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Aurora.3/code/game/objects/items/weapons/cards_ids.dm
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nautandGitHub 37d7bda9d1 The Xanu Frigate (#18516)
WIP.

Adds the All-Xanu Spacefleet Shrike-class frigate, a comparatively
colossal warship in service with Xanu Prime's navy. Built for combat, it
has a myriad of features designed to make it stand toe-to-toe against
most enemy combatants.

It features:

- Separate navigation bridge and CIC, a la the Horizon's command bunker.
The CIC has its own air and power supply.
- Redundant thruster nacelles; even if one nacelle is destroyed, the
ship can continue operating on a single one.
- Two fusion reactors. The power required by this thing is just that
huge.
- Thiccccc armor plating and whipple shields made of grating to protect
against meteor and dust strikes.
- A Longbow and Grauwolf.
- A fightercraft shuttle, with a Francisca.
- A boarding shuttle.
- Fully-stocked medbay with operating room.
- A brig.

The ghostrole capacity for this is 7 (6 crew + 1 captain), but has
capacity for all the way up to 15 (14 crew + 1 captain) during events.

The intended purpose of this frigate is twofold: a reduced-power
"patrol" configuration for light skirmishes, and a full-armament
"battle" configuration so that the frigate can act as an offship ERT in
case the Horizon gets into trouble, either against another party or
against the Coalition. If used in its battle configuration it can
support 15 crew at full capacity.
<details>
<summary>Screenshots</summary>


![image](https://github.com/Aurorastation/Aurora.3/assets/55491249/8c8ade90-947e-49c8-b710-0997fcf1cb0f)

![image](https://github.com/Aurorastation/Aurora.3/assets/55491249/c105e515-abf4-42b1-8f8d-d8de5d6692fc)

![image](https://github.com/Aurorastation/Aurora.3/assets/55491249/e165eb14-6976-472a-b6ab-e243eca9d4ec)

![image](https://github.com/Aurorastation/Aurora.3/assets/55491249/b811e586-cb75-467b-ba38-2c737221d69e)

![image](https://github.com/Aurorastation/Aurora.3/assets/55491249/b198b50c-7753-4aaa-839e-eb57a6bcedec)

![image](https://github.com/Aurorastation/Aurora.3/assets/55491249/00029766-664c-41d0-b075-05cdca325dff)

![image](https://github.com/Aurorastation/Aurora.3/assets/55491249/bf552c19-7c3d-4d5d-b713-916e3e0b2de3)

![image](https://github.com/Aurorastation/Aurora.3/assets/55491249/3d92a57d-bb72-4c53-86de-fe218c5fe439)

</details>
2024-04-14 12:11:08 +00:00

671 lines
20 KiB
Plaintext

/* Cards
* Contains:
* DATA CARD
* ID CARD
* FINGERPRINT CARD HOLDER
* FINGERPRINT CARD
*/
/*
* DATA CARDS - Used for the teleporter
*/
/obj/item/card
name = "card"
desc = "Does card things."
icon = 'icons/obj/card.dmi'
item_icons = list(
slot_l_hand_str = 'icons/mob/items/lefthand_card.dmi',
slot_r_hand_str = 'icons/mob/items/righthand_card.dmi',
)
w_class = ITEMSIZE_TINY
var/associated_account_number = 0
var/list/files = list( )
var/last_flash = 0 //Spam limiter.
drop_sound = 'sound/items/drop/card.ogg'
pickup_sound = 'sound/items/pickup/card.ogg'
/obj/item/card/data
name = "data disk"
desc = "A disk of data."
icon_state = "data"
var/function = "storage"
var/data = "null"
var/special = null
item_state = "card-id"
overlay_state = "data"
/obj/item/card/data/verb/label(t as text)
set name = "Label Disk"
set category = "Object"
set src in usr
if (t)
src.name = text("data disk- '[]'", t)
else
src.name = "data disk"
src.add_fingerprint(usr)
return
/*
* ID CARDS
*/
/obj/item/card/emag
desc = "It's a card with a magnetic strip attached to some circuitry."
name = "cryptographic sequencer"
icon_state = "emag"
item_state = "card-id"
origin_tech = list(TECH_MAGNET = 2, TECH_ILLEGAL = 2)
var/uses = 10
/obj/item/card/emag_broken
desc = "It's a card with a magnetic strip attached to some circuitry. It looks too busted to be used for anything but salvage."
name = "broken cryptographic sequencer"
icon_state = "emag_broken"
item_state = "card-id"
origin_tech = list(TECH_MAGNET = 2, TECH_ILLEGAL = 2)
var/const/NO_EMAG_ACT = -50
/obj/item/card/emag/resolve_attackby(atom/A, mob/user, var/click_parameters)
var/used_uses = A.emag_act(uses, user, src)
if(used_uses == NO_EMAG_ACT)
return ..(A, user, click_parameters)
uses -= used_uses
A.add_fingerprint(user)
if(used_uses)
log_and_message_admins("emagged \an [A].")
if(uses<1)
user.visible_message("<span class='warning'>\The [src] fizzles and sparks - it seems it's been used once too often, and is now spent.</span>")
var/obj/item/card/emag_broken/junk = new(user.loc)
junk.add_fingerprint(user)
user.drop_from_inventory(src,get_turf(junk))
qdel(src)
return 1
#define ID_CARD_UNSET "\[UNSET\]"
/obj/item/card/id
name = "identification card"
desc = "A card used to identify people and determine access."
icon_state = "id"
item_state = "card-id"
overlay_state = "id"
var/list/access = list()
var/registered_name = ID_CARD_UNSET // The name registered_name on the card
var/datum/weakref/mob_id
slot_flags = SLOT_ID
var/age = ID_CARD_UNSET
var/blood_type = ID_CARD_UNSET
var/dna_hash = ID_CARD_UNSET
var/fingerprint_hash = ID_CARD_UNSET
var/citizenship = ID_CARD_UNSET
var/sex = ID_CARD_UNSET
var/icon/front
var/icon/side
var/mining_points //miners gotta eat
var/can_copy_access = FALSE
var/access_copy_msg
var/flipped = 0
var/wear_over_suit = 0
//alt titles are handled a bit weirdly in order to unobtrusively integrate into existing ID system
var/assignment = null //can be alt title or the actual job
var/rank = null //actual job
var/employer_faction = null
var/datum/ntnet_user/chat_user
var/iff_faction = IFF_DEFAULT
/obj/item/card/id/Destroy()
QDEL_NULL(chat_user)
. = ..()
GC_TEMPORARY_HARDDEL
/obj/item/card/id/examine(mob/user, distance)
. = ..()
if (distance <= 1)
show(user)
/obj/item/card/id/on_slotmove(var/mob/living/user, slot)
. = ..(user, slot)
BITSET(user.hud_updateflag, ID_HUD) //Update ID HUD if an ID is ever moved
/obj/item/card/id/proc/prevent_tracking()
return 0
/obj/item/card/id/proc/show(mob/user)
if(front && side)
send_rsc(user, front, "front.png")
send_rsc(user, side, "side.png")
var/datum/browser/popup = new(user, "idcard", name, 650, 260)
popup.set_content(dat())
popup.set_title_image(usr.browse_rsc_icon(src.icon, src.icon_state))
popup.open()
return
/obj/item/card/id/proc/update_name()
name = "workplace ID card - [src.registered_name], [src.assignment]"
if(istype(chat_user))
chat_user.username = chat_user.generateUsernameIdCard(src)
/obj/item/card/id/proc/set_id_photo(var/mob/M)
front = getFlatIcon(M, SOUTH)
front.Scale(128, 128)
side = getFlatIcon(M, WEST)
side.Scale(128, 128)
/mob/proc/set_id_info(var/obj/item/card/id/id_card)
SHOULD_NOT_SLEEP(TRUE)
id_card.age = 0
id_card.registered_name = real_name
id_card.sex = capitalize(gender)
id_card.set_id_photo(src)
if(dna)
id_card.blood_type = dna.b_type
id_card.dna_hash = dna.unique_enzymes
id_card.fingerprint_hash = md5(dna.uni_identity)
id_card.update_name()
/mob/living/carbon/human/set_id_info(var/obj/item/card/id/id_card)
..()
id_card.age = age
id_card.citizenship = citizenship
id_card.mob_id = WEAKREF(src)
id_card.employer_faction = employer_faction
/obj/item/card/id/proc/dat()
var/dat = ("<table><tr><td>")
dat += text("Name: []<br>", registered_name)
dat += text("Age: []<br>\n", age)
dat += text("Sex: []<br>\n", sex)
dat += text("Citizenship: []<br>\n", citizenship)
dat += text("Assignment and Employer: []<br>\n", assignment)
dat += text("Blood Type: []<br>\n", blood_type)
dat += text("Fingerprint Hash: []<br>\n", fingerprint_hash)
dat += text("DNA Hash: []\n", dna_hash)
if(mining_points)
dat += text("<br>Ore Redemption Points: []\n", mining_points)
if(front && side)
dat +="<td align = center valign = top>Front and Side Photograph<br><img src=front.png height=128 width=128 border=4><img src=side.png height=128 width=128 border=4></td>"
dat += "</tr></table>"
return dat
/obj/item/card/id/attack_self(mob/user as mob)
if(dna_hash == ID_CARD_UNSET && ishuman(user))
var/response = alert(user, "This ID card has not been imprinted with biometric data. Would you like to imprint yours now?", "Biometric Imprinting", "Yes", "No")
if (response == "Yes")
var/mob/living/carbon/human/H = user
if(H.gloves)
to_chat(user, "<span class='warning'>You cannot imprint [src] while wearing \the [H.gloves].</span>")
return
else
mob_id = WEAKREF(H)
blood_type = H.dna.b_type
dna_hash = H.dna.unique_enzymes
fingerprint_hash = md5(H.dna.uni_identity)
citizenship = H.citizenship
age = H.age
to_chat(user, "<span class='notice'>Biometric imprinting successful!</span>")
return
if(last_flash <= world.time - 20)
last_flash = world.time
id_flash(user)
src.add_fingerprint(user)
return
/obj/item/card/id/proc/id_flash(var/mob/user, var/add_text = "", var/blind_add_text = "")
var/list/id_viewers = viewers(3, user) // or some other distance - this distance could be defined as a var on the ID
var/message = "<b>[user]</b> flashes [user.get_pronoun("his")] [icon2html(src, id_viewers)] [src.name]."
var/blind_message = "You flash your [icon2html(src, id_viewers)] [src.name]."
if(add_text != "")
message += " [add_text]"
if(blind_add_text != "")
blind_message += " [blind_add_text]"
user.visible_message(message, blind_message)
/obj/item/card/id/attack(var/mob/living/M, var/mob/user, proximity)
if(user.zone_sel.selecting == BP_R_HAND || user.zone_sel.selecting == BP_L_HAND)
if(!ishuman(M))
return ..()
if (dna_hash == ID_CARD_UNSET && ishuman(user))
var/response = alert(user, "This ID card has not been imprinted with biometric data. Would you like to imprint [M]'s now?", "Biometric Imprinting", "Yes", "No")
if (response == "Yes")
if (!user.Adjacent(M) || user.restrained() || user.lying || user.stat)
to_chat(user, "<span class='warning'>You must remain adjacent to [M] to scan their biometric data.</span>")
return
var/mob/living/carbon/human/H = M
if(H.gloves)
to_chat(user, "<span class='warning'>\The [H] is wearing gloves.</span>")
return 1
if(user != H && H.a_intent != "help" && !H.lying)
user.visible_message("<span class='danger'>\The [user] tries to take prints from \the [H], but they move away.</span>")
return 1
var/has_hand
var/obj/item/organ/external/O = H.organs_by_name[BP_R_HAND]
if(istype(O) && !O.is_stump())
has_hand = 1
else
O = H.organs_by_name[BP_L_HAND]
if(istype(O) && !O.is_stump())
has_hand = 1
if(!has_hand)
to_chat(user, "<span class='warning'>They don't have any hands.</span>")
return 1
user.visible_message("[user] imprints [src] with \the [H]'s biometrics.")
mob_id = WEAKREF(H)
blood_type = H.dna.b_type
dna_hash = H.dna.unique_enzymes
fingerprint_hash = md5(H.dna.uni_identity)
citizenship = H.citizenship
age = H.age
src.add_fingerprint(H)
to_chat(user, SPAN_NOTICE("Biometric Imprinting Successful!"))
return 1
return ..()
/obj/item/card/id/attackby(obj/item/attacking_item, mob/user)
if(istype(attacking_item, /obj/item/card/id))
var/obj/item/card/id/ID = attacking_item
if(ID.can_copy_access)
ID.access |= src.access
user.setClickCooldown(DEFAULT_ATTACK_COOLDOWN)
if(player_is_antag(user.mind) || isgolem(user))
to_chat(user, SPAN_NOTICE(ID.access_copy_msg))
return
. = ..()
/obj/item/card/id/GetAccess()
return access
/obj/item/card/id/GetID()
return src
/obj/item/card/id/proc/mob_icon_update()
if(ismob(src.loc))
var/mob/M = src.loc
M.update_inv_wear_id()
/obj/item/card/id/verb/flip_side()
set name = "Flip ID card"
set category = "Object"
set src in usr
if(use_check_and_message(usr, use_flags = USE_DISALLOW_SILICONS))
return
src.flipped = !src.flipped
if(src.flipped)
src.overlay_state = "[overlay_state]_flip"
else
src.overlay_state = initial(overlay_state)
to_chat(usr, "You change \the [src] to be on your [src.flipped ? "left" : "right"] side.")
mob_icon_update()
/obj/item/card/id/verb/toggle_icon_layer()
set name = "Switch ID Layer"
set category = "Object"
set src in usr
if(use_check_and_message(usr, use_flags = USE_DISALLOW_SILICONS))
return
if(wear_over_suit == -1)
to_chat(usr, "<span class='notice'>\The [src] cannot be worn above your suit!</span>")
return
wear_over_suit = !wear_over_suit
mob_icon_update()
/obj/item/card/id/proc/InitializeChatUser()
if(!istype(chat_user))
chat_user = new()
chat_user.username = chat_user.generateUsernameIdCard(src)
/obj/item/card/id/silver
icon_state = "silver"
item_state = "silver_id"
overlay_state = "silver"
/obj/item/card/id/white
icon_state = "white"
item_state = "white_id"
overlay_state = "white"
/obj/item/card/id/navy
desc = "A navy card which shows honour and dedication."
icon_state = "navy"
item_state = "navy_id"
overlay_state = "navy"
/obj/item/card/id/gold
desc = "A golden card which shows power and might."
icon_state = "gold"
item_state = "gold_id"
overlay_state = "gold"
/obj/item/card/id/syndicate/command
name = "illicit identification card"
desc = "An identification card."
icon_state = "dark"
registered_name = "Syndicate"
assignment = "Syndicate Overlord"
access = list(ACCESS_SYNDICATE, ACCESS_EXTERNAL_AIRLOCKS)
/obj/item/card/id/syndicate/ert
name = "illicit commando identification card"
assignment = "Commando"
icon_state = "centcom"
/obj/item/card/id/syndicate/ert/Initialize()
. = ..()
access = get_all_accesses()
/obj/item/card/id/syndicate/raider
name = "passport"
assignment = "Visitor"
/obj/item/card/id/syndicate/raider/update_name()
name = "[registered_name]'s Passport"
/obj/item/card/id/highlander
name = "highlander identification card"
assignment = "Highlander"
icon_state = "centcom"
/obj/item/card/id/highlander/New()
access = get_all_station_access() | get_all_centcom_access()
..()
/obj/item/card/id/captains_spare
name = "captain's spare identification card"
desc = "A captain's spare identification card."
icon_state = "gold"
item_state = "gold_id"
overlay_state = "gold"
registered_name = "Captain"
assignment = "Captain"
/obj/item/card/id/captains_spare/New()
access = get_all_station_access()
..()
/obj/item/card/id/merchant
name = "merchant identification card"
desc = "An identification card issued to SCC-sanctioned merchants, indicating their right to sell and buy goods."
icon_state = "centcom"
overlay_state = "centcom"
access = list(ACCESS_MERCHANT)
/obj/item/card/id/synthetic
name = "\improper SCC equipment identification card"
desc = "Access module for SCC equipment."
icon_state = "id-robot"
item_state = "tdgreen"
assignment = "Equipment"
/obj/item/card/id/synthetic/New()
access = get_all_station_access() + ACCESS_EQUIPMENT
..()
/obj/item/card/id/synthetic/cyborg
name = "\improper SCC equipment identification card"
desc = "Access module for SCC equipment."
icon_state = "id-robot"
item_state = "tdgreen"
assignment = "Equipment"
/obj/item/card/id/synthetic/cyborg/New()
..()
access = list(ACCESS_EQUIPMENT, ACCESS_AI_UPLOAD, ACCESS_EXTERNAL_AIRLOCKS) // barebones cyborg access. Job special added in different place
/obj/item/card/id/minedrone
name = "mine drone identification card"
desc = "Access module for mine drones."
icon_state = "id-robot"
item_state = "tdgreen"
assignment = "Minedrone"
/obj/item/card/id/minedrone/New()
access = list(ACCESS_MAINT_TUNNELS, ACCESS_MAILSORTING, ACCESS_CARGO, ACCESS_CARGO_BOT, ACCESS_QM, ACCESS_MINING, ACCESS_MINING_STATION, ACCESS_EXTERNAL_AIRLOCKS)
..()
/obj/item/card/id/centcom
name = "\improper CentCom identification card"
desc = "An ID straight from CentCom."
icon_state = "centcom"
overlay_state = "centcom"
registered_name = "Central Command"
assignment = "General"
/obj/item/card/id/centcom/New()
access = get_all_centcom_access()
..()
/obj/item/card/id/ccia
name = "\improper CentCom. Internal Affairs identification card"
desc = "An ID straight from CentCom. Internal Affairs."
icon_state = "ccia"
overlay_state = "ccia"
drop_sound = /singleton/sound_category/generic_drop_sound
pickup_sound = /singleton/sound_category/generic_pickup_sound
/obj/item/card/id/ccia/id_flash(var/mob/user)
var/add_text = "Done with prejudice and professionalism, [user.get_pronoun("he")] means business."
var/blind_add_text = "Done with prejudice and professionalism, you mean business."
return ..(user, add_text, blind_add_text)
/obj/item/card/id/ccia/bssb
name = "\improper Biesel Security Services Bureau identification card"
desc = "An ID straight from the Biesel Security Services Bureau."
icon_state = "bssb"
/obj/item/card/id/ert
name = "\improper NanoTrasen Emergency Response Team identification card"
icon_state = "centcom"
overlay_state = "centcom"
assignment = "Emergency Response Team"
/obj/item/card/id/ert/New()
access = get_all_station_access() + get_centcom_access("Emergency Response Team")
..()
/obj/item/card/id/ert/scc
name = "\improper SCC Emergency Response Team identification card"
/obj/item/card/id/asset_protection
name = "\improper NanoTrasen Asset Protection identification card"
icon_state = "centcom"
overlay_state = "centcom"
assignment = "Asset Protection"
/obj/item/card/id/asset_protection/New()
access = get_all_accesses()
..()
/obj/item/card/id/distress
name = "\improper Freelancer Mercenary identification card"
icon_state = "centcom"
assignment = "Freelancer Mercenary"
/obj/item/card/id/distress/New()
access = list(ACCESS_DISTRESS, ACCESS_MAINT_TUNNELS, ACCESS_EXTERNAL_AIRLOCKS)
..()
/obj/item/card/id/distress/fsf
name = "\improper Free Solarian Fleets identification card"
icon_state = "centcom"
assignment = "Free Solarian Fleets Marine"
/obj/item/card/id/distress/kataphract
name = "\improper Kataphract identification card"
icon_state = "centcom"
assignment = "Kataphract"
/obj/item/card/id/distress/legion
name = "\improper Tau Ceti Foreign Legion identification card"
assignment = "Tau Ceti Foreign Legion Volunteer"
icon_state = "legion"
/obj/item/card/id/distress/legion/New()
access = list(ACCESS_LEGION, ACCESS_MAINT_TUNNELS, ACCESS_EXTERNAL_AIRLOCKS, ACCESS_SECURITY, ACCESS_ENGINE, ACCESS_ENGINE_EQUIP, ACCESS_MEDICAL, ACCESS_RESEARCH, ACCESS_ATMOSPHERICS, ACCESS_MEDICAL_EQUIP)
..()
/obj/item/card/id/distress/legion/tcaf
name = "\improper Tau Ceti Armed Forces identification card"
assignment = "Republican Fleet Legionary"
/obj/item/card/id/distress/ap_eridani
name = "\improper Eridani Private Military Contractor identification card"
desc = "A high-tech holobadge, identifying the owner as a contractor from one of the many PMCs from the Eridani Corporate Federation."
assignment = "EPMC Asset Protection"
icon_state = "pmc_card"
overlay_state = "pmc_card"
/obj/item/card/id/distress/ap_eridani/New()
access = get_distress_access()
..()
/obj/item/card/id/distress/iac
name = "\improper Interstellar Aid Corps identification card"
assignment = "Interstellar Aid Corps Responder"
icon_state = "centcom"
/obj/item/card/id/distress/iac/New()
access = get_distress_access()
..()
/obj/item/card/id/all_access
name = "\improper Administrator's spare identification card"
desc = "An administrator's spare identification card."
icon_state = "data"
item_state = "tdgreen"
overlay_state = "data"
registered_name = "Administrator"
assignment = "Administrator"
/obj/item/card/id/all_access/New()
access = get_access_ids()
..()
// Contractor cards
/obj/item/card/id/idris
name = "\improper Idris Incorporated identification card"
desc = "A high-tech holocard, designed to project information about a sub-contractor from Idris Incorporated."
icon_state = "idris_card"
overlay_state = "idris_card"
/obj/item/card/id/idris/sec
icon_state = "idrissec_card"
overlay_state = "idrissec_card"
/obj/item/card/id/iru
name = "\improper IRU identification card"
desc = "A high-tech holobadge, designed to project information about an asset reclamation synthetic at Idris Incorporated."
icon_state = "iru_card"
overlay_state = "iru_card"
/obj/item/card/id/pmc
name = "\improper PMCG identification card"
desc = "A high-tech holobadge, identifying the owner as a contractor from one of the many PMCs from the Private Military Contracting Group."
icon_state = "pmc_card"
overlay_state = "pmc_card"
/obj/item/card/id/zeng_hu
name = "\improper Zeng-Hu Pharmaceuticals identification card"
desc = "A synthleather card, belonging to one of the highly skilled members of Zeng-Hu."
icon_state = "zhu_card"
overlay_state = "zhu_card"
/obj/item/card/id/hephaestus
name = "\improper Hephaestus Industries identification card"
desc = "A metal-backed card, belonging to the powerful Hephaestus Industries."
icon_state = "heph_card"
overlay_state = "heph_card"
/obj/item/card/id/zavodskoi
name = "\improper Zavodskoi Interstellar Incorporated identification card"
desc = "An old-fashioned, practical plastic card. Smells faintly of gunpowder."
icon_state = "necro_card"
overlay_state = "necro_card"
/obj/item/card/id/zavodskoi/sec
desc = "An old-fashioned, practical plastic card. This one is of a higher rank, for Security personnel."
icon_state = "necrosec_card"
overlay_state = "necrosec_card"
/obj/item/card/id/einstein
name = "\improper Einstein Engines identification card"
desc = "A stylized plastic card, belonging to one of the many specialists at Einstein Engines."
icon_state = "einstein_card"
overlay_state = "einstein_card"
iff_faction = IFF_EE
/obj/item/card/id/orion
name = "\improper Orion Express identification card"
desc = "A well-worn identification pass, retrofitted with wireless transmission technology."
icon_state = "orion_card"
overlay_state = "orion_card"
/obj/item/card/id/coalition
name = "\improper coalition identification card"
desc = "A rugged ID card denoting the wearer as a member of a Coalition of Colonies government organization."
icon_state = "coalition_card"
overlay_state = "nothing"
/obj/item/card/id/bluespace
name = "bluespace identification card"
desc = "A bizarre imitation of an ID card; shifting and moving."
desc_antag = "Access can be copied from other ID cards by clicking on them."
icon_state = "crystalid"
iff_faction = IFF_BLUESPACE
/obj/item/card/id/bluespace/update_name()
return
/obj/item/card/id/bluespace/attack_self(mob/user)
if(registered_name == user.real_name)
switch(alert("Would you like edit the ID label, or show it?", "Show or Edit?", "Edit", "Show"))
if("Edit")
var/new_label = sanitize(input(user, "Enter the new label.", "Set Label") as text|null, 12)
if(new_label)
name = "[initial(name)] ([new_label])"
if("Show")
..()
else
..()
/obj/item/card/id/away_site
access = list(ACCESS_GENERIC_AWAY_SITE, ACCESS_EXTERNAL_AIRLOCKS)
/obj/item/card/id/mecha
name = "exosuit access card"
/obj/item/card/id/mecha/GetAccess()
var/mob/living/heavy_vehicle/exosuit = loc
if(!istype(loc) || !length(exosuit.pilots))
return list()
var/list/pilot_access = list()
for(var/mob/pilot as anything in exosuit.pilots)
var/obj/item/ID = pilot.GetIdCard()
pilot_access |= ID.GetAccess()
return pilot_access
#undef ID_CARD_UNSET