)
for(var/T in paths)
rkey++
var/datum/species/S = new T
S.race_key = rkey //Used in mob icon caching.
if(length(S.autohiss_basic_map) || length(S.autohiss_extra_map) || length(S.autohiss_basic_extend) || length(S.autohiss_extra_extend))
S.has_autohiss = TRUE
all_species[S.name] = S
sortTim(all_species, /proc/cmp_text_asc)
// The other lists are generated *after* we sort the main one so they don't need sorting too.
for (var/thing in all_species)
var/datum/species/S = all_species[thing]
if (!(S.spawn_flags & IS_RESTRICTED))
playable_species += S.name
if(S.spawn_flags & IS_WHITELISTED)
whitelisted_species += S.name
//Posters
paths = subtypesof(/datum/poster)
for(var/T in paths)
var/datum/poster/P = new T
poster_designs += P
return 1
/* // Uncomment to debug chemical reaction list.
/client/verb/debug_chemical_list()
for (var/reaction in SSchemistry.chemical_reactions)
. += "SSchemistry.chemical_reactions\[\"[reaction]\"\] = \"[SSchemistry.chemical_reactions[reaction]]\"\n"
if(islist(SSchemistry.chemical_reactions[reaction]))
var/list/L = SSchemistry.chemical_reactions[reaction]
for(var/t in L)
. += " has: [t]\n"
world << .
*/