Files
Aurora.3/code/game/objects/structures/geyser.dm
Fluffy a3a4d46fa7 Hitby refactor (#19624)
Refactored hitby to be in line with TG's version.
Refactored item weight defines to a more clear naming scheme, also in
line with TG's version.
Refactored how the movement bumps are handled, ported signals to handle
them, in preparation for the movement update.
Fixed disposal hit bouncing the hitting atom on the wall.
Items do not push other items anymore if they are tiny.
2024-07-28 20:52:08 +00:00

36 lines
1023 B
Plaintext

/obj/structure/geyser
name = "arctic geyser"
desc = "A mound fuming with hot steam."
icon = 'icons/obj/geyser.dmi'
icon_state = "geyser_dormant"
density = FALSE
pixel_x = -32
/obj/structure/geyser/Initialize()
. = ..()
if(prob(50))
icon_state = "geyser_plume"
var/static/list/loc_connections = list(
COMSIG_ATOM_ENTERED = PROC_REF(on_entered),
)
AddElement(/datum/element/connect_loc, loc_connections)
/obj/structure/geyser/proc/on_entered(datum/source, atom/movable/arrived, atom/old_loc, list/atom/old_locs)
SIGNAL_HANDLER
if(ishuman(arrived))
var/mob/living/carbon/human/L = arrived
if(prob(50))
trigger(L)
/obj/structure/geyser/proc/trigger(mob/living/carbon/human/L)
visible_message(SPAN_WARNING("\The [src] spews a cloud of hot steam!"))
flick("geyser_fire", src)
var/steam_temperature = pick(10,50,100,500)
L.bodytemperature += steam_temperature
if(steam_temperature >= 100)
L.apply_damage(50, DAMAGE_BURN)
to_chat(L, SPAN_WARNING("Your skin fizzes as the steam touches it!"))