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### What does this achieve? This overhauls hydroponics to integrate atmospherics mechanics more heavily, with the hope of establishing the foundations of much more significant mechanical depth to what has been a very shallow job for a very long time. Currently, this is limited to the preferences and tolerances system - hydroponics is now comprised of five 'reservoirs' of segmented portions of the pipe system connected to trays, with a gas heater and cooler to change temperature across the entire system, and you can cut off each reservoir with valves to separate it from the rest and maintain its current temperature. Five tiers, each with a trait, have been implemented for the different heat ideals of different plants. Plants from Adhomai and Moghes are the most environmentally extreme, and cannot be grown outside of drastically low and high temperatures respectively, limiting them to hydroponics proper, whereas colder and warmer terrestrial plants can be grown at room temperature but will grow much slower than if they were within their preferences. **This means there will be plants that outright cannot be grown in the garden.** With this, hydroponics becomes an atmos puzzle. If you need to grow nothing but mushrooms you'll probably send every tray cold, but if you need a diversity of different temperature ranges you'll have to fine-tune your setup and routine to have everything within their preferences. Once you're done growing mushrooms off one reservoir, you may turn the heat in it up so you can grow citrus, etc etc. This also solves several bugs and makes a lot of QoL changes, the full changelog will list everything. <img width="608" height="320" alt="image" src="https://github.com/user-attachments/assets/12e53224-d9be-4e69-9c48-6185d3303a14" /> <img width="384" height="608" alt="image" src="https://github.com/user-attachments/assets/1a0c2b0c-8ad6-4f5c-b992-2e78035ab52d" /> <img width="640" height="512" alt="image" src="https://github.com/user-attachments/assets/1cf837d1-3db5-440a-a465-071841febaea" /> ### What about the mapping? Atmos has been integrated into every hydroponics tray in the mapping changes, rather than only on D1 like at present, to support the new mechanics. I've moved as much stuff up to D2 as I could fit, in the interest of getting players to the more visible and socially viable spot rather than hiding in their basement. D1 is now exclusively intended as a storage area, laboratory, and now has an expanded Hazardous Specimens unit. ### To-do before review - [x] Ensure that chefs can still do alien-specific menus without a hydroponicist, now that they can't necessarily grow their stuff in the garden - loadout produce box, maybe? - [x] Remap xenobotany - [x] Review whether every alien crop can still grow on its respective in-game exoplanet - Adhomai might be okay? (Adhomai is essentially fine, Moghes will need work before we go back into the sector) - [x] Make sure the yield_mod interactions aren't explosive. ### Known issues 1. Yes, the examine on hydroponics trays is huge. In the long-term, IMO this should probably be a TGUI. 2. The TGUI on seed storage units is clunky, this is also on the to-do list for the future. 3. The logic for calculating growth is bad, it's very RNG-skewed. Another thing for later. 4. Atmos mechanics like these can be pretty opaque to players, so this will certainly require a wiki update shortly after merge describing exactly what steps you should take to operate the new atmos equipment.