Files
Aurora.3/code/game/objects/items/draftingchalk.dm
Fluffy b8902e2e16 Runtime map now loads in ~11 seconds instead of ~40, sped up various other things (#19957)
Runtime map now has a bunch of new areas / items with often-tested
stuffs, and some hard-to-put-at-runtime stuffs.
Runtime map jobs now are positioned to make it faster to reach the
aforementioned often-tested stuffs.
Runtime map doesn't generate an overmap anymore by default, which speeds
up the process.
Runtime map now loads in ~11 seconds instead of ~40 seconds as it was
before.
Updated the maploader to be faster in parsing maps.
Bapi is not engaged anymore if we're only measuring the map size, which
speeds up the process.
In fastboot we do not generate the codexes anymore, which speeds up the
process.
In fastboot and if exoplanets and away sites are not enabled, we do not
parse the map templates anymore, which speeds up the process.
Updated the icon smoothing to be faster.
Optimized cargo area code.
Other optimizations.
2024-10-06 21:31:01 +00:00

120 lines
3.2 KiB
Plaintext

/obj/effect/decal/cleanable/draftingchalk
name = "chalk marking"
desc = "A line drawn in chalk."
icon = 'icons/obj/smooth/chalkline-smooth.dmi'
icon_state = "preview"
color = "#FFFFFF"
anchored = TRUE
smoothing_flags = SMOOTH_TRUE
/obj/effect/decal/cleanable/draftingchalk/Initialize(mapload)
. = ..()
if (mapload)
QUEUE_SMOOTH(src)
else
smooth_icon()
for (var/obj/effect/decal/cleanable/draftingchalk/C in orange(1, src))
C.smooth_icon()
/obj/item/pen/drafting
name = "white drafting chalk"
desc = "A piece of white chalk for marking areas of floor."
icon = 'icons/obj/storage/fancy/crayon.dmi'
icon_state = "dchalk"
color = "#FFFFFF"
var/colorName = "whitec"
/obj/item/pen/drafting/attack_self(var/mob/user)
return
/obj/item/pen/drafting/afterattack(turf/target, mob/user, proximity)
if (!proximity || !istype(target, /turf/simulated) || target.density || target.is_hole)
return
to_chat(user, "You start marking a line on [target].")
if (!do_after(user, 1 SECONDS, target))
return
for (var/obj/effect/decal/cleanable/draftingchalk/C in target)
qdel(C)
to_chat(user, "You mark a line on [target].")
var/obj/effect/decal/cleanable/draftingchalk/C = new(target)
C.color = color
target.add_fingerprint(user)
/obj/item/pen/drafting/red
name = "red drafting chalk"
desc = "A piece of red chalk for marking areas of floor."
color = "#E75344"
colorName = "redc"
/obj/effect/decal/cleanable/draftingchalk/red
desc = "A line drawn in a red chalk."
color = "#E75344"
/obj/item/pen/drafting/yellow
name = "yellow drafting chalk"
desc = "A piece of yellow chalk for marking areas of floor."
color = "#E1CB47"
colorName = "yellowc"
/obj/effect/decal/cleanable/draftingchalk/yellow
desc = "A line drawn in a yellow chalk."
color = "#E1CB47"
/obj/item/pen/drafting/green
name = "green drafting chalk"
desc = "A piece of yellow chalk for marking areas of floor."
color = "#6CD48F"
colorName = "green"
/obj/effect/decal/cleanable/draftingchalk/green
desc = "A line drawn in a green chalk."
color = "#6CD48F"
/obj/item/pen/drafting/blue
name = "blue drafting chalk"
desc = "A piece of blue chalk for marking areas of floor."
color = "#9FC8F7"
colorName = "bluec"
/obj/effect/decal/cleanable/draftingchalk/blue
desc = "A line drawn in a blue chalk."
color = "#9FC8F7"
/obj/item/pen/drafting/purple
name = "purple drafting chalk"
desc = "A piece of purple chalk for marking areas of floor."
color = "#a489c2"
colorName = "purplec"
/obj/effect/decal/cleanable/draftingchalk/purple
desc = "A line drawn in a purple chalk."
color = "#a489c2"
/obj/item/storage/box/fancy/crayons/chalkbox
name = "box of drafting chalk"
desc = "A box of drafting chalk for drafting floor plans."
icon_state = "chalkbox"
icon_type = "chalk"
can_hold = list(
/obj/item/pen/drafting
)
/obj/item/storage/box/fancy/crayons/chalkbox/fill()
new /obj/item/pen/drafting/red(src)
new /obj/item/pen/drafting(src)
new /obj/item/pen/drafting/yellow(src)
new /obj/item/pen/drafting/green(src)
new /obj/item/pen/drafting/blue(src)
new /obj/item/pen/drafting/purple(src)
update_icon()
/obj/item/storage/box/fancy/crayons/chalkbox/update_icon()
ClearOverlays()
for(var/obj/item/pen/drafting/chalk in contents)
AddOverlays("[chalk.colorName]")