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Intent of this PR: make factions actually matter. How we're going to do this: Make factions limit job choices. Make factions have alternative loadouts that override job uniforms Make factions be visible in the employment records. Revert existing faction loadout options or put them behind a preference, in favour of new shit.
49 lines
820 B
Plaintext
49 lines
820 B
Plaintext
var/global/list/citizenship_choices = list(
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"Republic of Biesel",
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"Sol Alliance",
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"Frontier Alliance",
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"Republic of Elyra",
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"Eridani Federation",
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"Empire of Dominia",
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"Jargon Federation",
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"People's Republic of Adhomai",
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"Izweski Hegemony",
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"Zo'ra Hive",
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"K'lax Hive"
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)
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var/global/list/home_system_choices = list(
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"Tau Ceti",
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"Sol",
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"Wintermute's Perches",
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"Alpha Centauri",
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"Trummer Flotilla",
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"Xanu",
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"Techno-Conglomerate Fleet",
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"Scarab Fleet",
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"New Ankara",
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"Epsilon Eridani",
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"X'yr Vharn'p",
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"Jargon",
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"S'rand'marr",
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"Uueoa-Esa"
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)
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var/global/list/religion_choices = list(
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"Agnosticism",
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"Deism",
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"Christianity",
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"Islam",
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"Hinduism",
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"Buddhism",
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"Folk Religion",
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"Moroz Holy Tribunal",
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"Qeblak",
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"Weishii",
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"S'rendarr & Messa",
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"Ma'ta'ke",
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"Th'akh",
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"Sk'akh",
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"Aut'akh"
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)
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