mirror of
https://github.com/Aurorastation/Aurora.3.git
synced 2026-01-06 23:41:57 +00:00
Currently, only Preferences Verbs use subcategories. As a result, all other Verb tabs are only organized alphabetically, meaning that a single mechanic (ie. languages) has its governing Verbs scattered rather than grouped together. Verb organization by Tab handles broad organization - IC, OOC, Objects, etc.- highly effectively but requires the user to click-navigate to other Tabs to access any other verbs. Verb organization within a Tab can be handled by A.) subcategories and B.) Verb name prefixes (such as Earphones - *****). The first option is the clearest and cleanest, but consumes additional vertical space. The second option conserves vertical space at the cost of visual clarity. This PR attempts to reorganize Verbs by their Tabs, Subcategories, and prefixes with the following priorities in mind: - Minimal disruption; any radical change must be justified (don't move shit around just for the sake of moving shit around.) - Verbs which share common functions (such as Languages) should be grouped together. - Maintainability. Contributors should not need to memorize an excessively convoluted Subcategories list; Subcategories must be intuitive and simple. - Subcategories should be used judiciously when grouping Verbs to conserve vertical space. Example: Instead of creating a Subcategory for Emotes, just rename Audible Emote and Visual Emote to Emote (Audible) and Emote (Visual). - Subcategories should highlight uncommon or unusual verbs when reasonable. Example: There are several animal husbandry-related Verbs, and because most characters will not have access to those verbs regularly, we can be less conservative with space (because they'll be gone most of the time) for the sake of emphasizing their availability. This PR covers the IC, OOC, and Object Tabs. Subcategories: OOC.Chat (Chat functions) - AOOC - LOOC - Devsay (moved from Special Verbs) - Dsay (moved from Special Verbs) - OOC OOC.Debug (Fix shit) - Fit viewport - Fix chat - Refresh TGUI OOC.Round (Round information) - Check Gamemode Probability - Check Round Info - Custom Event Info - Vote IC.Antag (Antag verbs w/o their own tab) - Invite to the Loyalists - Invite to the Revolutionaries - Set Ambition IC.Critters (More critter stuff than you'd expect there to be) - Befriend Carp (Previous name 'Become Friends') - Befriend Cat (Previous name 'Become Friends') - Befriend Dog - Befriend Ives - Name Alien Species - Name Animal IC.Language (Language-related stuff) - Check Default Language - Check Known Languages - Set Default Language IC.Maneuver (Movement, positioning, etc.) - Adjust walk speed - Do Pushup - Face Direction - Look Down - Look Up - Move Downwards - Move Upwards - Rest Object.Equipped (Equipped object stuff, mostly for drip) - Adjust Badge - Adjust Bag Straps (Backpacks) - Adjust Goggles - Adjust Mask - Adjust Welding Goggles - Adjust Welding Mask - Change Glasses Layer - Change Pants Layer - Change Wrist Radio Layer - Change Wristwear Layer - Check Time - Flip Badge - Flip Belt - Flip Eyepatch - Flip Hat - Flip ID card (ID card) - Flip Radio (Clip-on radio) - Flip Wristwear - Fold Collar - Lock Antenna(e) - Point At Watch - Raise Shroud - Roll Up Cape Mantle - Roll Up/Down Jumpsuit - Roll Up/Down Sleeves - Switch Belt Layer - Switch ID Layer - Switch Lanyard Layer - Switch Shoe Layer - Toggle Aviators (Like a dozen variants) - Toggle Ceremonial Garment Lights - Toggle Coat Buttons - Toggle Coat Zipper - Toggle Hair Coverage (For hats helmets etc) - Toggle Hair Coverage (FOR BABY CARP!!!!!) - Toggle Helmet Camera - Toggle Hood - Toggle Lyodsuit Mask - Toggle Poncho Tail Coverage - Toggle Shirt Buttons - Toggle Suit Sensors - Toggle Visor (Pilot helmet) - Toggle Waistcoat Buttons - Transform Holoclothing - Voidsuit - Eject Suit Cooler - Voidsuit - Eject Tank - Voidsuit - Toggle Helmet Object.Held (If you're HOLDING it, its probably relevant to you rn) - Activate Held Object (Silicons; moved from IC) - Alter Beacon's Signal (Radio beacon) - Change Bite Size (Utensils) - Change Pen Colour - Choose Colour (Paint sprayer) - Choose Decal (Paint sprayer) - Choose Direction (Paint sprayer) - Choose Preset Colour (Paint sprayer) - Describe Prototype - Draw Boot Knife - Empty Bee Net - Empty Spray Bottle - Holster - Name Gun - Name Prototype - Plant Flag (Flags) - Print Plant Report - Remove Chopsticks - Remove Top - Set Detector High-Bound (Light meter) - Set Detector Low-Bound (Light meter) - Set Hailer Message (Hailer) - Set Timer (Timer igniter) - Set Valve Pressure (Pneumatic cannon) - Show Held Item - Spin Cylinder (Revolvers) - Switch Verbosity (Health analyzer) - Toggle Chainsaw Power (Chainsaw) - Toggle Flashlight Brightness (Flashlights) - Toggle Gun Safety - Toggle Hazard Vest - Toggle Pinpointer Mode (Pinpointer) - Toggle Mister (Backpack water tank. Goes into/out of hands) - Twist Cap - Use Scope - Wield Pick/Drill - Wield Two-Handed Weapon (Two-handed weapons) Object.Cards (I fucking hate cards!!!) - Deck - Deal - Deck - Draw - Deck - Pick - Hand - Pick - Turn Hand Into Deck Object.Earphones (Enough here to separate out) - Eject Music Cartridge - Change Volume - Next Song - Pause/Unpause - Play/Stop - Previous Song Object.Jetpack (This is probably really important to see quickly) - Toggle Jetpack - Toggle Jetpack Stabilization Object.Tape Recorder (Enough here to separate out) - Start Recording - Stop Recording - Clear Memory - Playback Memory - Print Transcript - Eject Portable Storage **IC tab example:** <img width="1061" height="277" alt="Screenshot 2025-08-09 101813" src="https://github.com/user-attachments/assets/a2afe92d-34fd-4160-bf68-b459a4195e26" /> **Objects tab example:** <img width="1100" height="472" alt="Screenshot 2025-08-09 101807" src="https://github.com/user-attachments/assets/a36e4c76-594e-4569-93ba-ffcda57e8760" />
1468 lines
43 KiB
Plaintext
1468 lines
43 KiB
Plaintext
/*****************************Pickaxe********************************/
|
|
|
|
/obj/item/pickaxe
|
|
name = "pickaxe"
|
|
desc = "The most basic of mining implements. Surely this is a joke?"
|
|
icon = 'icons/obj/tools.dmi'
|
|
icon_state = "pickaxe"
|
|
item_state = "pickaxe"
|
|
item_icons = list(
|
|
slot_l_hand_str = 'icons/mob/items/lefthand_mining.dmi',
|
|
slot_r_hand_str = 'icons/mob/items/righthand_mining.dmi',
|
|
)
|
|
obj_flags = OBJ_FLAG_CONDUCTABLE
|
|
slot_flags = SLOT_BELT
|
|
throwforce = 4.0
|
|
force = 15
|
|
w_class = WEIGHT_CLASS_BULKY
|
|
matter = list(DEFAULT_WALL_MATERIAL = 3750)
|
|
var/digspeed //moving the delay to an item var so R&D can make improved picks. --NEO
|
|
origin_tech = list(TECH_MATERIAL = 1, TECH_ENGINEERING = 1)
|
|
attack_verb = list("hit", "pierced", "sliced", "attacked")
|
|
hitsound = 'sound/weapons/rapidslice.ogg'
|
|
surgerysound = 'sound/weapons/rapidslice.ogg'
|
|
var/drill_sound = /singleton/sound_category/pickaxe_sound
|
|
var/drill_verb = "excavating"
|
|
var/autodrill = 0 //pickaxes must be manually swung to mine, drills can mine rocks via bump
|
|
sharp = TRUE
|
|
|
|
var/can_wield = TRUE
|
|
|
|
var/excavation_amount = 40
|
|
var/wielded = FALSE
|
|
var/wield_sound = /singleton/sound_category/generic_wield_sound
|
|
var/unwield_sound = null
|
|
var/force_unwielded = 5.0
|
|
var/force_wielded = 15.0
|
|
var/digspeed_unwielded = 30
|
|
var/digspeed_wielded = 5
|
|
var/drilling = FALSE
|
|
|
|
action_button_name = "Wield pick/drill"
|
|
|
|
/obj/item/pickaxe/can_swap_hands(mob/user)
|
|
if(wielded)
|
|
return FALSE
|
|
return ..()
|
|
|
|
/obj/item/pickaxe/proc/unwield()
|
|
wielded = FALSE
|
|
force = force_unwielded
|
|
digspeed = digspeed_unwielded
|
|
name = initial(name)
|
|
if(src.unwield_sound)
|
|
playsound(src.loc, unwield_sound, 25, 1)
|
|
update_icon()
|
|
|
|
/obj/item/pickaxe/proc/wield()
|
|
wielded = TRUE
|
|
force = force_wielded
|
|
digspeed = digspeed_wielded
|
|
if(src.wield_sound)
|
|
playsound(src.loc, wield_sound, 25, 1)
|
|
update_icon()
|
|
|
|
/obj/item/pickaxe/update_icon()
|
|
..()
|
|
if(wielded)
|
|
item_state = "[initial(icon_state)]-wielded"
|
|
else
|
|
item_state = initial(item_state)
|
|
update_held_icon()
|
|
|
|
/obj/item/pickaxe/mob_can_equip(M, slot, disable_warning = FALSE)
|
|
//Cannot equip wielded items.
|
|
if(wielded)
|
|
to_chat(M, SPAN_WARNING("Unwield the [initial(name)] first!"))
|
|
return FALSE
|
|
|
|
return ..()
|
|
|
|
/obj/item/pickaxe/dropped(mob/user)
|
|
. = ..()
|
|
//handles unwielding a twohanded weapon when dropped as well as clearing up the offhand
|
|
if(user)
|
|
var/obj/item/pickaxe/O = user.get_inactive_hand()
|
|
if(istype(O))
|
|
O.unwield()
|
|
return unwield()
|
|
|
|
/obj/item/pickaxe/pickup(mob/user)
|
|
..()
|
|
unwield()
|
|
|
|
/obj/item/pickaxe/attack_self(mob/user)
|
|
..()
|
|
|
|
if(!can_wield)
|
|
return
|
|
|
|
if(istype(user, /mob/living/carbon/human))
|
|
var/mob/living/carbon/human/H = user
|
|
if(issmall(H))
|
|
to_chat(user, SPAN_WARNING("It's too heavy for you to wield fully."))
|
|
return
|
|
else
|
|
return
|
|
|
|
if(!istype(user.get_active_hand(), src))
|
|
to_chat(user, SPAN_WARNING("You need to be holding \the [src] in your active hand."))
|
|
return
|
|
|
|
if(wielded) //Trying to unwield it
|
|
unwield()
|
|
to_chat(user, SPAN_NOTICE("You are now carrying \the [src] with one hand."))
|
|
|
|
var/obj/item/pickaxe/offhand/O = user.get_inactive_hand()
|
|
if(O && istype(O))
|
|
O.unwield()
|
|
|
|
else //Trying to wield it
|
|
if(user.get_inactive_hand())
|
|
to_chat(user, SPAN_WARNING("Your other hand needs to be empty."))
|
|
return
|
|
wield()
|
|
to_chat(user, SPAN_NOTICE("You grab \the [src] with both hands."))
|
|
|
|
var/obj/item/pickaxe/offhand/O = new(user) ////Let's reserve his other hand~
|
|
O.name = "[initial(name)] - offhand"
|
|
O.desc = "Your second grip on the [initial(name)]."
|
|
user.put_in_inactive_hand(O)
|
|
|
|
if(istype(user,/mob/living/carbon/human))
|
|
var/mob/living/carbon/human/H = user
|
|
H.update_inv_l_hand()
|
|
H.update_inv_r_hand()
|
|
|
|
return
|
|
|
|
/obj/item/pickaxe/ui_action_click()
|
|
if(src in usr)
|
|
attack_self(usr)
|
|
|
|
/obj/item/pickaxe/verb/wield_pick()
|
|
if(can_wield)
|
|
set name = "Wield Pick/Drill"
|
|
set category = "Object.Held"
|
|
set src in usr
|
|
|
|
attack_self(usr)
|
|
|
|
/obj/item/pickaxe/offhand
|
|
w_class = WEIGHT_CLASS_HUGE
|
|
icon = 'icons/obj/weapons.dmi'
|
|
icon_state = "offhand"
|
|
item_state = null
|
|
name = "offhand"
|
|
simulated = FALSE
|
|
action_button_name = null
|
|
drop_sound = null
|
|
pickup_sound = null
|
|
equip_sound = null
|
|
|
|
/obj/item/pickaxe/proc/copy_stats(obj/item/pickaxe/parent)
|
|
digspeed_wielded = parent.digspeed_wielded
|
|
excavation_amount = parent.excavation_amount
|
|
force = parent.force_wielded
|
|
|
|
/obj/item/pickaxe/offhand/unwield()
|
|
if(ismob(loc))
|
|
var/mob/living/our_mob = loc
|
|
our_mob.remove_from_mob(src)
|
|
|
|
qdel(src)
|
|
|
|
/obj/item/pickaxe/offhand/wield()
|
|
if (ismob(loc))
|
|
var/mob/living/our_mob = loc
|
|
our_mob.remove_from_mob(src)
|
|
|
|
qdel(src)
|
|
|
|
/obj/item/pickaxe/hammer
|
|
name = "sledgehammer"
|
|
desc = "A mining hammer made of reinforced metal. You feel like smashing your boss in the face with this."
|
|
icon_state = "sledgehammer"
|
|
item_state = "sledgehammer"
|
|
icon = 'icons/obj/weapons.dmi'
|
|
|
|
/obj/item/pickaxe/silver
|
|
name = "silver pickaxe"
|
|
icon_state = "spickaxe"
|
|
item_state = "spickaxe"
|
|
origin_tech = list(TECH_MATERIAL = 3)
|
|
desc = "This makes no metallurgic sense."
|
|
excavation_amount = 50
|
|
|
|
digspeed_unwielded = 30
|
|
digspeed_wielded = 5
|
|
|
|
/obj/item/pickaxe/drill
|
|
name = "mining drill" // Can dig sand as well!
|
|
desc = "Yours is the drill that will pierce through the rock walls."
|
|
icon = 'icons/obj/item/drills.dmi'
|
|
icon_state = "miningdrill"
|
|
item_state = "miningdrill"
|
|
contained_sprite = TRUE
|
|
origin_tech = list(TECH_MATERIAL = 2, TECH_POWER = 3, TECH_ENGINEERING = 2)
|
|
drill_verb = "drilling"
|
|
autodrill = TRUE
|
|
drill_sound = 'sound/weapons/drill.ogg'
|
|
digspeed = 10
|
|
digspeed_unwielded = 15
|
|
force_unwielded = 15.0
|
|
excavation_amount = 100
|
|
|
|
can_wield = FALSE
|
|
force = 22
|
|
|
|
action_button_name = null
|
|
|
|
/obj/item/pickaxe/drill/weak
|
|
name = "shaft drill"
|
|
desc = "Baby's first mining drill. Slow, but reliable."
|
|
icon_state = "drill"
|
|
item_state = "drill"
|
|
digspeed = 5
|
|
digspeed_unwielded = 10
|
|
excavation_amount = 80
|
|
force = 15
|
|
|
|
/obj/item/pickaxe/jackhammer
|
|
name = "sonic jackhammer"
|
|
desc = "Cracks rocks with sonic blasts, perfect for killing cave lizards."
|
|
icon = 'icons/obj/item/drills.dmi'
|
|
icon_state = "jackhammer"
|
|
item_state = "jackhammer"
|
|
contained_sprite = TRUE
|
|
origin_tech = list(TECH_MATERIAL = 3, TECH_POWER = 2, TECH_ENGINEERING = 2)
|
|
drill_verb = "hammering"
|
|
autodrill = TRUE
|
|
drill_sound = 'sound/weapons/sonic_jackhammer.ogg'
|
|
digspeed = 5
|
|
digspeed_unwielded = 10
|
|
force_unwielded = 15.0
|
|
excavation_amount = 100
|
|
|
|
can_wield = FALSE
|
|
force = 31
|
|
|
|
action_button_name = null
|
|
|
|
/obj/item/pickaxe/gold
|
|
name = "golden pickaxe"
|
|
icon_state = "gpickaxe"
|
|
item_state = "gpickaxe"
|
|
digspeed = 10
|
|
origin_tech = list(TECH_MATERIAL = 4)
|
|
desc = "This makes no metallurgic sense."
|
|
excavation_amount = 40
|
|
|
|
digspeed_unwielded = 30
|
|
digspeed_wielded = 5
|
|
|
|
/obj/item/pickaxe/diamond
|
|
name = "diamond pickaxe"
|
|
icon_state = "dpickaxe"
|
|
item_state = "dpickaxe"
|
|
origin_tech = list(TECH_MATERIAL = 6, TECH_ENGINEERING = 4)
|
|
desc = "A pickaxe with a diamond pick head."
|
|
excavation_amount = 50
|
|
autodrill = TRUE
|
|
digspeed_unwielded = 10
|
|
digspeed_wielded = 1
|
|
force_wielded = 25.0
|
|
|
|
/obj/item/pickaxe/diamonddrill //When people ask about the badass leader of the mining tools, they are talking about ME!
|
|
name = "diamond mining drill"
|
|
icon = 'icons/obj/item/drills.dmi'
|
|
icon_state = "diamonddrill"
|
|
item_state = "diamonddrill"
|
|
contained_sprite = TRUE
|
|
digspeed = 3 //Digs through walls, girders, and can dig up sand
|
|
origin_tech = list(TECH_MATERIAL = 6, TECH_POWER = 4, TECH_ENGINEERING = 5)
|
|
desc = "Yours is the drill that will pierce the heavens!"
|
|
drill_verb = "drilling"
|
|
autodrill = TRUE
|
|
drill_sound = 'sound/weapons/drill.ogg'
|
|
excavation_amount = 100
|
|
|
|
can_wield = 0
|
|
force = 25
|
|
digspeed_unwielded = 3
|
|
force_unwielded = 20.0
|
|
|
|
action_button_name = null
|
|
|
|
/obj/item/pickaxe/borgdrill
|
|
name = "cyborg mining drill"
|
|
icon = 'icons/obj/item/drills.dmi'
|
|
icon_state = "diamonddrill"
|
|
item_state = "jackhammer"
|
|
contained_sprite = TRUE
|
|
digspeed = 10
|
|
digspeed_unwielded = 10
|
|
force_unwielded = 25.0
|
|
desc = ""
|
|
drill_verb = "drilling"
|
|
autodrill = TRUE
|
|
drill_sound = 'sound/weapons/drill.ogg'
|
|
can_wield = FALSE
|
|
force = 22
|
|
excavation_amount = 100
|
|
|
|
action_button_name = null
|
|
|
|
/*****************************Shovel********************************/
|
|
|
|
/obj/item/shovel
|
|
name = "shovel"
|
|
desc = "A large tool for digging and moving dirt."
|
|
icon = 'icons/obj/tools.dmi'
|
|
item_icons = list(
|
|
slot_l_hand_str = 'icons/mob/items/lefthand_mining.dmi',
|
|
slot_r_hand_str = 'icons/mob/items/righthand_mining.dmi',
|
|
)
|
|
icon_state = "shovel"
|
|
item_state = "shovel"
|
|
obj_flags = OBJ_FLAG_CONDUCTABLE
|
|
slot_flags = SLOT_BELT
|
|
force = 18
|
|
throwforce = 4.0
|
|
w_class = WEIGHT_CLASS_NORMAL
|
|
origin_tech = list(TECH_MATERIAL = 1, TECH_ENGINEERING = 1)
|
|
matter = list(DEFAULT_WALL_MATERIAL = 50)
|
|
attack_verb = list("bashed", "bludgeoned", "thrashed", "whacked")
|
|
sharp = FALSE
|
|
edge = TRUE
|
|
drop_sound = 'sound/items/drop/shovel.ogg'
|
|
pickup_sound = 'sound/items/pickup/shovel.ogg'
|
|
usesound = /singleton/sound_category/shovel_sound
|
|
|
|
/obj/item/shovel/is_shovel()
|
|
return TRUE
|
|
|
|
/obj/item/shovel/spade
|
|
name = "spade"
|
|
desc = "A small tool for digging and moving dirt."
|
|
item_icons = list(
|
|
slot_l_hand_str = 'icons/mob/items/lefthand_hydro.dmi',
|
|
slot_r_hand_str = 'icons/mob/items/righthand_hydro.dmi',
|
|
)
|
|
icon_state = "spade"
|
|
item_state = "spade"
|
|
force = 11
|
|
throwforce = 7.0
|
|
w_class = WEIGHT_CLASS_SMALL
|
|
|
|
/obj/item/shovel/gadpathur
|
|
name = "trench shovel"
|
|
desc = "A standard-issue Gadpathurian entrenching tool. Sharpened edges make this tool/weapon equally adept at breaking earth and collarbones."
|
|
icon_state = "gadpathur_shovel"
|
|
item_state = "gadpathur_shovel"
|
|
force = 15
|
|
w_class = WEIGHT_CLASS_NORMAL
|
|
origin_tech = list(TECH_MATERIAL = 1, TECH_ENGINEERING = 1, TECH_COMBAT = 2)
|
|
attack_verb = list("bashed", "bludgeoned", "thrashed", "whacked", "slashed", "cut")
|
|
sharp = TRUE
|
|
|
|
/obj/item/shovel/gadpathur/iscrowbar()
|
|
return TRUE
|
|
|
|
// Flags.
|
|
|
|
/obj/item/stack/flag
|
|
name = "beacons"
|
|
desc = "A stack of light emitting beacons."
|
|
singular_name = "flag"
|
|
amount = 25
|
|
max_amount = 25
|
|
w_class = WEIGHT_CLASS_SMALL
|
|
icon = 'icons/obj/mining.dmi'
|
|
var/upright = FALSE
|
|
var/base_state
|
|
|
|
light_color = LIGHT_COLOR_TUNGSTEN
|
|
light_power = 1.8
|
|
|
|
/obj/item/stack/flag/Initialize()
|
|
. = ..()
|
|
base_state = icon_state
|
|
|
|
/obj/item/stack/flag/red
|
|
name = "red beacons"
|
|
singular_name = "red beacon"
|
|
icon_state = "redflag"
|
|
light_color = LIGHT_COLOR_RED
|
|
|
|
/obj/item/stack/flag/red/planted
|
|
name = "red beacon"
|
|
icon_state = "redflag_open"
|
|
amount = 1
|
|
upright = TRUE
|
|
anchored = TRUE
|
|
|
|
/obj/item/stack/flag/red/planted/Initialize()
|
|
. = ..()
|
|
base_state = "redflag"
|
|
set_light(2)
|
|
|
|
/obj/item/stack/flag/yellow
|
|
name = "yellow beacons"
|
|
singular_name = "yellow beacon"
|
|
icon_state = "yellowflag"
|
|
light_color = LIGHT_COLOR_YELLOW
|
|
|
|
/obj/item/stack/flag/green
|
|
name = "green beacons"
|
|
singular_name = "green beacon"
|
|
icon_state = "greenflag"
|
|
light_color = LIGHT_COLOR_GREEN
|
|
|
|
/obj/item/stack/flag/purple
|
|
name = "purple beacons"
|
|
singular_name = "purple beacon"
|
|
icon_state = "purpflag"
|
|
light_color = LIGHT_COLOR_PURPLE
|
|
|
|
/obj/item/stack/flag/attackby(obj/item/attacking_item, mob/user)
|
|
if(upright && istype(attacking_item, src.type))
|
|
src.attack_hand(user)
|
|
else
|
|
..()
|
|
|
|
/obj/item/stack/flag/attack_hand(user)
|
|
if(upright)
|
|
upright = FALSE
|
|
icon_state = base_state
|
|
anchored = FALSE
|
|
set_light(0)
|
|
src.visible_message(SPAN_NOTICE("<b>[user]</b> turns \the [src] off."))
|
|
else
|
|
..()
|
|
|
|
/obj/item/stack/flag/attack_self(mob/user)
|
|
var/obj/item/stack/flag/F = locate() in get_turf(src)
|
|
|
|
var/turf/T = get_turf(src)
|
|
|
|
if(F?.upright)
|
|
to_chat(user, SPAN_WARNING("There is already a beacon here."))
|
|
return
|
|
|
|
var/obj/item/stack/flag/newflag = new src.type(T)
|
|
newflag.amount = 1
|
|
newflag.upright = TRUE
|
|
newflag.anchored = TRUE
|
|
newflag.name = newflag.singular_name
|
|
newflag.icon_state = "[newflag.base_state]_open"
|
|
newflag.visible_message(SPAN_NOTICE("<b>[user]</b> plants \the [newflag] firmly in the ground."))
|
|
newflag.set_light(2)
|
|
src.use(1)
|
|
|
|
/obj/item/stack/flag/purple/borg
|
|
name = "stationbound beacon deployer"
|
|
desc = "A stationbound-mounted beacon deployer, deploys standard purple beacons in accordance with the mining colour scheme. Uses a metal synthesizer to produce more."
|
|
charge_costs = list(1500)
|
|
uses_charge = TRUE
|
|
stacktype = /obj/item/stack/flag/purple
|
|
|
|
/**********************Miner Carts***********************/
|
|
|
|
// RRF refactored into RFD-M, found in RFD.dm
|
|
|
|
/obj/structure/track
|
|
name = "mine track"
|
|
desc = "Just like your grandpappy used to lay 'em in 1862."
|
|
icon = 'icons/obj/smoothtrack.dmi'
|
|
icon_state = "track15"
|
|
density = FALSE
|
|
anchored = TRUE
|
|
w_class = WEIGHT_CLASS_NORMAL
|
|
layer = 2.44
|
|
|
|
/obj/structure/track/Initialize()
|
|
. = ..()
|
|
var/obj/structure/track/track = locate() in get_turf(src)
|
|
if(track && track != src)
|
|
qdel(src)
|
|
return
|
|
updateOverlays()
|
|
for(var/dir in GLOB.cardinals)
|
|
var/obj/structure/track/R = locate(/obj/structure/track, get_step(src, dir))
|
|
if(R)
|
|
R.updateOverlays()
|
|
|
|
/obj/structure/track/Destroy()
|
|
for(var/dir in GLOB.cardinals)
|
|
var/obj/structure/track/R = locate(/obj/structure/track, get_step(src, dir))
|
|
if(R)
|
|
R.updateOverlays()
|
|
return ..()
|
|
|
|
/obj/structure/track/ex_act(severity)
|
|
switch(severity)
|
|
if(1.0)
|
|
qdel(src)
|
|
if(2.0)
|
|
qdel(src)
|
|
return
|
|
|
|
/obj/structure/track/attackby(obj/item/attacking_item, mob/user)
|
|
if(istype(attacking_item, /obj/item/stack/tile/floor))
|
|
var/turf/T = get_turf(src)
|
|
T.attackby(attacking_item, user)
|
|
return
|
|
if(attacking_item.iswelder())
|
|
var/obj/item/weldingtool/WT = attacking_item
|
|
if(WT.use(0, user))
|
|
to_chat(user, SPAN_NOTICE("You slice apart the track."))
|
|
new /obj/item/stack/rods(get_turf(src))
|
|
qdel(src)
|
|
return
|
|
|
|
/obj/structure/track/proc/updateOverlays()
|
|
set waitfor = FALSE
|
|
overlays = list()
|
|
|
|
var/dir_sum = 0
|
|
|
|
for(var/direction in GLOB.cardinals)
|
|
if(locate(/obj/structure/track, get_step(src, direction)))
|
|
dir_sum += direction
|
|
|
|
icon_state = "track[dir_sum]"
|
|
return
|
|
|
|
/obj/vehicle/train/cargo/engine/mining
|
|
name = "mine cart engine"
|
|
desc = "A ridable electric minecart designed for pulling other mine carts."
|
|
icon_state = "mining_engine"
|
|
on = FALSE
|
|
powered = TRUE
|
|
move_delay = -1
|
|
|
|
load_item_visible = TRUE
|
|
load_offset_x = 0
|
|
mob_offset_y = 15
|
|
active_engines = 1
|
|
|
|
light_power = 1
|
|
light_range = 6
|
|
light_wedge = LIGHT_WIDE
|
|
light_color = LIGHT_COLOR_FIRE
|
|
|
|
/obj/vehicle/train/cargo/engine/mining/Initialize()
|
|
. = ..()
|
|
cell = new /obj/item/cell/high(src)
|
|
key = new /obj/item/key/minecarts(src)
|
|
var/image/I = new(icon = 'icons/obj/vehicles.dmi', icon_state = "[icon_state]_overlay", layer = src.layer + 0.2) //over mobs
|
|
AddOverlays(I)
|
|
turn_off()
|
|
|
|
/obj/vehicle/train/cargo/engine/mining/attackby(obj/item/attacking_item, mob/user)
|
|
if(istype(attacking_item, /obj/item/key/minecarts))
|
|
if(!key)
|
|
user.drop_from_inventory(attacking_item, src)
|
|
key = attacking_item
|
|
return
|
|
..()
|
|
|
|
/obj/vehicle/train/cargo/engine/mining/Move(var/turf/destination)
|
|
if((locate(/obj/structure/track) in destination))
|
|
move_delay = initial(move_delay)
|
|
else if(!(locate(/obj/structure/track) in loc) && on) // Allow minecarts to off-track move, albeit slowly and only if not on a track already
|
|
if(move_delay == initial(move_delay))
|
|
move_delay = 10
|
|
visible_message(SPAN_WARNING("\The [src]'s rollers struggle to move without a track to follow!"), SPAN_WARNING("You hear a horrible grinding noise!"))
|
|
playsound(loc, 'sound/mecha/tanktread.ogg', 50, 1)
|
|
else if(prob(50))
|
|
playsound(loc, 'sound/mecha/tanktread.ogg', 50, 1)
|
|
else
|
|
return FALSE
|
|
|
|
. = ..()
|
|
|
|
/obj/vehicle/train/cargo/engine/mining/update_car(var/train_length, var/active_engines)
|
|
return
|
|
|
|
/obj/vehicle/train/cargo/trolley/mining
|
|
name = "mine-cart"
|
|
desc = "A modern day twist to an ancient classic."
|
|
icon_state = "mining_trailer"
|
|
anchored = FALSE
|
|
passenger_allowed = FALSE
|
|
move_delay = -1
|
|
|
|
load_item_visible = TRUE
|
|
load_offset_x = 1
|
|
load_offset_y = 15
|
|
mob_offset_y = 16
|
|
|
|
light_power = 1
|
|
light_range = 3
|
|
light_wedge = LIGHT_OMNI
|
|
light_color = LIGHT_COLOR_FIRE
|
|
|
|
/obj/item/key/minecarts
|
|
name = "key"
|
|
desc = "A keyring with a small steel key, and a pickaxe shaped fob."
|
|
icon = 'icons/obj/vehicles.dmi'
|
|
icon_state = "mine_keys"
|
|
w_class = WEIGHT_CLASS_TINY
|
|
|
|
/**********************Pinpointer**********************/
|
|
|
|
/obj/item/ore_radar
|
|
name = "scanner pad"
|
|
desc = "An antiquated device that can detect ore in a wide radius around the user."
|
|
icon = 'icons/obj/item/pinpointer.dmi'
|
|
icon_state = "pinoff"
|
|
obj_flags = OBJ_FLAG_CONDUCTABLE
|
|
slot_flags = SLOT_BELT
|
|
w_class = WEIGHT_CLASS_SMALL
|
|
item_state = "electronic"
|
|
throw_speed = 4
|
|
throw_range = 20
|
|
matter = list(DEFAULT_WALL_MATERIAL = 500)
|
|
var/turf/simulated/mineral/random/sonar
|
|
var/active = 0
|
|
|
|
|
|
/obj/item/ore_radar/attack_self(mob/user)
|
|
if(!active)
|
|
active = TRUE
|
|
to_chat(user, SPAN_NOTICE("You activate the pinpointer."))
|
|
START_PROCESSING(SSfast_process, src)
|
|
else
|
|
active = FALSE
|
|
icon_state = "pinoff"
|
|
to_chat(user, SPAN_NOTICE("You deactivate the pinpointer."))
|
|
STOP_PROCESSING(SSfast_process, src)
|
|
|
|
/obj/item/ore_radar/process()
|
|
if(active)
|
|
workdisk()
|
|
else
|
|
STOP_PROCESSING(SSfast_process, src)
|
|
|
|
/obj/item/ore_radar/proc/workdisk()
|
|
if(!src.loc)
|
|
active = FALSE
|
|
|
|
if(!active)
|
|
return
|
|
|
|
var/closest = 15
|
|
|
|
for(var/turf/simulated/mineral/random/R in orange(14, loc))
|
|
if(!R.mineral)
|
|
continue
|
|
var/dist = get_dist(loc, R)
|
|
if(dist < closest)
|
|
closest = dist
|
|
sonar = R
|
|
|
|
if(!sonar)
|
|
icon_state = "pinonnull"
|
|
return
|
|
set_dir(get_dir(loc,sonar))
|
|
switch(get_dist(loc,sonar))
|
|
if(0)
|
|
icon_state = "pinondirect"
|
|
if(1 to 8)
|
|
icon_state = "pinonclose"
|
|
if(9 to 16)
|
|
icon_state = "pinonmedium"
|
|
if(16 to INFINITY)
|
|
icon_state = "pinonfar"
|
|
|
|
/**********************Jaunter**********************/
|
|
|
|
/obj/item/device/wormhole_jaunter
|
|
name = "wormhole jaunter"
|
|
desc = "A single use device harnessing outdated warp technology. The wormholes it creates are unpleasant to travel through, to say the least."
|
|
contained_sprite = TRUE
|
|
icon = 'icons/obj/mining_contained.dmi'
|
|
icon_state = "jaunter"
|
|
item_state = "jaunter"
|
|
throwforce = 0
|
|
w_class = WEIGHT_CLASS_SMALL
|
|
throw_speed = 3
|
|
throw_range = 5
|
|
slot_flags = SLOT_BELT
|
|
origin_tech = list(TECH_BLUESPACE = 2, TECH_PHORON = 4, TECH_ENGINEERING = 4)
|
|
|
|
/obj/item/device/wormhole_jaunter/attack_self(mob/user)
|
|
user.visible_message(SPAN_NOTICE("\The [user] activates \the [src]!"))
|
|
feedback_add_details("jaunter", "U") // user activated
|
|
activate(user)
|
|
|
|
/obj/item/device/wormhole_jaunter/proc/turf_check(mob/user)
|
|
var/turf/device_turf = get_turf(user)
|
|
if(!device_turf || device_turf.z == 0)
|
|
to_chat(user, SPAN_NOTICE("You're having difficulties getting \the [src] to work."))
|
|
return FALSE
|
|
return TRUE
|
|
|
|
/obj/item/device/wormhole_jaunter/proc/get_destinations(mob/user)
|
|
var/list/destinations = list()
|
|
|
|
for(var/obj/item/device/radio/beacon/B in GLOB.teleportbeacons)
|
|
var/turf/T = get_turf(B)
|
|
if(is_station_level(T.z))
|
|
destinations += B
|
|
|
|
return destinations
|
|
|
|
/obj/item/device/wormhole_jaunter/proc/activate(mob/user)
|
|
if(!turf_check(user))
|
|
return
|
|
|
|
var/list/L = get_destinations(user)
|
|
if(!length(L))
|
|
to_chat(user, SPAN_NOTICE("\The [src] found no beacons in the world to anchor a wormhole to."))
|
|
return
|
|
var/chosen_beacon = pick(L)
|
|
var/obj/effect/portal/wormhole/jaunt_tunnel/J = new /obj/effect/portal/wormhole/jaunt_tunnel(get_turf(src), chosen_beacon, null, 100)
|
|
J.set_target(chosen_beacon)
|
|
playsound(src,'sound/effects/sparks4.ogg', 50, 1)
|
|
qdel(src)
|
|
|
|
/obj/item/device/wormhole_jaunter/emp_act(severity)
|
|
. = ..()
|
|
|
|
var/triggered = FALSE
|
|
|
|
switch(severity)
|
|
if(EMP_HEAVY)
|
|
triggered = TRUE
|
|
if(EMP_LIGHT)
|
|
if(prob(50))
|
|
triggered = TRUE
|
|
|
|
if(triggered)
|
|
usr.visible_message(SPAN_WARNING("\The [src] overloads and activates!"))
|
|
feedback_add_details("jaunter", "E") // EMP accidental activation
|
|
activate(usr)
|
|
|
|
/obj/effect/portal/wormhole/jaunt_tunnel
|
|
name = "jaunt tunnel"
|
|
icon = 'icons/obj/objects.dmi'
|
|
icon_state = "bhole3"
|
|
desc = "A stable hole in the universe made by a wormhole jaunter. Turbulent doesn't even begin to describe how rough passage through one of these is, but at least it will always get you somewhere near a beacon."
|
|
|
|
/obj/effect/portal/wormhole/jaunt_tunnel/teleport(atom/movable/M)
|
|
if(M.anchored || istype(M, /obj/effect))
|
|
return
|
|
single_spark(get_turf(M))
|
|
if(istype(M))
|
|
if(do_teleport(M, target, 6))
|
|
single_spark(get_turf(M))
|
|
playsound(M,'sound/weapons/resonator_blast.ogg',50,1)
|
|
if(iscarbon(M))
|
|
var/mob/living/carbon/L = M
|
|
L.Weaken(3)
|
|
if(ishuman(L))
|
|
shake_camera(L, 20, 1)
|
|
addtimer(CALLBACK(L, TYPE_PROC_REF(/mob/living/carbon/human, vomit), 20))
|
|
|
|
/**********************Lazarus Injector**********************/
|
|
|
|
/obj/item/lazarus_injector
|
|
name = "lazarus injector"
|
|
desc = "An injector with a secret patented cocktail of nanomachines and chemicals, this device can seemingly raise animals from the dead. If no effect in 3 days please call customer support."
|
|
icon = 'icons/obj/item/reagent_containers/syringe.dmi'
|
|
icon_state = "lazarus_loaded"
|
|
item_state = "lazarus_loaded"
|
|
contained_sprite = TRUE
|
|
throwforce = 0
|
|
w_class = WEIGHT_CLASS_SMALL
|
|
throw_speed = 3
|
|
throw_range = 5
|
|
var/loaded = TRUE
|
|
var/mask_color = null
|
|
var/emagged = FALSE
|
|
var/malfunctioning = FALSE
|
|
var/revive_type = TYPE_ORGANIC //So you can't revive boss monsters or robots with it
|
|
origin_tech = list(TECH_BIO = 7, TECH_MATERIAL = 4)
|
|
|
|
/obj/item/lazarus_injector/Initialize()
|
|
. = ..()
|
|
if(!mask_color)
|
|
mask_color = pick(COLOR_RED, COLOR_ORANGE, COLOR_YELLOW, COLOR_LIME, COLOR_CYAN, COLOR_PINK)
|
|
update_icon()
|
|
|
|
/obj/item/lazarus_injector/update_icon()
|
|
ClearOverlays()
|
|
if(loaded)
|
|
var/mutable_appearance/filling = mutable_appearance(icon, "lazarus_filling")
|
|
filling.color = mask_color
|
|
AddOverlays(filling)
|
|
if(malfunctioning || emagged)
|
|
var/mutable_appearance/static_fill = mutable_appearance(icon, "lazarus_static")
|
|
static_fill.color = mask_color
|
|
AddOverlays(static_fill)
|
|
icon_state = "lazarus_[loaded ? "loaded" : "spent"]"
|
|
item_state = icon_state
|
|
update_held_icon()
|
|
|
|
/obj/item/lazarus_injector/attack(mob/living/target_mob, mob/living/user, target_zone)
|
|
//If we're not loaded, the target is not a living mob, or we're further from 1 tile away, not our problem
|
|
if(!loaded || !isliving(target_mob) || get_dist(target_mob, user) > 1)
|
|
return ..()
|
|
|
|
if(istype(target_mob, /mob/living/simple_animal))
|
|
var/mob/living/simple_animal/M = target_mob
|
|
|
|
if(!(M.find_type() & revive_type) || !(M.tameable))
|
|
to_chat(user, SPAN_INFO("\The [src] does not work on this sort of creature."))
|
|
return
|
|
|
|
if(M.stat == DEAD)
|
|
if(emagged) //if emagged, will set anything revived to the user's faction. convert station pets to the traitor side!
|
|
M.faction = user.faction
|
|
if(malfunctioning) //when EMP'd, will set the mob faction to its initial faction, so any taming will be reverted.
|
|
M.faction = initial(M.faction)
|
|
M.revive()
|
|
M.icon_state = M.icon_living
|
|
M.desc = initial(M.desc)
|
|
loaded = FALSE
|
|
user.visible_message(SPAN_NOTICE("\The [user] revives \the [M] by injecting it with \the [src]."))
|
|
feedback_add_details("lazarus_injector", "[M.type]")
|
|
playsound(src, 'sound/effects/refill.ogg', 50, TRUE)
|
|
update_icon()
|
|
|
|
else
|
|
to_chat(user, SPAN_INFO("\The [src] is only effective on the dead."))
|
|
|
|
else
|
|
to_chat(user, SPAN_INFO("\The [src] is only effective on lesser beings."))
|
|
|
|
/obj/item/lazarus_injector/emp_act()
|
|
. = ..()
|
|
|
|
if(!malfunctioning)
|
|
malfunctioning = TRUE
|
|
update_icon()
|
|
|
|
/obj/item/lazarus_injector/emag_act(mob/user)
|
|
if(!emagged)
|
|
to_chat(user, SPAN_WARNING("You overload \the [src]'s injection matrix."))
|
|
emagged = TRUE
|
|
update_icon()
|
|
|
|
/obj/item/lazarus_injector/get_examine_text(mob/user, distance, is_adjacent, infix, suffix)
|
|
. = ..()
|
|
if(!loaded)
|
|
. += SPAN_INFO("\The [src] is empty.")
|
|
if(malfunctioning || emagged)
|
|
. += SPAN_INFO("The display on \the [src] seems to be flickering.")
|
|
|
|
/**********************Point Transfer Card**********************/
|
|
|
|
/obj/item/card/mining_point_card
|
|
name = "mining points card"
|
|
desc = "A small card preloaded with mining points. Swipe your ID card over it to transfer the points, then discard."
|
|
icon_state = "data"
|
|
var/points = 500
|
|
|
|
/obj/item/card/mining_point_card/attackby(obj/item/attacking_item, mob/user, params)
|
|
if(istype(attacking_item, /obj/item/card/id))
|
|
if(points)
|
|
var/obj/item/card/id/C = attacking_item
|
|
C.mining_points += points
|
|
to_chat(user, SPAN_INFO("You transfer [points] points to \the [C]."))
|
|
points = 0
|
|
else
|
|
to_chat(user, SPAN_INFO("There's no points left on \the [src]."))
|
|
..()
|
|
|
|
/obj/item/card/mining_point_card/get_examine_text(mob/user, distance, is_adjacent, infix, suffix)
|
|
. = ..()
|
|
. += SPAN_NOTICE("There's [points] point\s on the card.")
|
|
|
|
/**********************"Fultons"**********************/
|
|
|
|
GLOBAL_LIST_INIT_TYPED(total_extraction_beacons, /obj/structure/extraction_point, list())
|
|
|
|
/obj/item/extraction_pack
|
|
name = "warp extraction pack"
|
|
desc = "A complex device that warps nonliving matter to nearby locations."
|
|
contained_sprite = TRUE
|
|
icon = 'icons/obj/mining_contained.dmi'
|
|
icon_state = "fulton"
|
|
w_class = WEIGHT_CLASS_NORMAL
|
|
var/obj/structure/extraction_point/beacon
|
|
var/list/beacon_networks = list("station")
|
|
var/uses_left = 3
|
|
origin_tech = list(TECH_BLUESPACE = 3, TECH_PHORON = 4, TECH_ENGINEERING = 4)
|
|
|
|
/obj/item/extraction_pack/get_examine_text(mob/user, distance, is_adjacent, infix, suffix)
|
|
. = ..()
|
|
. += SPAN_NOTICE("It has [uses_left] uses remaining.")
|
|
|
|
/obj/item/extraction_pack/attack_self(mob/user)
|
|
var/list/possible_beacons = list()
|
|
for(var/B in GLOB.total_extraction_beacons)
|
|
var/obj/structure/extraction_point/EP = B
|
|
if(EP.beacon_network in beacon_networks)
|
|
possible_beacons += EP
|
|
|
|
if(!length(possible_beacons))
|
|
to_chat(user, SPAN_NOTICE("There are no extraction beacons in existence!"))
|
|
return
|
|
|
|
else
|
|
var/A = tgui_input_list(user, "Select a beacon to connect to.", "Warp Extraction Pack", possible_beacons, beacon)
|
|
if(!A)
|
|
return
|
|
beacon = A
|
|
|
|
/obj/item/extraction_pack/afterattack(atom/movable/A, mob/living/carbon/human/user)
|
|
if(istype(A, /obj/item/storage/bag/ore))
|
|
return
|
|
if(!beacon)
|
|
to_chat(user, SPAN_WARNING("\The [src] is not linked to a beacon, and cannot be used."))
|
|
return
|
|
if(!istype(A))
|
|
return
|
|
else
|
|
if(istype(A, /mob/living))
|
|
to_chat(user, SPAN_WARNING("\The [src] is not safe for use with living creatures, they wouldn't survive the trip back!"))
|
|
return
|
|
if(A.loc == user) // no extracting stuff you're holding
|
|
return
|
|
if(A.anchored)
|
|
return
|
|
var/turf/T = get_turf(A)
|
|
for(var/found_inhibitor in GLOB.bluespace_inhibitors)
|
|
var/obj/machinery/anti_bluespace/AB = found_inhibitor
|
|
if(T.z != AB.z || get_dist(T, AB) > 8 || (AB.stat & (NOPOWER | BROKEN)))
|
|
continue
|
|
AB.use_power_oneoff(AB.active_power_usage)
|
|
to_chat(user, SPAN_WARNING("A nearby bluespace inhibitor interferes with \the [src]!"))
|
|
return
|
|
to_chat(user, SPAN_NOTICE("You start attaching the pack to \the [A]..."))
|
|
if(do_after(user,50))
|
|
to_chat(user, SPAN_NOTICE("You attach the pack to \the [A] and activate it."))
|
|
uses_left--
|
|
if(uses_left <= 0)
|
|
user.drop_item(src)
|
|
single_spark(get_turf(A))
|
|
var/list/flooring_near_beacon = list()
|
|
for(var/turf/simulated/floor/floor in orange(1, beacon))
|
|
flooring_near_beacon += floor
|
|
if(length(flooring_near_beacon))
|
|
A.forceMove(pick(flooring_near_beacon))
|
|
else
|
|
A.forceMove(get_turf(beacon))
|
|
single_spark(get_turf(A))
|
|
if(uses_left <= 0)
|
|
qdel(src)
|
|
|
|
/obj/item/warp_core
|
|
name = "warp extraction beacon signaller"
|
|
desc = "Emits a signal which Warp-Item recovery devices can lock onto."
|
|
icon = 'icons/obj/stock_parts.dmi'
|
|
icon_state = "subspace_amplifier"
|
|
origin_tech = list(TECH_BLUESPACE = 1, TECH_PHORON = 1, TECH_ENGINEERING = 2)
|
|
|
|
/obj/item/warp_core/mechanics_hints(mob/user, distance, is_adjacent)
|
|
. += ..()
|
|
. += "You can activate this item in-hand to create a static beacon."
|
|
. += "You can click on an ore box with it to allow the ore box to be linked to warp extraction pack-enabled mining satchels."
|
|
|
|
/obj/item/warp_core/attack_self(mob/user)
|
|
to_chat(user, SPAN_NOTICE("You start placing down the beacon..."))
|
|
if(do_after(user, 15))
|
|
to_chat(user, SPAN_NOTICE("You successfully deploy the beacon."))
|
|
new /obj/structure/extraction_point(get_turf(user))
|
|
qdel(src)
|
|
|
|
/obj/structure/extraction_point
|
|
name = "warp recovery beacon"
|
|
desc = "A beacon for the Warp-Item recovery system. Hit a beacon with a pack to link the pack to a beacon."
|
|
icon = 'icons/obj/mining.dmi'
|
|
icon_state = "extraction_point"
|
|
anchored = TRUE
|
|
density = FALSE
|
|
var/beacon_network = "station"
|
|
|
|
/obj/structure/extraction_point/Initialize()
|
|
. = ..()
|
|
var/area/area_name = get_area(src)
|
|
name += " ([rand(100,999)]) ([area_name.name])"
|
|
GLOB.total_extraction_beacons += src
|
|
|
|
/obj/structure/extraction_point/Destroy()
|
|
GLOB.total_extraction_beacons -= src
|
|
return ..()
|
|
|
|
/**********************Resonator**********************/
|
|
|
|
/obj/item/resonator
|
|
name = "resonator"
|
|
contained_sprite = TRUE
|
|
icon = 'icons/obj/mining_contained.dmi'
|
|
icon_state = "resonator"
|
|
item_state = "resonator"
|
|
desc = "A handheld device that creates small fields of energy that resonate until they detonate, crushing rock. It can also be activated without a target to create a field at the user's location, to act as a delayed time trap. It's more effective in a vacuum."
|
|
w_class = WEIGHT_CLASS_NORMAL
|
|
force = 22
|
|
throwforce = 10
|
|
var/burst_time = 30
|
|
var/fieldlimit = 4
|
|
var/list/fields = list()
|
|
var/quick_burst_mod = 0.8
|
|
origin_tech = list(TECH_MAGNET = 3, TECH_ENGINEERING = 3)
|
|
|
|
/obj/item/resonator/upgraded
|
|
name = "upgraded resonator"
|
|
desc = "An upgraded version of the resonator that can produce more fields at once."
|
|
icon_state = "resonatoru"
|
|
item_state = "resonatoru"
|
|
origin_tech = list(TECH_MAGNET = 3, TECH_MATERIAL = 4, TECH_POWER = 2, TECH_ENGINEERING = 3)
|
|
fieldlimit = 8
|
|
quick_burst_mod = 1
|
|
burst_time = 15
|
|
|
|
/obj/item/resonator/proc/CreateResonance(target, creator)
|
|
var/turf/T = get_turf(target)
|
|
var/obj/effect/resonance/R = locate(/obj/effect/resonance) in T
|
|
if(R)
|
|
R.resonance_damage *= quick_burst_mod
|
|
R.burst(T)
|
|
return
|
|
if(fields.len < fieldlimit)
|
|
playsound(src, 'sound/weapons/resonator_fire.ogg', 50, TRUE)
|
|
var/obj/effect/resonance/RE = new /obj/effect/resonance(T, creator, burst_time, src)
|
|
fields += RE
|
|
|
|
/obj/item/resonator/attack_self(mob/user)
|
|
if(burst_time == 50)
|
|
burst_time = 30
|
|
to_chat(user, SPAN_INFO("You set the resonator's fields to detonate after 3 seconds."))
|
|
else
|
|
burst_time = 50
|
|
to_chat(user, SPAN_INFO("You set the resonator's fields to detonate after 5 seconds."))
|
|
|
|
/obj/item/resonator/afterattack(atom/target, mob/user, proximity_flag)
|
|
..()
|
|
if(user.Adjacent(target))
|
|
if(isturf(target))
|
|
CreateResonance(target, user)
|
|
|
|
/obj/effect/resonance
|
|
name = "resonance field"
|
|
desc = "A resonating field that significantly damages anything inside of it when the field eventually ruptures."
|
|
icon = 'icons/effects/effects.dmi'
|
|
icon_state = "shield2"
|
|
layer = 5
|
|
anchored = TRUE
|
|
mouse_opacity = MOUSE_OPACITY_TRANSPARENT
|
|
var/resonance_damage = 20
|
|
var/creator
|
|
var/obj/item/resonator/res
|
|
|
|
/obj/effect/resonance/New(loc, set_creator, timetoburst, set_resonator)
|
|
..()
|
|
creator = set_creator
|
|
res = set_resonator
|
|
var/turf/proj_turf = get_turf(src)
|
|
if(!istype(proj_turf))
|
|
return
|
|
var/datum/gas_mixture/environment = proj_turf.return_air()
|
|
var/pressure = environment.return_pressure()
|
|
if(pressure < 50)
|
|
name = "strong resonance field"
|
|
resonance_damage = 60
|
|
|
|
addtimer(CALLBACK(src, PROC_REF(burst), loc), timetoburst)
|
|
|
|
/obj/effect/resonance/Destroy()
|
|
if(res)
|
|
res.fields -= src
|
|
return ..()
|
|
|
|
/obj/effect/resonance/proc/burst(turf/T)
|
|
playsound(src,'sound/weapons/resonator_blast.ogg',50,1)
|
|
if(istype(T, /turf/simulated/mineral))
|
|
var/turf/simulated/mineral/M = T
|
|
M.GetDrilled(1)
|
|
for(var/mob/living/L in T)
|
|
if(creator)
|
|
add_logs(creator, L, "used a resonator field on", "resonator")
|
|
to_chat(L, SPAN_DANGER("\The [src] ruptured with you in it!"))
|
|
L.apply_damage(resonance_damage, DAMAGE_BRUTE)
|
|
qdel(src)
|
|
|
|
|
|
/******************************Ore Magnet*******************************/
|
|
/obj/item/oremagnet
|
|
name = "ore magnet"
|
|
contained_sprite = TRUE
|
|
icon = 'icons/obj/mining_contained.dmi'
|
|
icon_state = "magneto"
|
|
item_state = "magneto"
|
|
desc = "A handheld device that creates a well of negative force that attracts minerals of a very specific type, size, and state to its user."
|
|
w_class = WEIGHT_CLASS_NORMAL
|
|
force = 15
|
|
throwforce = 5
|
|
origin_tech = list(TECH_MAGNET = 4, TECH_ENGINEERING = 3)
|
|
|
|
/obj/item/oremagnet/attack_self(mob/user)
|
|
if(use_check_and_message(user))
|
|
return
|
|
toggle_on(user)
|
|
|
|
/obj/item/oremagnet/process()
|
|
for(var/obj/item/ore/O in oview(7, loc))
|
|
if(prob(80))
|
|
step_to(O, get_turf(src), 0)
|
|
if(TICK_CHECK)
|
|
return
|
|
|
|
/obj/item/oremagnet/proc/toggle_on(mob/user)
|
|
if(!(datum_flags & DF_ISPROCESSING))
|
|
START_PROCESSING(SSprocessing, src)
|
|
else
|
|
STOP_PROCESSING(SSprocessing, src)
|
|
if(user)
|
|
to_chat(user, "<span class='[(datum_flags & DF_ISPROCESSING) ? "notice" : "warning"]'>You switch [(datum_flags & DF_ISPROCESSING) ? "on" : "off"] [src].</span>")
|
|
|
|
/obj/item/oremagnet/Destroy()
|
|
STOP_PROCESSING(SSprocessing, src)
|
|
return ..()
|
|
|
|
/******************************Ore Summoner*******************************/
|
|
|
|
/obj/item/oreportal
|
|
name = "ore summoner"
|
|
contained_sprite = TRUE
|
|
icon = 'icons/obj/mining_contained.dmi'
|
|
icon_state = "supermagneto"
|
|
item_state = "jaunter"
|
|
desc = "A handheld device that creates a well of warp energy that teleports minerals of a very specific type, size, and state to its user."
|
|
w_class = WEIGHT_CLASS_NORMAL
|
|
force = 22
|
|
throwforce = 5
|
|
origin_tech = list(TECH_BLUESPACE = 4, TECH_ENGINEERING = 3)
|
|
var/last_oresummon_time = 0
|
|
|
|
/obj/item/oreportal/attack_self(mob/user)
|
|
if(world.time - last_oresummon_time >= 25)
|
|
to_chat(user, SPAN_NOTICE("You pulse the ore summoner."))
|
|
last_oresummon_time = world.time
|
|
var/limit = 50
|
|
for(var/obj/item/ore/O in orange(7, user))
|
|
if(limit <= 0)
|
|
break
|
|
single_spark(get_turf(O))
|
|
do_teleport(O, user, 0)
|
|
limit -= 1
|
|
CHECK_TICK
|
|
else
|
|
to_chat(user, SPAN_NOTICE("The ore summoner is in the middle of some calibrations."))
|
|
return FALSE
|
|
|
|
/******************************Sculpting*******************************/
|
|
/obj/item/autochisel
|
|
name = "auto-chisel"
|
|
desc = "With an integrated AI chip and hair-trigger precision, this baby makes sculpting almost automatic!"
|
|
icon = 'icons/obj/item/drills.dmi'
|
|
icon_state = "chisel"
|
|
item_state = "jackhammer"
|
|
contained_sprite = TRUE
|
|
origin_tech = list(TECH_MATERIAL = 3, TECH_POWER = 2, TECH_ENGINEERING = 2)
|
|
|
|
#define TRUE_QDEL 3
|
|
/obj/structure/sculpting_block
|
|
name = "sculpting block"
|
|
desc = "A finely chiselled sculpting block, it is ready to be your canvas."
|
|
icon = 'icons/obj/mining.dmi'
|
|
icon_state = "sculpting_block"
|
|
density = TRUE
|
|
opacity = TRUE
|
|
anchored = FALSE
|
|
var/sculpted = FALSE
|
|
var/mob/living/T
|
|
var/times_carved = 0
|
|
var/busy_sculpting = FALSE
|
|
|
|
/obj/structure/sculpting_block/attackby(obj/item/attacking_item, mob/user)
|
|
if(attacking_item.iswrench())
|
|
visible_message("<b>[user]</b> starts to [anchored ? "un" : ""]anchor \the [src].", SPAN_NOTICE("You start to [anchored ? "un" : ""]anchor \the [src]."))
|
|
if(attacking_item.use_tool(src, user, 50, volume = 50))
|
|
anchored = !anchored
|
|
|
|
else if(istype(attacking_item, /obj/item/autochisel))
|
|
if(sculpted)
|
|
to_chat(user, SPAN_WARNING("\The [src] has already been sculpted!"))
|
|
return
|
|
if(busy_sculpting)
|
|
to_chat(user, SPAN_WARNING("Someone's already busy sculpting \the [src]!"))
|
|
return
|
|
|
|
busy_sculpting = TRUE
|
|
|
|
var/choice = tgui_input_list(user, "What would you like to sculpt?", "Sculpting Options", list("Sculpture", "Ladder"))
|
|
if(!choice)
|
|
busy_sculpting = FALSE
|
|
return
|
|
choice = lowertext(choice)
|
|
var/result = sculpture_options(choice, user)
|
|
if(!result)
|
|
busy_sculpting = FALSE
|
|
return
|
|
|
|
user.visible_message(SPAN_NOTICE("\The [user] begins sculpting."), SPAN_NOTICE("You begin sculpting."))
|
|
|
|
if(prob(25))
|
|
playsound(loc, 'sound/items/Screwdriver.ogg', 20, TRUE)
|
|
else
|
|
playsound(loc, /singleton/sound_category/pickaxe_sound, 20, TRUE)
|
|
|
|
var/successfully_sculpted = FALSE
|
|
while(do_after(user, 2 SECONDS) && sculpture_process_check(choice, user))
|
|
if(times_carved <= 9)
|
|
times_carved++
|
|
playsound(loc, /singleton/sound_category/pickaxe_sound, 20, TRUE)
|
|
continue
|
|
successfully_sculpted = TRUE
|
|
break
|
|
|
|
busy_sculpting = FALSE
|
|
|
|
if(!successfully_sculpted)
|
|
return
|
|
|
|
user.visible_message(SPAN_NOTICE("\The [user] finishes sculpting their magnum opus!"), SPAN_NOTICE("You finish sculpting a masterpiece."))
|
|
sculpted = finish_sculpture(choice, user)
|
|
if(sculpted == TRUE_QDEL)
|
|
qdel(src)
|
|
|
|
/obj/structure/sculpting_block/proc/sculpture_options(choice, mob/user)
|
|
switch(choice)
|
|
if("sculpture")
|
|
var/mob/living/old_T
|
|
if(T)
|
|
old_T = T
|
|
|
|
var/list/choices = list()
|
|
for(var/mob/living/M in get_hearers_in_LOS(7, user))
|
|
choices += M
|
|
T = tgui_input_list(user, "Who do you wish to sculpt?", "Sculpt Options", choices)
|
|
if(!T)
|
|
to_chat(user, SPAN_NOTICE("You decide against sculpting for now."))
|
|
return FALSE
|
|
|
|
var/sculpting_coefficient = max(get_dist(user, T), 1)
|
|
if(sculpting_coefficient >= 7)
|
|
to_chat(user, SPAN_WARNING("You hardly remember what \the [T] really looks like! Bah!"))
|
|
T = null
|
|
return
|
|
|
|
if(old_T && T != old_T)
|
|
times_carved = 0
|
|
|
|
return TRUE
|
|
if("ladder")
|
|
var/turf/T = get_turf(src)
|
|
var/turf/above = GET_TURF_ABOVE(T)
|
|
if(!above)
|
|
to_chat(user, SPAN_WARNING("There is nothing above you to make a ladder towards."))
|
|
return FALSE
|
|
if(!isopenturf(above))
|
|
to_chat(user, SPAN_WARNING("The tile above you isn't open and can't accomodate a ladder."))
|
|
return FALSE
|
|
return TRUE
|
|
|
|
/obj/structure/sculpting_block/proc/sculpture_process_check(var/choice, var/mob/user)
|
|
switch(choice)
|
|
if("sculpture")
|
|
if(!QDELETED(T) && get_dist(user, T) < 8)
|
|
return TRUE
|
|
return FALSE
|
|
if("ladder")
|
|
var/turf/T = get_turf(src)
|
|
var/turf/above = GET_TURF_ABOVE(T)
|
|
if(!above)
|
|
to_chat(user, SPAN_WARNING("There is nothing above you to make a ladder towards."))
|
|
return FALSE
|
|
if(!isopenturf(above))
|
|
to_chat(user, SPAN_WARNING("The tile above you isn't open and can't accomodate a ladder."))
|
|
return FALSE
|
|
return TRUE
|
|
|
|
/obj/structure/sculpting_block/proc/finish_sculpture(choice, mob/user)
|
|
switch(choice)
|
|
if("sculpture")
|
|
appearance = T
|
|
appearance_flags = KEEP_TOGETHER
|
|
color = list( // for anyone interested, this is called a color matrix
|
|
0.35, 0.3, 0.25,
|
|
0.35, 0.3, 0.25,
|
|
0.35, 0.3, 0.25
|
|
)
|
|
pixel_y += 8
|
|
|
|
var/image/pedestal_underlay = image('icons/obj/mining.dmi', icon_state = "pedestal")
|
|
pedestal_underlay.appearance_flags = RESET_COLOR
|
|
pedestal_underlay.pixel_y -= 8
|
|
underlays += pedestal_underlay
|
|
|
|
obj_flags = OBJ_FLAG_ROTATABLE
|
|
|
|
var/title = tgui_input_text(usr, "If you would like to name your art, do so here.", "Christen Your Sculpture", multiline = FALSE)
|
|
if(title)
|
|
name = title
|
|
else
|
|
name = T.name
|
|
|
|
var/legend = tgui_input_text(usr, "If you would like to describe your art, do so here.", "Story Your Sculpture", multiline = TRUE)
|
|
if(legend)
|
|
desc = legend
|
|
else
|
|
desc = "This is a sculpture of [T.name]. All craftsmanship is of the highest quality. It is decorated with rock and more rock. It is covered with rock. On the item is an image of a rock. The rock is [T.name]."
|
|
|
|
T = null // null T out, we don't need the ref to them anymore
|
|
|
|
return TRUE
|
|
|
|
if("ladder")
|
|
var/turf/T = get_turf(src)
|
|
var/turf/above = GET_TURF_ABOVE(T)
|
|
if(!above)
|
|
to_chat(user, SPAN_WARNING("There is nothing above you to make a ladder towards."))
|
|
return FALSE
|
|
if(!isopenturf(above))
|
|
to_chat(user, SPAN_WARNING("The tile above you isn't open and can't accomodate a ladder."))
|
|
return FALSE
|
|
|
|
new /obj/structure/ladder/up/mining(get_turf(src))
|
|
new /obj/structure/ladder/mining(above)
|
|
return TRUE_QDEL
|
|
|
|
/obj/structure/sculpting_block/update_icon()
|
|
return
|
|
|
|
#undef TRUE_QDEL
|
|
|
|
/******************************Gains Boroughs*******************************/
|
|
|
|
/obj/structure/punching_bag
|
|
name = "punching bag"
|
|
desc = "A punching bag. Better this than the Operations Manager."
|
|
icon = 'icons/obj/mining.dmi'
|
|
icon_state = "punchingbag"
|
|
anchored = TRUE
|
|
layer = 5.1
|
|
|
|
/obj/structure/punching_bag/attack_hand(mob/user as mob)
|
|
user.setClickCooldown(DEFAULT_ATTACK_COOLDOWN)
|
|
flick("[icon_state]2", src)
|
|
playsound(get_turf(src), /singleton/sound_category/swing_hit_sound, 25, 1, -1)
|
|
|
|
/obj/structure/punching_bag/attackby(obj/item/attacking_item, mob/user)
|
|
if(istype(attacking_item, /obj/item/holo/practicesword))
|
|
user.setClickCooldown(DEFAULT_ATTACK_COOLDOWN)
|
|
flick("[icon_state]2", src)
|
|
playsound(get_turf(src), 'sound/weapons/bladeparry.ogg', 25, 1, -1)
|
|
|
|
/obj/structure/weightlifter
|
|
name = "weight machine"
|
|
desc = "Just looking at this thing makes you feel tired."
|
|
icon = 'icons/obj/mining.dmi'
|
|
icon_state = "fitnessweight"
|
|
density = TRUE
|
|
anchored = TRUE
|
|
|
|
/obj/structure/weightlifter/attack_hand(var/mob/living/carbon/human/user)
|
|
if(!istype(user))
|
|
return
|
|
if(in_use)
|
|
to_chat(user, "It's already in use - wait a bit.")
|
|
return
|
|
else
|
|
in_use = TRUE
|
|
icon_state = "fitnessweight-c"
|
|
user.dir = SOUTH
|
|
user.Stun(4)
|
|
user.forceMove(src.loc)
|
|
var/image/W = image('icons/obj/mining.dmi',"fitnessweight-w")
|
|
W.layer = 5.1
|
|
AddOverlays(W)
|
|
var/bragmessage = pick("pushing it to the limit","going into overdrive","burning with determination","rising up to the challenge", "getting strong now","getting ripped")
|
|
user.visible_message(SPAN_NOTICE("<B>[user] is [bragmessage]!</B>"))
|
|
var/reps = 0
|
|
user.pixel_y = 5
|
|
while (reps++ < 6)
|
|
if (user.loc != src.loc)
|
|
break
|
|
|
|
for (var/innerReps = max(reps, 1), innerReps > 0, innerReps--)
|
|
sleep(3)
|
|
animate(user, pixel_y = (user.pixel_y == 3) ? 5 : 3, time = 3)
|
|
|
|
playsound(user,'sound/effects/spring.ogg', 60, 1)
|
|
|
|
sleep(3)
|
|
animate(user, pixel_y = 2, time = 3)
|
|
sleep(3)
|
|
playsound(user, 'sound/machines/click.ogg', 60, 1)
|
|
in_use = 0
|
|
animate(user, pixel_y = 0, time = 3)
|
|
var/finishmessage = pick("You feel stronger!","You feel like you can take on the world!","You feel robust!","You feel indestructible!")
|
|
icon_state = "fitnessweight"
|
|
CutOverlays(W)
|
|
to_chat(user, SPAN_NOTICE("[finishmessage]"))
|
|
user.adjustNutritionLoss(5)
|
|
user.adjustHydrationLoss(5)
|
|
|
|
/******************************Seismic Charge*******************************/
|
|
|
|
/obj/item/plastique/seismic
|
|
name = "seismic charge"
|
|
desc = "A complex mining device that utilizes a seismic detonation to eliminate weak asteroid turf in a wide radius."
|
|
origin_tech = list(TECH_MAGNET = 2, TECH_MATERIAL = 4, TECH_PHORON = 2)
|
|
timer = 15
|
|
|
|
/obj/item/plastique/seismic/explode(var/turf/location)
|
|
if(!target)
|
|
target = get_atom_on_turf(src)
|
|
if(!target)
|
|
target = src
|
|
QDEL_NULL(effect_overlay)
|
|
if(location)
|
|
new /obj/effect/overlay/temp/explosion(location)
|
|
playsound(location, 'sound/effects/Explosion1.ogg', 100, 1)
|
|
for(var/atom/A in range(4,location))
|
|
if(istype(A,/turf/simulated/mineral))
|
|
var/turf/simulated/mineral/M = A
|
|
M.GetDrilled(1)
|
|
else if(istype(A, /turf/simulated/wall) && prob(66))
|
|
var/turf/simulated/wall/W = A
|
|
W.ex_act(2)
|
|
else if(istype(A, /obj/structure/window))
|
|
var/obj/structure/window/WI = A
|
|
WI.ex_act(3)
|
|
else if(istype(A,/mob/living))
|
|
var/mob/living/LI = A
|
|
LI << 'sound/weapons/resonator_blast.ogg'
|
|
if(iscarbon(LI))
|
|
var/mob/living/carbon/L = A
|
|
L.Weaken(3)
|
|
shake_camera(L, 20, 1)
|
|
if(!isipc(L) && ishuman(L))
|
|
addtimer(CALLBACK(L, TYPE_PROC_REF(/mob/living/carbon/human, vomit)), 20)
|
|
|
|
addtimer(CALLBACK(src, PROC_REF(drill), location), 2)
|
|
|
|
qdel(src)
|
|
|
|
/obj/item/plastique/seismic/proc/drill(var/turf/drill_loc)
|
|
for(var/turf/simulated/mineral/M in range(7,drill_loc))
|
|
if(prob(75))
|
|
M.GetDrilled(1)
|