Files
Aurora.3/code/modules/projectiles/guns/projectile/automatic.dm
LordFowl 56e288e910 Vaurca Content 2 (#426)
Vaurca hivemind language added.
Vaurca appropriate name generator added.
Tied Vaurca language to their neural socket organ.
Added a method for non-Vaurca to intercept the Vaurca hivenet so long as they construct the correct item.
Sprites for Vaurca organs.
Neutered all Vaurca.
Cutting open a Vaurca for surgery now requires heavier equipment.
Injecting a Vaurca with a syringe now will take time.
Adds various Vaurca cosmetic items available via loadout.
Adds a few new burst-fire weapons exploiting the burstfire fix - obtainable via research or adminbus.
Ports the ability to stick heads on spears from Paradise-code.
Added an error message when trying to bite someone before the cooldown expires.
Removed spoken Vaurca language.
Heavily nerfed K'ois' properties.
Halved the nutrition value of nutriment, returning it to old-code state.
Nerfed the damage dealt by bite, while reducing the cooldown.
Fixed burstfire weapons spamming attack messages when fired, allowing for more automatic weapons.
Fixed Vaurca player ability to select coloured eyes.
2016-06-24 14:55:44 +03:00

305 lines
10 KiB
Plaintext

/obj/item/weapon/gun/projectile/automatic //Hopefully someone will find a way to make these fire in bursts or something. --Superxpdude
name = "submachine gun"
desc = "A lightweight, fast firing gun. Uses 9mm rounds."
icon_state = "saber" //ugly
w_class = 3
load_method = SPEEDLOADER //yup. until someone sprites a magazine for it.
max_shells = 22
caliber = "9mm"
origin_tech = "combat=4;materials=2"
slot_flags = SLOT_BELT
ammo_type = /obj/item/ammo_casing/c9mm
multi_aim = 1
firemodes = list(
list(name="semiauto", burst=1, fire_delay=0),
list(name="3-round bursts", burst=3, move_delay=4, accuracy = list(0,-1,-1,-2,-2), dispersion = list(0.0, 0.6, 1.0)),
list(name="short bursts", burst=5, move_delay=4, accuracy = list(0,-1,-1,-2,-2), dispersion = list(0.6, 1.0, 1.0, 1.0, 1.2)),
)
//Submachine guns and personal defence weapons, go.
/obj/item/weapon/gun/projectile/automatic/mini_uzi
name = "\improper Uzi"
desc = "A lightweight, fast firing gun, for when you want someone dead. Uses .45 rounds."
icon_state = "mini-uzi"
w_class = 3
load_method = MAGAZINE
magazine_type = /obj/item/ammo_magazine/c45uzi
max_shells = 16
caliber = ".45"
origin_tech = "combat=5;materials=2;syndicate=8"
ammo_type = /obj/item/ammo_casing/c45
/obj/item/weapon/gun/projectile/automatic/c20r
name = "\improper C-20r SMG"
desc = "A lightweight, fast firing gun, for when you REALLY need someone dead. Uses 12mm pistol rounds. Has a 'Scarborough Arms - Per falcis, per pravitas' buttstamp"
icon_state = "c20r"
item_state = "c20r"
w_class = 3
force = 10
caliber = "12mm"
origin_tech = "combat=5;materials=2;syndicate=8"
slot_flags = SLOT_BELT|SLOT_BACK
fire_sound = 'sound/weapons/Gunshot_light.ogg'
load_method = MAGAZINE
magazine_type = /obj/item/ammo_magazine/a12mm
auto_eject = 1
auto_eject_sound = 'sound/weapons/smg_empty_alarm.ogg'
/obj/item/weapon/gun/projectile/automatic/c20r/update_icon()
..()
if(ammo_magazine)
icon_state = "c20r-[round(ammo_magazine.stored_ammo.len,4)]"
else
icon_state = "c20r"
return
/obj/item/weapon/gun/projectile/automatic/wt550
name = "\improper W-T 550 Saber"
desc = "A cheap, mass produced Ward-Takahashi PDW. Uses 9mm rounds."
icon_state = "wt550"
item_state = "wt550"
w_class = 3
caliber = "9mm"
origin_tech = "combat=5;materials=2"
slot_flags = SLOT_BELT
ammo_type = "/obj/item/ammo_casing/c9mmr"
fire_sound = 'sound/weapons/Gunshot_light.ogg'
load_method = MAGAZINE
magazine_type = /obj/item/ammo_magazine/mc9mmt/rubber
/obj/item/weapon/gun/projectile/automatic/wt550/update_icon()
..()
if(ammo_magazine)
icon_state = "wt550-[round(ammo_magazine.stored_ammo.len,4)]"
else
icon_state = "wt550"
return
//Ballistic rifles, go.
/obj/item/weapon/gun/projectile/automatic/rifle
name = "automatic rifle"
desc = "A weapon firing an intermediate caliber round, or larger."
icon_state = "arifle"
item_state = null
w_class = 4
force = 10
caliber = "a762"
origin_tech = "combat=6;materials=1;syndicate=4"
slot_flags = SLOT_BACK
load_method = MAGAZINE
magazine_type = /obj/item/ammo_magazine/c762
firemodes = list(
list(name="semiauto", burst=1, fire_delay=0),
list(name="3-round bursts", burst=3, move_delay=6, accuracy = list(0,-1,-1,-2,-2), dispersion = list(0.0, 0.6, 0.6)),
list(name="short bursts", burst=5, move_delay=6, accuracy = list(0,-1,-1,-2,-2), dispersion = list(0.6, 1.0, 1.0, 1.0, 1.2)),
)
//slower to regain aim, more inaccurate if not wielding
fire_delay = 10
accuracy = -2
//wielding information
fire_delay_wielded = 6
accuracy_wielded = 0
//action button for wielding
icon_action_button = "action_blank"
action_button_name = "Wield rifle"
/obj/item/weapon/gun/projectile/automatic/rifle/can_wield()
return 1
/obj/item/weapon/gun/projectile/automatic/rifle/ui_action_click()
if(src in usr)
toggle_wield(usr)
/obj/item/weapon/gun/projectile/automatic/rifle/verb/wield_rifle()
set name = "Wield rifle"
set category = "Object"
set src in usr
toggle_wield(usr)
/obj/item/weapon/gun/projectile/automatic/rifle/sts35
name = "\improper STS-35 automatic rifle"
desc = "A durable, rugged looking automatic weapon of a make popular on the frontier worlds. Uses 7.62mm rounds. It is unmarked."
/obj/item/weapon/gun/projectile/automatic/rifle/sts35/update_icon()
..()
icon_state = (ammo_magazine)? "arifle" : "arifle-empty"
update_held_icon()
/datum/firemode/z8
var/use_launcher = 0
/obj/item/weapon/gun/projectile/automatic/rifle/z8
name = "\improper Z8 Bulldog"
desc = "An older model bullpup carbine, made by the now defunct Zendai Foundries. Uses armor piercing 5.56mm rounds. Makes you feel like a space marine when you hold it."
icon_state = "carbine"
item_state = "z8carbine"
w_class = 4
force = 10
caliber = "a556"
origin_tech = "combat=8;materials=3"
ammo_type = "/obj/item/ammo_casing/a556"
fire_sound = 'sound/weapons/Gunshot.ogg'
slot_flags = SLOT_BACK
load_method = MAGAZINE
magazine_type = /obj/item/ammo_magazine/a556
auto_eject = 1
auto_eject_sound = 'sound/weapons/smg_empty_alarm.ogg'
burst_delay = 4
firemode_type = /datum/firemode/z8
firemodes = list(
list(name="semiauto", burst=1, fire_delay=0),
list(name="3-round bursts", burst=3, move_delay=6, accuracy = list(0,-1,-1), dispersion = list(0.0, 0.6, 0.6)),
list(name="fire grenades", use_launcher=1)
)
var/obj/item/weapon/gun/launcher/grenade/underslung/launcher
/obj/item/weapon/gun/projectile/automatic/rifle/z8/New()
..()
launcher = new(src)
/obj/item/weapon/gun/projectile/automatic/rifle/z8/attackby(obj/item/I, mob/user)
if((istype(I, /obj/item/weapon/grenade)))
launcher.load(I, user)
else
..()
/obj/item/weapon/gun/projectile/automatic/rifle/z8/attack_hand(mob/user)
var/datum/firemode/z8/current_mode = firemodes[sel_mode]
if(user.get_inactive_hand() == src && current_mode.use_launcher)
launcher.unload(user)
else
..()
/obj/item/weapon/gun/projectile/automatic/rifle/z8/Fire(atom/target, mob/living/user, params, pointblank=0, reflex=0)
var/datum/firemode/z8/current_mode = firemodes[sel_mode]
if(current_mode.use_launcher)
launcher.Fire(target, user, params, pointblank, reflex)
if(!launcher.chambered)
switch_firemodes() //switch back automatically
else
..()
/obj/item/weapon/gun/projectile/automatic/rifle/z8/update_icon()
..()
if(ammo_magazine)
icon_state = "carbine-[round(ammo_magazine.stored_ammo.len,2)]"
else
icon_state = "carbine"
return
/obj/item/weapon/gun/projectile/automatic/rifle/z8/examine(mob/user)
..()
if(launcher.chambered)
user << "\The [launcher] has \a [launcher.chambered] loaded."
else
user << "\The [launcher] is empty."
/obj/item/weapon/gun/projectile/automatic/rifle/l6_saw
name = "\improper L6 SAW"
desc = "A rather traditionally made light machine gun with a pleasantly lacquered wooden pistol grip. Has 'Aussec Armoury- 2531' engraved on the reciever"
icon_state = "l6closed100"
item_state = "l6closedmag"
w_class = 4
force = 10
slot_flags = 0
max_shells = 50
caliber = "a762"
origin_tech = "combat=6;materials=1;syndicate=2"
slot_flags = SLOT_BACK
ammo_type = "/obj/item/ammo_casing/a762"
fire_sound = 'sound/weapons/Gunshot_light.ogg'
load_method = MAGAZINE
magazine_type = /obj/item/ammo_magazine/a762
firemodes = list(
list(name="short bursts", burst=5, move_delay=6, accuracy = list(0,-1,-1,-2,-2,-2,-3,-3), dispersion = list(0.6, 1.0, 1.0, 1.0, 1.2)),
list(name="long bursts", burst=8, move_delay=8, accuracy = list(0,-1,-1,-2,-2,-2,-3,-3), dispersion = list(1.0, 1.0, 1.0, 1.0, 1.2)),
)
var/cover_open = 0
/obj/item/weapon/gun/projectile/automatic/rifle/l6_saw/special_check(mob/user)
if(cover_open)
user << "<span class='warning'>[src]'s cover is open! Close it before firing!</span>"
return 0
return ..()
/obj/item/weapon/gun/projectile/automatic/rifle/l6_saw/proc/toggle_cover(mob/user)
cover_open = !cover_open
user << "<span class='notice'>You [cover_open ? "open" : "close"] [src]'s cover.</span>"
update_icon()
/obj/item/weapon/gun/projectile/automatic/rifle/l6_saw/attack_self(mob/user as mob)
if(cover_open)
toggle_cover(user) //close the cover
else
return ..() //once closed, behave like normal
/obj/item/weapon/gun/projectile/automatic/rifle/l6_saw/attack_hand(mob/user as mob)
if(!cover_open && user.get_inactive_hand() == src)
toggle_cover(user) //open the cover
else
return ..() //once open, behave like normal
/obj/item/weapon/gun/projectile/automatic/rifle/l6_saw/update_icon()
icon_state = "l6[cover_open ? "open" : "closed"][ammo_magazine ? round(ammo_magazine.stored_ammo.len, 25) : "-empty"]"
/obj/item/weapon/gun/projectile/automatic/rifle/l6_saw/load_ammo(var/obj/item/A, mob/user)
if(!cover_open)
user << "<span class='warning'>You need to open the cover to load [src].</span>"
return
..()
/obj/item/weapon/gun/projectile/automatic/rifle/l6_saw/unload_ammo(mob/user, var/allow_dump=1)
if(!cover_open)
user << "<span class='warning'>You need to open the cover to unload [src].</span>"
return
..()
/obj/item/weapon/gun/projectile/automatic/tommygun
name = "\improper Tommygun"
desc = "A classic among criminals. Uses .45 rounds."
icon_state = "tommygun"
w_class = 3
max_shells = 50
caliber = ".45"
origin_tech = list(TECH_COMBAT = 5, TECH_MATERIAL = 2, TECH_ILLEGAL = 5)
slot_flags = SLOT_BELT
ammo_type = /obj/item/ammo_casing/c45
load_method = MAGAZINE
magazine_type = /obj/item/ammo_magazine/tommymag
/obj/item/weapon/gun/projectile/automatic/tommygun/update_icon()
..()
icon_state = (ammo_magazine)? "tommygun" : "tommygun-empty"
/obj/item/weapon/gun/projectile/automatic/railgun
name = "Railgun"
desc = "An advanced rifle that magnetically propels hyperdense rods at breakneck speeds to devastating effect."
icon_state = "railgun"
item_state = "arifle"
w_class = 3
force = 10
caliber = "trod"
origin_tech = "combat=5;materials=2"
slot_flags = SLOT_BELT|SLOT_BACK
fire_sound = 'sound/effects/Explosion2.ogg'
load_method = MAGAZINE
magazine_type = /obj/item/ammo_magazine/trodpack
auto_eject = 1
auto_eject_sound = 'sound/weapons/smg_empty_alarm.ogg'
firemodes = list(
list(name="single coil", burst=1, move_delay=6, accuracy = list(0)),
list(name="dual coil", burst=2, move_delay=8, accuracy = list(-2,-3), dispersion = list(2.0, 3.0)),
)