Files
Aurora.3/code/modules/clothing/spacesuits/void/misc.dm
2022-11-18 12:47:46 +01:00

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/obj/item/clothing/head/helmet/space/void/sol
name = "gargoyle voidsuit helmet"
desc = "A sleek and waspish composite-armored voidsuit helmet, issued to the personnel of the Sol Alliance's military."
icon_state = "sol_helmet"
item_state = "sol_helmet"
armor = list(
melee = ARMOR_MELEE_RESISTANT,
bullet = ARMOR_BALLISTIC_MEDIUM,
laser = ARMOR_LASER_PISTOL,
energy = ARMOR_ENERGY_MINOR,
bomb = ARMOR_BOMB_PADDED,
bio = ARMOR_BIO_SHIELDED,
rad = ARMOR_RAD_SMALL
)
siemens_coefficient = 0.35
species_restricted = list(BODYTYPE_HUMAN)
brightness_on = 6
refittable = FALSE
/obj/item/clothing/suit/space/void/sol
name = "gargoyle voidsuit"
desc = "A midweight Zavodskoi-manufactured voidsuit designed for the Solarian Armed Forces, the Type-4 \"Gargoyle\" is the primary armored voidsuit in use by the Alliance military."
icon_state = "sol_suit"
item_state = "sol_suit"
armor = list(
melee = ARMOR_MELEE_RESISTANT,
bullet = ARMOR_BALLISTIC_MEDIUM,
laser = ARMOR_LASER_PISTOL,
energy = ARMOR_ENERGY_MINOR,
bomb = ARMOR_BOMB_PADDED,
bio = ARMOR_BIO_SHIELDED,
rad = ARMOR_RAD_SMALL
)
slowdown = 1
allowed = list(/obj/item/device/flashlight,/obj/item/tank,/obj/item/device/suit_cooling_unit,/obj/item/gun,/obj/item/ammo_magazine,/obj/item/ammo_casing,/obj/item/melee/baton,/obj/item/melee/energy/sword,/obj/item/handcuffs)
siemens_coefficient = 0.35
species_restricted = list(BODYTYPE_HUMAN)
refittable = FALSE
/obj/item/clothing/head/helmet/space/void/coalition
name = "coalition vulture voidsuit helmet"
desc = "A helmet resembling an avian, built for the Human head. Heavy and plated with plasteel across its faces."
icon_state = "vulture"
item_state = "vulture"
armor = list(
melee = ARMOR_MELEE_RESISTANT,
bullet = ARMOR_BALLISTIC_MEDIUM,
laser = ARMOR_LASER_PISTOL,
energy = ARMOR_ENERGY_MINOR,
bomb = ARMOR_BOMB_PADDED,
bio = ARMOR_BIO_SHIELDED,
rad = ARMOR_RAD_SMALL
)
siemens_coefficient = 0.35
species_restricted = list(BODYTYPE_HUMAN)
brightness_on = 6
refittable = FALSE
/obj/item/clothing/suit/space/void/coalition
name = "coalition vulture voidsuit"
desc = "An iconic voidsuit of Xanusian make, designed after the Interstellar War and seen in use to this day all throughout the Coalition of Colonies."
icon_state = "vulture"
item_state = "vulture"
slowdown = 1
armor = list(
melee = ARMOR_MELEE_RESISTANT,
bullet = ARMOR_BALLISTIC_MEDIUM,
laser = ARMOR_LASER_PISTOL,
energy = ARMOR_ENERGY_MINOR,
bomb = ARMOR_BOMB_PADDED,
bio = ARMOR_BIO_SHIELDED,
rad = ARMOR_RAD_SMALL
)
allowed = list(/obj/item/device/flashlight,/obj/item/tank,/obj/item/device/suit_cooling_unit,/obj/item/gun,/obj/item/ammo_magazine,/obj/item/ammo_casing,/obj/item/melee/baton,/obj/item/melee/energy/sword,/obj/item/handcuffs)
siemens_coefficient = 0.35
species_restricted = list(BODYTYPE_HUMAN)
refittable = FALSE
/obj/item/clothing/head/helmet/space/void/cruiser
name = "cruiser voidsuit helmet"
desc = "A silvery chrome, single visor space helmet with built-in peripherals and very bright fore lighting. A favorite of bounty hunters."
icon_state = "eridani_suit"
item_state = "eridani_suit"
armor = list(
melee = ARMOR_MELEE_RESISTANT,
bullet = ARMOR_BALLISTIC_MEDIUM,
laser = ARMOR_LASER_PISTOL,
energy = ARMOR_ENERGY_MINOR,
bomb = ARMOR_BOMB_PADDED,
bio = ARMOR_BIO_SHIELDED,
rad = ARMOR_RAD_SMALL
)
siemens_coefficient = 0.35
species_restricted = list(BODYTYPE_HUMAN)
w_class = ITEMSIZE_NORMAL
brightness_on = 6
refittable = FALSE
/obj/item/clothing/suit/space/void/cruiser
name = "cruiser voidsuit"
desc = "A silvery chrome voidsuit with neon highlights. Utilized by Eridani private military and police."
icon_state = "eridani_suit"
item_state = "eridani_suit"
armor = list(
melee = ARMOR_MELEE_RESISTANT,
bullet = ARMOR_BALLISTIC_MEDIUM,
laser = ARMOR_LASER_PISTOL,
energy = ARMOR_ENERGY_MINOR,
bomb = ARMOR_BOMB_PADDED,
bio = ARMOR_BIO_SHIELDED,
rad = ARMOR_RAD_SMALL
)
slowdown = 1
allowed = list(/obj/item/tank,/obj/item/device/flashlight,/obj/item/device/suit_cooling_unit,/obj/item/gun,/obj/item/ammo_magazine,/obj/item/ammo_casing,/obj/item/melee/baton,/obj/item/melee/energy/sword,/obj/item/handcuffs)
siemens_coefficient = 0.35
species_restricted = list(BODYTYPE_HUMAN)
refittable = FALSE
/obj/item/clothing/head/helmet/space/void/valkyrie
name = "valkyrie voidsuit helmet"
desc = "A slot-eyed space helmet, sleek and designed for military purposes. Colored in Elyran military camouflage."
icon_state = "valkyrie"
item_state = "valkyrie"
armor = list(
melee = ARMOR_MELEE_RESISTANT,
bullet = ARMOR_BALLISTIC_MEDIUM,
laser = ARMOR_LASER_PISTOL,
energy = ARMOR_ENERGY_MINOR,
bomb = ARMOR_BOMB_PADDED,
bio = ARMOR_BIO_SHIELDED,
rad = ARMOR_RAD_SMALL
)
siemens_coefficient = 0.35
species_restricted = list(BODYTYPE_HUMAN)
max_heat_protection_temperature = FIRE_HELMET_MAX_HEAT_PROTECTION_TEMPERATURE + 10000
brightness_on = 6
refittable = FALSE
/obj/item/clothing/suit/space/void/valkyrie
name = "valkyrie voidsuit"
desc = "A pricey specialist voidsuit designed for atmospheric long jumping and combat. Colored in Elyran military camouflage."
icon_state = "valkyrie"
item_state = "valkyrie"
slowdown = 1
armor = list(
melee = ARMOR_MELEE_RESISTANT,
bullet = ARMOR_BALLISTIC_MEDIUM,
laser = ARMOR_LASER_PISTOL,
energy = ARMOR_ENERGY_MINOR,
bomb = ARMOR_BOMB_PADDED,
bio = ARMOR_BIO_SHIELDED,
rad = ARMOR_RAD_SMALL
)
allowed = list(/obj/item/tank,/obj/item/device/flashlight,/obj/item/device/suit_cooling_unit,/obj/item/gun,/obj/item/ammo_magazine,/obj/item/ammo_casing,/obj/item/melee/baton,/obj/item/melee/energy/sword,/obj/item/handcuffs)
siemens_coefficient = 0.35
species_restricted = list(BODYTYPE_HUMAN)
refittable = FALSE
max_heat_protection_temperature = FIRE_HELMET_MAX_HEAT_PROTECTION_TEMPERATURE + 10000
/obj/item/clothing/head/helmet/space/void/lancer
name = "lancer voidsuit helmet"
desc = "A sleek helmet with a bright yellow visor, expertly made in and colored in the iconic branding of Ceres' Lance."
icon_state = "lancer_suit"
item_state = "lancer_suit"
armor = list(
melee = ARMOR_MELEE_RESISTANT,
bullet = ARMOR_BALLISTIC_MEDIUM,
laser = ARMOR_LASER_PISTOL,
energy = ARMOR_ENERGY_MINOR,
bomb = ARMOR_BOMB_PADDED,
bio = ARMOR_BIO_SHIELDED,
rad = ARMOR_RAD_SMALL
)
siemens_coefficient = 0.35
species_restricted = list(BODYTYPE_HUMAN)
refittable = FALSE
/obj/item/clothing/head/helmet/space/void/lancer/unathi
desc = "A sleek helmet with a bright yellow visor, expertly made in and colored in the iconic branding of Ceres' Lance. This one is fitted to Unathi."
icon_override = 'icons/mob/species/unathi/helmet.dmi'
species_restricted = list(BODYTYPE_UNATHI)
/obj/item/clothing/suit/space/void/lancer
name = "lancer voidsuit"
desc = "A bulky void suit with heavy plating. Looks to be colored in the branding of Ceres' Lance."
icon_state = "lancer_suit"
item_state = "lancer_suit"
slowdown = 1
w_class = ITEMSIZE_NORMAL
armor = list(
melee = ARMOR_MELEE_RESISTANT,
bullet = ARMOR_BALLISTIC_MEDIUM,
laser = ARMOR_LASER_PISTOL,
energy = ARMOR_ENERGY_MINOR,
bomb = ARMOR_BOMB_PADDED,
bio = ARMOR_BIO_SHIELDED,
rad = ARMOR_RAD_SMALL
)
allowed = list(/obj/item/device/flashlight,/obj/item/tank,/obj/item/device/suit_cooling_unit,/obj/item/gun,/obj/item/ammo_magazine,/obj/item/ammo_casing,/obj/item/melee/baton,/obj/item/melee/energy/sword,/obj/item/handcuffs)
siemens_coefficient = 0.35
species_restricted = list(BODYTYPE_HUMAN)
refittable = FALSE
/obj/item/clothing/suit/space/void/lancer/unathi
desc = "A bulky void suit with heavy plating. Looks to be colored in the branding of Ceres' Lance. This one is fitted to Unathi."
icon_override = 'icons/mob/species/unathi/suit.dmi'
species_restricted = list(BODYTYPE_UNATHI)
//Einstein Engines espionage voidsuit
/obj/item/clothing/head/helmet/space/void/einstein
name = "banshee infiltration suit helmet"
desc = "A sleek, menacing voidsuit helmet with the branding of Taipei Engineering Industrial's private military contractors."
icon = 'icons/obj/clothing/voidsuit/megacorp.dmi'
icon_state = "bansheehelm"
item_state = "bansheehelm"
contained_sprite = 1
armor = list(
melee = ARMOR_MELEE_RESISTANT,
bullet = ARMOR_BALLISTIC_MEDIUM,
laser = ARMOR_LASER_PISTOL,
energy = ARMOR_ENERGY_MINOR,
bomb = ARMOR_BOMB_PADDED,
bio = ARMOR_BIO_SHIELDED,
rad = ARMOR_RAD_SMALL
)
siemens_coefficient = 0.35
species_restricted = list(BODYTYPE_HUMAN, BODYTYPE_IPC_INDUSTRIAL, BODYTYPE_IPC_ZENGHU, BODYTYPE_IPC_BISHOP)
light_overlay = "helmet_light_banshee"
brightness_on = 6
light_color = "#7ffbf7"
desc_extended = "An easily recognized Einstein Engines-made PMC voidsuit piece. It is a telltale mark of corporate espionage and more often than not ends up buried with its user."
refittable = FALSE
/obj/item/clothing/suit/space/void/einstein
name = "banshee infiltration suit"
desc = "A tightly-fitting suit manufactured with shimmering, ablative plating. Looks almost weightless."
icon = 'icons/obj/clothing/voidsuit/megacorp.dmi'
icon_state = "banshee"
item_state = "banshee"
contained_sprite = 1
slowdown = 1
armor = list(
melee = ARMOR_MELEE_RESISTANT,
bullet = ARMOR_BALLISTIC_MEDIUM,
laser = ARMOR_LASER_PISTOL,
energy = ARMOR_ENERGY_MINOR,
bomb = ARMOR_BOMB_PADDED,
bio = ARMOR_BIO_SHIELDED,
rad = ARMOR_RAD_SMALL
)
allowed = list(/obj/item/device/flashlight,/obj/item/tank,/obj/item/device/suit_cooling_unit,/obj/item/gun,/obj/item/ammo_magazine,/obj/item/ammo_casing,/obj/item/melee/baton,/obj/item/melee/energy/sword,/obj/item/handcuffs)
siemens_coefficient = 0.35
species_restricted = list(BODYTYPE_HUMAN, BODYTYPE_IPC_INDUSTRIAL, BODYTYPE_IPC_ZENGHU, BODYTYPE_IPC_BISHOP)
desc_extended = "An easily recognized Einstein Engines-made PMC voidsuit piece. It is a telltale mark of corporate espionage and more often than not ends up buried with its user."
refittable = FALSE
//Zeng-Hu Pharmaceuticals espionage voidsuit
/obj/item/clothing/head/helmet/space/void/zenghu
name = "dragon biohazard suit helmet"
desc = "A lightweight form-fitting helmet with sparse plating and weird, bug-like goggles."
icon = 'icons/obj/clothing/voidsuit/megacorp.dmi'
icon_state = "dragonhelm"
item_state = "dragonhelm"
contained_sprite = 1
armor = list(
melee = ARMOR_MELEE_RESISTANT,
bullet = ARMOR_BALLISTIC_MEDIUM,
laser = ARMOR_LASER_PISTOL,
energy = ARMOR_ENERGY_MINOR,
bomb = ARMOR_BOMB_PADDED,
bio = ARMOR_BIO_SHIELDED,
rad = ARMOR_RAD_SMALL
)
siemens_coefficient = 0.35
species_restricted = list(BODYTYPE_HUMAN, BODYTYPE_IPC_INDUSTRIAL, BODYTYPE_IPC_ZENGHU, BODYTYPE_IPC_BISHOP)
light_overlay = "helmet_light_dragon"
brightness_on = 6
light_color = "#7ffbf7"
desc_extended = "An easily recognized Zeng-Hu Pharmaceuticals biohazard control suit helmet. Its bug-eyed goggle visor design is unique among its class, alongside cutting-edge radiation protection."
refittable = FALSE
/obj/item/clothing/suit/space/void/zenghu
name = "dragon biohazard control suit"
desc = "A remarkably lightweight Zeng-Hu Pharmaceuticals suit sporting excellent ambient radiation protection."
icon = 'icons/obj/clothing/voidsuit/megacorp.dmi'
icon_state = "dragon"
item_state = "dragon"
contained_sprite = 1
slowdown = 1
armor = list(
melee = ARMOR_MELEE_RESISTANT,
bullet = ARMOR_BALLISTIC_MEDIUM,
laser = ARMOR_LASER_PISTOL,
energy = ARMOR_ENERGY_MINOR,
bomb = ARMOR_BOMB_PADDED,
bio = ARMOR_BIO_SHIELDED,
rad = ARMOR_RAD_SMALL
)
allowed = list(/obj/item/device/flashlight,/obj/item/tank,/obj/item/device/suit_cooling_unit,/obj/item/gun,/obj/item/ammo_magazine,/obj/item/ammo_casing,/obj/item/melee/baton,/obj/item/melee/energy/sword,/obj/item/handcuffs)
siemens_coefficient = 0.35
species_restricted = list(BODYTYPE_HUMAN, BODYTYPE_IPC_INDUSTRIAL, BODYTYPE_IPC_ZENGHU, BODYTYPE_IPC_BISHOP)
desc_extended = "An easily recognized Zeng-Hu Pharmaceuticals biohazard control suit. It is relatively fragile but has very apparent radiation shielding. Most often seen in the hands of post-disaster cleanup teams and private military contractors."
refittable = FALSE
//Hephaestus Industries espionage voidsuit
/obj/item/clothing/head/helmet/space/void/hephaestus
name = "caiman drop suit helmet"
desc = "A massively heavy helmet, part of a larger terraforming suit assembly."
icon = 'icons/obj/clothing/voidsuit/megacorp.dmi'
icon_state = "caimanhelm"
item_state = "caimanhelm"
contained_sprite = 1
armor = list(
melee = ARMOR_MELEE_RESISTANT,
bullet = ARMOR_BALLISTIC_MEDIUM,
laser = ARMOR_LASER_PISTOL,
energy = ARMOR_ENERGY_MINOR,
bomb = ARMOR_BOMB_PADDED,
bio = ARMOR_BIO_SHIELDED,
rad = ARMOR_RAD_SMALL
)
siemens_coefficient = 0.35
species_restricted = list(BODYTYPE_HUMAN)
light_overlay = "helmet_light_caiman"
brightness_on = 6
light_color = "#ffce01"
desc_extended = "An easily recognized Hephaestus terraforming suit helmet. Its low, protruding brow and heavy plating is useful in the event you happen to be cutting down things. Mostly trees. Hopefully trees."
refittable = FALSE
/obj/item/clothing/suit/space/void/hephaestus
name = "caiman drop suit"
desc = "A superheavy Hephaestus designed terraforming suit, iconic for its usage in orbital drops onto hostile jungle worlds."
icon = 'icons/obj/clothing/voidsuit/megacorp.dmi'
icon_state = "caiman"
item_state = "caiman"
contained_sprite = 1
slowdown = 1
armor = list(
melee = ARMOR_MELEE_RESISTANT,
bullet = ARMOR_BALLISTIC_MEDIUM,
laser = ARMOR_LASER_PISTOL,
energy = ARMOR_ENERGY_MINOR,
bomb = ARMOR_BOMB_PADDED,
bio = ARMOR_BIO_SHIELDED,
rad = ARMOR_RAD_SMALL
)
allowed = list(/obj/item/device/flashlight,/obj/item/tank,/obj/item/device/suit_cooling_unit,/obj/item/gun,/obj/item/ammo_magazine,/obj/item/ammo_casing,/obj/item/melee/baton,/obj/item/melee/energy/sword,/obj/item/handcuffs)
siemens_coefficient = 0.35
species_restricted = list(BODYTYPE_HUMAN)
desc_extended = "An easily recognized Hephaestus terraforming suit. Used often on jungle worlds to handle local wildlife and safely deforest areas in hostile environments. It found recent popularity due to its combat effectiveness that resulted in its proliferation in the hands of Hephaestus private military."
refittable = FALSE
//Zavodskoi Interstellar espionage voidsuit
/obj/item/clothing/head/helmet/space/void/zavodskoi
name = "revenant suit helmet"
desc = "A scary-looking helmet with blood red optics."
icon = 'icons/obj/clothing/voidsuit/megacorp.dmi'
icon_state = "revenanthelm"
item_state = "revenanthelm"
contained_sprite = 1
armor = list(
melee = ARMOR_MELEE_RESISTANT,
bullet = ARMOR_BALLISTIC_MEDIUM,
laser = ARMOR_LASER_PISTOL,
energy = ARMOR_ENERGY_MINOR,
bomb = ARMOR_BOMB_PADDED,
bio = ARMOR_BIO_SHIELDED,
rad = ARMOR_RAD_SMALL
)
siemens_coefficient = 0.35
species_restricted = list(BODYTYPE_HUMAN)
light_overlay = "helmet_light_revenant"
brightness_on = 6
light_color = "#f65858"
desc_extended = "An ominous helmet of Zavodskoi Interstellar make with its past veiled in mystery, used for high-end corporate backstabbing and secret operations."
/obj/item/clothing/suit/space/void/zavodskoi
name = "revenant combat suit"
desc = "A robust skirmishing suit with lightweight plating. It is branded with Kumar Arms logos, a subsidiary of Zavodskoi Interstellar. It looks very portable."
icon = 'icons/obj/clothing/voidsuit/megacorp.dmi'
icon_state = "revenant"
item_state = "revenant"
contained_sprite = 1
w_class = ITEMSIZE_NORMAL
armor = list(
melee = ARMOR_MELEE_RESISTANT,
bullet = ARMOR_BALLISTIC_MEDIUM,
laser = ARMOR_LASER_PISTOL,
energy = ARMOR_ENERGY_MINOR,
bomb = ARMOR_BOMB_PADDED,
bio = ARMOR_BIO_SHIELDED,
rad = ARMOR_RAD_SMALL
)
slowdown = 1
allowed = list(/obj/item/device/flashlight,/obj/item/tank,/obj/item/device/suit_cooling_unit,/obj/item/gun,/obj/item/ammo_magazine,/obj/item/ammo_casing,/obj/item/melee/baton,/obj/item/melee/energy/sword,/obj/item/handcuffs)
siemens_coefficient = 0.35
species_restricted = list(BODYTYPE_HUMAN)
desc_extended = "A portable, sleek combat suit utilized in excess by Zavodskoi Interstellar private military contractors. It is known to be utilized by the company's most secretive sectors explicitly for espionage."
//Freelancer voidsuit
/obj/item/clothing/head/helmet/space/void/freelancer
name = "armored voidsuit helmet"
desc = "A helmet from a commercial combat voidsuit design. Acceptably well-armored and prolific thoughout the Orion Spur, it can be seen in use by everyone from mercenaries to militia groups to police forces."
icon_state = "rig0-freelancer"
armor = list(
melee = ARMOR_MELEE_MAJOR,
bullet = ARMOR_BALLISTIC_PISTOL,
laser = ARMOR_LASER_PISTOL,
energy = ARMOR_ENERGY_SMALL,
bomb = ARMOR_BOMB_PADDED,
bio = ARMOR_BIO_SHIELDED,
rad = ARMOR_RAD_RESISTANT
)
siemens_coefficient = 0.35
species_restricted = list(BODYTYPE_HUMAN, BODYTYPE_IPC_INDUSTRIAL, BODYTYPE_IPC_ZENGHU, BODYTYPE_IPC_BISHOP)
light_overlay = "freelancer_light"
brightness_on = 6
light_color = "#7ffbf7"
/obj/item/clothing/suit/space/void/freelancer
icon_state = "freelancer"
name = "armored voidsuit"
desc = "A suit from a commercial combat voidsuit design. Acceptably well-armored and prolific thoughout the Orion Spur, it can be seen in use by everyone from mercenaries to militia groups to police forces."
item_state = "freelancer"
slowdown = 1
w_class = ITEMSIZE_NORMAL
armor = list(
melee = ARMOR_MELEE_MAJOR,
bullet = ARMOR_BALLISTIC_PISTOL,
laser = ARMOR_LASER_PISTOL,
energy = ARMOR_ENERGY_SMALL,
bomb = ARMOR_BOMB_PADDED,
bio = ARMOR_BIO_SHIELDED,
rad = ARMOR_RAD_RESISTANT
)
allowed = list(/obj/item/device/flashlight,/obj/item/tank,/obj/item/device/suit_cooling_unit,/obj/item/gun,/obj/item/ammo_magazine,/obj/item/ammo_casing,/obj/item/melee/baton,/obj/item/melee/energy/sword,/obj/item/handcuffs)
siemens_coefficient = 0.35
species_restricted = list(BODYTYPE_HUMAN, BODYTYPE_SKRELL, BODYTYPE_IPC_INDUSTRIAL, BODYTYPE_IPC_ZENGHU, BODYTYPE_IPC_BISHOP)
/obj/item/clothing/head/helmet/space/void/kataphract
name = "kataphract voidsuit helmet"
desc = "A tough plated helmet with slits for the eyes, emblazoned paint across the top indicates that it belongs to the Kataphracts of the Unathi Izweski Hegemony."
icon = 'icons/obj/clothing/species/unathi/hats.dmi'
icon_override = 'icons/mob/species/unathi/helmet.dmi'
icon_state = "rig0-kataphract"
item_state = "rig0-kataphract"
armor = list(
melee = ARMOR_MELEE_VERY_HIGH,
bullet = ARMOR_BALLISTIC_PISTOL,
laser = ARMOR_LASER_SMALL,
energy = ARMOR_ENERGY_SMALL,
bomb = ARMOR_BOMB_PADDED,
bio = ARMOR_BIO_SHIELDED,
rad = ARMOR_RAD_RESISTANT
)
siemens_coefficient = 0.35
species_restricted = list(BODYTYPE_UNATHI)
refittable = FALSE
/obj/item/clothing/suit/space/void/kataphract
name = "kataphract voidsuit"
desc = "A large suit of spaceproof armor, segmented and worked together expertly. Tabs on the shoulders indicate it belongs to the Kataphracts of the Unathi Izweski Hegemony."
icon = 'icons/obj/clothing/species/unathi/suits.dmi'
icon_override = 'icons/mob/species/unathi/suit.dmi'
icon_state = "rig-kataphract"
item_state = "rig-kataphract"
slowdown = 1
w_class = ITEMSIZE_NORMAL
armor = list(
melee = ARMOR_MELEE_VERY_HIGH,
bullet = ARMOR_BALLISTIC_PISTOL,
laser = ARMOR_LASER_SMALL,
energy = ARMOR_ENERGY_SMALL,
bomb = ARMOR_BOMB_PADDED,
bio = ARMOR_BIO_SHIELDED,
rad = ARMOR_RAD_RESISTANT
)
allowed = list(/obj/item/device/flashlight,/obj/item/tank,/obj/item/gun,/obj/item/ammo_magazine,/obj/item/ammo_casing,/obj/item/melee/baton,/obj/item/melee/energy/sword,/obj/item/handcuffs)
siemens_coefficient = 0.35
species_restricted = list(BODYTYPE_UNATHI)
refittable = FALSE
/obj/item/clothing/head/helmet/space/void/kataphract/spec
name = "kataphract specialist voidsuit helmet"
desc = "A tough plated helmet with slits for the eyes, emblazoned paint across the top indicates that it belongs to the Kataphracts of the Unathi Izweski Hegemony. This one has the markings of a Specialist."
icon_state = "rig0-kataphract-spec"
item_state = "rig0-kataphract-spec"
/obj/item/clothing/suit/space/void/kataphract/spec
name = "kataphract specialist voidsuit"
desc = "A large suit of spaceproof armor, segmented and worked together expertly. Tabs on the shoulders indicate it belongs to the Kataphracts of the Unathi Izweski Hegemony. This one has the markings of a Specialist."
icon_state = "rig-kataphract-spec"
item_state = "rig-kataphract-spec"
/obj/item/clothing/head/helmet/space/void/kataphract/lead
name = "kataphract knight voidsuit helmet"
desc = "A tough plated helmet with slits for the eyes, emblazoned paint across the top indicates that it belongs to the Kataphracts of the Unathi Izweski Hegemony. This one has the markings of a Knight."
icon_state = "rig0-kataphract-lead"
item_state = "rig0-kataphract-lead"
/obj/item/clothing/suit/space/void/kataphract/lead
name = "kataphract knight voidsuit"
desc = "A large suit of spaceproof armor, segmented and worked together expertly. Tabs on the shoulders indicate it belongs to the Kataphracts of the Unathi Izweski Hegemony. This one has the markings of a Knight."
icon_state = "rig-kataphract-lead"
item_state = "rig-kataphract-lead"
/obj/item/clothing/head/helmet/space/void/dominia
name = "dominian prejoroub combat helmet"
desc = "A glamorous, decorated helmet with thick plating across its faces. It holds the emblematic markings of the Empire of Dominia, if its design wasn't unmistakable enough."
icon = 'icons/clothing/rig/dominia.dmi'
icon_state = "dvoidsuithelm"
item_state = "dvoidsuithelm"
contained_sprite = 1
armor = list(
melee = ARMOR_MELEE_RESISTANT,
bullet = ARMOR_BALLISTIC_MEDIUM,
laser = ARMOR_LASER_PISTOL,
energy = ARMOR_ENERGY_MINOR,
bomb = ARMOR_BOMB_PADDED,
bio = ARMOR_BIO_SHIELDED,
rad = ARMOR_RAD_SMALL
)
siemens_coefficient = 0.35
species_restricted = list(BODYTYPE_HUMAN)
brightness_on = 6
/obj/item/clothing/head/helmet/space/void/dominia/unathi
name = "dominian unathi prejoroub combat helmet"
icon_state = "una_dvoidsuithelm"
item_state = "una_dvoidsuithelm"
species_restricted = list(BODYTYPE_UNATHI)
/obj/item/clothing/suit/space/void/dominia
name = "dominian prejoroub combat suit"
desc = "An offshoot of the Coalition's vulture suit design, painted in Dominian colors with portability and maneuverability in mind over its bulkier counterpart."
icon = 'icons/clothing/rig/dominia.dmi'
icon_state = "dvoidsuit"
item_state = "dvoidsuit"
contained_sprite = 1
slowdown = 1
w_class = ITEMSIZE_NORMAL
armor = list(
melee = ARMOR_MELEE_RESISTANT,
bullet = ARMOR_BALLISTIC_MEDIUM,
laser = ARMOR_LASER_PISTOL,
energy = ARMOR_ENERGY_MINOR,
bomb = ARMOR_BOMB_PADDED,
bio = ARMOR_BIO_SHIELDED,
rad = ARMOR_RAD_SMALL
)
allowed = list(/obj/item/device/flashlight,/obj/item/tank,/obj/item/device/suit_cooling_unit,/obj/item/gun,/obj/item/ammo_magazine,/obj/item/ammo_casing,/obj/item/melee/baton,/obj/item/melee/energy/sword,/obj/item/handcuffs)
siemens_coefficient = 0.35
species_restricted = list(BODYTYPE_HUMAN)
/obj/item/clothing/suit/space/void/dominia/unathi
name = "dominian unathi prejoroub combat suit"
desc = "An offshoot of the Coalition's vulture suit design, painted in Dominian colors with portability and maneuverability in mind over its bulkier counterpart. This variant is fit for an Unathi."
icon_state = "una_dvoidsuit"
item_state = "una_dvoidsuit"
species_restricted = list(BODYTYPE_UNATHI)
/obj/item/clothing/head/helmet/space/void/golden_deep
name = "golden helmet"
desc = "A glamorous, decorated helmet plated with gold. Very hefty."
icon = 'icons/obj/clothing/voidsuit/golden_deep.dmi'
icon_state = "goldhelm"
item_state = "goldhelm"
contained_sprite = 1
armor = list(
melee = ARMOR_MELEE_RESISTANT,
bullet = ARMOR_BALLISTIC_MEDIUM,
laser = ARMOR_LASER_PISTOL,
energy = ARMOR_ENERGY_MINOR,
bomb = ARMOR_BOMB_PADDED,
bio = ARMOR_BIO_SHIELDED,
rad = ARMOR_RAD_SMALL
)
siemens_coefficient = 0.35
species_restricted = list(BODYTYPE_HUMAN, BODYTYPE_IPC_INDUSTRIAL, BODYTYPE_IPC_ZENGHU, BODYTYPE_IPC_BISHOP)
brightness_on = 6
/obj/item/clothing/suit/space/void/golden_deep
name = "golden suit"
desc = "A very heavy, gold-plated suit. Fabulous!"
icon = 'icons/obj/clothing/voidsuit/golden_deep.dmi'
icon_state = "goldsuit"
item_state = "goldsuit"
contained_sprite = 1
slowdown = 1
w_class = ITEMSIZE_NORMAL
armor = list(
melee = ARMOR_MELEE_RESISTANT,
bullet = ARMOR_BALLISTIC_MEDIUM,
laser = ARMOR_LASER_PISTOL,
energy = ARMOR_ENERGY_MINOR,
bomb = ARMOR_BOMB_PADDED,
bio = ARMOR_BIO_SHIELDED,
rad = ARMOR_RAD_SMALL
)
allowed = list(/obj/item/device/flashlight,/obj/item/tank,/obj/item/device/suit_cooling_unit,/obj/item/gun,/obj/item/ammo_magazine,/obj/item/ammo_casing,/obj/item/melee/baton,/obj/item/melee/energy/sword,/obj/item/handcuffs)
siemens_coefficient = 0.35
species_restricted = list(BODYTYPE_HUMAN, BODYTYPE_IPC_INDUSTRIAL, BODYTYPE_IPC_ZENGHU, BODYTYPE_IPC_BISHOP)
/obj/item/clothing/head/helmet/space/void/mining/himeo
name = "himeo mining voidsuit helmet"
desc = "A rugged polymer and alloy space helmet with a ballistic glass and polycarbonate visor commonly used by astronauts from Himeo."
desc_extended = "The Type-78A 'Fish Fur' Helmet is a nearly 80 year old design and is part of a long line of homegrown voidsuits dating to when the planet ejected Hephaestus Industries. The main reason for its long service life\
is its modularity, with Himean workers often taking the time to make their own improvements to it, ranging all the way from simple morale patches slapped on the top to modern HUD-enabled visors."
icon_state = "rig0-himeo"
item_state = "rig0-himeo"
item_state_slots = list(
slot_l_hand_str = "mining_helm",
slot_r_hand_str = "mining_helm"
)
light_overlay = "helmet_light_dual"
/obj/item/clothing/suit/space/void/mining/himeo
name = "himeo mining voidsuit"
item_state_slots = list(
slot_l_hand_str = "mining_hardsuit",
slot_r_hand_str = "mining_hardsuit"
)
desc = "A simple but durable softsuit with a set of protective alloy plates commonly used by Himean astronauts. The suit life support console and torso plate contains a Himean flag patch."
desc_extended = "The Type-78 'Fish Fur' Voidsuit is an aging yet popular design produced only on Himeo. The simple and affordable design means many Himeans are able to own their own spacesuits rather than have one provided to them by their employer.\
Its modular design means that they're adapted for use everywhere from the depths of Himeo to protect from debris, its surface to protect from the bitter cold, and in orbit, to work in the void. Their similarity to flightsuits have been noted, and the planet\
enjoys jolly cooperation with fellow designers from Crosk who seek to invent new suits to keep their racers going faster."
item_state = "rig-himeo"
icon_state = "rig-himeo"
/obj/item/clothing/head/helmet/space/void/engineering/himeo
name = "himeo engineering voidsuit helmet"
desc = "A rugged polymer and alloy space helmet with a reinforced ballistic glass and polycarbonate goggle-type visor commonly used by astronauts from Himeo."
desc_extended = "The Type-78A 'Fish Fur' Helmet is a nearly 80 year old design and is part of a long line of homegrown voidsuits dating to when the planet ejected Hephaestus Industries. The main reason for its long service life\
is its modularity, with Himean workers often taking the time to make their own improvements to it, ranging all the way from simple morale patches slapped on the top to modern HUD-enabled visors."
icon_state = "rig0-himeo-engineering"
item_state = "rig0-himeo-engineering"
item_state_slots = list(
slot_l_hand_str = "engineering_helm",
slot_r_hand_str = "engineering_helm"
)
light_overlay = "helmet_light_dual"
/obj/item/clothing/suit/space/void/engineering/himeo
name = "himeo engineering voidsuit"
item_state_slots = list(
slot_l_hand_str = "engineering_hardsuit",
slot_r_hand_str = "engineering_hardsuit"
)
desc = "A simple but durable softsuit with a set of protective alloy plates commonly used by Himean astronauts. The suit life support console and torso plate contains a Himean flag patch. This particular model seems to have lead lining in it."
desc_extended = "The Type-78 'Fish Fur' Voidsuit is an aging yet popular design produced only on Himeo. The simple and affordable design means many Himeans are able to own their own spacesuits rather than have one provided to them by their employer.\
Its modular design means that they're adapted for use everywhere from the depths of Himeo to protect from debris, its surface to protect from the bitter cold, and in orbit, to work in the void. Their similarity to flightsuits have been noted, and the planet\
enjoys jolly cooperation with fellow designers from Crosk who seek to invent new suits to keep their racers going faster."
item_state = "rig-himeo-engineering"
icon_state = "rig-himeo-engineering"
/obj/item/clothing/head/helmet/space/void/atmos/himeo
name = "himeo atmospherics voidsuit helmet"
desc = "A rugged polymer and alloy space helmet with a reinforced ballistic glass and polycarbonate goggle-type visor commonly used by astronauts from Himeo. This particular model appears to have a thicker layer of insulation on it."
desc_extended = "The Type-78A 'Fish Fur' Helmet is a nearly 80 year old design and is part of a long line of homegrown voidsuits dating to when the planet ejected Hephaestus Industries. The main reason for its long service life\
is its modularity, with Himean workers often taking the time to make their own improvements to it, ranging all the way from simple morale patches slapped on the top to modern HUD-enabled visors."
icon_state = "rig0-himeo-engineering"
item_state = "rig0-himeo-engineering"
item_state_slots = list(
slot_l_hand_str = "atmos_helm",
slot_r_hand_str = "atmos_helm"
)
light_overlay = "helmet_light_dual"
/obj/item/clothing/suit/space/void/atmos/himeo
name = "himeo atmospherics voidsuit"
item_state_slots = list(
slot_l_hand_str = "atmos_hardsuit",
slot_r_hand_str = "atmos_hardsuit"
)
desc = "A simple but durable softsuit with a set of protective alloy plates commonly used by Himean astronauts. The suit life support console and torso plate contains a Himean flag patch. This particular model seems to have better insulation in it."
desc_extended = "The Type-78 'Fish Fur' Voidsuit is an aging yet popular design produced only on Himeo. The simple and affordable design means many Himeans are able to own their own spacesuits rather than have one provided to them by their employer.\
Its modular design means that they're adapted for use everywhere from the depths of Himeo to protect from debris, its surface to protect from the bitter cold, and in orbit, to work in the void. Their similarity to flightsuits have been noted, and the planet\
enjoys jolly cooperation with fellow designers from Crosk who seek to invent new suits to keep their racers going faster."
item_state = "rig-himeo-engineering"
icon_state = "rig-himeo-engineering"
/obj/item/clothing/head/helmet/space/void/mining/himeo/tajara
name = "himeo mining voidsuit helmet"
desc = "A rugged polymer and alloy space helmet with a ballistic glass and polycarbonate visor commonly used by astronauts from Himeo. This helmet looks fit for a Tajara."
desc_extended = "The Type-78A 'Fish Fur' Helmet is a nearly 80 year old design and is part of a long line of homegrown voidsuits dating to when the planet ejected Hephaestus Industries. The main reason for its long service life\
is its modularity, with Himean workers often taking the time to make their own improvements to it, ranging all the way from simple morale patches slapped on the top to modern HUD-enabled visors. It quickly found purchase among \
Himeo's population of Tajaran expatriates, who were shown how to modify and use the voidsuits. Many of the first Tajaran-fitted suits were a product of collaborations between the two species making them all the more sentimental to those who use them."
icon = 'icons/obj/contained_items/voidsuits/himeotaj.dmi'
icon_state = "rig0-himeotaj"
item_state = "rig0-himeotaj"
item_state_slots = list(
slot_l_hand_str = "mining_helm",
slot_r_hand_str = "mining_helm"
)
contained_sprite = TRUE
species_restricted = list(BODYTYPE_TAJARA)
/obj/item/clothing/suit/space/void/mining/himeo/tajara
name = "himeo mining voidsuit"
desc = "A simple but durable softsuit with a set of protective alloy plates commonly used by Himean astronauts. The suit life support console and torso plate contains a Himean flag patch. This suit looks fit for a Tajara."
desc_extended = "The Type-78 'Fish Fur' Voidsuit is an aging yet popular design produced only on Himeo. The simple and affordable design means many Himeans are able to own their own spacesuits rather than have one provided to them by their employer.\
Its modular design means that they're adapted for use everywhere from the depths of Himeo to protect from debris, its surface to protect from the bitter cold, and in orbit, to work in the void. Their similarity to flightsuits have been noted, and the planet \
enjoys jolly cooperation with fellow designers from Crosk who seek to invent new suits to keep their racers going faster. They quickly found purchase among Himeo's population of Tajaran expatriates, who were shown how to modify and use the voidsuits. \
Many of the first Tajaran-fitted suits were a product of collaborations between the two species making them all the more sentimental to those who use them."
icon = 'icons/obj/contained_items/voidsuits/himeotaj.dmi'
item_state = "rig-himeotaj"
icon_state = "rig-himeotaj"
item_state_slots = list(
slot_l_hand_str = "mining_hardsuit",
slot_r_hand_str = "mining_hardsuit"
)
contained_sprite = TRUE
species_restricted = list(BODYTYPE_TAJARA)
/obj/item/clothing/head/helmet/space/void/engineering/himeo/tajara
name = "himeo engineering voidsuit helmet"
desc = "A rugged polymer and alloy space helmet with a reinforced ballistic glass and polycarbonate goggle-type visor commonly used by astronauts from Himeo. This helmet looks fit for a Tajara."
desc_extended = "The Type-78A 'Fish Fur' Helmet is a nearly 80 year old design and is part of a long line of homegrown voidsuits dating to when the planet ejected Hephaestus Industries. The main reason for its long service life \
is its modularity, with Himean workers often taking the time to make their own improvements to it, ranging all the way from simple morale patches slapped on the top to modern HUD-enabled visors. It quickly found purchase among \
Himeo's population of Tajaran expatriates, who were shown how to modify and use the voidsuits. Many of the first Tajaran-fitted suits were a product of collaborations between the two species making them all the more sentimental to those who use them."
icon = 'icons/obj/contained_items/voidsuits/himeotaj.dmi'
icon_state = "rig0-himeotaj-engineering"
item_state = "rig0-himeotaj-engineering"
item_state_slots = list(
slot_l_hand_str = "engineering_helm",
slot_r_hand_str = "engineering_helm"
)
contained_sprite = TRUE
species_restricted = list(BODYTYPE_TAJARA)
/obj/item/clothing/suit/space/void/engineering/himeo/tajara
name = "himeo engineering voidsuit"
desc = "A simple but durable softsuit with a set of protective alloy plates commonly used by Himean astronauts. The suit life support console and torso plate contains a Himean flag patch. This particular model is fitted for Tajara and seems to have lead lining in it."
desc_extended = "The Type-78 'Fish Fur' Voidsuit is an aging yet popular design produced only on Himeo. The simple and affordable design means many Himeans are able to own their own spacesuits rather than have one provided to them by their employer.\
Its modular design means that they're adapted for use everywhere from the depths of Himeo to protect from debris, its surface to protect from the bitter cold, and in orbit, to work in the void. Their similarity to flightsuits have been noted, and the planet \
enjoys jolly cooperation with fellow designers from Crosk who seek to invent new suits to keep their racers going faster. They quickly found purchase among Himeo's population of Tajaran expatriates, who were shown how to modify and use the voidsuits. \
Many of the first Tajaran-fitted suits were a product of collaborations between the two species making them all the more sentimental to those who use them."
icon = 'icons/obj/contained_items/voidsuits/himeotaj.dmi'
item_state = "rig-himeotaj-engineering"
icon_state = "rig-himeotaj-engineering"
item_state_slots = list(
slot_l_hand_str = "engineering_hardsuit",
slot_r_hand_str = "engineering_hardsuit"
)
contained_sprite = TRUE
species_restricted = list(BODYTYPE_TAJARA)
/obj/item/clothing/head/helmet/space/void/atmos/himeo/tajara
name = "himeo atmospherics voidsuit helmet"
desc = "A rugged polymer and alloy space helmet with a reinforced ballistic glass and polycarbonate goggle-type visor commonly used by astronauts from Himeo. This particular model is fitted for Tajara and appears to have a thicker layer of insulation on it."
desc_extended = "The Type-78A 'Fish Fur' Helmet is a nearly 80 year old design and is part of a long line of homegrown voidsuits dating to when the planet ejected Hephaestus Industries. The main reason for its long service life \
is its modularity, with Himean workers often taking the time to make their own improvements to it, ranging all the way from simple morale patches slapped on the top to modern HUD-enabled visors. It quickly found purchase among \
Himeo's population of Tajaran expatriates, who were shown how to modify and use the voidsuits. Many of the first Tajaran-fitted suits were a product of collaborations between the two species making them all the more sentimental to those who use them."
icon = 'icons/obj/contained_items/voidsuits/himeotaj.dmi'
icon_state = "rig0-himeotaj-engineering"
item_state = "rig0-himeotaj-engineering"
item_state_slots = list(
slot_l_hand_str = "atmos_helm",
slot_r_hand_str = "atmos_helm"
)
contained_sprite = TRUE
species_restricted = list(BODYTYPE_TAJARA)
/obj/item/clothing/suit/space/void/atmos/himeo/tajara
name = "himeo atmospherics voidsuit"
desc = "A simple but durable softsuit with a set of protective alloy plates commonly used by Himean astronauts. The suit life support console and torso plate contains a Himean flag patch. This particular model is fitted for Tajara and seems to have better insulation in it."
desc_extended = "The Type-78 'Fish Fur' Voidsuit is an aging yet popular design produced only on Himeo. The simple and affordable design means many Himeans are able to own their own spacesuits rather than have one provided to them by their employer.\
Its modular design means that they're adapted for use everywhere from the depths of Himeo to protect from debris, its surface to protect from the bitter cold, and in orbit, to work in the void. Their similarity to flightsuits have been noted, and the planet \
enjoys jolly cooperation with fellow designers from Crosk who seek to invent new suits to keep their racers going faster. They quickly found purchase among Himeo's population of Tajaran expatriates, who were shown how to modify and use the voidsuits. \
Many of the first Tajaran-fitted suits were a product of collaborations between the two species making them all the more sentimental to those who use them."
icon = 'icons/obj/contained_items/voidsuits/himeotaj.dmi'
item_state = "rig-himeotaj-engineering"
icon_state = "rig-himeotaj-engineering"
item_state_slots = list(
slot_l_hand_str = "atmos_hardsuit",
slot_r_hand_str = "atmos_hardsuit"
)
contained_sprite = TRUE
species_restricted = list(BODYTYPE_TAJARA)
/obj/item/clothing/head/helmet/space/void/sol/srf
name = "solarian restoration front voidsuit helmet"
desc = "An uparmored variant of the gargoyle voidsuit helmet, with a solid visor and redundant comms antenna. Intended for urban combat operations."
icon = 'icons/obj/contained_items/voidsuits/warlordsuit.dmi'
icon_state = "srf_helmet"
item_state = "srf_helmet"
contained_sprite = TRUE
/obj/item/clothing/suit/space/void/sol/srf
name = "solarian restoration front voidsuit"
desc = "A variant of the Solarian Armed Forces Type-4 \"Gargoyle\" voidsuit, the Type-5 \"Cyclops\" is the urban combat version of the Gargoyle. While practical testing showed it was a marginal improvement over the Type-4 at best, the SRF have taken to using this modification \
both on account of its intimidating design and in an effort to distinguish its forces from others using the Type-4, warlord or not. This one has the SRF's flag on the breastplate."
icon = 'icons/obj/contained_items/voidsuits/warlordsuit.dmi'
icon_state = "srf_suit"
item_state = "srf_suit"
contained_sprite = TRUE
/obj/item/clothing/head/helmet/space/void/sol/league
name = "anti-corporate league voidsuit helmet"
desc = "A sleek and waspish composite-armored voidsuit helmet, issued to the personnel of the Sol Alliance's military. This one has been modified by the forces of the League of Independent Corporate-Free Systems to match the colors of the Xanusian \"Vulture\" voidsuit, and also features a modified comms antenna."
icon = 'icons/obj/contained_items/voidsuits/warlordsuit.dmi'
icon_state = "league_helmet"
item_state = "league_helmet"
contained_sprite = TRUE
/obj/item/clothing/suit/space/void/sol/league
name = "anti-corporate league voidsuit"
desc = "A midweight Zavodskoi-manufactured voidsuit designed for the Solarian Armed Forces, the Type-4 \"Gargoyle\" is the primary armored voidsuit in use by the Alliance military. This one has been modified by the forces of the League of Independent Corporate-Free Systems to match the colors of the Xanusian \
\"Vulture\" voidsuit, to make it more easily identified by friendly Coalition forces."
icon = 'icons/obj/contained_items/voidsuits/warlordsuit.dmi'
icon_state = "league_suit"
item_state = "league_suit"
contained_sprite = TRUE
/obj/item/clothing/head/helmet/space/void/sol/fsf
name = "free solarian fleets voidsuit helmet"
desc = "A sleek and waspish composite-armored voidsuit helmet, issued to the personnel of the Sol Alliance's military. This one has been modified by the forces of the Free Solarian Fleets to make it more easily identifiable from other forces using the Type-4, warlord or not."
icon = 'icons/obj/contained_items/voidsuits/warlordsuit.dmi'
icon_state = "fsf_helmet"
item_state = "fsf_helmet"
contained_sprite = TRUE
/obj/item/clothing/suit/space/void/sol/fsf
name = "free solarian fleets voidsuit"
desc = "A midweight Zavodskoi-manufactured voidsuit designed for the Solarian Armed Forces, the Type-4 \"Gargoyle\" is the primary armored voidsuit in use by the Alliance military. This one has been repainted by the forces of the Free Solarian Fleets to make it more easily identifiable \
from other forces using the Type-4, warlord or not."
icon = 'icons/obj/contained_items/voidsuits/warlordsuit.dmi'
icon_state = "fsf_suit"
item_state = "fsf_suit"
contained_sprite = TRUE
/obj/item/clothing/head/helmet/space/void/sol/ssmd
name = "military district voidsuit helmet"
desc = "A sleek and waspish composite-armored voidsuit helmet, issued to the personnel of the Sol Alliance's military. This one has been modified by the forces of the Southern Solarian Military District to make it more easily identifiable from other forces using the Type-4, warlord or not."
icon = 'icons/obj/contained_items/voidsuits/warlordsuit.dmi'
icon_state = "ssmd_helmet"
item_state = "ssmd_helmet"
contained_sprite = TRUE
/obj/item/clothing/suit/space/void/sol/ssmd
name = "military district voidsuit"
desc = "A midweight Zavodskoi-manufactured voidsuit designed for the Solarian Armed Forces, the Type-4 \"Gargoyle\" is the primary armored voidsuit in use by the Alliance military. This one has been repainted by the forces of the Southern Solarian Military District to make it more easily identifiable \
from other forces using the Type-4, warlord or not."
icon = 'icons/obj/contained_items/voidsuits/warlordsuit.dmi'
icon_state = "ssmd_suit"
item_state = "ssmd_suit"
contained_sprite = TRUE
/obj/item/clothing/head/helmet/space/void/sol/spg
name = "provisional government voidsuit helmet"
desc = "A sleek and waspish composite-armored voidsuit helmet, issued to the personnel of the Sol Alliance's military. This one has been modified by the forces of the Solarian Provisional Government to make it more easily identifiable from other forces using the Type-4, warlord or not."
icon = 'icons/obj/contained_items/voidsuits/warlordsuit.dmi'
icon_state = "spg_helmet"
item_state = "spg_helmet"
contained_sprite = TRUE
/obj/item/clothing/suit/space/void/sol/spg
name = "provisional government voidsuit"
desc = "A midweight Zavodskoi-manufactured voidsuit designed for the Solarian Armed Forces, the Type-4 \"Gargoyle\" is the primary armored voidsuit in use by the Alliance military. This one has been repainted by the forces of the Solarian Provisional Government to make it more easily identifiable \
from other forces using the Type-4, warlord or not."
icon = 'icons/obj/contained_items/voidsuits/warlordsuit.dmi'
icon_state = "spg_suit"
item_state = "spg_suit"
contained_sprite = TRUE
/obj/item/clothing/head/helmet/space/void/sol/mrsp
name = "shield pact voidsuit helmet"
desc = "A sleek and waspish composite-armored voidsuit helmet, issued to the personnel of the Sol Alliance's military. This one has been modified by the forces of the Middle Ring Shield Pact to make it more easily identifiable from other forces using the Type-4, warlord or not."
icon = 'icons/obj/contained_items/voidsuits/warlordsuit.dmi'
icon_state = "mrsp_helmet"
item_state = "mrsp_helmet"
contained_sprite = TRUE
/obj/item/clothing/suit/space/void/sol/mrsp
name = "shield pact voidsuit"
desc = "A midweight Zavodskoi-manufactured voidsuit designed for the Solarian Armed Forces, the Type-4 \"Gargoyle\" is the primary armored voidsuit in use by the Alliance military. This one has been repainted by the scant forces of the Middle Ring Shield Pact to make it more easily identifiable \
from other forces using the Type-4, warlord or not."
icon = 'icons/obj/contained_items/voidsuits/warlordsuit.dmi'
icon_state = "mrsp_suit"
item_state = "mrsp_suit"
contained_sprite = TRUE
/obj/item/clothing/head/helmet/space/void/sol/sfa
name = "southern fleet administration voidsuit helmet"
desc = "A sleek and waspish composite-armored voidsuit helmet, issued to the personnel of the Sol Alliance's military. This one has been modified by the forces of the Southern Fleet Administration to make it more easily identifiable from other forces using the Type-4, warlord or not."
icon = 'icons/obj/contained_items/voidsuits/warlordsuit.dmi'
icon_state = "sfa_helmet"
item_state = "sfa_helmet"
contained_sprite = TRUE
/obj/item/clothing/suit/space/void/sol/sfa
name = "southern fleet administration voidsuit"
desc = "A midweight Zavodskoi-manufactured voidsuit designed for the Solarian Armed Forces, the Type-4 \"Gargoyle\" is the primary armored voidsuit in use by the Alliance military. This one has been repainted by the scant forces of the Southern Fleet Administration to make it more easily identifiable \
from other forces using the Type-4, warlord or not. Due to poor maintenance, the highlights appear to have gone out."
icon = 'icons/obj/contained_items/voidsuits/warlordsuit.dmi'
icon_state = "sfa_suit"
item_state = "sfa_suit"
contained_sprite = TRUE