Files
Aurora.3/code/datums/browser.dm
Matt Atlas 31956c7eb0 Rock the UI Away - Removes VueUI and adds TGUI (#16509)
* tgui the beginning

* binaries and the like

* Bring in the last of it

* Example radio UI

* delete example

* NTOS Main Menu, start on manifest, tgui states

* tasks.json

* gunnery ui pt 1

* okay

* fix everything

* scss update

* oops

* manifest gigablast

* downloader part 1

* download prt 2

* NTOSDownloader final

* mfw committing to_worlds

* gunnery console pt2

* i cooked

* targeting (finished)

* one vueui down

* voting ui almost done

* MY MIND FEELS LIKE AN ARCH ENEMYYYY

* voting ui down

* photocopier

* ntos config + download fixes

* photocopier 2

* refactor define

* NTOS client manager + fixes

* fax machine final (it also uses toner now)

* marching forwards... left behind...

* ntnrc part 1

* canister

* add quotes

* portable pumps pt1 + more backgrounds

* oops

* finish the portable pump

* freezers

so I'll keep on pushing forward... you haven't seen the last of me... oooooooh...

* doors ui pt1

* finish doors UI (forgive me wildkins it's a bit of shitcode)

* vitals monitor, make things use labeled lists, new backgrounds

* mais j'envoyé aucun mayday...

* maglock pt1

* pour ça je me suis perdu...

* infrared

* fix that

* prox sensor pt1

* prox sensor

* signaler (this was actually pretty hard)

* atmos control pt1

* atmos control pt1.1

* atmos pt 2

* fuel injector

* multitool UI

* jammer

* list viewer

* APC

* portgen

* targeting console updates + SMES ui

* new themes, shield generator

* supermatter

* Add ore detector and (shitty) NTNet Relay

* orderterminal pt1

* orderterminal pt2

* smartfridge

* Add (air-)tank GUI update ore detector size

* Adds Transfer Valves

* Add AtmoScrubber

* analyzer pt1

* weapons analyzer pt2

* bodyscanner pt1

* bodyscanner pt2

* fix this shitcode

* seed storage

* appearance changer

* appearance changer final

* sleeper pt1

* sleeper

* gps

* vehicles

* chem dispenser

* lily request

* holopad

* tgui modules pt1

* ppanel

* damage menu

* fixes

* im here too now

* follow menu, search bars

* quikpay

* quikpay fixes

* circuit printer

* ppanel

* ppanel updates

* pai

* turret controls (i want to kill myself)

* tweak

* remove the boardgame

* guntracker

* implant tracker

* penal mechs

come close to me, come close to me

* chem codex

* pai radio

* doorjack

* pai directives

* signaler removal, sensors

* ghost spawner

* spawnpoint

* fixes

* teleporter

* one more to the chopping block

* account database

* remove divider

* scanner, atmos

* latejoin ui pt1

* latejoin

* records pt1

* RECORDS UI DONE

* delete interpreter & records

* CHAT FUCKING CLIENT

* data updates

* fix some things

* final UI, log

* basic nanoui fix

* antag panel

* remove vueui

* atm update

* vending update

* warrants, cameras

* ntmonitor

* time comes for all

* preserve this legacy

* bring that back (oops)

* rcon, ui auto update for computer UIs, remove rcon computers

* alarm monitoring (a bit broke and also todo: add custom alarm monitoring programs to a few consoles)

* A LIKE SUPREME

* a

* power monitor

* lights on

* fuck this code, fuck nanoui modules, and fuck nanoui

* LEAVE IT OH SO FAR BEHIND

* fix alarm monitoring for synths

* I SAW IN YOU WHAT LIFE WAS MISSING

* comms console

* idcard and record updates

* turn the light on

* arcade

* pt2

* news browser

* static

* crusher

* f

* COULD I JUST SLEIGH THE GOLD FROM THE BALLS? I'M SO FRUSTRATED OH COULD YOU TELL? IF I HEAR ONE MORE VUEUI OR ONE NANOUI I'M GONNA LOSE IT SO LET ME GOOOOOOOOOOOOOOOOO

* codeowners & suit sensors

* html ui style removal

* make lint happy

* resist and disorder

* i slowly get up and turn off the noise, already fed up...

* pleaseeeeeeeeeeeeeee

* THE CREDIT LARP IS NECESSARY

* i hold the keys

* RISE UP

* fix that?

* harry's suggestions xoxo

* runtime fix pt2

* You are the only thing that I still care about

* adds build workflow

* Update update_tgui.yml

* adds some needed steps

* ATM

* misc fixes and tweaks

* fixes 2

* make newscasters usable and fix use power on freezers

* turret control is clearer

---------

Co-authored-by: John Wildkins <john.wildkins@gmail.com>
Co-authored-by: Matt Atlas <liermattia@gmail.com>
Co-authored-by: harryob <55142896+harryob@users.noreply.github.com>
Co-authored-by: Werner <Arrow768@users.noreply.github.com>
Co-authored-by: Geeves <ggrobler447@gmail.com>
Co-authored-by: harryob <me@harryob.live>
2023-06-25 19:03:33 +02:00

196 lines
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/datum/browser
var/mob/user
var/title
var/window_id // window_id is used as the window name for browse and onclose
var/width = 0
var/height = 0
var/atom/ref = null
var/window_options = "focus=0;can_close=1;can_minimize=1;can_maximize=0;can_resize=1;titlebar=1;" // window option is set using window_id
var/stylesheets[0]
var/scripts[0]
var/title_image
var/head_elements
var/body_elements
var/head_content = ""
var/content = ""
var/title_buttons = ""
/datum/browser/New(nuser, nwindow_id, ntitle = 0, nwidth = 0, nheight = 0, var/atom/nref = null, var/skip_common_stylesheet = FALSE)
user = nuser
window_id = nwindow_id
if (ntitle)
title = format_text(ntitle)
if (nwidth)
width = nwidth
if (nheight)
height = nheight
if (nref)
ref = nref
if(!skip_common_stylesheet)
add_stylesheet("common", 'html/browser/common.css') // this CSS sheet is common to all UIs
/datum/browser/proc/set_user(nuser)
user = nuser
/datum/browser/proc/set_title(ntitle)
title = format_text(ntitle)
/datum/browser/proc/add_head_content(nhead_content)
head_content = nhead_content
/datum/browser/proc/set_title_buttons(ntitle_buttons)
title_buttons = ntitle_buttons
/datum/browser/proc/set_window_options(nwindow_options)
window_options = nwindow_options
/datum/browser/proc/set_title_image(ntitle_image)
//title_image = ntitle_image
/datum/browser/proc/add_stylesheet(name, file)
stylesheets["[ckey(name)].css"] = file
SSassets.transport.register_asset("[ckey(name)].css", file)
/datum/browser/proc/add_script(name, file)
scripts["[ckey(name)].js"] = file
SSassets.transport.register_asset("[ckey(name)].js", file)
/datum/browser/proc/set_content(ncontent)
content = ncontent
/datum/browser/proc/add_content(ncontent)
content += ncontent
/datum/browser/proc/get_header()
var/file
for (file in stylesheets)
head_content += "<link rel='stylesheet' type='text/css' href='[file]'>"
for (file in scripts)
head_content += "<script type='text/javascript' src='[file]'></script>"
var/title_attributes = "class='uiTitle'"
if (title_image)
title_attributes = "class='uiTitle icon' style='background-image: url([title_image]);'"
return {"<!DOCTYPE html>
<html>
<meta http-equiv="X-UA-Compatible" content="IE=edge">
<meta http-equiv="Content-Type" content="text/html; charset=ISO-8859-1">
<head>
[head_content]
</head>
<body scroll=auto>
<div class='uiWrapper'>
[title ? "<div class='uiTitleWrapper'><div [title_attributes]><tt>[title]</tt></div><div class='uiTitleButtons'>[title_buttons]</div></div>" : ""]
<div class='uiContent'>
"}
/datum/browser/proc/get_footer()
return {"
</div>
</div>
</body>
</html>"}
/datum/browser/proc/get_content()
return {"
[get_header()]
[content]
[get_footer()]
"}
/datum/browser/proc/open(var/use_onclose = 1)
var/window_size = ""
if (width && height)
window_size = "size=[width]x[height];"
if (stylesheets.len)
SSassets.transport.send_assets(user.client, stylesheets)
if (scripts.len)
SSassets.transport.send_assets(user.client, scripts)
user << browse(get_content(), "window=[window_id];[window_size][window_options]")
if (use_onclose)
setup_onclose()
// Fix from /tg/.
/datum/browser/proc/setup_onclose()
set waitfor = 0
for (var/i in 1 to 10)
if (user && winexists(user, window_id))
onclose(user, window_id, ref)
break
/datum/browser/proc/update(var/force_open = 0, var/use_onclose = 1)
if(force_open)
open(use_onclose)
else
send_output(user, get_content(), "[window_id].browser")
/datum/browser/proc/close()
user << browse(null, "window=[window_id]")
// This will allow you to show an icon in the browse window
// This is added to mob so that it can be used without a reference to the browser object
// There is probably a better place for this...
/mob/proc/browse_rsc_icon(icon, icon_state, dir = -1)
/*
var/icon/I
if (dir >= 0)
I = new /icon(icon, icon_state, dir)
else
I = new /icon(icon, icon_state)
dir = "default"
var/filename = "[ckey("[icon]_[icon_state]_[dir]")].png"
to_chat(src, browse_rsc(I, filename))
return filename
*/
// Registers the on-close verb for a browse window (client/verb/.windowclose)
// this will be called when the close-button of a window is pressed.
//
// This is usually only needed for devices that regularly update the browse window,
// e.g. canisters, timers, etc.
//
// windowid should be the specified window name
// e.g. code is : user << browse(text, "window=fred")
// then use : onclose(user, "fred")
//
// Optionally, specify the "ref" parameter as the controlled atom (usually src)
// to pass a "close=1" parameter to the atom's Topic() proc for special handling.
// Otherwise, the user mob's machine var will be reset directly.
//
/proc/onclose(mob/user, windowid, var/atom/ref=null)
if(!user || !user.client) return
var/param = "null"
if(ref)
param = "\ref[ref]"
winset(user, windowid, "on-close=\".windowclose [param]\"")
// the on-close client verb
// called when a browser popup window is closed after registering with proc/onclose()
// if a valid atom reference is supplied, call the atom's Topic() with "close=1"
// otherwise, just reset the client mob's machine var.
//
/client/verb/windowclose(var/atomref as text)
set hidden = 1 // hide this verb from the user's panel
set name = ".windowclose" // no autocomplete on cmd line
if(atomref!="null") // if passed a real atomref
var/hsrc = locate(atomref) // find the reffed atom
if(hsrc)
usr = src.mob
src.Topic("close=1", list("close"="1"), hsrc) // this will direct to the atom's
return // Topic() proc via client.Topic()
// no atomref specified (or not found)
// so just reset the user mob's machine var
if(src && src.mob)
src.mob.unset_machine()
return