Files
Aurora.3/code/modules/projectiles/ammunition/bullets.dm
LordFowl 56e288e910 Vaurca Content 2 (#426)
Vaurca hivemind language added.
Vaurca appropriate name generator added.
Tied Vaurca language to their neural socket organ.
Added a method for non-Vaurca to intercept the Vaurca hivenet so long as they construct the correct item.
Sprites for Vaurca organs.
Neutered all Vaurca.
Cutting open a Vaurca for surgery now requires heavier equipment.
Injecting a Vaurca with a syringe now will take time.
Adds various Vaurca cosmetic items available via loadout.
Adds a few new burst-fire weapons exploiting the burstfire fix - obtainable via research or adminbus.
Ports the ability to stick heads on spears from Paradise-code.
Added an error message when trying to bite someone before the cooldown expires.
Removed spoken Vaurca language.
Heavily nerfed K'ois' properties.
Halved the nutrition value of nutriment, returning it to old-code state.
Nerfed the damage dealt by bite, while reducing the cooldown.
Fixed burstfire weapons spamming attack messages when fired, allowing for more automatic weapons.
Fixed Vaurca player ability to select coloured eyes.
2016-06-24 14:55:44 +03:00

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/obj/item/ammo_casing/a357
desc = "A .357 bullet casing."
caliber = "357"
projectile_type = /obj/item/projectile/bullet/pistol/strong
/obj/item/ammo_casing/a50
desc = "A .50AE bullet casing."
caliber = ".50"
projectile_type = /obj/item/projectile/bullet/pistol/strong
/obj/item/ammo_casing/a75
desc = "A 20mm bullet casing."
caliber = "75"
projectile_type = /obj/item/projectile/bullet/gyro
/obj/item/ammo_casing/c38
desc = "A .38 bullet casing."
caliber = "38"
projectile_type = /obj/item/projectile/bullet/pistol
/obj/item/ammo_casing/trod
desc = "Hyperdense tungsten rod residue."
icon_state = "trod"
caliber = "trod"
projectile_type = /obj/item/projectile/bullet/trod
/obj/item/ammo_casing/c38r
desc = "A .38 rubber bullet casing."
caliber = "38"
projectile_type = /obj/item/projectile/bullet/pistol/rubber
/obj/item/ammo_casing/c9mm
desc = "A 9mm bullet casing."
caliber = "9mm"
projectile_type = /obj/item/projectile/bullet/pistol
/obj/item/ammo_casing/c9mmf
desc = "A 9mm flash shell casing."
caliber = "9mm"
projectile_type = /obj/item/projectile/energy/flash
/obj/item/ammo_casing/c9mmr
desc = "A 9mm rubber bullet casing."
caliber = "9mm"
projectile_type = /obj/item/projectile/bullet/pistol/rubber
/obj/item/ammo_casing/c9mmp
desc = "A 9mm practice bullet casing."
caliber = "9mm"
projectile_type = /obj/item/projectile/bullet/pistol/practice
/obj/item/ammo_casing/c45
desc = "A .45 bullet casing."
caliber = ".45"
projectile_type = /obj/item/projectile/bullet/pistol/medium
/obj/item/ammo_casing/c45p
desc = "A .45 practice bullet casing."
caliber = ".45"
projectile_type = /obj/item/projectile/bullet/pistol/practice
/obj/item/ammo_casing/c45r
desc = "A .45 rubber bullet casing."
caliber = ".45"
projectile_type = /obj/item/projectile/bullet/pistol/rubber
/obj/item/ammo_casing/c45f
desc = "A .45 flash shell casing."
caliber = ".45"
projectile_type = /obj/item/projectile/energy/flash
/obj/item/ammo_casing/a12mm
desc = "A 12mm bullet casing."
caliber = "12mm"
projectile_type = /obj/item/projectile/bullet/pistol/medium
/obj/item/ammo_casing/shotgun
name = "shotgun slug"
desc = "A 12 gauge slug."
icon_state = "slshell"
caliber = "shotgun"
projectile_type = /obj/item/projectile/bullet/shotgun
matter = list(DEFAULT_WALL_MATERIAL = 360)
/obj/item/ammo_casing/shotgun/pellet
name = "shotgun shell"
desc = "A 12 gauge shell."
icon_state = "gshell"
projectile_type = /obj/item/projectile/bullet/pellet/shotgun
matter = list(DEFAULT_WALL_MATERIAL = 360)
/obj/item/ammo_casing/shotgun/blank
name = "shotgun shell"
desc = "A blank shell."
icon_state = "blshell"
projectile_type = /obj/item/projectile/bullet/blank
matter = list(DEFAULT_WALL_MATERIAL = 90)
/obj/item/ammo_casing/shotgun/practice
name = "shotgun shell"
desc = "A practice shell."
icon_state = "pshell"
projectile_type = /obj/item/projectile/bullet/shotgun/practice
matter = list("metal" = 90)
/obj/item/ammo_casing/shotgun/beanbag
name = "beanbag shell"
desc = "A beanbag shell."
icon_state = "bshell"
projectile_type = /obj/item/projectile/bullet/shotgun/beanbag
matter = list(DEFAULT_WALL_MATERIAL = 180)
//Can stun in one hit if aimed at the head, but
//is blocked by clothing that stops tasers and is vulnerable to EMP
/obj/item/ammo_casing/shotgun/stunshell
name = "stun shell"
desc = "A 12 gauge taser cartridge."
icon_state = "stunshell"
spent_icon = "stunshell-spent"
projectile_type = /obj/item/projectile/energy/electrode/stunshot
matter = list(DEFAULT_WALL_MATERIAL = 360, "glass" = 720)
/obj/item/ammo_casing/shotgun/stunshell/emp_act(severity)
if(prob(100/severity)) BB = null
update_icon()
//Does not stun, only blinds, but has area of effect.
/obj/item/ammo_casing/shotgun/flash
name = "flash shell"
desc = "A chemical shell used to signal distress or provide illumination."
icon_state = "fshell"
projectile_type = /obj/item/projectile/energy/flash/flare
matter = list(DEFAULT_WALL_MATERIAL = 90, "glass" = 90)
/obj/item/ammo_casing/a762
desc = "A 7.62mm bullet casing."
caliber = "a762"
projectile_type = /obj/item/projectile/bullet/rifle/a762
/obj/item/ammo_casing/a145
name = "shell casing"
desc = "A 14.5mm shell."
icon_state = "lcasing"
spent_icon = "lcasing-spent"
caliber = "14.5mm"
projectile_type = /obj/item/projectile/bullet/rifle/a145
matter = list(DEFAULT_WALL_MATERIAL = 1250)
/obj/item/ammo_casing/a556
desc = "A 5.56mm bullet casing."
caliber = "a556"
projectile_type = /obj/item/projectile/bullet/rifle/a556
/obj/item/ammo_casing/a556p
desc = "A 5.56mm practice bullet casing."
caliber = "a556"
projectile_type = /obj/item/projectile/bullet/rifle/a556/practice
/obj/item/ammo_casing/rocket
name = "rocket shell"
desc = "A high explosive designed to be fired from a launcher."
icon_state = "rocketshell"
projectile_type = /obj/item/missile
caliber = "rocket"
/obj/item/ammo_casing/chameleon
name = "chameleon bullets"
desc = "A set of bullets for the Chameleon Gun."
projectile_type = /obj/item/projectile/bullet/chameleon
caliber = ".45"
/*
/obj/item/ammo_casing/a418
desc = "A .418 bullet casing."
caliber = "357"
projectile_type = /obj/item/projectile/bullet/suffocationbullet
/obj/item/ammo_casing/a666
desc = "A .666 bullet casing."
caliber = "357"
projectile_type = /obj/item/projectile/bullet/cyanideround
*/