Files
Aurora.3/code/datums/helper_datums/teleport.dm
Lohikar 61b5203d24 Runtime Map Loading (#3597)
changes:

Maps are no longer compiled in, instead loaded directly from the DMMs at runtime.
Z level defines have been moved from the config to map datums.
Unit tests now use typecaches.
DMMS now actually works.
DMMS has been updated slightly.
DMMS is now capable of loading simple lists of non-text types.
DMMS is now faster when loading many types without mapped in attributes and when loading area instances.
Asteroid generation is now defined on the map datum instead of being hard-coded in SSasteroid.
Holodeck presets are now defined on the map datum.
Atmos machinery now uses Initialize().
2017-10-18 23:07:34 +03:00

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//wrapper
/proc/do_teleport(ateleatom, adestination, aprecision=0, afteleport=1, aeffectin=null, aeffectout=null, asoundin=null, asoundout=null)
new /datum/teleport/instant/science(arglist(args))
return
/datum/teleport
var/atom/movable/teleatom //atom to teleport
var/atom/destination //destination to teleport to
var/precision = 0 //teleport precision
var/datum/effect_system/effectin //effect to show right before teleportation
var/datum/effect_system/effectout //effect to show right after teleportation
var/soundin //soundfile to play before teleportation
var/soundout //soundfile to play after teleportation
var/force_teleport = 1 //if false, teleport will use Move() proc (dense objects will prevent teleportation)
/datum/teleport/New(ateleatom, adestination, aprecision=0, afteleport=1, aeffectin=null, aeffectout=null, asoundin=null, asoundout=null)
..()
if(!initTeleport(arglist(args)))
return 0
return 1
/datum/teleport/proc/initTeleport(ateleatom,adestination,aprecision,afteleport,aeffectin,aeffectout,asoundin,asoundout)
if(!setTeleatom(ateleatom))
return 0
if(!setDestination(adestination))
return 0
if(!setPrecision(aprecision))
return 0
setEffects(aeffectin,aeffectout)
setForceTeleport(afteleport)
setSounds(asoundin,asoundout)
return 1
//must succeed
/datum/teleport/proc/setPrecision(aprecision)
if(isnum(aprecision))
precision = aprecision
return 1
return 0
//must succeed
/datum/teleport/proc/setDestination(atom/adestination)
if(istype(adestination))
destination = adestination
return 1
return 0
//must succeed in most cases
/datum/teleport/proc/setTeleatom(atom/movable/ateleatom)
if(istype(ateleatom, /obj/effect) && !istype(ateleatom, /obj/effect/dummy/chameleon))
qdel(ateleatom)
return 0
if(istype(ateleatom))
teleatom = ateleatom
return 1
return 0
//custom effects must be properly set up first for instant-type teleports
//optional
/datum/teleport/proc/setEffects(datum/effect/effect/system/aeffectin=null,datum/effect/effect/system/aeffectout=null)
effectin = istype(aeffectin) ? aeffectin : null
effectout = istype(aeffectout) ? aeffectout : null
return 1
//optional
/datum/teleport/proc/setForceTeleport(afteleport)
force_teleport = afteleport
return 1
//optional
/datum/teleport/proc/setSounds(asoundin=null,asoundout=null)
soundin = isfile(asoundin) ? asoundin : null
soundout = isfile(asoundout) ? asoundout : null
return 1
//placeholder
/datum/teleport/proc/teleportChecks()
return 1
/datum/teleport/proc/playSpecials(atom/location,datum/effect_system/effect,sound)
if(location)
if(effect)
spawn(-1)
src = null
effect.location = location
effect.queue()
if(sound)
spawn(-1)
src = null
playsound(location,sound,60,1)
return
//do the monkey dance
/datum/teleport/proc/doTeleport()
var/turf/destturf
var/turf/curturf = get_turf(teleatom)
var/area/destarea = get_area(destination)
if(precision)
var/list/posturfs = circlerangeturfs(destination,precision)
destturf = safepick(posturfs)
else
destturf = get_turf(destination)
if(!destturf || !curturf)
return 0
playSpecials(curturf,effectin,soundin)
var/obj/structure/bed/chair/C = null
if(isliving(teleatom))
var/mob/living/L = teleatom
if(L.buckled)
C = L.buckled
if(force_teleport)
teleatom.forceMove(destturf)
playSpecials(destturf,effectout,soundout)
else
if(teleatom.Move(destturf))
playSpecials(destturf,effectout,soundout)
if(C)
C.forceMove(destturf)
destarea.Entered(teleatom)
return 1
/datum/teleport/proc/teleport()
if(teleportChecks())
return doTeleport()
return 0
/datum/teleport/instant //teleports when datum is created
/datum/teleport/instant/New(ateleatom, adestination, aprecision=0, afteleport=1, aeffectin=null, aeffectout=null, asoundin=null, asoundout=null)
if(..())
teleport()
return
/datum/teleport/instant/science/setEffects(datum/effect/effect/system/aeffectin,datum/effect/effect/system/aeffectout)
if(!aeffectin || !aeffectout)
var/datum/effect_system/sparks/aeffect = new(null, FALSE, 5, alldirs)
effectin = effectin || aeffect
effectout = effectout || aeffect
return 1
else
return ..()
/datum/teleport/instant/science/setPrecision(aprecision)
..()
if(istype(teleatom, /obj/item/weapon/storage/backpack/holding))
precision = rand(1,100)
var/list/bagholding = teleatom.search_contents_for(/obj/item/weapon/storage/backpack/holding)
if(bagholding.len)
precision = max(rand(1,100)*bagholding.len,100)
if(istype(teleatom, /mob/living))
var/mob/living/MM = teleatom
MM << "<span class='danger'>The Bluespace interface on your [teleatom] interferes with the teleport!</span>"
return 1
/datum/teleport/instant/science/teleportChecks()
if(istype(teleatom, /obj/item/weapon/disk/nuclear)) // Don't let nuke disks get teleported --NeoFite
teleatom.visible_message("<span class='danger'>\The [teleatom] bounces off of the portal!</span>")
return 0
if(!isemptylist(teleatom.search_contents_for(/obj/item/weapon/disk/nuclear)))
if(istype(teleatom, /mob/living))
var/mob/living/MM = teleatom
MM.visible_message("<span class='danger'>\The [MM] bounces off of the portal!</span>","<span class='warning'>Something you are carrying seems to be unable to pass through the portal. Better drop it if you want to go through.</span>")
else
teleatom.visible_message("<span class='danger'>\The [teleatom] bounces off of the portal!</span>")
return 0
if(destination.z in current_map.admin_levels) //centcomm z-level
if(istype(teleatom, /obj/mecha))
var/obj/mecha/MM = teleatom
MM.occupant << "<span class='danger'>\The [MM] would not survive the jump to a location so far away!</span>"
return 0
if(!isemptylist(teleatom.search_contents_for(/obj/item/weapon/storage/backpack/holding)))
teleatom.visible_message("<span class='danger'>\The [teleatom] bounces off of the portal!</span>")
return 0
if(destination.z > max_default_z_level()) //Away mission z-levels
return 0
return 1