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cyberpresidentvanellope/Aurora.3
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417e659d6ca848ceb9ef90d1d6dbd6dfd519e095
Aurora.3/code/modules/mob
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crazyclonetheninja 45bd584067 Teleport code sort of fixed. No longer is stopped by dense objects or turfs. Unable to locate why it still has errors occasionally.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@498 316c924e-a436-60f5-8080-3fe189b3f50e
2010-11-28 01:25:06 +00:00
..
dead/observer
Teleport code sort of fixed. No longer is stopped by dense objects or turfs. Unable to locate why it still has errors occasionally.
2010-11-28 01:25:06 +00:00
living
Map changes from XSI: Moved some APCs, added some APCs
2010-11-19 17:31:11 +00:00
new_player
Bunch of fixes to late-joining, including that Cargo Tech will be available and it won't spawn extra QMs.
2010-11-13 23:40:09 +00:00
login.dm
Added the very basis of cultist mode, it doesn't have proper objectives yet, but at least I can catch some bugs via playtesting, hopefully.
2010-10-20 21:46:31 +00:00
logout.dm
…
mob.dm
Cocktails can't get you wasted that fast now.
2010-11-12 18:06:12 +00:00
organs.dm
…
say.dm
Removed files that were 0 bytes in size.
2010-09-22 00:41:07 +00:00
transform_procs.dm
Station-built AIs now default to having Asimov laws, as opposed to no laws.
2010-09-25 03:06:44 +00:00
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