Files
Aurora.3/code/modules/maps/ruins.dm
Wildkins 9f1bdd2847 Exoplanet Overhaul: The Shape of Things to Come (#16216)
* the end of the beginning

* SPEED

* SPEED

* we real speed

* fix ore gen

* re-organize exoplanet stuff

* reorg and rename defines, fix ores

* Everything Else

* 1.2.0+a3 rust_g

* fix merge

* get rid of noise maps

* fix adhomai, delete random maps

* make adhomai poggers or something idk

* debug

* crystal planet, misc bugfixes

* fixes

* log

* change mineral gen to make adhomai work

* try this

* huh

* huhw

* rust_g 1.2.0+a4

* port adhomai changes to correct file

* fix for rock nomad

* bugfixes
2023-04-25 13:48:54 +00:00

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var/list/banned_ruin_ids = list()
/proc/seedRuins(list/zlevels, budget, list/potentialRuins, allowed_area = /area/space, var/maxx = world.maxx, var/maxy = world.maxy, ignore_sector = FALSE)
if (!length(zlevels))
UNLINT(WARNING("No Z levels provided - Not generating ruins"))
return
for (var/z in zlevels)
var/turf/check = locate(1, 1, z)
if (!check)
UNLINT(WARNING("Z level [z] does not exist - Not generating ruins"))
return
var/list/available = list()
var/list/selected = list()
var/list/force_spawn = list()
var/remaining = budget
for(var/datum/map_template/ruin/ruin in potentialRuins)
if(ruin.template_flags & TEMPLATE_FLAG_SPAWN_GUARANTEED)
force_spawn |= ruin
continue
if(ruin.id in banned_ruin_ids)
continue
if(!(SSatlas.current_sector.name in ruin.sectors) && !ignore_sector)
continue
available[ruin] = ruin.spawn_weight
if(!length(available) && !length(force_spawn))
UNLINT(WARNING("No ruins available - Not generating ruins"))
for(var/datum/map_template/ruin/ruin in force_spawn)
var/turf/choice = validate_ruin(ruin, zlevels, filter_area = allowed_area, max_x = maxx, max_y = maxy)
if(!choice)
continue
log_admin("Ruin \"[ruin.name]\" force-spawned at ([choice.x], [choice.y], [choice.z])!")
load_ruin(choice, ruin)
selected += ruin
banned_ruin_ids += ruin.id
remaining -= ruin.spawn_cost
while (remaining > 0 && length(available))
var/datum/map_template/ruin/ruin = pickweight(available)
var/turf/choice = validate_ruin(ruin, zlevels, remaining, allowed_area, maxx, maxy)
if(!choice)
available -= ruin
continue
log_admin("Ruin \"[ruin.name]\" placed at ([choice.x], [choice.y], [choice.z])!")
load_ruin(choice, ruin)
selected += ruin
if(ruin.spawn_cost > 0)
remaining -= ruin.spawn_cost
if(!(ruin.template_flags & TEMPLATE_FLAG_ALLOW_DUPLICATES))
banned_ruin_ids += ruin.id
available -= ruin
if (remaining)
log_admin("Ruin loader had no ruins to pick from with [budget] left to spend.")
if (length(selected))
log_debug("Finished selecting planet ruins ([english_list(selected)]) for [budget - remaining] cost of [budget] budget.")
return selected
/proc/validate_ruin(datum/map_template/ruin/ruin, list/zlevels, budget = 0, filter_area = /area/exoplanet, max_x = world.maxx, max_y = world.maxy)
if(!istype(ruin) || !length(zlevels))
return
if(budget && (ruin.spawn_cost > budget))
return
var/width = TRANSITIONEDGE + RUIN_MAP_EDGE_PAD + round(ruin.width / 2)
var/height = TRANSITIONEDGE + RUIN_MAP_EDGE_PAD + round(ruin.height / 2)
if(width > max_x - width || height > max_y - height)
return
var/valid = TRUE
for(var/attempts = 20, attempts > 0, --attempts)
var/z = pick(zlevels)
var/turf/choice = locate(rand(width, max_x - width), rand(height, max_y - height), z)
valid = TRUE
for(var/turf/check_turf in ruin.get_affected_turfs(choice, TRUE))
var/area/check_area = get_area(check_turf)
if(!istype(check_area, filter_area) || check_turf.flags & TURF_NORUINS)
valid = FALSE
break
if(valid)
return choice
/proc/load_ruin(turf/central_turf, datum/map_template/template)
if(!template)
return FALSE
for(var/i in template.get_affected_turfs(central_turf, 1))
var/turf/T = i
for(var/mob/living/simple_animal/monster in T)
qdel(monster)
for(var/obj/structure/S in T)
qdel(S)
for(var/obj/machinery/M in T)
qdel(M)
if(LAZYLEN(T.decals))
T.decals.Cut()
T.cut_overlays()
template.load(central_turf, TRUE)
var/datum/map_template/ruin = template
if(istype(ruin))
new /obj/effect/landmark/ruin(central_turf, ruin)
return TRUE