Files
Aurora.3/code/game/objects/items/devices/laserpointer.dm
Wowzewow (Wezzy) e7232d04fc The Great Device Resprite and Contained Sprite-ening (#20344)
Don't let the large file size scare you, it's just mostly splitting
stuff into contained sprites and putting them in the correct place.

Anyway, resprites most non-resprited devices in devices.dmi, and puts
them in contained sprites.
Also puts any related /obj/item/device into contained sprites too.
That's basically the long and short of it.
2025-01-24 12:16:30 +00:00

131 lines
3.9 KiB
Plaintext

/obj/item/device/laser_pointer
name = "laser pointer"
desc = "Don't shine it in your eyes!"
icon = 'icons/obj/item/device/laser_pointer.dmi'
icon_state = "pointer"
item_state = "pen"
var/pointer_icon_state
slot_flags = SLOT_BELT
w_class = WEIGHT_CLASS_TINY
var/turf/pointer_loc
var/obj/item/stock_parts/micro_laser/diode //cant use the laser without it
/obj/item/device/laser_pointer/red
pointer_icon_state = "red_laser"
/obj/item/device/laser_pointer/green
pointer_icon_state = "green_laser"
/obj/item/device/laser_pointer/blue
pointer_icon_state = "blue_laser"
/obj/item/device/laser_pointer/purple
pointer_icon_state = "purple_laser"
/obj/item/device/laser_pointer/Initialize()
. = ..()
diode = new(src)
icon_state = "pointer"
if(!pointer_icon_state)
pointer_icon_state = pick("red_laser","green_laser","blue_laser","purple_laser")
/obj/item/device/laser_pointer/upgraded/Initialize()
. = ..()
diode = new /obj/item/stock_parts/micro_laser/ultra
/obj/item/device/laser_pointer/attack(mob/living/target_mob, mob/living/user, target_zone)
laser_act(target_mob, user)
user.setClickCooldown(DEFAULT_ATTACK_COOLDOWN)
/obj/item/device/laser_pointer/attackby(obj/item/attacking_item, mob/user)
if(istype(attacking_item, /obj/item/stock_parts/micro_laser))
if(!diode)
user.drop_item()
attacking_item.forceMove(src)
diode = attacking_item
to_chat(user, SPAN_NOTICE("You install a [diode.name] in [src]."))
else
to_chat(user, SPAN_NOTICE("[src] already has a laser diode."))
return TRUE
else if(attacking_item.isscrewdriver())
if(diode)
to_chat(user, SPAN_NOTICE("You remove the [diode.name] from the [src]."))
diode.forceMove(get_turf(user))
diode = null
return TRUE
/obj/item/device/laser_pointer/afterattack(var/atom/target, var/mob/living/user, flag, params)
if(flag) //we're placing the object on a table or in backpack
return
laser_act(target, user)
user.setClickCooldown(DEFAULT_ATTACK_COOLDOWN)
/obj/item/device/laser_pointer/proc/laser_act(var/atom/target, var/mob/living/user)
if( !(user in (viewers(7,target))) )
return
if (!diode)
to_chat(user, SPAN_NOTICE("You point \the [src] at \the [target], but nothing happens!"))
return
if (!user.IsAdvancedToolUser())
to_chat(user, SPAN_WARNING("You don't have the dexterity to do this!"))
return
add_fingerprint(user)
var/selfmsg
var/othermsg
var/turf/targloc = get_turf(target)
if(istype(target, /obj/machinery/camera))
var/obj/machinery/camera/C = target
if(prob(25))
C.emp_act(EMP_LIGHT)
selfmsg = SPAN_NOTICE("You hit the lens of \the [C] with \the [src], temporarily disabling the camera!")
admin_attack_log(user, src,"hits the camera with a laser pointer", "EMPd a camera with a laser pointer")
else
selfmsg = SPAN_NOTICE("You fail to hit the lens of \the [C] with \the [src].")
othermsg = "<b>[user]</b> shines \the [src] at \the [C]."
if(iscarbon(target))
if(user.zone_sel.selecting == BP_EYES)
var/mob/living/carbon/C = target
if(prob(30) && C.flash_act())
selfmsg = SPAN_NOTICE("You blind \the [C] with \the [src].")
othermsg = "<b>[user]</b> shines \the [src] at \the [C]'s eyes'."
C.eye_blind = 3
else
selfmsg = SPAN_NOTICE("You fail to blind \the [C] with \the [src].")
othermsg = "<b>[user]</b> fails to blind \the [C] with \the [src]."
//laser pointer image
icon_state = "pointer_[pointer_icon_state]"
var/list/showto = list()
for(var/mob/M in range(7,targloc))
if(M.client)
showto += M.client
var/image/I = image('icons/obj/projectiles.dmi',targloc,pointer_icon_state,10)
I.pixel_x = target.pixel_x + rand(-5,5)
I.pixel_y = target.pixel_y + rand(-5,5)
if(selfmsg)
user.visible_message(othermsg, selfmsg)
else
user.visible_message("<b>[user]</b> points \the [src] at \the [target].", SPAN_NOTICE("You point \the [src] at \the [target]."))
flick_overlay(I, showto, 15)
icon_state = "pointer"
/obj/item/device/laser_pointer/Destroy()
if (diode)
QDEL_NULL(diode)
. = ..()