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Aurora.3/code/modules/psionics/abilities/emotional_suggestion.dm
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2024-02-08 12:38:28 +00:00

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/singleton/psionic_power/emotional_suggestion
name = "Emotional Suggestion"
desc = "Allows you to psionically commune with the target."
icon_state = "tech_gambit"
ability_flags = PSI_FLAG_EVENT|PSI_FLAG_CANON
spell_path = /obj/item/spell/emotional_suggestion
/obj/item/spell/emotional_suggestion
name = "emotional suggestion"
desc = "Suggest an emotion to someone."
icon_state = "generic"
cast_methods = CAST_RANGED|CAST_MELEE
aspect = ASPECT_PSIONIC
cooldown = 10
psi_cost = 15
/obj/item/spell/emotional_suggestion/on_melee_cast(atom/hit_atom, mob/living/user, def_zone)
. = ..()
if(!.)
return
emotional_suggestion(hit_atom, user)
/obj/item/spell/emotional_suggestion/on_ranged_cast(atom/hit_atom, mob/user)
. = ..()
if(!.)
return
emotional_suggestion(hit_atom, user)
/obj/item/spell/emotional_suggestion/proc/emotional_suggestion(atom/hit_atom, mob/user)
if(!isliving(hit_atom))
return
var/mob/living/target = hit_atom
if(target.stat == DEAD)
to_chat(user, SPAN_WARNING("Not even a psion of your level can suggest to the dead."))
return
var/psi_blocked = target.is_psi_blocked()
if(psi_blocked)
to_chat(user, psi_blocked)
return
user.visible_message(SPAN_NOTICE("<i>[user] blinks, their eyes briefly developing an unnatural shine.</i>"))
var/text = tgui_input_list(user, "Which emotion would you like to suggest?", "Emotional Suggestion", list("Calm", "Happiness", "Sadness", "Fear", "Anger", "Stress", "Confusion"))
if(!text)
return
text = lowertext(text)
if(target.stat == DEAD)
to_chat(user, SPAN_WARNING("Not even a psion of your level can suggest to the dead."))
return
log_say("[key_name(user)] suggested an emotion to [key_name(target)]: [text]",ckey=key_name(src))
to_chat(user, SPAN_CULT("You psionically suggest an emotion to [target]: [text]"))
for (var/mob/M in GLOB.player_list)
if (istype(M, /mob/abstract/new_player))
continue
else if(M.stat == DEAD && (M.client.prefs.toggles & CHAT_GHOSTEARS))
to_chat(M, "<span class='notice'>[user] psionically suggests an emotion to [target]:</span> [text]")
var/mob/living/carbon/human/H = target
if(H.has_psionics())
to_chat(H, SPAN_NOTICE("You feel an emotion of <b>[text]</b> washing through your mind."))
else if(target.has_psi_aug())
to_chat(H, SPAN_NOTICE("You sense [user]'s psyche link with your psi-receiver, and an emotion envelops your mind: <b>[text]</b>."))
else
to_chat(H, SPAN_NOTICE("An emotion from outside your consciousness slips into your mind: <b>[text]</b>."))