Files
Aurora.3/code/controllers/subsystems/mapping.dm
Fluffy b8902e2e16 Runtime map now loads in ~11 seconds instead of ~40, sped up various other things (#19957)
Runtime map now has a bunch of new areas / items with often-tested
stuffs, and some hard-to-put-at-runtime stuffs.
Runtime map jobs now are positioned to make it faster to reach the
aforementioned often-tested stuffs.
Runtime map doesn't generate an overmap anymore by default, which speeds
up the process.
Runtime map now loads in ~11 seconds instead of ~40 seconds as it was
before.
Updated the maploader to be faster in parsing maps.
Bapi is not engaged anymore if we're only measuring the map size, which
speeds up the process.
In fastboot we do not generate the codexes anymore, which speeds up the
process.
In fastboot and if exoplanets and away sites are not enabled, we do not
parse the map templates anymore, which speeds up the process.
Updated the icon smoothing to be faster.
Optimized cargo area code.
Other optimizations.
2024-10-06 21:31:01 +00:00

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5.3 KiB
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SUBSYSTEM_DEF(mapping)
name = "Mapping"
init_order = INIT_ORDER_AWAY_MAPS
flags = SS_NO_FIRE
var/list/map_templates = list()
var/list/space_ruins_templates = list()
var/list/exoplanet_ruins_templates = list()
var/list/away_sites_templates = list()
var/list/submaps = list()
var/list/used_turfs = list() //list of turf = datum/turf_reservation -- Currently unused
/// List of z level (as number) -> list of all z levels vertically connected to ours
/// Useful for fast grouping lookups and such
var/list/z_level_to_stack = list()
///list of all z level datums in the order of their z (z level 1 is at index 1, etc.)
var/list/datum/space_level/z_list = list()
///list of all z level indices that form multiz connections and whether theyre linked up or down.
///list of lists, inner lists are of the form: list("up or down link direction" = TRUE)
var/list/multiz_levels = list()
/// list of traits and their associated z leves
var/list/z_trait_levels = list()
/// True when in the process of adding a new Z-level, global locking
var/adding_new_zlevel = FALSE
/datum/controller/subsystem/mapping/Initialize(timeofday)
//If we're in fastboot and not spawning exoplanets or awaysites
//this is different from TG and Bay, which always preload, but it saves a lot of time for us
//so we'll do it this way and hope for the best
if(!GLOB.config.fastboot || GLOB.config.exoplanets["enable_loading"] || GLOB.config.awaysites["enable_loading"])
// Load templates and build away sites.
preloadTemplates()
SSatlas.current_map.build_away_sites()
SSatlas.current_map.build_exoplanets()
return SS_INIT_SUCCESS
/datum/controller/subsystem/mapping/Recover()
flags |= SS_NO_INIT
map_templates = SSmapping.map_templates
space_ruins_templates = SSmapping.space_ruins_templates
exoplanet_ruins_templates = SSmapping.exoplanet_ruins_templates
away_sites_templates = SSmapping.away_sites_templates
/datum/controller/subsystem/mapping/proc/preloadTemplates(path = "maps/templates/") //see master controller setup
var/list/filelist = flist(path)
for(var/map in filelist)
var/datum/map_template/T = new(path = "[path][map]", rename = "[map]")
map_templates[T.id] = T
preloadBlacklistableTemplates()
/datum/controller/subsystem/mapping/proc/preloadBlacklistableTemplates()
// Still supporting bans by filename
var/list/banned_exoplanet_dmms = generateMapList("config/exoplanet_ruin_blacklist.txt")
var/list/banned_space_dmms = generateMapList("config/space_ruin_blacklist.txt")
var/list/banned_away_site_dmms = generateMapList("config/away_site_blacklist.txt")
if (!banned_exoplanet_dmms || !banned_space_dmms || !banned_away_site_dmms)
log_admin("One or more map blacklist files are not present in the config directory!")
var/list/banned_maps = list() + banned_exoplanet_dmms + banned_space_dmms + banned_away_site_dmms
for(var/item in sortList(subtypesof(/datum/map_template), GLOBAL_PROC_REF(cmp_ruincost_priority)))
var/datum/map_template/map_template_type = item
// screen out the abstract subtypes
if(!initial(map_template_type.id))
continue
var/datum/map_template/MT = new map_template_type()
if (banned_maps)
if(banned_maps.Find(MT.mappath))
continue
map_templates[MT.id] = MT
// This is nasty..
if(istype(MT, /datum/map_template/ruin/exoplanet))
exoplanet_ruins_templates[MT.id] = MT
else if(istype(MT, /datum/map_template/ruin/space))
space_ruins_templates[MT.id] = MT
else if(istype(MT, /datum/map_template/ruin/away_site))
away_sites_templates[MT.id] = MT
/datum/controller/subsystem/mapping/proc/generate_linkages_for_z_level(z_level)
if(!isnum(z_level) || z_level <= 0)
return FALSE
if(multiz_levels.len < z_level)
multiz_levels.len = z_level
var/z_above = level_trait(z_level, ZTRAIT_UP)
var/z_below = level_trait(z_level, ZTRAIT_DOWN)
if(!(z_above == TRUE || z_above == FALSE || z_above == null) || !(z_below == TRUE || z_below == FALSE || z_below == null))
stack_trace("Warning, numeric mapping offsets are deprecated. Instead, mark z level connections by setting UP/DOWN to true if the connection is allowed")
multiz_levels[z_level] = new /list(LARGEST_Z_LEVEL_INDEX)
multiz_levels[z_level][Z_LEVEL_UP] = !!z_above
multiz_levels[z_level][Z_LEVEL_DOWN] = !!z_below
/// Takes a z level datum, and tells the mapping subsystem to manage it
/// Also handles things like plane offset generation, and other things that happen on a z level to z level basis
/datum/controller/subsystem/mapping/proc/manage_z_level(datum/space_level/new_z, filled_with_space, contain_turfs = TRUE)
// First, add the z
z_list += new_z
// Then we build our lookup lists
var/z_value = new_z.z_value
z_level_to_stack.len += 1
// Bare minimum we have ourselves
z_level_to_stack[z_value] = list(z_value)
//Placeholder for now
/datum/controller/subsystem/mapping/proc/get_reservation_from_turf(turf/T)
RETURN_TYPE(/datum/turf_reservation)
return used_turfs[T]
/proc/generateMapList(filename)
var/list/potentialMaps = list()
var/list/Lines = world.file2list(filename)
if(!Lines.len)
return
for (var/t in Lines)
if (!t)
continue
t = trim(t)
if (length(t) == 0)
continue
else if (copytext(t, 1, 2) == "#")
continue
var/pos = findtext(t, " ")
var/name = null
if (pos)
name = lowertext(copytext(t, 1, pos))
else
name = lowertext(t)
if (!name)
continue
potentialMaps.Add(t)
return potentialMaps