mirror of
https://github.com/Aurorastation/Aurora.3.git
synced 2025-12-24 09:02:27 +00:00
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2683 316c924e-a436-60f5-8080-3fe189b3f50e
1386 lines
36 KiB
Plaintext
1386 lines
36 KiB
Plaintext
/turf/DblClick()
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if(istype(usr, /mob/living/silicon/ai))
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return move_camera_by_click()
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if(usr.stat || usr.restrained() || usr.lying)
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return ..()
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if(usr.hand && istype(usr.l_hand, /obj/item/weapon/flamethrower))
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var/turflist = getline(usr,src)
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var/obj/item/weapon/flamethrower/F = usr.l_hand
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F.flame_turf(turflist)
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else if(!usr.hand && istype(usr.r_hand, /obj/item/weapon/flamethrower))
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var/turflist = getline(usr,src)
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var/obj/item/weapon/flamethrower/F = usr.r_hand
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F.flame_turf(turflist)
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return ..()
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/turf/New()
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..()
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for(var/atom/movable/AM as mob|obj in src)
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spawn( 0 )
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src.Entered(AM)
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return
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return
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/turf/ex_act(severity)
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return 0
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/turf/bullet_act(var/obj/item/projectile/Proj)
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if(istype(Proj ,/obj/item/projectile/beam/pulse))
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src.ex_act(2)
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..()
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return 0
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/turf/bullet_act(var/obj/item/projectile/Proj)
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if(istype(Proj ,/obj/item/projectile/bullet/gyro))
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explosion(src, -1, 0, 2)
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..()
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return 0
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/turf/Enter(atom/movable/mover as mob|obj, atom/forget as mob|obj|turf|area)
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if (!mover || !isturf(mover.loc))
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return 1
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//First, check objects to block exit that are not on the border
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for(var/obj/obstacle in mover.loc)
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if((obstacle.flags & ~ON_BORDER) && (mover != obstacle) && (forget != obstacle))
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if(!obstacle.CheckExit(mover, src))
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mover.Bump(obstacle, 1)
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return 0
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//Now, check objects to block exit that are on the border
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for(var/obj/border_obstacle in mover.loc)
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if((border_obstacle.flags & ON_BORDER) && (mover != border_obstacle) && (forget != border_obstacle))
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if(!border_obstacle.CheckExit(mover, src))
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mover.Bump(border_obstacle, 1)
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return 0
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//Next, check objects to block entry that are on the border
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for(var/obj/border_obstacle in src)
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if(border_obstacle.flags & ON_BORDER)
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if(!border_obstacle.CanPass(mover, mover.loc, 1, 0) && (forget != border_obstacle))
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mover.Bump(border_obstacle, 1)
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return 0
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//Then, check the turf itself
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if (!src.CanPass(mover, src))
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mover.Bump(src, 1)
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return 0
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//Finally, check objects/mobs to block entry that are not on the border
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for(var/atom/movable/obstacle in src)
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if(obstacle.flags & ~ON_BORDER)
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if(!obstacle.CanPass(mover, mover.loc, 1, 0) && (forget != obstacle))
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mover.Bump(obstacle, 1)
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return 0
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return 1 //Nothing found to block so return success!
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/turf/Entered(atom/movable/M as mob|obj)
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if(ismob(M))
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if(M.flags & NOGRAV)
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inertial_drift(M)
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else if(!istype(src, /turf/space))
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M:inertia_dir = 0
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..()
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for(var/atom/A as mob|obj|turf|area in src)
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spawn( 0 )
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if ((A && M))
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A.HasEntered(M, 1)
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return
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for(var/atom/A as mob|obj|turf|area in range(1))
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spawn( 0 )
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if ((A && M))
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A.HasProximity(M, 1)
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return
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return
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/turf/proc/inertial_drift(atom/movable/A as mob|obj)
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if(!(A.last_move)) return
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if((istype(A, /mob/) && src.x > 2 && src.x < (world.maxx - 1) && src.y > 2 && src.y < (world.maxy-1)))
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var/mob/M = A
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if(M.Process_Spacemove(1))
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M.inertia_dir = 0
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return
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spawn(5)
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if((M && !(M.anchored) && (M.loc == src)))
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if(M.inertia_dir)
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step(M, M.inertia_dir)
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return
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M.inertia_dir = M.last_move
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step(M, M.inertia_dir)
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return
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/turf/proc/levelupdate()
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for(var/obj/O in src)
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if(O.level == 1)
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O.hide(src.intact)
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// override for space turfs, since they should never hide anything
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/turf/space/levelupdate()
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for(var/obj/O in src)
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if(O.level == 1)
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O.hide(0)
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/turf/proc/ReplaceWithFloor(explode=0)
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var/prior_icon = icon_old
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var/old_dir = dir
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var/turf/simulated/floor/W = new /turf/simulated/floor( locate(src.x, src.y, src.z) )
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W.dir = old_dir
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if(prior_icon) W.icon_state = prior_icon
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else W.icon_state = "floor"
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if (!explode)
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W.opacity = 1
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W.sd_SetOpacity(0)
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//This is probably gonna make lighting go a bit wonky in bombed areas, but sd_SetOpacity was the primary reason bombs have been so laggy. --NEO
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W.levelupdate()
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return W
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/turf/proc/ReplaceWithPlating()
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var/prior_icon = icon_old
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var/old_dir = dir
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var/turf/simulated/floor/plating/W = new /turf/simulated/floor/plating( locate(src.x, src.y, src.z) )
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W.dir = old_dir
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if(prior_icon) W.icon_state = prior_icon
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else W.icon_state = "plating"
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W.opacity = 1
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W.sd_SetOpacity(0)
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W.levelupdate()
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return W
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/turf/proc/ReplaceWithEngineFloor()
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var/old_dir = dir
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var/turf/simulated/floor/engine/E = new /turf/simulated/floor/engine( locate(src.x, src.y, src.z) )
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E.dir = old_dir
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E.icon_state = "engine"
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/turf/simulated/Entered(atom/A, atom/OL)
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if (istype(A,/mob/living/carbon))
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var/mob/living/carbon/M = A
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if(M.lying) return
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if(istype(M, /mob/living/carbon/human)) // Split this into two seperate if checks, when non-humans were being checked it would throw a null error -- TLE
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if(istype(M:shoes, /obj/item/clothing/shoes/clown_shoes))
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if(M.m_intent == "run")
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if(M.footstep >= 2)
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M.footstep = 0
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else
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M.footstep++
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if(M.footstep == 0)
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playsound(src, "clownstep", 50, 1) // this will get annoying very fast.
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else
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playsound(src, "clownstep", 20, 1)
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switch (src.wet)
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if(1)
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if(istype(M, /mob/living/carbon/human)) // Added check since monkeys don't have shoes
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if ((M.m_intent == "run") && !(istype(M:shoes, /obj/item/clothing/shoes) && M:shoes.flags&NOSLIP))
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M.pulling = null
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step(M, M.dir)
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M << "\blue You slipped on the wet floor!"
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playsound(src.loc, 'slip.ogg', 50, 1, -3)
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M.Stun(8)
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M.Weaken(5)
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else
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M.inertia_dir = 0
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return
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else if(!istype(M, /mob/living/carbon/metroid))
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if (M.m_intent == "run")
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M.pulling = null
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step(M, M.dir)
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M << "\blue You slipped on the wet floor!"
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playsound(src.loc, 'slip.ogg', 50, 1, -3)
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M.Stun(8)
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M.Weaken(5)
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else
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M.inertia_dir = 0
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return
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if(2) //lube
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if(!istype(M, /mob/living/carbon/metroid))
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M.pulling = null
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step(M, M.dir)
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spawn(1) step(M, M.dir)
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spawn(2) step(M, M.dir)
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spawn(3) step(M, M.dir)
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spawn(4) step(M, M.dir)
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M.take_organ_damage(2) // Was 5 -- TLE
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M << "\blue You slipped on the floor!"
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playsound(src.loc, 'slip.ogg', 50, 1, -3)
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M.Weaken(10)
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..()
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/turf/proc/ReplaceWithSpace()
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var/old_dir = dir
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var/turf/space/S = new /turf/space( locate(src.x, src.y, src.z) )
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S.dir = old_dir
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return S
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/turf/proc/ReplaceWithLattice()
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var/old_dir = dir
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var/turf/space/S = new /turf/space( locate(src.x, src.y, src.z) )
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S.dir = old_dir
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new /obj/structure/lattice( locate(src.x, src.y, src.z) )
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return S
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/turf/proc/ReplaceWithWall()
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var/old_icon = icon_state
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var/turf/simulated/wall/S = new /turf/simulated/wall( locate(src.x, src.y, src.z) )
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S.icon_old = old_icon
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S.opacity = 0
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S.sd_NewOpacity(1)
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return S
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/turf/proc/ReplaceWithRWall()
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var/old_icon = icon_state
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var/turf/simulated/wall/r_wall/S = new /turf/simulated/wall/r_wall( locate(src.x, src.y, src.z) )
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S.icon_old = old_icon
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S.opacity = 0
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S.sd_NewOpacity(1)
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return S
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/turf/simulated/wall/New()
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..()
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/turf/simulated/wall/proc/dismantle_wall(devastated=0, explode=0)
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if(istype(src,/turf/simulated/wall/r_wall))
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if(!devastated)
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playsound(src.loc, 'Welder.ogg', 100, 1)
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new /obj/structure/girder/reinforced(src)
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new /obj/item/stack/sheet/r_metal( src )
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else
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new /obj/item/stack/sheet/metal( src )
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new /obj/item/stack/sheet/metal( src )
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new /obj/item/stack/sheet/r_metal( src )
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else
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if(!devastated)
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playsound(src.loc, 'Welder.ogg', 100, 1)
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new /obj/structure/girder(src)
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new /obj/item/stack/sheet/metal( src )
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new /obj/item/stack/sheet/metal( src )
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else
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new /obj/item/stack/sheet/metal( src )
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new /obj/item/stack/sheet/metal( src )
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new /obj/item/stack/sheet/metal( src )
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ReplaceWithFloor(explode)
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/turf/simulated/wall/examine()
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set src in oview(1)
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usr << "It looks like a regular wall."
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return
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/turf/simulated/wall/ex_act(severity)
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switch(severity)
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if(1.0)
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//SN src = null
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src.ReplaceWithSpace()
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del(src)
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return
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if(2.0)
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if (prob(50))
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dismantle_wall(0,1)
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else
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dismantle_wall(1,1)
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if(3.0)
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var/proba
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if (istype(src, /turf/simulated/wall/r_wall))
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proba = 15
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else
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proba = 40
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if (prob(proba))
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dismantle_wall(0,1)
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else
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return
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/turf/simulated/wall/blob_act()
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if(prob(50))
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dismantle_wall()
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/turf/simulated/wall/attack_paw(mob/user as mob)
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if ((user.mutations & HULK))
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if (prob(40))
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usr << text("\blue You smash through the wall.")
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dismantle_wall(1)
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return
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else
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usr << text("\blue You punch the wall.")
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return
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return src.attack_hand(user)
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/turf/simulated/wall/attack_hand(mob/user as mob)
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if ((user.mutations & HULK))
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if (prob(40))
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usr << text("\blue You smash through the wall.")
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dismantle_wall(1)
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return
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else
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usr << text("\blue You punch the wall.")
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return
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user << "\blue You push the wall but nothing happens!"
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playsound(src.loc, 'Genhit.ogg', 25, 1)
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src.add_fingerprint(user)
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return
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/turf/simulated/wall/attackby(obj/item/weapon/W as obj, mob/user as mob)
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if (!(istype(usr, /mob/living/carbon/human) || ticker) && ticker.mode.name != "monkey")
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usr << "\red You don't have the dexterity to do this!"
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return
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if (istype(W, /obj/item/weapon/weldingtool) && W:welding)
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var/turf/T = get_turf(user)
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if (!( istype(T, /turf) ))
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return
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if (thermite)
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var/obj/effect/overlay/O = new/obj/effect/overlay( src )
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O.name = "Thermite"
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O.desc = "Looks hot."
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O.icon = 'fire.dmi'
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O.icon_state = "2"
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O.anchored = 1
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O.density = 1
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O.layer = 5
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var/turf/simulated/floor/F = ReplaceWithFloor()
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F.burn_tile()
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F.icon_state = "wall_thermite"
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user << "\red The thermite melts the wall."
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spawn(100) del(O)
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F.sd_LumReset()
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return
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if (W:remove_fuel(0,user))
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W:welding = 2
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user << "\blue Now disassembling the outer wall plating."
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playsound(src.loc, 'Welder.ogg', 100, 1)
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sleep(100)
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if (istype(src, /turf/simulated/wall))
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if ((get_turf(user) == T && user.equipped() == W))
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user << "\blue You disassembled the outer wall plating."
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dismantle_wall()
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W:welding = 1
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else
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user << "\blue You need more welding fuel to complete this task."
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return
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else if (istype(W, /obj/item/weapon/pickaxe/plasmacutter))
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var/turf/T = user.loc
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if (!( istype(T, /turf) ))
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return
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if (thermite)
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var/obj/effect/overlay/O = new/obj/effect/overlay( src )
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O.name = "Thermite"
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O.desc = "Looks hot."
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O.icon = 'fire.dmi'
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O.icon_state = "2"
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O.anchored = 1
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O.density = 1
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O.layer = 5
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var/turf/simulated/floor/F = ReplaceWithFloor()
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F.burn_tile()
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F.icon_state = "wall_thermite"
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user << "\red The thermite melts the wall."
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spawn(100) del(O)
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F.sd_LumReset()
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return
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else
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user << "\blue Now disassembling the outer wall plating."
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playsound(src.loc, 'Welder.ogg', 100, 1)
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sleep(60)
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if (istype(src, /turf/simulated/wall))
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if ((get_turf(user) == T && user.equipped() == W))
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user << "\blue You disassembled the outer wall plating."
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dismantle_wall()
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for(var/mob/O in viewers(user, 5))
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O.show_message(text("\blue The wall was sliced apart by []!", user), 1, text("\red You hear metal being sliced apart."), 2)
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return
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else if(istype(W, /obj/item/weapon/pickaxe/diamonddrill))
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var/turf/T = user.loc
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user << "\blue Now drilling through wall."
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sleep(60)
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if ((user.loc == T && user.equipped() == W))
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dismantle_wall(1)
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for(var/mob/O in viewers(user, 5))
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O.show_message(text("\blue The wall was drilled apart by []!", user), 1, text("\red You hear metal being drilled appart."), 2)
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return
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else if(istype(W, /obj/item/weapon/melee/energy/blade))
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var/turf/T = user.loc
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user << "\blue Now slicing through wall."
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W:spark_system.start()
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playsound(src.loc, "sparks", 50, 1)
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sleep(70)
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if ((user.loc == T && user.equipped() == W))
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W:spark_system.start()
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playsound(src.loc, "sparks", 50, 1)
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playsound(src.loc, 'blade1.ogg', 50, 1)
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dismantle_wall(1)
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for(var/mob/O in viewers(user, 5))
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O.show_message(text("\blue The wall was sliced apart by []!", user), 1, text("\red You hear metal being sliced and sparks flying."), 2)
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return
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else if(istype(W,/obj/item/apc_frame))
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var/obj/item/apc_frame/AH = W
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AH.try_build(src)
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else
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return attack_hand(user)
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return
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/turf/simulated/wall/r_wall/attackby(obj/item/W as obj, mob/user as mob)
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if (!(istype(usr, /mob/living/carbon/human) || ticker) && ticker.mode.name != "monkey")
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usr << "\red You don't have the dexterity to do this!"
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return
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if (istype(W, /obj/item/weapon/weldingtool) && W:welding)
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W:eyecheck(user)
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var/turf/T = user.loc
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if (!( istype(T, /turf) ))
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return
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if (thermite)
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var/obj/effect/overlay/O = new/obj/effect/overlay( src )
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O.name = "Thermite"
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O.desc = "Looks hot."
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O.icon = 'fire.dmi'
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O.icon_state = "2"
|
|
O.anchored = 1
|
|
O.density = 1
|
|
O.layer = 5
|
|
var/turf/simulated/floor/F = ReplaceWithFloor()
|
|
F.burn_tile()
|
|
F.icon_state = "wall_thermite"
|
|
user << "\red The thermite melts the wall."
|
|
spawn(100) del(O)
|
|
F.sd_LumReset()
|
|
return
|
|
|
|
if (src.d_state == 2)
|
|
W:welding = 2
|
|
user << "\blue Slicing metal cover."
|
|
playsound(src.loc, 'Welder.ogg', 100, 1)
|
|
sleep(60)
|
|
if ((user.loc == T && user.equipped() == W))
|
|
src.d_state = 3
|
|
user << "\blue You removed the metal cover."
|
|
W:welding = 1
|
|
|
|
else if (src.d_state == 5)
|
|
W:welding = 2
|
|
user << "\blue Removing support rods."
|
|
playsound(src.loc, 'Welder.ogg', 100, 1)
|
|
sleep(100)
|
|
if ((user.loc == T && user.equipped() == W))
|
|
src.d_state = 6
|
|
new /obj/item/stack/rods( src )
|
|
user << "\blue You removed the support rods."
|
|
W:welding = 1
|
|
|
|
else if(istype(W, /obj/item/weapon/pickaxe/plasmacutter))
|
|
var/turf/T = user.loc
|
|
if (!( istype(T, /turf) ))
|
|
return
|
|
|
|
if (thermite)
|
|
var/obj/effect/overlay/O = new/obj/effect/overlay( src )
|
|
O.name = "Thermite"
|
|
O.desc = "Looks hot."
|
|
O.icon = 'fire.dmi'
|
|
O.icon_state = "2"
|
|
O.anchored = 1
|
|
O.density = 1
|
|
O.layer = 5
|
|
var/turf/simulated/floor/F = ReplaceWithFloor()
|
|
F.burn_tile()
|
|
F.icon_state = "wall_thermite"
|
|
user << "\red The thermite melts the wall."
|
|
spawn(100) del(O)
|
|
F.sd_LumReset()
|
|
return
|
|
|
|
if (src.d_state == 2)
|
|
user << "\blue Slicing metal cover."
|
|
playsound(src.loc, 'Welder.ogg', 100, 1)
|
|
sleep(40)
|
|
if ((user.loc == T && user.equipped() == W))
|
|
src.d_state = 3
|
|
user << "\blue You removed the metal cover."
|
|
|
|
else if (src.d_state == 5)
|
|
user << "\blue Removing support rods."
|
|
playsound(src.loc, 'Welder.ogg', 100, 1)
|
|
sleep(70)
|
|
if ((user.loc == T && user.equipped() == W))
|
|
src.d_state = 6
|
|
new /obj/item/stack/rods( src )
|
|
user << "\blue You removed the support rods."
|
|
|
|
else if(istype(W, /obj/item/weapon/melee/energy/blade))
|
|
user << "\blue This wall is too thick to slice through. You will need to find a different path."
|
|
return
|
|
|
|
else if (istype(W, /obj/item/weapon/wrench))
|
|
if (src.d_state == 4)
|
|
var/turf/T = user.loc
|
|
user << "\blue Detaching support rods."
|
|
playsound(src.loc, 'Ratchet.ogg', 100, 1)
|
|
sleep(40)
|
|
if ((user.loc == T && user.equipped() == W))
|
|
src.d_state = 5
|
|
user << "\blue You detach the support rods."
|
|
|
|
else if (istype(W, /obj/item/weapon/wirecutters))
|
|
if (src.d_state == 0)
|
|
playsound(src.loc, 'Wirecutter.ogg', 100, 1)
|
|
src.d_state = 1
|
|
new /obj/item/stack/rods( src )
|
|
|
|
else if (istype(W, /obj/item/weapon/screwdriver))
|
|
if (src.d_state == 1)
|
|
var/turf/T = user.loc
|
|
playsound(src.loc, 'Screwdriver.ogg', 100, 1)
|
|
user << "\blue Removing support lines."
|
|
sleep(40)
|
|
if ((user.loc == T && user.equipped() == W))
|
|
src.d_state = 2
|
|
user << "\blue You removed the support lines."
|
|
|
|
else if (istype(W, /obj/item/weapon/crowbar))
|
|
|
|
if (src.d_state == 3)
|
|
var/turf/T = user.loc
|
|
user << "\blue Prying cover off."
|
|
playsound(src.loc, 'Crowbar.ogg', 100, 1)
|
|
sleep(100)
|
|
if ((user.loc == T && user.equipped() == W))
|
|
src.d_state = 4
|
|
user << "\blue You removed the cover."
|
|
|
|
else if (src.d_state == 6)
|
|
var/turf/T = user.loc
|
|
user << "\blue Prying outer sheath off."
|
|
playsound(src.loc, 'Crowbar.ogg', 100, 1)
|
|
sleep(100)
|
|
if ((user.loc == T && user.equipped() == W))
|
|
user << "\blue You removed the outer sheath."
|
|
dismantle_wall()
|
|
return
|
|
|
|
else if (istype(W, /obj/item/weapon/pickaxe/diamonddrill))
|
|
var/turf/T = user.loc
|
|
user << "\blue You begin to drill though, this will take some time."
|
|
sleep(200)
|
|
if ((user.loc == T && user.equipped() == W))
|
|
user << "\blue Your drill tears though the reinforced plating."
|
|
dismantle_wall()
|
|
return
|
|
|
|
else if ((istype(W, /obj/item/stack/sheet/metal)) && (src.d_state))
|
|
var/turf/T = user.loc
|
|
user << "\blue Repairing wall."
|
|
sleep(100)
|
|
if ((user.loc == T && user.equipped() == W))
|
|
src.d_state = 0
|
|
src.icon_state = initial(src.icon_state)
|
|
user << "\blue You repaired the wall."
|
|
if (W:amount > 1)
|
|
W:amount--
|
|
else
|
|
del(W)
|
|
|
|
if(istype(W,/obj/item/apc_frame))
|
|
var/obj/item/apc_frame/AH = W
|
|
AH.try_build(src)
|
|
return
|
|
|
|
if(src.d_state > 0)
|
|
src.icon_state = "r_wall-[d_state]"
|
|
|
|
else
|
|
return attack_hand(user)
|
|
return
|
|
|
|
/turf/simulated/wall/meteorhit(obj/M as obj)
|
|
if (prob(15))
|
|
dismantle_wall()
|
|
else if(prob(70))
|
|
ReplaceWithPlating()
|
|
else
|
|
ReplaceWithLattice()
|
|
return 0
|
|
|
|
|
|
//This is so damaged or burnt tiles or platings don't get remembered as the default tile
|
|
var/list/icons_to_ignore_at_floor_init = list("damaged1","damaged2","damaged3","damaged4",
|
|
"damaged5","panelscorched","floorscorched1","floorscorched2","platingdmg1","platingdmg2",
|
|
"platingdmg3","plating","light_on","light_on_flicker1","light_on_flicker2",
|
|
"light_on_clicker3","light_on_clicker4","light_on_clicker5","light_broken",
|
|
"light_on_broken","light_off","wall_thermite","grass1","grass2","grass3","grass4",
|
|
"asteroid","asteroid_dug",
|
|
"asteroid0","asteroid1","asteroid2","asteroid3","asteroid4",
|
|
"asteroid5","asteroid6","asteroid7","asteroid8",
|
|
"burning","oldburning","light-on-r","light-on-y","light-on-g","light-on-b")
|
|
|
|
var/list/plating_icons = list("plating","platingdmg1","platingdmg2","platingdmg3","asteroid","asteroid_dug")
|
|
|
|
/turf/simulated/floor
|
|
|
|
//Note to coders, the 'intact' var can no longer be used to determine if the floor is a plating or not.
|
|
//Use the is_plating(), is_sttel_floor() and is_light_floor() procs instead. --Errorage
|
|
name = "floor"
|
|
icon = 'floors.dmi'
|
|
icon_state = "floor"
|
|
var/icon_regular_floor = "floor" //used to remember what icon the tile should have by default
|
|
var/icon_plating = "plating"
|
|
thermal_conductivity = 0.040
|
|
heat_capacity = 10000
|
|
var/broken = 0
|
|
var/burnt = 0
|
|
var/obj/item/stack/tile/floor_tile = new/obj/item/stack/tile/steel
|
|
|
|
airless
|
|
icon_state = "floor"
|
|
name = "airless floor"
|
|
oxygen = 0.01
|
|
nitrogen = 0.01
|
|
temperature = TCMB
|
|
|
|
New()
|
|
..()
|
|
name = "floor"
|
|
|
|
light
|
|
name = "Light floor"
|
|
luminosity = 5
|
|
icon_state = "light_on"
|
|
floor_tile = new/obj/item/stack/tile/light
|
|
|
|
New()
|
|
floor_tile.New() //I guess New() isn't run on objects spawned without the definition of a turf to house them, ah well.
|
|
var/n = name //just in case commands rename it in the ..() call
|
|
..()
|
|
spawn(4)
|
|
update_icon()
|
|
name = n
|
|
|
|
grass
|
|
name = "Grass patch"
|
|
icon_state = "grass1"
|
|
floor_tile = new/obj/item/stack/tile/grass
|
|
|
|
New()
|
|
floor_tile.New() //I guess New() isn't run on objects spawned without the definition of a turf to house them, ah well.
|
|
icon_state = "grass[pick("1","2","3","4")]"
|
|
..()
|
|
spawn(4)
|
|
update_icon()
|
|
for(var/direction in cardinal)
|
|
if(istype(get_step(src,direction),/turf/simulated/floor))
|
|
var/turf/simulated/floor/FF = get_step(src,direction)
|
|
FF.update_icon() //so siding get updated properly
|
|
|
|
/turf/simulated/floor/vault
|
|
icon_state = "rockvault"
|
|
|
|
New(location,type)
|
|
..()
|
|
icon_state = "[type]vault"
|
|
|
|
/turf/simulated/wall/vault
|
|
icon_state = "rockvault"
|
|
|
|
New(location,type)
|
|
..()
|
|
icon_state = "[type]vault"
|
|
|
|
/turf/simulated/floor/engine
|
|
name = "reinforced floor"
|
|
icon_state = "engine"
|
|
thermal_conductivity = 0.025
|
|
heat_capacity = 325000
|
|
|
|
/turf/simulated/floor/engine/n20
|
|
New()
|
|
..()
|
|
var/datum/gas_mixture/adding = new
|
|
var/datum/gas/sleeping_agent/trace_gas = new
|
|
|
|
trace_gas.moles = 2000
|
|
adding.trace_gases += trace_gas
|
|
adding.temperature = T20C
|
|
|
|
assume_air(adding)
|
|
|
|
/turf/simulated/floor/engine/vacuum
|
|
name = "vacuum floor"
|
|
icon_state = "engine"
|
|
oxygen = 0
|
|
nitrogen = 0.001
|
|
temperature = TCMB
|
|
|
|
/turf/simulated/floor/plating
|
|
name = "plating"
|
|
icon_state = "plating"
|
|
floor_tile = null
|
|
intact = 0
|
|
|
|
/turf/simulated/floor/plating/airless
|
|
icon_state = "plating"
|
|
name = "airless plating"
|
|
oxygen = 0.01
|
|
nitrogen = 0.01
|
|
temperature = TCMB
|
|
|
|
New()
|
|
..()
|
|
name = "plating"
|
|
|
|
/turf/simulated/floor/grid
|
|
icon = 'floors.dmi'
|
|
icon_state = "circuit"
|
|
|
|
/turf/simulated/floor/New()
|
|
..()
|
|
if(icon_state in icons_to_ignore_at_floor_init) //so damaged/burned tiles or plating icons aren't saved as the default
|
|
icon_regular_floor = "floor"
|
|
else
|
|
icon_regular_floor = icon_state
|
|
|
|
//turf/simulated/floor/CanPass(atom/movable/mover, turf/target, height=0, air_group=0)
|
|
// if ((istype(mover, /obj/machinery/vehicle) && !(src.burnt)))
|
|
// if (!( locate(/obj/machinery/mass_driver, src) ))
|
|
// return 0
|
|
// return ..()
|
|
|
|
/turf/simulated/floor/ex_act(severity)
|
|
//set src in oview(1)
|
|
switch(severity)
|
|
if(1.0)
|
|
src.ReplaceWithSpace()
|
|
if(2.0)
|
|
switch(pick(1,2;75,3))
|
|
if (1)
|
|
src.ReplaceWithLattice()
|
|
if(prob(33)) new /obj/item/stack/sheet/metal(src)
|
|
if(2)
|
|
src.ReplaceWithSpace()
|
|
if(3)
|
|
if(prob(80))
|
|
src.break_tile_to_plating()
|
|
else
|
|
src.break_tile()
|
|
src.hotspot_expose(1000,CELL_VOLUME)
|
|
if(prob(33)) new /obj/item/stack/sheet/metal(src)
|
|
if(3.0)
|
|
if (prob(50))
|
|
src.break_tile()
|
|
src.hotspot_expose(1000,CELL_VOLUME)
|
|
return
|
|
|
|
/turf/simulated/floor/blob_act()
|
|
return
|
|
|
|
turf/simulated/floor/proc/update_icon()
|
|
if(is_steel_floor())
|
|
if(!broken && !burnt)
|
|
icon_state = icon_regular_floor
|
|
if(is_plating())
|
|
if(!broken && !burnt)
|
|
icon_state = icon_plating //Because asteroids are 'platings' too.
|
|
if(is_light_floor())
|
|
var/obj/item/stack/tile/light/T = floor_tile
|
|
if(T.on)
|
|
switch(T.state)
|
|
if(0)
|
|
icon_state = "light_on"
|
|
sd_SetLuminosity(5)
|
|
if(1)
|
|
var/num = pick("1","2","3","4")
|
|
icon_state = "light_on_flicker[num]"
|
|
sd_SetLuminosity(5)
|
|
if(2)
|
|
icon_state = "light_on_broken"
|
|
sd_SetLuminosity(5)
|
|
if(3)
|
|
icon_state = "light_off"
|
|
sd_SetLuminosity(0)
|
|
else
|
|
sd_SetLuminosity(0)
|
|
icon_state = "light_off"
|
|
if(is_grass_floor())
|
|
if(!broken && !burnt)
|
|
if(!(icon_state in list("grass1","grass2","grass3","grass4")))
|
|
icon_state = "grass[pick("1","2","3","4")]"
|
|
spawn(1)
|
|
if(istype(src,/turf/simulated/floor)) //Was throwing runtime errors due to a chance of it changing to space halfway through.
|
|
if(air)
|
|
update_visuals(air)
|
|
|
|
turf/simulated/floor/return_siding_icon_state()
|
|
..()
|
|
if(is_grass_floor())
|
|
var/dir_sum = 0
|
|
for(var/direction in cardinal)
|
|
var/turf/T = get_step(src,direction)
|
|
if(!(T.is_grass_floor()))
|
|
dir_sum += direction
|
|
if(dir_sum)
|
|
return "wood_siding[dir_sum]"
|
|
else
|
|
return 0
|
|
|
|
|
|
/turf/simulated/floor/attack_paw(mob/user as mob)
|
|
return src.attack_hand(user)
|
|
|
|
/turf/simulated/floor/attack_hand(mob/user as mob)
|
|
if (is_light_floor())
|
|
var/obj/item/stack/tile/light/T = floor_tile
|
|
T.on = !T.on
|
|
update_icon()
|
|
if ((!( user.canmove ) || user.restrained() || !( user.pulling )))
|
|
return
|
|
if (user.pulling.anchored)
|
|
return
|
|
if ((user.pulling.loc != user.loc && get_dist(user, user.pulling) > 1))
|
|
return
|
|
if (ismob(user.pulling))
|
|
var/mob/M = user.pulling
|
|
var/mob/t = M.pulling
|
|
M.pulling = null
|
|
step(user.pulling, get_dir(user.pulling.loc, src))
|
|
M.pulling = t
|
|
else
|
|
step(user.pulling, get_dir(user.pulling.loc, src))
|
|
return
|
|
|
|
/turf/simulated/floor/engine/attackby(obj/item/weapon/C as obj, mob/user as mob)
|
|
if(!C)
|
|
return
|
|
if(!user)
|
|
return
|
|
if(istype(C, /obj/item/weapon/wrench))
|
|
user << "\blue Removing rods..."
|
|
playsound(src.loc, 'Ratchet.ogg', 80, 1)
|
|
if(do_after(user, 30))
|
|
new /obj/item/stack/rods(src, 2)
|
|
ReplaceWithFloor()
|
|
var/turf/simulated/floor/F = src
|
|
F.make_plating()
|
|
return
|
|
|
|
/turf/simulated/floor/proc/gets_drilled()
|
|
return
|
|
|
|
/turf/simulated/floor/proc/break_tile_to_plating()
|
|
if(!is_plating())
|
|
make_plating()
|
|
break_tile()
|
|
|
|
/turf/simulated/floor/is_steel_floor()
|
|
if(istype(floor_tile,/obj/item/stack/tile/steel))
|
|
return 1
|
|
else
|
|
return 0
|
|
|
|
/turf/simulated/floor/is_light_floor()
|
|
if(istype(floor_tile,/obj/item/stack/tile/light))
|
|
return 1
|
|
else
|
|
return 0
|
|
|
|
/turf/simulated/floor/is_grass_floor()
|
|
if(istype(floor_tile,/obj/item/stack/tile/grass))
|
|
return 1
|
|
else
|
|
return 0
|
|
|
|
/turf/simulated/floor/is_plating()
|
|
if(!floor_tile)
|
|
return 1
|
|
return 0
|
|
|
|
/turf/simulated/floor/proc/break_tile()
|
|
if(istype(src,/turf/simulated/floor/engine)) return
|
|
if(istype(src,/turf/simulated/floor/mech_bay_recharge_floor))
|
|
src.ReplaceWithPlating()
|
|
if(broken) return
|
|
if(is_steel_floor())
|
|
src.icon_state = "damaged[pick(1,2,3,4,5)]"
|
|
broken = 1
|
|
else if(is_steel_floor())
|
|
src.icon_state = "light_broken"
|
|
broken = 1
|
|
else if(is_plating())
|
|
src.icon_state = "platingdmg[pick(1,2,3)]"
|
|
broken = 1
|
|
else if(is_grass_floor())
|
|
src.icon_state = "sand[pick("1","2","3")]"
|
|
broken = 1
|
|
|
|
/turf/simulated/floor/proc/burn_tile()
|
|
if(istype(src,/turf/simulated/floor/engine)) return
|
|
if(broken || burnt) return
|
|
if(is_steel_floor())
|
|
src.icon_state = "damaged[pick(1,2,3,4,5)]"
|
|
burnt = 1
|
|
else if(is_steel_floor())
|
|
src.icon_state = "floorscorched[pick(1,2)]"
|
|
burnt = 1
|
|
else if(is_plating())
|
|
src.icon_state = "panelscorched"
|
|
burnt = 1
|
|
else if(is_grass_floor())
|
|
src.icon_state = "sand[pick("1","2","3")]"
|
|
burnt = 1
|
|
|
|
//This proc will delete the floor_tile and the update_iocn() proc will then change the icon_state of the turf
|
|
//This proc auto corrects the grass tiles' siding.
|
|
/turf/simulated/floor/proc/make_plating()
|
|
if(istype(src,/turf/simulated/floor/engine)) return
|
|
|
|
if(is_grass_floor())
|
|
for(var/direction in cardinal)
|
|
if(istype(get_step(src,direction),/turf/simulated/floor))
|
|
var/turf/simulated/floor/FF = get_step(src,direction)
|
|
FF.update_icon() //so siding get updated properly
|
|
|
|
if(!floor_tile) return
|
|
del(floor_tile)
|
|
icon_plating = "plating"
|
|
sd_SetLuminosity(0)
|
|
floor_tile = null
|
|
intact = 0
|
|
broken = 0
|
|
burnt = 0
|
|
|
|
update_icon()
|
|
levelupdate()
|
|
|
|
//This proc will make the turf a steel floor tile. The expected argument is the tile to make the turf with
|
|
//If none is given it will make a new object. dropping or unequipping must be handled before or after calling
|
|
//this proc.
|
|
/turf/simulated/floor/proc/make_steel_floor(var/obj/item/stack/tile/steel/T = null)
|
|
broken = 0
|
|
burnt = 0
|
|
intact = 1
|
|
sd_SetLuminosity(0)
|
|
if(T)
|
|
if(istype(T,/obj/item/stack/tile/steel))
|
|
floor_tile = T
|
|
if (icon_regular_floor)
|
|
icon_state = icon_regular_floor
|
|
else
|
|
icon_state = "floor"
|
|
icon_regular_floor = icon_state
|
|
update_icon()
|
|
levelupdate()
|
|
return
|
|
//if you gave a valid parameter, it won't get thisf ar.
|
|
floor_tile = new/obj/item/stack/tile/steel
|
|
icon_state = "floor"
|
|
icon_regular_floor = icon_state
|
|
|
|
update_icon()
|
|
levelupdate()
|
|
|
|
//This proc will make the turf a light floor tile. The expected argument is the tile to make the turf with
|
|
//If none is given it will make a new object. dropping or unequipping must be handled before or after calling
|
|
//this proc.
|
|
/turf/simulated/floor/proc/make_light_floor(var/obj/item/stack/tile/light/T = null)
|
|
broken = 0
|
|
burnt = 0
|
|
intact = 1
|
|
if(T)
|
|
if(istype(T,/obj/item/stack/tile/light))
|
|
floor_tile = T
|
|
update_icon()
|
|
levelupdate()
|
|
return
|
|
//if you gave a valid parameter, it won't get thisf ar.
|
|
floor_tile = new/obj/item/stack/tile/light
|
|
|
|
update_icon()
|
|
levelupdate()
|
|
|
|
//This proc will make a turf into a grass patch. Fun eh? Insert the grass tile to be used as the argument
|
|
//If no argument is given a new one will be made.
|
|
/turf/simulated/floor/proc/make_grass_floor(var/obj/item/stack/tile/grass/T = null)
|
|
broken = 0
|
|
burnt = 0
|
|
intact = 1
|
|
if(T)
|
|
if(istype(T,/obj/item/stack/tile/grass))
|
|
floor_tile = T
|
|
update_icon()
|
|
levelupdate()
|
|
return
|
|
//if you gave a valid parameter, it won't get thisf ar.
|
|
floor_tile = new/obj/item/stack/tile/grass
|
|
|
|
update_icon()
|
|
levelupdate()
|
|
|
|
/turf/simulated/floor/attackby(obj/item/C as obj, mob/user as mob)
|
|
|
|
if(!C || !user)
|
|
return 0
|
|
|
|
if(istype(C,/obj/item/weapon/light/bulb)) //only for light tiles
|
|
if(is_light_floor())
|
|
var/obj/item/stack/tile/light/T = floor_tile
|
|
if(T.state)
|
|
user.u_equip(C)
|
|
del(C)
|
|
T.state = C //fixing it by bashing it with a light bulb, fun eh?
|
|
update_icon()
|
|
user << "\blue You replace the light bulb."
|
|
else
|
|
user << "\blue The lightbulb seems fine, no need to replace it."
|
|
|
|
if(istype(C, /obj/item/weapon/crowbar) && (!(is_plating())))
|
|
if(broken || burnt)
|
|
user << "\red You remove the broken plating."
|
|
else
|
|
user << "\red You remove the [floor_tile.name]."
|
|
new floor_tile.type(src)
|
|
|
|
make_plating()
|
|
playsound(src.loc, 'Crowbar.ogg', 80, 1)
|
|
|
|
return
|
|
|
|
if(istype(C, /obj/item/stack/rods))
|
|
if (is_plating())
|
|
if (C:amount >= 2)
|
|
user << "\blue Reinforcing the floor..."
|
|
if(do_after(user, 30) && C && C:amount >= 2 && is_plating())
|
|
ReplaceWithEngineFloor()
|
|
playsound(src.loc, 'Deconstruct.ogg', 80, 1)
|
|
C:use(2)
|
|
return
|
|
else
|
|
user << "\red You need more rods."
|
|
else
|
|
user << "\red You must remove the plating first."
|
|
return
|
|
|
|
if(istype(C, /obj/item/stack/tile))
|
|
if(is_plating())
|
|
var/obj/item/stack/tile/T = C
|
|
floor_tile = new T.type
|
|
intact = 1
|
|
if(istype(T,/obj/item/stack/tile/light))
|
|
floor_tile:state = T:state
|
|
floor_tile:on = T:on
|
|
if(istype(T,/obj/item/stack/tile/grass))
|
|
for(var/direction in cardinal)
|
|
if(istype(get_step(src,direction),/turf/simulated/floor))
|
|
var/turf/simulated/floor/FF = get_step(src,direction)
|
|
FF.update_icon() //so siding get updated properly
|
|
T.use(1)
|
|
update_icon()
|
|
levelupdate()
|
|
playsound(src.loc, 'Genhit.ogg', 50, 1)
|
|
else
|
|
user << "\blue This section already has a tile on it. Use a crowbar to pry it off."
|
|
|
|
|
|
if(istype(C, /obj/item/weapon/cable_coil))
|
|
if(is_plating())
|
|
var/obj/item/weapon/cable_coil/coil = C
|
|
coil.turf_place(src, user)
|
|
else
|
|
user << "\red You must remove the plating first."
|
|
|
|
if(istype(C, /obj/item/weapon/shovel))
|
|
if(is_grass_floor())
|
|
new /obj/item/weapon/ore/glass(src)
|
|
new /obj/item/weapon/ore/glass(src) //Make some sand if you shovel grass
|
|
user << "\blue You shovel the grass."
|
|
make_plating()
|
|
else
|
|
user << "\red You cannot shovel this."
|
|
|
|
/turf/unsimulated/floor/attack_paw(user as mob)
|
|
return src.attack_hand(user)
|
|
|
|
/turf/unsimulated/floor/attack_hand(var/mob/user as mob)
|
|
if ((!( user.canmove ) || user.restrained() || !( user.pulling )))
|
|
return
|
|
if (user.pulling.anchored)
|
|
return
|
|
if ((user.pulling.loc != user.loc && get_dist(user, user.pulling) > 1))
|
|
return
|
|
if (ismob(user.pulling))
|
|
var/mob/M = user.pulling
|
|
var/mob/t = M.pulling
|
|
M.pulling = null
|
|
step(user.pulling, get_dir(user.pulling.loc, src))
|
|
M.pulling = t
|
|
else
|
|
step(user.pulling, get_dir(user.pulling.loc, src))
|
|
return
|
|
|
|
// imported from space.dm
|
|
|
|
/turf/space/attack_paw(mob/user as mob)
|
|
return src.attack_hand(user)
|
|
|
|
/turf/space/attack_hand(mob/user as mob)
|
|
if ((user.restrained() || !( user.pulling )))
|
|
return
|
|
if (user.pulling.anchored)
|
|
return
|
|
if ((user.pulling.loc != user.loc && get_dist(user, user.pulling) > 1))
|
|
return
|
|
if (ismob(user.pulling))
|
|
var/mob/M = user.pulling
|
|
var/t = M.pulling
|
|
M.pulling = null
|
|
step(user.pulling, get_dir(user.pulling.loc, src))
|
|
M.pulling = t
|
|
else
|
|
step(user.pulling, get_dir(user.pulling.loc, src))
|
|
return
|
|
|
|
/turf/space/attackby(obj/item/C as obj, mob/user as mob)
|
|
|
|
if (istype(C, /obj/item/stack/rods))
|
|
user << "\blue Constructing support lattice ..."
|
|
playsound(src.loc, 'Genhit.ogg', 50, 1)
|
|
ReplaceWithLattice()
|
|
C:use(1)
|
|
return
|
|
|
|
if (istype(C, /obj/item/stack/tile/steel))
|
|
var/obj/structure/lattice/L = locate(/obj/structure/lattice, src)
|
|
if(L)
|
|
del(L)
|
|
playsound(src.loc, 'Genhit.ogg', 50, 1)
|
|
C:build(src)
|
|
C:use(1)
|
|
return
|
|
else
|
|
user << "\red The plating is going to need some support."
|
|
return
|
|
|
|
|
|
// Ported from unstable r355
|
|
|
|
/turf/space/Entered(atom/movable/A as mob|obj)
|
|
..()
|
|
if ((!(A) || src != A.loc || istype(null, /obj/effect/beam))) return
|
|
|
|
inertial_drift(A)
|
|
|
|
if(ticker && ticker.mode)
|
|
if(ticker.mode.name == "nuclear emergency") return
|
|
|
|
else if(ticker.mode.name == "extended"||ticker.mode.name == "sandbox") Sandbox_Spacemove(A)
|
|
|
|
else
|
|
if (src.x <= 2 || A.x >= (world.maxx - 1) || src.y <= 2 || A.y >= (world.maxy - 1))
|
|
if(istype(A, /obj/effect/meteor)||istype(A, /obj/effect/space_dust))
|
|
del(A)
|
|
return
|
|
|
|
var/move_to_z_str = pickweight(accessable_z_levels)
|
|
|
|
var/move_to_z = text2num(move_to_z_str)
|
|
|
|
if(!move_to_z)
|
|
return
|
|
|
|
A.z = move_to_z
|
|
|
|
if(src.x <= 2)
|
|
A.x = world.maxx - 2
|
|
|
|
else if (A.x >= (world.maxx - 1))
|
|
A.x = 3
|
|
|
|
else if (src.y <= 2)
|
|
A.y = world.maxy - 2
|
|
|
|
else if (A.y >= (world.maxy - 1))
|
|
A.y = 3
|
|
|
|
spawn (0)
|
|
if ((A && A.loc))
|
|
A.loc.Entered(A)
|
|
|
|
// if(istype(A, /obj/structure/closet/coffin))
|
|
// coffinhandler.Add(A)
|
|
|
|
/turf/space/proc/Sandbox_Spacemove(atom/movable/A as mob|obj)
|
|
var/cur_x
|
|
var/cur_y
|
|
var/next_x
|
|
var/next_y
|
|
var/target_z
|
|
var/list/y_arr
|
|
|
|
if(src.x <= 1)
|
|
if(istype(A, /obj/effect/meteor)||istype(A, /obj/effect/space_dust))
|
|
del(A)
|
|
return
|
|
|
|
var/list/cur_pos = src.get_global_map_pos()
|
|
if(!cur_pos) return
|
|
cur_x = cur_pos["x"]
|
|
cur_y = cur_pos["y"]
|
|
next_x = (--cur_x||global_map.len)
|
|
y_arr = global_map[next_x]
|
|
target_z = y_arr[cur_y]
|
|
/*
|
|
//debug
|
|
world << "Src.z = [src.z] in global map X = [cur_x], Y = [cur_y]"
|
|
world << "Target Z = [target_z]"
|
|
world << "Next X = [next_x]"
|
|
//debug
|
|
*/
|
|
if(target_z)
|
|
A.z = target_z
|
|
A.x = world.maxx - 2
|
|
spawn (0)
|
|
if ((A && A.loc))
|
|
A.loc.Entered(A)
|
|
else if (src.x >= world.maxx)
|
|
if(istype(A, /obj/effect/meteor))
|
|
del(A)
|
|
return
|
|
|
|
var/list/cur_pos = src.get_global_map_pos()
|
|
if(!cur_pos) return
|
|
cur_x = cur_pos["x"]
|
|
cur_y = cur_pos["y"]
|
|
next_x = (++cur_x > global_map.len ? 1 : cur_x)
|
|
y_arr = global_map[next_x]
|
|
target_z = y_arr[cur_y]
|
|
/*
|
|
//debug
|
|
world << "Src.z = [src.z] in global map X = [cur_x], Y = [cur_y]"
|
|
world << "Target Z = [target_z]"
|
|
world << "Next X = [next_x]"
|
|
//debug
|
|
*/
|
|
if(target_z)
|
|
A.z = target_z
|
|
A.x = 3
|
|
spawn (0)
|
|
if ((A && A.loc))
|
|
A.loc.Entered(A)
|
|
else if (src.y <= 1)
|
|
if(istype(A, /obj/effect/meteor))
|
|
del(A)
|
|
return
|
|
var/list/cur_pos = src.get_global_map_pos()
|
|
if(!cur_pos) return
|
|
cur_x = cur_pos["x"]
|
|
cur_y = cur_pos["y"]
|
|
y_arr = global_map[cur_x]
|
|
next_y = (--cur_y||y_arr.len)
|
|
target_z = y_arr[next_y]
|
|
/*
|
|
//debug
|
|
world << "Src.z = [src.z] in global map X = [cur_x], Y = [cur_y]"
|
|
world << "Next Y = [next_y]"
|
|
world << "Target Z = [target_z]"
|
|
//debug
|
|
*/
|
|
if(target_z)
|
|
A.z = target_z
|
|
A.y = world.maxy - 2
|
|
spawn (0)
|
|
if ((A && A.loc))
|
|
A.loc.Entered(A)
|
|
|
|
else if (src.y >= world.maxy)
|
|
if(istype(A, /obj/effect/meteor)||istype(A, /obj/effect/space_dust))
|
|
del(A)
|
|
return
|
|
var/list/cur_pos = src.get_global_map_pos()
|
|
if(!cur_pos) return
|
|
cur_x = cur_pos["x"]
|
|
cur_y = cur_pos["y"]
|
|
y_arr = global_map[cur_x]
|
|
next_y = (++cur_y > y_arr.len ? 1 : cur_y)
|
|
target_z = y_arr[next_y]
|
|
/*
|
|
//debug
|
|
world << "Src.z = [src.z] in global map X = [cur_x], Y = [cur_y]"
|
|
world << "Next Y = [next_y]"
|
|
world << "Target Z = [target_z]"
|
|
//debug
|
|
*/
|
|
if(target_z)
|
|
A.z = target_z
|
|
A.y = 3
|
|
spawn (0)
|
|
if ((A && A.loc))
|
|
A.loc.Entered(A)
|
|
return
|
|
|
|
/obj/effect/vaultspawner
|
|
var/maxX = 6
|
|
var/maxY = 6
|
|
var/minX = 2
|
|
var/minY = 2
|
|
|
|
/obj/effect/vaultspawner/New(turf/location as turf,lX = minX,uX = maxX,lY = minY,uY = maxY,var/type = null)
|
|
if(!type)
|
|
type = pick("sandstone","rock","alien")
|
|
|
|
var/lowBoundX = location.x
|
|
var/lowBoundY = location.y
|
|
|
|
var/hiBoundX = location.x + rand(lX,uX)
|
|
var/hiBoundY = location.y + rand(lY,uY)
|
|
|
|
var/z = location.z
|
|
|
|
for(var/i = lowBoundX,i<=hiBoundX,i++)
|
|
for(var/j = lowBoundY,j<=hiBoundY,j++)
|
|
if(i == lowBoundX || i == hiBoundX || j == lowBoundY || j == hiBoundY)
|
|
new /turf/simulated/wall/vault(locate(i,j,z),type)
|
|
else
|
|
new /turf/simulated/floor/vault(locate(i,j,z),type)
|
|
|
|
del(src)
|
|
|
|
/turf/proc/kill_creatures(mob/U = null)//Will kill people/creatures and damage mechs./N
|
|
//Useful to batch-add creatures to the list.
|
|
for(var/mob/living/M in src)
|
|
if(M==U) continue//Will not harm U. Since null != M, can be excluded to kill everyone.
|
|
spawn(0)
|
|
M.gib()
|
|
for(var/obj/mecha/M in src)//Mecha are not gibbed but are damaged.
|
|
spawn(0)
|
|
M.take_damage(100, "brute")
|
|
for(var/obj/effect/critter/M in src)
|
|
spawn(0)
|
|
M.Die()
|
|
|
|
/turf/proc/Bless()
|
|
if(flags & NOJAUNT)
|
|
return
|
|
flags |= NOJAUNT
|
|
overlays += image('water.dmi',src,"holywater") |