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1. Look up now follows your mob (no more auto-removal when you move, only when you go below a solid tile). Maybe add a hotkey? 2. Made the codebase work with the latest version of spacemandmm lint. 3. Advanced kits don't work on robotic limbs. 4. Density shifting should now always use set_density. Ported TRAIT_UNDENSE from CM to better control the density of living mobs. Fixes weird shifting behaviour with wall leaning -- what was happening is that mob density was getting reset to TRUE because the mob wasn't lying down. 5. TGUI say light prefs actually save. --------- Co-authored-by: Matt Atlas <liermattia@gmail.com>