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Aurora.3/code/game/objects/items/weapons/power_cells.dm
PsiOmega e74c0e65bf Merge remote-tracking branch 'upstream/master' into dev-freeze
Conflicts:
	code/game/objects/items/weapons/power_cells.dm
2015-05-22 08:26:13 +02:00

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/obj/item/weapon/cell
name = "power cell"
desc = "A rechargable electrochemical power cell."
icon = 'icons/obj/power.dmi'
icon_state = "cell"
item_state = "cell"
origin_tech = "powerstorage=1"
force = 5.0
throwforce = 5.0
throw_speed = 3
throw_range = 5
w_class = 3.0
var/charge = 0 // note %age conveted to actual charge in New
var/maxcharge = 1000
var/rigged = 0 // true if rigged to explode
var/minor_fault = 0 //If not 100% reliable, it will build up faults.
var/construction_cost = list(DEFAULT_WALL_MATERIAL=750,"glass"=75)
var/construction_time=100
matter = list(DEFAULT_WALL_MATERIAL = 700, "glass" = 50)
suicide_act(mob/user)
viewers(user) << "\red <b>[user] is licking the electrodes of the [src.name]! It looks like \he's trying to commit suicide.</b>"
return (FIRELOSS)
//currently only used by energy-type guns, that may change in the future.
/obj/item/weapon/cell/device
name = "device power cell"
desc = "A small power cell designed to power handheld devices."
icon_state = "cell" //placeholder
w_class = 2
force = 0
throw_speed = 5
throw_range = 7
maxcharge = 1000
matter = list("metal" = 350, "glass" = 50)
/obj/item/weapon/cell/device/variable/New(newloc, charge_amount)
..(newloc)
maxcharge = charge_amount
charge = maxcharge
/obj/item/weapon/cell/crap
name = "\improper Nanotrasen brand rechargable AA battery"
desc = "You can't top the plasma top." //TOTALLY TRADEMARK INFRINGEMENT
origin_tech = "powerstorage=0"
maxcharge = 500
matter = list(DEFAULT_WALL_MATERIAL = 700, "glass" = 40)
/obj/item/weapon/cell/crap/empty/New()
..()
charge = 0
/obj/item/weapon/cell/secborg
name = "security borg rechargable D battery"
origin_tech = "powerstorage=0"
maxcharge = 600 //600 max charge / 100 charge per shot = six shots
matter = list(DEFAULT_WALL_MATERIAL = 700, "glass" = 40)
/obj/item/weapon/cell/secborg/empty/New()
..()
charge = 0
/obj/item/weapon/cell/apc
name = "heavy-duty power cell"
origin_tech = "powerstorage=1"
maxcharge = 5000
matter = list(DEFAULT_WALL_MATERIAL = 700, "glass" = 50)
/obj/item/weapon/cell/high
name = "high-capacity power cell"
origin_tech = "powerstorage=2"
icon_state = "hcell"
maxcharge = 10000
matter = list(DEFAULT_WALL_MATERIAL = 700, "glass" = 60)
/obj/item/weapon/cell/high/empty/New()
..()
charge = 0
/obj/item/weapon/cell/super
name = "super-capacity power cell"
origin_tech = "powerstorage=5"
icon_state = "scell"
maxcharge = 20000
matter = list(DEFAULT_WALL_MATERIAL = 700, "glass" = 70)
construction_cost = list(DEFAULT_WALL_MATERIAL=750,"glass"=100)
/obj/item/weapon/cell/super/empty/New()
..()
charge = 0
/obj/item/weapon/cell/hyper
name = "hyper-capacity power cell"
origin_tech = "powerstorage=6"
icon_state = "hpcell"
maxcharge = 30000
matter = list(DEFAULT_WALL_MATERIAL = 700, "glass" = 80)
construction_cost = list(DEFAULT_WALL_MATERIAL=500,"glass"=150,"gold"=200,"silver"=200)
/obj/item/weapon/cell/hyper/empty/New()
..()
charge = 0
/obj/item/weapon/cell/infinite
name = "infinite-capacity power cell!"
icon_state = "icell"
origin_tech = null
maxcharge = 30000 //determines how badly mobs get shocked
matter = list(DEFAULT_WALL_MATERIAL = 700, "glass" = 80)
check_charge()
return 1
use()
return 1
/obj/item/weapon/cell/potato
name = "potato battery"
desc = "A rechargable starch based power cell."
origin_tech = "powerstorage=1"
icon = 'icons/obj/power.dmi' //'icons/obj/harvest.dmi'
icon_state = "potato_cell" //"potato_battery"
charge = 100
maxcharge = 300
minor_fault = 1
/obj/item/weapon/cell/slime
name = "charged slime core"
desc = "A yellow slime core infused with phoron, it crackles with power."
origin_tech = "powerstorage=2;biotech=4"
icon = 'icons/mob/slimes.dmi' //'icons/obj/harvest.dmi'
icon_state = "yellow slime extract" //"potato_battery"
maxcharge = 10000
matter = null