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What it says on the can; now we can better compensate for processing spikes by queueing and accounting for verb times (assuming we actually use this framework to invoke the bulk of them). I have added its use to some of them, more can be ported as time goes on, eventually everything but the most trivial ones should go through this. No player facing changes. Hopefully. Praise be the omnissiah.
6 lines
240 B
Plaintext
6 lines
240 B
Plaintext
/// verb_manager subsystem just for handling say's
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VERB_MANAGER_SUBSYSTEM_DEF(speech_controller)
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name = "Speech Controller"
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wait = 1
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priority = FIRE_PRIORITY_SPEECH_CONTROLLER//has to be high priority, second in priority ONLY to SSinput
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