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https://github.com/Aurorastation/Aurora.3.git
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* Replace SSingulo with SScalamity; processing cleanup
- SScalamity now handles blobs as well as singularity-types.
- Processing subtypes have been simplified to not require a stop_processing definition.
* this is probably important
* Remove cascade disabling SSgarbage
* Fixed a bug where dust() did not qdel the target mob
* Misc fixes
* Fix decals surviving break-to-plating
* Subsystem flag tweaks
* Apparently subsystems are new'd before config is.
* Fix paper icons
* Speculative fix for insane lag
* Better machinery stat
* Make organs not use SSoverlay
* Misc bugfixes & tweaks
* Nightmode fixes
* Changelog for SMC
* Port /tg/'s improved MC crash handling
* Add some more SS Recover() procs
* supply_controller -> SScargo
* More New() -> Initialize()
* pAI and robot construction overlays
* Fix cargo unit tests
* Merge the DMM Suite's atom/New() into atoms_init
* Lighting pre-baking
* Lighting initialization logging
* Fix some bad SS init orders
* Fix SSlighting logging; rename Processes to MC
* Speculative fix for insane GC lag
* Prebaked openturf/icon_smooth & fix lighting prebake
* SS init status; SSatoms LATEQDEL
* Fix bug with MC init stat panel
* Fix parallax
* Misc
* Ignore SS_NO_DISPLAY during init
* apparently this is important
* REEEEEE
* Image GC fixes; broadcaster radio-new sanity
* RCON Cleanup
* Move pAI recruiter into subsystem
* Move global solars list into sun subsystem
* Make chickens not use a global
* Demote SSdisposals to SS_BACKGROUND; garbage-debug cleanup
* Speed up space init a little
* Fix bad timer flags on floor drying
* Subsystem panic-restart verb for mins
* Explosion speedup
* Minor subsystem & MC logging tweaks
* SSopenturf improvements
* Make pipenet actually initialize (whoops)
* Minor tweaks
* Implement lighting rounding
* comments are hard okay
* Minor lattice tweaks
* Fix some timer issues & better closet init
* Timer sanity
* Request console tweaks + Storage init sanity
* Minor SSmachiner RCON improvements
* Further reduce world-start timer count
* Standardize subsystem logging
* Garbage hard delete profiling from /tg/
* Timer hang detection & recovery
* Log machines that sleep in process() and fuck up SSmachinery
* Fix an issue with external airlocks sleeping in process()
* Failsafe logging
* Minor tweaks
* Revert "Request console tweaks + Storage init sanity"
This reverts commit 98d3579e35.
* Re-implement RC changes
* Fix SQL FT saving
* Fix SSmachinery sleep in disposals
* Minor SS tweaks
* Paper fixes
* Blood drying fixes
* Merge gameticker and SSticker
* Minor global list init cleanup
* Lagcheck biogenerator & bags
* Tweak SScargo init order; RIG Initialize()
* Caching tweaks
* Remove rogue comma
* Initialize fixes
* Lighting destroy cleanup
* Fix emagging airlocks
* Initial SSicon implementation
* Tweaks & Fixes
* Fire + Air alarm queued icon updates
* Overlays + Queued icon cleanup
* Runtime & background fixes
* Kill some meaningless set statements
* Kill some image qdels
* Bump up lighting rounding val
* Fix adv. scanner destroy runtimes
* Remove unneeded icon update limiting
* Move icon smoothing into helpers
* Show a warning if DM 510 compiles without memory leak hack enabled
* Re-organize subsystems & MC defines a little
* Airlock SFX
* Log of Changes
* Make SSicon_update disable itself when not doing anything
* Fix respawn verb runtime when used early in server-init
* Add more information to MC's stat_entry()
* Replace direct refernces to gcDestroyed with QDEL* macros
* plant_controller -> SSplants
* More plant tweaks
* Add more humor to changelog
* Move parallax globals into SSparallax
* Lighting responsiveness tweaks
* Fix parallax init order & better MC init panel stat
* Make mobs GC
* More overlays + Remove intercom spawn()
* SSfast_process; make pinpointers not use spawn-recursion to process
Also made the SM Cascade beach process with SSprocessing instead of a spawn loop.
* Update changelog
* Mob GC tweaks
* Del() cleanup
* Fix insomniac ZAS connection edges
* Minor pAI cleanup
* Convert more things to SSoverlay; fix duplicated overlay in field gens
* SM Bluespace turf tweaks
* Update SSgarbage debug globals list
* Human-type qdel tweaks
* Subsystem suspension; stat_entry improvements
* SQL Statistics cleanup
* Fix runtimes with ambrosia
* More disable() -> suspend(); fix nightmode again
* Human qdel fix; minor tweaks
* Update turbolift to work with StonedMC
* Make lifts use timers instead of a subsystem
* Make SSassets start earlier
* Convert the radio controller into a subsystem
* Fix some missing CHECK_TICKs in asteroid generation
* MC stat tweaks; make shouldnt_see a typecache
* Kill some redundant debug-controller entries
* radio_controller -> SSradio
* Better SSgarbage hard-del logging from /tg/ upstream
* Logging tweaks + GELF
* Misc client caching improvements
* Slime SSoverlay
* Oven icon fixes
* Implant fixes
- Death implants will no longer spam Common on death of user.
- Death implants should handle a deleted user better.
* Holder tweaks + Welding tool Initialize()
* Fix some bad subsystem logging
* Fix suit cooling units spawning without cells
* Starlight tweaks
* Gibber infinite gib fix
* More SSoverlay stuff
* Make crates use CUT_OVERLAY_IN
* Make SSarrivals suspend instead of disable
* Make openturf use split/phased tick checks
* Speculative fix for unwet timer runtimes
* Blood overlay tweaks/fixes
* Update crusher to play nice with SMC + SSoverlay
* Openturf improvements and fixes
* Minor turbolift tweaks
* Lighting performance improvements + ChangeTurf tweaks
* this is probably important
* Fix wall weld noises on changeturf
* More ChangeTurf tweaks
* Explosion tweaks
* Pre-game lobby tweaks
* Openturf tweaks
* Prevent admins from starting the game before init finishes
* Fix Travis
* Kill an unused var
* Fix ChangeTurf runtimes on openturfs
* Fixes
* Browser datum fixes, asset caching
* Update changelog
* Changelog
* Lobby tweaks
* Ticker tweaks; kill ticker var
* Further lobby tweaks
* Cascade tweaks
* air_master -> SSair
* Reduce overhead from radio autosay
* alarm_manager -> SSalarm
* bomb_processor -> SSexplosives
* corp_regs -> SSlaw
* ZAS overlay fixes
* Small wall icon optimization
* Fix effects master
* Assembly tweaks
* Megavend fixes
* Shuttle fixes
* Camera alert performance improvements
* Fix some world.log spam from lighting overlays
* Fix some Initialize() procs
* Openspace responsiveness tweaks
* Make HE pipes animate through openturfs
* Kill a spawn
100 lines
3.1 KiB
Plaintext
100 lines
3.1 KiB
Plaintext
var/list/admin_datums = list()
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/datum/admins
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var/rank = "Temporary Admin"
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var/client/owner = null
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var/rights = 0
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var/fakekey = null
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var/datum/marked_datum
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var/mob/living/original_mob = null
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var/admincaster_screen = 0 //See newscaster.dm under machinery for a full description
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var/datum/feed_message/admincaster_feed_message = new /datum/feed_message //These two will act as holders.
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var/datum/feed_channel/admincaster_feed_channel = new /datum/feed_channel
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var/admincaster_signature //What you'll sign the newsfeeds as
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var/list/watched_processes // Processes marked to be shown in Status instead of just Processes.
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/datum/admins/New(initial_rank = "Temporary Admin", initial_rights = 0, ckey)
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if(!ckey)
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error("Admin datum created without a ckey argument. Datum has been deleted")
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qdel(src)
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return
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admincaster_signature = "[company_name] Officer #[rand(0,9)][rand(0,9)][rand(0,9)]"
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rank = initial_rank
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rights = initial_rights
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admin_datums[ckey] = src
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/datum/admins/proc/associate(client/C)
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if(istype(C))
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owner = C
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owner.holder = src
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owner.add_admin_verbs() //TODO
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admins |= C
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/datum/admins/proc/disassociate()
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if(owner)
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admins -= owner
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owner.remove_admin_verbs()
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owner.deadmin_holder = owner.holder
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owner.holder = null
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/datum/admins/proc/reassociate()
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if(owner)
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admins += owner
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owner.holder = src
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owner.deadmin_holder = null
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owner.add_admin_verbs()
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/*
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checks if usr is an admin with at least ONE of the flags in rights_required. (Note, they don't need all the flags)
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if rights_required == 0, then it simply checks if they are an admin.
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if it doesn't return 1 and show_msg=1 it will prints a message explaining why the check has failed
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generally it would be used like so:
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proc/admin_proc()
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if(!check_rights(R_ADMIN)) return
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world << "you have enough rights!"
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NOTE: It checks usr by default. Supply the "user" argument if you wish to check for a specific mob.
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*/
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/proc/check_rights(rights_required, show_msg=1, var/mob/user = usr)
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if(user && user.client)
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if(rights_required)
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if(user.client.holder)
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if(rights_required & user.client.holder.rights)
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return 1
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else
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if(show_msg)
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user << "<font color='red'>Error: You do not have sufficient rights to do that. You require one of the following flags:[rights2text(rights_required," ")].</font>"
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else
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if(user.client.holder)
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return 1
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else
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if(show_msg)
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user << "<font color='red'>Error: You are not an admin.</font>"
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return 0
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//probably a bit iffy - will hopefully figure out a better solution
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/proc/check_if_greater_rights_than(client/other)
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if(usr && usr.client)
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if(usr.client.holder)
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if(!other || !other.holder)
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return 1
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if(usr.client.holder.rights != other.holder.rights)
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if( (usr.client.holder.rights & other.holder.rights) == other.holder.rights )
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return 1 //we have all the rights they have and more
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usr << "<font color='red'>Error: Cannot proceed. They have more or equal rights to us.</font>"
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return 0
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/client/proc/deadmin()
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if(holder)
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holder.disassociate()
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//qdel(holder)
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return 1
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