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Aurora.3/code/modules/events/event_container.dm
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BatrachophrenoandGitHub 4a63be9448 More Event Variations, Event Balance (#20813)
Some functional updates to events:
**Comms Blackouts:** Now has a variant (min. 6 pop,
engineering-weighted) which gives each machine a 10% chance to take a
little integrity damage. Additionally, Telecomms Processors now factor
their integrity damage into their ability to decompress messages, so
this alternative comms blackout might cause radio transmissions (either
global or for a given department) to start getting a little garbled- not
enough to genuinely impede comms, but enough to justify Engi to fix them
up.

**Prison Break:** Given how rarely we actually have people sitting
around in the prison waiting for breakouts over the course of a given
round, this event has been changed to be more akin to the existing
Containment events- the entire department (minus armory, nuke storage,
checkpoints, etc.) are at risk of lights blown, access issues, etc. Just
a little more variety added to the mix.

**Space Vines:** Minimum 4 pop to fire. Shouldn't matter much in the
grand scheme of things, just reduces annoyance factor for extremely
low-pop if they roll some vines that fuck them up. Will look into
refactoring that event so that the danger factor of the vines increases
with population, and remove the min pop requirement again.

**Drone Revolution:** Minimum 4 pop to fire. Again, shouldn't matter
much in the grand scheme of things but this highest tier event will
seriously fuck up anyone who latejoins and uses the maints to, say, help
set the ship up during low pop! No I'm not salty!

**Electrical Storm:** Refactored this and restored the Mundane and Major
variants. While we want this event to keep Engineers on their toes and
provide openings for people to break regs if they so wished, most of the
event is theater (lots of flickering lights now!) While the Mundane and
Moderate variants are mostly flavorful and will just give Engineers a
few excuses to visit different departments and RP with people, Major
events will be your 'all hands on deck' affairs (as Major events are
ought) and in very rare circumstances could even cascade into more
serious issues. Did a ton of unit testing on this and feel very good
about how each variant actually looks, will make any additional tweaks
if needed once we see how it plays with an actual population!

The Event Probabilities sheet was also very out of date, missing Comet
Expulsion, had the old Viral Outbreak, lots of old values, etc. Updated
all the events, and also updated the % formulas to factor in minimum
population- changing the 'Assumed Personnel' values at the top to a
level below the minimum population for a given event will now correctly
set its probability to 0%, making it clearer what actual odds are given
different pop levels.

I also don't think pop_needed was working correctly: various changes in
there to get it behaving.

Obv this PR grew in scope from outset and touches a small handful of
different things, so lmk anything to mix and match and change and drop.
!review
2025-06-22 18:09:11 +00:00

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#define ASSIGNMENT_ANY "Any"
#define ASSIGNMENT_AI "AI"
#define ASSIGNMENT_CYBORG "Cyborg"
#define ASSIGNMENT_ENGINEER "Engineer"
#define ASSIGNMENT_GARDENER "Gardener"
#define ASSIGNMENT_JANITOR "Janitor"
#define ASSIGNMENT_MEDICAL "Medical"
#define ASSIGNMENT_SCIENTIST "Scientist"
#define ASSIGNMENT_SECURITY "Security"
#define ASSIGNMENT_SURGEON "Surgeon"
#define ASSIGNMENT_COMMAND_SUPPORT "Command Support"
#define ASSIGNMENT_BRIDGE_CREW "Bridge Crew"
GLOBAL_LIST_INIT(severity_to_string, list(EVENT_LEVEL_MUNDANE = "Mundane", EVENT_LEVEL_MODERATE = "Moderate", EVENT_LEVEL_MAJOR = "Major"))
/datum/event_container
var/severity = -1
var/delayed = 0
var/delay_modifier = 1
var/next_event_time = 0
var/list/available_events
var/list/last_event_time = list()
var/datum/event_meta/next_event = null
var/last_world_time = 0
/datum/event_container/process()
if(!next_event_time)
set_event_delay()
if(delayed || !GLOB.config.allow_random_events)
next_event_time += (world.time - last_world_time)
else if(world.time > next_event_time)
start_event()
last_world_time = world.time
/datum/event_container/proc/start_event()
if(!next_event) // If non-one has explicitly set an event, randomly pick one
next_event = acquire_event()
// Has an event been acquired?
if(next_event)
// Set when the event of this type was last fired, and prepare the next event start
last_event_time[next_event] = world.time
set_event_delay()
next_event.enabled = !next_event.one_shot // This event will no longer be available in the random rotation if one shot
new next_event.event_type(next_event) // Events are added and removed from the processing queue in their New/kill procs
LOG_DEBUG("Starting event '[next_event.name]' of severity [GLOB.severity_to_string[severity]].")
next_event = null // When set to null, a random event will be selected next time
else
// If not, wait for one minute, instead of one tick, before checking again.
next_event_time += (60 * 10)
/datum/event_container/proc/acquire_event()
if(available_events.len == 0)
return
var/active_with_role = number_active_with_role()
var/list/possible_events = list()
for(var/datum/event_meta/EM in available_events)
var/event_weight = get_weight(EM, active_with_role)
if(event_weight)
possible_events[EM] = event_weight
if(possible_events.len == 0)
return null
// Select an event and remove it from the pool of available events
var/picked_event = pickweight(possible_events)
available_events -= picked_event
return picked_event
/datum/event_container/proc/get_weight(var/datum/event_meta/EM, var/list/active_with_role)
if(!EM.enabled)
return 0
var/weight = EM.get_weight(active_with_role)
var/last_time = last_event_time[EM]
if(last_time)
var/time_passed = world.time - last_time
var/weight_modifier = max(0, round((GLOB.config.expected_round_length - time_passed) / 300))
weight = weight - weight_modifier
return weight
/datum/event_container/proc/set_event_delay()
// If the next event time has not yet been set and we have a custom first time start
if(next_event_time == 0 && GLOB.config.event_first_run[severity])
var/lower = GLOB.config.event_first_run[severity]["lower"]
var/upper = GLOB.config.event_first_run[severity]["upper"]
var/event_delay = rand(lower, upper)
next_event_time = world.time + event_delay
// Otherwise, follow the standard setup process
else
var/playercount_modifier = 1
switch(GLOB.player_list.len)
if(0 to 10)
playercount_modifier = 1.2
if(11 to 15)
playercount_modifier = 1.1
if(16 to 25)
playercount_modifier = 1
if(26 to 35)
playercount_modifier = 0.9
if(36 to 100000)
playercount_modifier = 0.8
playercount_modifier = playercount_modifier * delay_modifier
var/event_delay = rand(GLOB.config.event_delay_lower[severity], GLOB.config.event_delay_upper[severity]) * playercount_modifier
next_event_time = world.time + event_delay
LOG_DEBUG("Next event of severity [GLOB.severity_to_string[severity]] in [(next_event_time - world.time)/600] minutes.")
/datum/event_container/proc/SelectEvent()
var/datum/event_meta/EM = input("Select an event to queue up.", "Event Selection", null) as null|anything in available_events
if(!EM)
return
if(next_event)
available_events += next_event
available_events -= EM
next_event = EM
return EM
//WHAT THE FUCK IS THIS, WHY
/// Returns how many characters are currently active (not logged out, not AFK for more than 10 minutes) with a specific role.
/// Note that this isn't sorted by department, because e.g. having a roboticist shouldn't make meteors spawn.
/// The higher this value is, the greater likelihood that the event will occur with each active dept member.
/proc/number_active_with_role()
var/list/active_with_role = list()
active_with_role[ASSIGNMENT_ANY] = 0
active_with_role[ASSIGNMENT_ENGINEER] = 0
active_with_role[ASSIGNMENT_MEDICAL] = 0
active_with_role[ASSIGNMENT_SURGEON] = 0
active_with_role[ASSIGNMENT_SECURITY] = 0
active_with_role[ASSIGNMENT_SCIENTIST] = 0
active_with_role[ASSIGNMENT_AI] = 0
active_with_role[ASSIGNMENT_CYBORG] = 0
active_with_role[ASSIGNMENT_JANITOR] = 0
active_with_role[ASSIGNMENT_GARDENER] = 0
active_with_role[ASSIGNMENT_COMMAND_SUPPORT] = 0
active_with_role[ASSIGNMENT_BRIDGE_CREW] = 0
for(var/mob/M in GLOB.player_list)
if(!M.mind || !M.client || M.client.is_afk(10 MINUTES)) // longer than 10 minutes AFK counts them as inactive
continue
active_with_role[ASSIGNMENT_ANY]++
if(istype(M, /mob/living/silicon/robot))
var/mob/living/silicon/robot/R = M
if(R.module)
if(istype(R.module, /obj/item/robot_module/engineering))
active_with_role[ASSIGNMENT_ENGINEER]++
else if(istype(R.module, /obj/item/robot_module/medical))
active_with_role[ASSIGNMENT_MEDICAL]++
else if(istype(R.module, /obj/item/robot_module/research))
active_with_role[ASSIGNMENT_SCIENTIST]++
if(M.mind.assigned_role in engineering_positions)
active_with_role[ASSIGNMENT_ENGINEER]++
if(M.mind.assigned_role in medical_positions)
active_with_role[ASSIGNMENT_MEDICAL]++
if(M.mind.assigned_role == ASSIGNMENT_SURGEON)
active_with_role[ASSIGNMENT_SURGEON]++
if(M.mind.assigned_role in security_positions)
active_with_role[ASSIGNMENT_SECURITY]++
if(M.mind.assigned_role in science_positions)
active_with_role[ASSIGNMENT_SCIENTIST]++
if(M.mind.assigned_role in command_support_positions)
active_with_role[ASSIGNMENT_COMMAND_SUPPORT]++
if(M.mind.assigned_role == ASSIGNMENT_BRIDGE_CREW)
active_with_role[ASSIGNMENT_BRIDGE_CREW]++
if(M.mind.assigned_role == ASSIGNMENT_AI)
active_with_role[ASSIGNMENT_AI]++
if(M.mind.assigned_role == ASSIGNMENT_CYBORG)
active_with_role[ASSIGNMENT_CYBORG]++
if(M.mind.assigned_role == ASSIGNMENT_JANITOR)
active_with_role[ASSIGNMENT_JANITOR]++
if(M.mind.assigned_role == ASSIGNMENT_GARDENER)
active_with_role[ASSIGNMENT_GARDENER]++
return active_with_role
// Severity Level, Event Name, Event Type, Base Weight, Role Weight(s), One Shot (TRUE/FALSE), Min Weight, Max Weight. Last two only used if set and non-zero.
// Role weight(s) is per active role, so (1 role = role weight * 1), (4 roles active = role weight * 4).
/datum/event_container/mundane
severity = EVENT_LEVEL_MUNDANE
/*#######################################################################################################
FORMAT OF THE LIST:
new /datum/event_meta(event_severity, event_name, datum/event/type,
event_weight, list/job_weights, is_one_shot, min_event_weight, max_event_weight,
list/excluded_roundtypes, add_to_queue, list/minimum_job_requirement_list, pop_needed = 0
YES THE NEWLINES ARE RELEVANT FOR READABILITY, TRY TO STICK WITH THIS FORMAT
#######################################################################################################*/
available_events = list(
new /datum/event_meta(EVENT_LEVEL_MUNDANE, "Nothing", /datum/event/nothing,
120),
new /datum/event_meta(EVENT_LEVEL_MUNDANE, "APC Damage", /datum/event/apc_damage,
10, list(ASSIGNMENT_ENGINEER = 15)),
new /datum/event_meta(EVENT_LEVEL_MUNDANE, "Brand Intelligence", /datum/event/brand_intelligence,
0, list(ASSIGNMENT_ENGINEER = 5), TRUE),
new /datum/event_meta(EVENT_LEVEL_MUNDANE, "Camera Damage", /datum/event/camera_damage,
20, list(ASSIGNMENT_ENGINEER = 10)),
new /datum/event_meta(EVENT_LEVEL_MUNDANE, "Economic News", /datum/event/economic_event,
300),
new /datum/event_meta(EVENT_LEVEL_MUNDANE, "Electrical Storm", /datum/event/electrical_storm,
50, list(ASSIGNMENT_ENGINEER = 20, ASSIGNMENT_JANITOR = 25)),
new /datum/event_meta(EVENT_LEVEL_MUNDANE, "Cozmozoan Migration", /datum/event/carp_migration/cozmo,
60),
new /datum/event_meta(EVENT_LEVEL_MUNDANE, "Money Hacker", /datum/event/money_hacker,
10),
new /datum/event_meta(EVENT_LEVEL_MUNDANE, "Money Lotto", /datum/event/money_lotto,
0, list(ASSIGNMENT_ANY = 1), TRUE, 5, 15),
new /datum/event_meta(EVENT_LEVEL_MUNDANE, "Mundane News", /datum/event/mundane_news,
300),
new /datum/event_meta(EVENT_LEVEL_MUNDANE, "Wallrot", /datum/event/wallrot,
75, list(ASSIGNMENT_ENGINEER = 5, ASSIGNMENT_GARDENER = 20)),
new /datum/event_meta(EVENT_LEVEL_MUNDANE, "Clogged Vents", /datum/event/vent_clog,
55),
new /datum/event_meta(EVENT_LEVEL_MUNDANE, "False Alarm", /datum/event/false_alarm,
100),
new /datum/event_meta(EVENT_LEVEL_MUNDANE, "Supply Drop", /datum/event/supply_drop,
80),
new /datum/event_meta(EVENT_LEVEL_MUNDANE, "CCIA General Notice", /datum/event/ccia_general_notice,
300),
new /datum/event_meta(EVENT_LEVEL_MUNDANE, "Mundane Vermin Infestation", /datum/event/infestation,
60, list(ASSIGNMENT_JANITOR = 15, ASSIGNMENT_SECURITY = 15, ASSIGNMENT_MEDICAL = 15)),
new /datum/event_meta(EVENT_LEVEL_MUNDANE, "Drone Malfunction", /datum/event/rogue_maint_drones,
10, list(ASSIGNMENT_ENGINEER = 30)),
new /datum/event_meta(EVENT_LEVEL_MUNDANE, "Visitor", /datum/event/visitor,
50, is_one_shot = TRUE)
)
// Severity Level, Event Name, Event Type, Base Weight, Role Weight(s), One Shot (TRUE/FALSE), Min Weight, Max Weight. Last two only used if set and non-zero.
// Role weight(s) is per active role, so (1 role = role weight * 1), (4 roles active = role weight * 4).
/datum/event_container/moderate
severity = EVENT_LEVEL_MODERATE
/*#######################################################################################################
FORMAT OF THE LIST:
new /datum/event_meta(event_severity, event_name, datum/event/type,
event_weight, list/job_weights, is_one_shot, min_event_weight, max_event_weight,
list/excluded_roundtypes, add_to_queue, list/minimum_job_requirement_list, pop_needed = 0
YES THE NEWLINES ARE RELEVANT FOR READABILITY, TRY TO STICK WITH THIS FORMAT
#######################################################################################################*/
available_events = list(
new /datum/event_meta(EVENT_LEVEL_MODERATE, "Nothing", /datum/event/nothing,
200),
new /datum/event_meta(EVENT_LEVEL_MODERATE, "Appendicitis", /datum/event/spontaneous_appendicitis,
0, list(ASSIGNMENT_SURGEON = 25)),
new /datum/event_meta(EVENT_LEVEL_MODERATE, "Comms Blackout", /datum/event/communications_blackout,
100),
new /datum/event_meta(EVENT_LEVEL_MODERATE, "Comms Blackout - Damage", /datum/event/communications_blackout/damage_machinery,
100, list(ASSIGNMENT_ENGINEER = 25),
pop_needed = 6),
new /datum/event_meta(EVENT_LEVEL_MODERATE, "Electrical Storm", /datum/event/electrical_storm,
40, list(ASSIGNMENT_AI = 10, ASSIGNMENT_ENGINEER = 15, ASSIGNMENT_JANITOR = 20)),
// see comment at code/modules/events/gravity.dm
// tl;dr gravity is handled globally, meaning if the horizon loses gravity, everyone does
// this needs to be fixed before we can uncomment this
// new /datum/event_meta(EVENT_LEVEL_MODERATE, "Gravity Failure", /datum/event/gravity, 100),
new /datum/event_meta(EVENT_LEVEL_MODERATE, "Ion Storm", /datum/event/ionstorm,
0, list(ASSIGNMENT_AI = 45, ASSIGNMENT_CYBORG = 25, ASSIGNMENT_ENGINEER = 6, ASSIGNMENT_SCIENTIST = 6)),
new /datum/event_meta(EVENT_LEVEL_MODERATE, "Containment Error - Security", /datum/event/prison_break,
0, list(ASSIGNMENT_SECURITY = 15, ASSIGNMENT_CYBORG = 20), TRUE),
new /datum/event_meta(EVENT_LEVEL_MODERATE, "Containment Error - Xenobiology", /datum/event/prison_break/xenobiology,
0, list(ASSIGNMENT_SCIENTIST = 25, ASSIGNMENT_CYBORG = 20), TRUE),
new /datum/event_meta(EVENT_LEVEL_MODERATE, "Containment Error - Bridge", /datum/event/prison_break/bridge,
0, list(ASSIGNMENT_ENGINEER = 15, ASSIGNMENT_CYBORG = 20), TRUE),
new /datum/event_meta(EVENT_LEVEL_MODERATE, "Radiation Storm", /datum/event/radiation_storm,
100, list(ASSIGNMENT_MEDICAL = 20)),
new /datum/event_meta(EVENT_LEVEL_MODERATE, "Random Antagonist", /datum/event/random_antag,
0, list(ASSIGNMENT_ANY = 1, ASSIGNMENT_SECURITY = 1), FALSE, 10, 125,
list("Extended")),
new /datum/event_meta(EVENT_LEVEL_MODERATE, "Rogue Drones", /datum/event/rogue_drone,
15, list(ASSIGNMENT_SECURITY = 15)),
new /datum/event_meta(EVENT_LEVEL_MODERATE, "Moderate Spider Infestation", /datum/event/spider_infestation/moderate,
50, list(ASSIGNMENT_SECURITY = 10)),
new /datum/event_meta(EVENT_LEVEL_MODERATE, "Moderate Vermin Infestation", /datum/event/infestation/moderate,
30, list(ASSIGNMENT_JANITOR = 15, ASSIGNMENT_SECURITY = 15, ASSIGNMENT_MEDICAL = 10)),
new /datum/event_meta(EVENT_LEVEL_MODERATE, "Drone Uprising", /datum/event/rogue_maint_drones,
25, list(ASSIGNMENT_ENGINEER = 30)),
new /datum/event_meta(EVENT_LEVEL_MODERATE, "APC Damage", /datum/event/apc_damage,
20, list(ASSIGNMENT_ENGINEER = 15)),
)
// Severity Level, Event Name, Event Type, Base Weight, Role Weight(s), One Shot (TRUE/FALSE), Min Weight, Max Weight. Last two only used if set and non-zero.
// Role weight(s) is per active role, so (1 role = role weight * 1), (4 roles active = role weight * 4).
/datum/event_container/major
severity = EVENT_LEVEL_MAJOR
/*#######################################################################################################
FORMAT OF THE LIST:
new /datum/event_meta(event_severity, event_name, datum/event/type,
event_weight, list/job_weights, is_one_shot, min_event_weight, max_event_weight,
list/excluded_roundtypes, add_to_queue, list/minimum_job_requirement_list, pop_needed = 0
YES THE NEWLINES ARE RELEVANT FOR READABILITY, TRY TO STICK WITH THIS FORMAT
#######################################################################################################*/
available_events = list(
new /datum/event_meta(EVENT_LEVEL_MAJOR, "Nothing", /datum/event/nothing,
135),
new /datum/event_meta(EVENT_LEVEL_MAJOR, "Blob", /datum/event/blob,
0, list(ASSIGNMENT_ENGINEER = 10), TRUE, minimum_job_requirement_list = list(ASSIGNMENT_ENGINEER = 2),
pop_needed = 10),
new /datum/event_meta(EVENT_LEVEL_MAJOR, "Electrical Storm", /datum/event/electrical_storm,
30, list(ASSIGNMENT_AI = 20, ASSIGNMENT_ENGINEER = 15, ASSIGNMENT_JANITOR = 20)),
new /datum/event_meta(EVENT_LEVEL_MAJOR, "Space Vines", /datum/event/spacevine,
0, list(ASSIGNMENT_ANY = 1, ASSIGNMENT_ENGINEER = 10, ASSIGNMENT_GARDENER = 20), TRUE,
pop_needed = 4),
new /datum/event_meta(EVENT_LEVEL_MAJOR, "Spider Infestation", /datum/event/spider_infestation,
25, list(ASSIGNMENT_SECURITY = 10, ASSIGNMENT_MEDICAL = 5), TRUE),
new /datum/event_meta(EVENT_LEVEL_MAJOR, "Major Vermin Infestation", /datum/event/infestation/major,
15, list(ASSIGNMENT_SECURITY = 15, ASSIGNMENT_MEDICAL = 5)),
new /datum/event_meta(EVENT_LEVEL_MAJOR, "Drone Revolution", /datum/event/rogue_maint_drones,
0, list(ASSIGNMENT_ENGINEER = 10, ASSIGNMENT_MEDICAL = 5, ASSIGNMENT_SECURITY = 5),
pop_needed = 4),
new /datum/event_meta(EVENT_LEVEL_MAJOR, "Comet Expulsion", /datum/event/comet_expulsion,
1, list(ASSIGNMENT_BRIDGE_CREW = 5, ASSIGNMENT_ENGINEER = 2), is_one_shot = TRUE,
pop_needed = 8),
new /datum/event_meta(EVENT_LEVEL_MAJOR, "APC Damage", /datum/event/apc_damage,
20, list(ASSIGNMENT_ENGINEER = 15)),
)
#undef ASSIGNMENT_ANY
#undef ASSIGNMENT_AI
#undef ASSIGNMENT_CYBORG
#undef ASSIGNMENT_ENGINEER
#undef ASSIGNMENT_GARDENER
#undef ASSIGNMENT_JANITOR
#undef ASSIGNMENT_MEDICAL
#undef ASSIGNMENT_SCIENTIST
#undef ASSIGNMENT_SECURITY
#undef ASSIGNMENT_SURGEON
#undef ASSIGNMENT_COMMAND_SUPPORT
#undef ASSIGNMENT_BRIDGE_CREW