mirror of
https://github.com/Aurorastation/Aurora.3.git
synced 2025-12-27 10:32:08 +00:00
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2683 316c924e-a436-60f5-8080-3fe189b3f50e
113 lines
3.1 KiB
Plaintext
113 lines
3.1 KiB
Plaintext
/obj/machinery/sink
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name = "sink"
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icon = 'device.dmi'
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icon_state = "sink"
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desc = "A sink used for washing one's hands and face."
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anchored = 1
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var/busy = 0 //Something's being washed at the moment
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attack_hand(mob/M as mob)
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if(busy)
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M << "\red Someone's already washing something here."
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return
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var/turf/location = M.loc
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if(!isturf(location)) return
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usr << "\blue You start washing up."
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busy = 1
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sleep(40)
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busy = 0
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if(M.loc != location) return //Person has moved away from the sink
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M.clean_blood()
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if(istype(M, /mob/living/carbon))
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var/mob/living/carbon/C = M
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C.clean_blood()
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/*
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if(C.r_hand)
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C.r_hand.clean_blood() // The hand you attack with is empty anyway, the other one should not be washed while doing this.
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if(C.l_hand)
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C.l_hand.clean_blood()
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if(C.wear_mask)
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C.wear_mask.clean_blood() //- NOPE, Washing machine -Errorage
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*/
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if(istype(M, /mob/living/carbon/human))
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/*if(C:w_uniform)
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C:w_uniform.clean_blood() //- NOPE, Washing machine -Errorage
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if(C:wear_suit)
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C:wear_suit.clean_blood() //- NOPE, Washing machine -Errorage
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if(C:shoes)
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C:shoes.clean_blood()*/ //- NOPE, Washing machine -Errorage
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if(C:gloves)
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C:gloves.clean_blood()
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/*if(C:head)
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C:head.clean_blood()*/ //- NOPE, Washing machine -Errorage
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for(var/mob/V in viewers(src, null))
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V.show_message(text("\blue [M] washes up using \the [src]."))
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attackby(var/obj/item/O as obj, var/mob/user as mob)
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if(busy)
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user << "\red Someone's already washing something here."
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return
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if (istype(O, /obj/item/weapon/reagent_containers/glass) || istype(O,/obj/item/weapon/reagent_containers/food/drinks))
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O:reagents.add_reagent("water", 10)
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user.visible_message( \
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"\blue [user] fills the [O] using the [src].", \
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"\blue You fill the [O] using the [src].")
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return
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else if (istype(O, /obj/item/weapon/melee/baton))
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var/obj/item/weapon/melee/baton/B = O
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if (B.charges > 0 && B.status == 1)
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flick("baton_active", src)
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user.Stun(10)
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user.stuttering = 10
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user.Weaken(10)
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if(isrobot(user))
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var/mob/living/silicon/robot/R = user
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R.cell.charge -= 20
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else
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B.charges--
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user.visible_message( \
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"[user] was stunned by his wet [O].", \
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"\red You have wet \the [O], it shocks you!")
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return
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var/turf/location = user.loc
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if(!isturf(location)) return
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var/obj/item/I = O
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if(!I || !istype(I,/obj/item)) return
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usr << "\blue You start washing up."
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busy = 1
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sleep(40)
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busy = 0
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if(user.loc != location) return //User has moved
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if(!I) return //Item's been destroyed while washing
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if(user.get_active_hand() != I) return //Person has switched hands or the item in their hands
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O.clean_blood()
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user.visible_message( \
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"\blue [user] washes \a [I] using \the [src].", \
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"\blue You wash \a [I] using \the [src].")
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shower
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name = "Shower"
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desc = "This is dumb."
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kitchen
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name = "Kitchen Sink"
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icon_state = "sink_alt"
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kitchen2
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name = "Kitchen Sink"
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icon_state = "sink_alt2"
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