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Aurora.3/code/modules/modular_computers/computers/modular_computer/variables.dm

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// This is the base type that handles everything. Subtypes can be easily created by tweaking variables in this file to your liking.
/obj/item/modular_computer
name = "Modular Computer"
desc = "A modular computer. You shouldn't see this."
var/lexical_name = "computer"
var/enabled = FALSE // Whether the computer is turned on.
var/screen_on = TRUE // Whether the computer is active/opened/it's screen is on.
var/working = TRUE // Whether the computer is working.
var/can_reset = FALSE // Whether you can reset this device with the tech support card.
var/datum/computer_file/program/active_program // A currently active program running on the computer.
var/hardware_flag = 0 // A flag that describes this device type
var/last_power_usage = 0 // Last tick power usage of this computer
var/last_battery_percent = 0 // Used for deciding if battery percentage has chandged
var/last_world_time = "00:00"
var/list/last_header_icons
var/computer_emagged = FALSE // Whether the computer is emagged.
var/apc_powered = FALSE // Set automatically. Whether the computer used APC power last tick.
var/base_active_power_usage = 50 // Power usage when the computer is open (screen is active) and can be interacted with. Remember hardware can use power too.
var/base_idle_power_usage = 5 // Power usage when the computer is idle and screen is off (currently only applies to laptops)
var/enrolled = 0 // Weather the computer is enrolled in the company device management or not. 0 - unconfigured 1 - enrolled (work device) 2 - unenrolled (private device)
var/_app_preset_type // Used for specifying the software preset of the console
var/ambience_last_played_time // Last time sound was played
var/pAI_lock = FALSE // Toggles whether pAI can interact with the modular computer while installed in it
var/obj/item/card/id/registered_id = null // ID used for chat client registering
var/scan_mode = null // Mode used for health/reagent scanners
var/last_scan = 0 // Used for the PDA analyser spam detection
var/silent = FALSE
var/doorcode = "smindicate"
var/hidden = FALSE
var/initial_name
var/is_portable = FALSE // Used to prevent the ambient beeps from playing.
// Modular computers can run on various devices. Each DEVICE (Laptop, Console, Tablet,..)
// must have it's own DMI file. Icon states must be called exactly the same in all files, but may look differently
// If you create a program which is limited to Laptops and Consoles you don't have to add it's icon_state overlay for Tablets too, for example.
icon = null // This thing isn't meant to be used on it's own. Subtypes should supply their own icon.
icon_state = null // And no random pixelshifting on-creation either.
randpixel = 0
center_of_mass = null
var/icon_state_unpowered // Icon state when the computer is turned off
var/icon_state_menu = "menu" // Icon state overlay when the computer is turned on, but no program is loaded that would override the screen.
var/icon_state_menu_key = "black_key"
var/icon_state_screensaver
var/icon_state_screensaver_key
var/icon_state_broken
var/screensaver_light_range = 0
var/screensaver_light_color
var/menu_light_color
var/message_output_range = 0 // Adds onto the output_message proc's range
var/max_hardware_size = 0 // Maximal hardware size. Currently, tablets have 1, laptops 2 and consoles 3. Limits what hardware types can be installed.
var/steel_sheet_cost = 5 // Amount of steel sheets refunded when disassembling an empty frame of this computer.
light_range = 0 // Tile range of lighting emitted by the computer.
light_power = 0 // Intensity of lighting emitted by the computer. Valid range between 0 and 1.
var/list/idle_threads = list() // Idle programs on background. They still receive process calls but can't be interacted with.
var/list/enabled_services = list() // Enabled services that run in background and handle things pasively. Supported on all CPUs.
var/power_has_failed = FALSE
var/is_holographic = FALSE
// Damage of the chassis. If the chassis takes too much damage it will break apart.
var/damage = 0 // Current damage level
var/broken_damage = 50 // Damage level at which the computer ceases to operate
var/max_damage = 100 // Damage level at which the computer breaks apart.
// Important hardware (must be installed for computer to work)
var/obj/item/computer_hardware/processor_unit/processor_unit // CPU. Without it the computer won't run. Better CPUs can run more programs at once.
var/obj/item/computer_hardware/network_card/network_card // Network Card component of this computer. Allows connection to NTNet
var/obj/item/computer_hardware/hard_drive/hard_drive // Hard Drive component of this computer. Stores programs and files.
// Optional hardware (improves functionality, but is not critical for computer to work in most cases)
var/obj/item/computer_hardware/battery_module/battery_module // An internal power source for this computer. Can be recharged.
var/obj/item/computer_hardware/card_slot/card_slot // ID Card slot component of this computer. Mostly for HoP modification console that needs ID slot for modification.
var/obj/item/computer_hardware/nano_printer/nano_printer // Nano Printer component of this computer, for your everyday paperwork needs.
var/obj/item/computer_hardware/hard_drive/portable/portable_drive // Portable data storage
var/obj/item/computer_hardware/ai_slot/ai_slot // AI slot, an intellicard housing that allows modifications of AIs.
var/obj/item/computer_hardware/tesla_link/tesla_link // Tesla Link, Allows remote charging from nearest APC.
var/obj/item/device/paicard/personal_ai // Personal AI, can control the device via a verb when installed
var/obj/item/computer_hardware/flashlight/flashlight
var/listener/listener //Listener needed for things
charge_failure_message = " does not have a battery installed."