mirror of
https://github.com/Aurorastation/Aurora.3.git
synced 2026-01-05 15:02:56 +00:00
-Almost all aspects of virology and it's related machinery and objects have been purged from the code and map. -Most of disease code has been purged. Some pieces of it remain as holdovers because they would require extensive rewrite of defines and codes for things like nanite robot transformation and appendicitis (that frankly isn't necessary) -The outbreak event has been purged, as has the virology malicious code event variant. -The Virology department has been remapped into the Abandoned Sector.
173 lines
6.5 KiB
Plaintext
173 lines
6.5 KiB
Plaintext
// WARNING
|
|
//-- Added 2016-08-02 by Nanako
|
|
//This file is deprecated. The lists in event_container.dm handle event probabilities
|
|
//Do not use this file
|
|
|
|
|
|
/*
|
|
/proc/start_events()
|
|
//changed to a while(1) loop since they are more efficient.
|
|
//Moved the spawn in here to allow it to be called with advance proc call if it crashes.
|
|
//and also to stop spawn copying variables from the game ticker
|
|
spawn(3000)
|
|
while(1)
|
|
/*if(prob(50))//Every 120 seconds and prob 50 2-4 weak spacedusts will hit the station
|
|
spawn(1)
|
|
dust_swarm("weak")*/
|
|
if(!event)
|
|
//CARN: checks to see if random events are enabled.
|
|
if(config.allow_random_events)
|
|
hadevent = event()
|
|
else
|
|
Holiday_Random_Event()
|
|
else
|
|
event = 0
|
|
sleep(2400)
|
|
*/
|
|
|
|
var/list/event_last_fired = list()
|
|
|
|
//Always triggers an event when called, dynamically chooses events based on job population
|
|
/proc/spawn_dynamic_event()
|
|
if(!config.allow_random_events)
|
|
return
|
|
|
|
var/minutes_passed = world.time/600
|
|
|
|
var/list/active_with_role = number_active_with_role()
|
|
//var/engineer_count = number_active_with_role("Engineer")
|
|
//var/security_count = number_active_with_role("Security")
|
|
//var/medical_count = number_active_with_role("Medical")
|
|
//var/AI_count = number_active_with_role("AI")
|
|
//var/janitor_count = number_active_with_role("Janitor")
|
|
|
|
// Maps event names to event chances
|
|
// For each chance, 100 represents "normal likelihood", anything below 100 is "reduced likelihood", anything above 100 is "increased likelihood"
|
|
// Events have to be manually added to this proc to happen
|
|
var/list/possibleEvents = list()
|
|
|
|
//see:
|
|
// Code/WorkInProgress/Cael_Aislinn/Economy/Economy_Events.dm
|
|
// Code/WorkInProgress/Cael_Aislinn/Economy/Economy_Events_Mundane.dm
|
|
|
|
possibleEvents[/datum/event/economic_event] = 300
|
|
possibleEvents[/datum/event/mundane_news] = 300
|
|
|
|
possibleEvents[/datum/event/pda_spam] = max(min(25, player_list.len) * 4, 200)
|
|
possibleEvents[/datum/event/money_lotto] = max(min(5, player_list.len), 50)
|
|
if(account_hack_attempted)
|
|
possibleEvents[/datum/event/money_hacker] = max(min(25, player_list.len) * 4, 200)
|
|
|
|
|
|
possibleEvents[/datum/event/carp_migration] = 20 + 10 * active_with_role["Engineer"]
|
|
possibleEvents[/datum/event/brand_intelligence] = 20 + 25 * active_with_role["Janitor"]
|
|
|
|
possibleEvents[/datum/event/rogue_drone] = 5 + 25 * active_with_role["Engineer"] + 25 * active_with_role["Security"]
|
|
possibleEvents[/datum/event/infestation] = 100 + 100 * active_with_role["Janitor"]
|
|
|
|
possibleEvents[/datum/event/communications_blackout] = 50 + 25 * active_with_role["AI"] + active_with_role["Scientist"] * 25
|
|
possibleEvents[/datum/event/ionstorm] = active_with_role["AI"] * 25 + active_with_role["Cyborg"] * 25 + active_with_role["Engineer"] * 10 + active_with_role["Scientist"] * 5
|
|
possibleEvents[/datum/event/grid_check] = 25 + 10 * active_with_role["Engineer"]
|
|
possibleEvents[/datum/event/electrical_storm] = 15 * active_with_role["Janitor"] + 5 * active_with_role["Engineer"]
|
|
possibleEvents[/datum/event/wallrot] = 30 * active_with_role["Engineer"] + 50 * active_with_role["Gardener"]
|
|
|
|
if(!spacevines_spawned)
|
|
possibleEvents[/datum/event/spacevine] = 10 + 5 * active_with_role["Engineer"]
|
|
if(minutes_passed >= 30) // Give engineers time to set up engine
|
|
possibleEvents[/datum/event/meteor_wave] = 10 * active_with_role["Engineer"]
|
|
possibleEvents[/datum/event/blob] = 10 * active_with_role["Engineer"]
|
|
|
|
if(active_with_role["Medical"] > 0)
|
|
possibleEvents[/datum/event/radiation_storm] = active_with_role["Medical"] * 10
|
|
|
|
possibleEvents[/datum/event/prison_break] = active_with_role["Security"] * 50
|
|
if(active_with_role["Security"] > 0)
|
|
if(!sent_spiders_to_station)
|
|
possibleEvents[/datum/event/spider_infestation] = max(active_with_role["Security"], 5) + 5
|
|
possibleEvents[/datum/event/random_antag] = max(active_with_role["Security"], 5) + 2.5
|
|
|
|
for(var/event_type in event_last_fired) if(possibleEvents[event_type])
|
|
var/time_passed = world.time - event_last_fired[event_type]
|
|
var/full_recharge_after = 60 * 60 * 10 * 3 // 3 hours
|
|
var/weight_modifier = max(0, (full_recharge_after - time_passed) / 300)
|
|
|
|
possibleEvents[event_type] = max(possibleEvents[event_type] - weight_modifier, 0)
|
|
|
|
var/picked_event = pickweight(possibleEvents)
|
|
event_last_fired[picked_event] = world.time
|
|
|
|
// Debug code below here, very useful for testing so don't delete please.
|
|
var/debug_message = "Firing random event. "
|
|
for(var/V in active_with_role)
|
|
debug_message += "#[V]:[active_with_role[V]] "
|
|
debug_message += "||| "
|
|
for(var/V in possibleEvents)
|
|
debug_message += "[V]:[possibleEvents[V]]"
|
|
debug_message += "|||Picked:[picked_event]"
|
|
log_debug(debug_message)
|
|
|
|
if(!picked_event)
|
|
return
|
|
|
|
//The event will add itself to the MC's event list
|
|
//and start working via the constructor.
|
|
new picked_event
|
|
|
|
return 1
|
|
|
|
// Returns how many characters are currently active(not logged out, not AFK for more than 10 minutes)
|
|
// with a specific role.
|
|
// Note that this isn't sorted by department, because e.g. having a roboticist shouldn't make meteors spawn.
|
|
/proc/number_active_with_role()
|
|
var/list/active_with_role = list()
|
|
active_with_role["Engineer"] = 0
|
|
active_with_role["Medical"] = 0
|
|
active_with_role["Security"] = 0
|
|
active_with_role["Scientist"] = 0
|
|
active_with_role["AI"] = 0
|
|
active_with_role["Cyborg"] = 0
|
|
active_with_role["Janitor"] = 0
|
|
active_with_role["Gardener"] = 0
|
|
|
|
for(var/mob/M in player_list)
|
|
if(!M.mind || !M.client || M.client.is_afk(10 MINUTES)) // longer than 10 minutes AFK counts them as inactive
|
|
continue
|
|
|
|
active_with_role["Any"]++
|
|
|
|
if(istype(M, /mob/living/silicon/robot))
|
|
var/mob/living/silicon/robot/R = M
|
|
if(R.module)
|
|
if(istype(R.module, /obj/item/robot_module/engineering))
|
|
active_with_role["Engineer"]++
|
|
else if(istype(R.module, /obj/item/robot_module/medical))
|
|
active_with_role["Medical"]++
|
|
else if(istype(R.module, /obj/item/robot_module/research))
|
|
active_with_role["Scientist"]++
|
|
|
|
if(M.mind.assigned_role in engineering_positions)
|
|
active_with_role["Engineer"]++
|
|
|
|
if(M.mind.assigned_role in medical_positions)
|
|
active_with_role["Medical"]++
|
|
|
|
if(M.mind.assigned_role in security_positions)
|
|
active_with_role["Security"]++
|
|
|
|
if(M.mind.assigned_role in science_positions)
|
|
active_with_role["Scientist"]++
|
|
|
|
if(M.mind.assigned_role == "AI")
|
|
active_with_role["AI"]++
|
|
|
|
if(M.mind.assigned_role == "Cyborg")
|
|
active_with_role["Cyborg"]++
|
|
|
|
if(M.mind.assigned_role == "Janitor")
|
|
active_with_role["Janitor"]++
|
|
|
|
if(M.mind.assigned_role == "Gardener")
|
|
active_with_role["Gardener"]++
|
|
|
|
return active_with_role
|