mirror of
https://github.com/Aurorastation/Aurora.3.git
synced 2025-12-24 17:11:22 +00:00
Fixes the following: * CCIA Agent access on CC * CCIAAs can now see faxes * Sent faxes are saved properly * "Send New Fax" hyperlink works, from the check-fax-history menu
349 lines
11 KiB
Plaintext
349 lines
11 KiB
Plaintext
/client/proc/spawn_duty_officer()
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set category = "Special Verbs"
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set name = "Spawn CCIA Agent"
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set desc = "Spawns a CCIA Agent to agent around."
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if(!check_rights(R_CCIAA)) return
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if(!holder)
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return //how did they get here?
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if(!ticker)
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alert("Wait until the game starts")
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return
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if(ticker.current_state < GAME_STATE_PLAYING)
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src << "\red The game hasn't started yet!"
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return
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if(istype(mob, /mob/new_player))
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src << "\red You can't be in the lobby to join as a duty officer"
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return
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if(mob.mind && mob.mind.special_role == "CCIA Agent")
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src << "\red You are already a CCIA Agent"
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verbs += /client/proc/returntobody
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return
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var/wasLiving = 0
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if(istype(mob, /mob/living))
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holder.original_mob = mob
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wasLiving = 1
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for (var/obj/effect/landmark/L in landmarks_list)
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if(L.name == "CCIAAgent")
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var/new_name = input(usr, "Pick a name","Name") as null|text
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var/mob/living/carbon/human/M = new(null)
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var/new_facial = input("Please select facial hair color.", "Character Generation") as color
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if(new_facial)
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M.r_facial = hex2num(copytext(new_facial, 2, 4))
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M.g_facial = hex2num(copytext(new_facial, 4, 6))
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M.b_facial = hex2num(copytext(new_facial, 6, 8))
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var/new_hair = input("Please select hair color.", "Character Generation") as color
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if(new_facial)
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M.r_hair = hex2num(copytext(new_hair, 2, 4))
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M.g_hair = hex2num(copytext(new_hair, 4, 6))
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M.b_hair = hex2num(copytext(new_hair, 6, 8))
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var/new_eyes = input("Please select eye color.", "Character Generation") as color
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if(new_eyes)
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M.r_eyes = hex2num(copytext(new_eyes, 2, 4))
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M.g_eyes = hex2num(copytext(new_eyes, 4, 6))
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M.b_eyes = hex2num(copytext(new_eyes, 6, 8))
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var/new_tone = input("Please select skin tone level: 1-220 (1=albino, 35=caucasian, 150=black, 220='very' black)", "Character Generation") as text
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if (!new_tone)
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new_tone = 35
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M.s_tone = max(min(round(text2num(new_tone)), 220), 1)
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M.s_tone = -M.s_tone + 35
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// hair
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var/list/all_hairs = typesof(/datum/sprite_accessory/hair) - /datum/sprite_accessory/hair
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var/list/hairs = list()
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// loop through potential hairs
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for(var/x in all_hairs)
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var/datum/sprite_accessory/hair/H = new x
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hairs.Add(H.name)
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qdel(H)
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//hair
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var/new_hstyle = input(usr, "Select a hair style", "Grooming") as null|anything in hair_styles_list
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if(new_hstyle)
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M.h_style = new_hstyle
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// facial hair
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var/new_fstyle = input(usr, "Select a facial hair style", "Grooming") as null|anything in facial_hair_styles_list
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if(new_fstyle)
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M.f_style = new_fstyle
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var/new_gender = alert(usr, "Please select gender.", "Character Generation", "Male", "Female")
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if (new_gender)
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if(new_gender == "Male")
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M.gender = MALE
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else
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M.gender = FEMALE
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//M.rebuild_appearance()
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M.update_hair()
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M.update_body()
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M.check_dna(M)
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M.real_name = new_name
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M.name = new_name
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M.age = input("Enter your characters age:","Num") as null|num
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if(!M.age)
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M.age = rand(35,50)
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if(M.age < 33 || M.age > 60)
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src << "\red The age you selected was not in a valid range for a Duty Officer"
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if(M.age < 33)
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M.age = 33
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else
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M.age = 60
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src << "\red Your age has been set to [M.age]"
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M.dna.ready_dna(M)
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//Creates mind stuff.
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M.mind = new
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M.mind.current = M
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M.mind.original = M
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if(wasLiving)
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M.mind.admin_mob_placeholder = mob
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M.mind.assigned_role = "Central Command Internal Affairs Agent"
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M.mind.special_role = "CCIA Agent"
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M.loc = L.loc
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M.key = key
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if(wasLiving)
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clear_cciaa_job(holder.original_mob)
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spawn(1)
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holder.original_mob.key = "@[key]"
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M.equip_to_slot_or_del(new /obj/item/clothing/under/rank/centcom_officer(M), slot_w_uniform)
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M.equip_to_slot_or_del(new /obj/item/clothing/shoes/laceup(M), slot_shoes)
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M.equip_to_slot_or_del(new /obj/item/clothing/gloves/white(M), slot_gloves)
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M.equip_to_slot_or_del(new /obj/item/device/radio/headset/ert(M), slot_l_ear)
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M.equip_to_slot_or_del(new /obj/item/clothing/glasses/sunglasses/sechud(M), slot_glasses)
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M.equip_to_slot_or_del(new /obj/item/clothing/head/beret/centcom/officer(M), slot_head)
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M.equip_to_slot_or_del(new /obj/item/weapon/reagent_containers/spray/pepper(M), slot_l_store)
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M.equip_to_slot_or_del(new /obj/item/device/taperecorder/cciaa(M), slot_r_store)
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var/obj/item/weapon/storage/backpack/satchel/bag = new(M)
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bag.name = "officer's leather satchel"
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bag.desc = "A well cared for leather satchel for Nanotrasen officers."
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M.equip_to_slot_or_del(bag, slot_back)
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if(M.backbag == 1)
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M.equip_to_slot_or_del(new /obj/item/weapon/stamp/centcomm(M.back), slot_in_backpack)
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var /obj/item/weapon/storage/lockbox/lockbox = new(M)
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lockbox.req_access = list(access_cent_captain)
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lockbox.name = "A CCIA Agent briefcase"
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lockbox.desc = "A smart looking briefcase with a NT logo on the side"
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lockbox.storage_slots = 8
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lockbox.max_storage_space = 16
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M.equip_to_slot_or_del(lockbox, slot_l_hand)
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var/obj/item/device/pda/central/pda = new(M)
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pda.owner = M.real_name
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pda.ownjob = "Central Command Internal Affairs Agent"
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pda.name = "PDA-[M.real_name] ([pda.ownjob])"
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M.equip_to_slot_or_del(pda, slot_belt)
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M.implant_loyalty(M, 1)
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var/obj/item/weapon/card/id/W = new(M)
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W.name = "[M.real_name]'s ID Card"
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W.icon_state = "centcom"
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W.item_state = "id_inv"
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W.access = get_all_accesses() + get_centcom_access("CCIA Agent")
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W.assignment = "Central Command Internal Affairs Agent"
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W.registered_name = M.real_name
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M.equip_to_slot_or_del(W, slot_wear_id)
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verbs += /client/proc/returntobody
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break
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/client/proc/returntobody()
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set name = "Return to mob"
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set desc = "The Agent's work is done, return to your original mob"
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set category = "Special Verbs"
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if(!check_rights(0)) return
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if(!mob.mind || mob.mind.special_role != "CCIA Agent")
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verbs -= /client/proc/returntobody
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return
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if(!holder) return
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var/mob/M = mob
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var/area/A = get_area(M)
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if(M.stat == DEAD)
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if(holder.original_mob)
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if(holder.original_mob.client)
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if(alert(src, "There is someone else in your old body.\nWould you like to ghost instead?", "There is someone else in your old body, you will be ghosted", "Yes", "No") == "Yes")
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M.mind.special_role = null
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mob.ghostize(1)
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return
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else
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return
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holder.original_mob.key = key
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holder.original_mob = null
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return
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M.mind.special_role = null
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mob.ghostize(1)
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return
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if(!is_type_in_list(A,centcom_areas))
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src << "\red You need to be back at central to do this"
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return
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if(holder.original_mob)
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if(holder.original_mob == M)
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verbs -= /client/proc/returntobody
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return
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if(holder.original_mob.client)
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if(alert(src, "There is someone else in your old body.\nWould you like to ghost instead?", "There is someone else in your old body, you will be ghosted", "Yes", "No") == "Yes")
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M.mind.special_role = null
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mob.ghostize(0)
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else
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return
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else
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holder.original_mob.key = key
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holder.original_mob = null
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else
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if(mob.mind.admin_mob_placeholder)
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if(mob.mind.admin_mob_placeholder.client)
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if(alert(src, "There is someone else in your old body.\nWould you like to ghost instead?", "There is someone else in your old body, you will be ghosted", "Yes", "No") == "Yes")
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M.mind.special_role = null
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mob.ghostize(0)
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else
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return
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else
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mob.mind.admin_mob_placeholder.key = key
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M.mind.admin_mob_placeholder = null
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else
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M.mind.special_role = null
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mob.ghostize(0)
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verbs -= /client/proc/returntobody
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qdel(M)
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/proc/clear_cciaa_job(var/mob/living/carbon/human/M)
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spawn(9000)
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if(!M.client)
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var/oldjob = M.mind.assigned_role
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job_master.FreeRole(oldjob)
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return
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/datum/admins/proc/create_admin_fax(var/department in alldepartments)
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set name = "Send admin fax"
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set desc = "Send a fax from Central Command"
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set category = "Special Verbs"
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if (!check_rights(R_ADMIN|R_CCIAA|R_FUN))
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usr << "\red You do not have enough powers to do this."
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return
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if (!department)
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usr << "\red No target department specified!"
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return
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var/obj/machinery/photocopier/faxmachine/fax = null
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for (var/obj/machinery/photocopier/faxmachine/F in allfaxes)
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if (F.department == department)
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fax = F
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break
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if (!fax)
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usr << "\red Couldn't find a fax machine to send this to!"
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return
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//todo: sanitize
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var/input = input(usr, "Please enter a message to reply to via secure connection. NOTE: BBCode does not work, but HTML tags do! Use <br> for line breaks.", "Outgoing message from Centcomm", "") as message|null
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if (!input)
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usr << "\red Cancelled."
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return
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var/customname = input(usr, "Pick a title for the report", "Title") as text|null
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if (!customname)
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usr << "\red Cancelled."
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return
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// Create the reply message
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var/obj/item/weapon/paper/P = new /obj/item/weapon/paper( null ) //hopefully the null loc won't cause trouble for us
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P.name = "[command_name()] - [customname]"
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P.info = input
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P.update_icon()
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// Stamps
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var/image/stampoverlay = image('icons/obj/bureaucracy.dmi')
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stampoverlay.icon_state = "paper_stamp-cent"
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if(!P.stamped)
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P.stamped = new
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P.stamped += /obj/item/weapon/stamp
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P.overlays += stampoverlay
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P.stamps += "<HR><i>This paper has been stamped by the Central Command Quantum Relay.</i>"
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if(fax.recievefax(P))
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usr << "\blue Message transmitted successfully."
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log_and_message_admins("sent a fax message to the [department] fax machine. (<A HREF='?_src_=holder;adminplayerobservecoodjump=1;X=[fax.x];Y=[fax.y];Z=[fax.z]'>JMP</a>)")
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sent_faxes += P
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else
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usr << "\red Message reply failed."
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qdel(P)
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return
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/client/proc/check_fax_history()
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set name = "Check fax history"
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set desc = "Look up the faxes sent this round."
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set category = "Special Verbs"
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if (!check_rights(R_ADMIN|R_CCIAA|R_FUN))
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usr << "\red You do not have enough powers to do this."
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return
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var/data = "<center><a href='?_src_=holder;CentcommFaxReply=1'>Send New Fax</a></center>"
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data += "<hr>"
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data += "<center><b>Received Faxes:</b></center><br>"
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if (arrived_faxes && arrived_faxes.len)
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for (var/obj/item/item in arrived_faxes)
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data += "[item.name] - <a href='?_src_=holder;AdminFaxView=\ref[item]'>view message</a><br>"
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else
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data += "<center>No faxes have been received.</center>"
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data += "<hr><center><b>Sent Faxes:</b></center><br>"
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if (sent_faxes && sent_faxes.len)
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for (var/obj/item/item in sent_faxes)
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data += "[item.name] - <a href='?_src_=holder;AdminFaxView=\ref[item]'>view message</a><br>"
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else
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data += "<center>No faxes have been sent out.</center>"
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usr << browse("<HTML><HEAD><TITLE>Centcomm Fax History</TITLE></HEAD><BODY>[data]</BODY></HTML>", "window=Centcomm Fax History")
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/client/proc/view_duty_log()
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set category = "Special Verbs"
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set name = "Get Duty Log"
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set desc = "Download a log or file from an investigation"
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var/path = browse_files("data/dutylogs/")
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if(!path)
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return
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if(file_spam_check())
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return
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message_admins("[key_name_admin(src)] accessed file: [path]")
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usr << run( file(path) )
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feedback_add_details("admin_verb","DOGL") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
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return
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