Files
Aurora.3/code/_onclick/rig.dm
Matt Atlas 659752e2ea Removes goonchat, adds TGChat and TG Stat Panels (#16514)
* tgui the beginning

* binaries and the like

* Bring in the last of it

* Example radio UI

* delete example

* NTOS Main Menu, start on manifest, tgui states

* tasks.json

* gunnery ui pt 1

* okay

* fix everything

* scss update

* oops

* manifest gigablast

* downloader part 1

* download prt 2

* NTOSDownloader final

* mfw committing to_worlds

* gunnery console pt2

* i cooked

* targeting (finished)

* one vueui down

* voting ui almost done

* MY MIND FEELS LIKE AN ARCH ENEMYYYY

* voting ui down

* photocopier

* ntos config + download fixes

* photocopier 2

* refactor define

* NTOS client manager + fixes

* fax machine final (it also uses toner now)

* marching forwards... left behind...

* ntnrc part 1

* canister

* add quotes

* portable pumps pt1 + more backgrounds

* oops

* finish the portable pump

* freezers

so I'll keep on pushing forward... you haven't seen the last of me... oooooooh...

* doors ui pt1

* finish doors UI (forgive me wildkins it's a bit of shitcode)

* vitals monitor, make things use labeled lists, new backgrounds

* mais j'envoyé aucun mayday...

* maglock pt1

* pour ça je me suis perdu...

* infrared

* fix that

* prox sensor pt1

* prox sensor

* signaler (this was actually pretty hard)

* atmos control pt1

* atmos control pt1.1

* atmos pt 2

* fuel injector

* multitool UI

* jammer

* list viewer

* APC

* portgen

* targeting console updates + SMES ui

* new themes, shield generator

* supermatter

* Add ore detector and (shitty) NTNet Relay

* orderterminal pt1

* orderterminal pt2

* smartfridge

* Add (air-)tank GUI update ore detector size

* Adds Transfer Valves

* Add AtmoScrubber

* analyzer pt1

* weapons analyzer pt2

* bodyscanner pt1

* bodyscanner pt2

* fix this shitcode

* seed storage

* appearance changer

* appearance changer final

* sleeper pt1

* sleeper

* gps

* vehicles

* chem dispenser

* lily request

* holopad

* tgui modules pt1

* ppanel

* damage menu

* fixes

* im here too now

* follow menu, search bars

* quikpay

* quikpay fixes

* circuit printer

* ppanel

* ppanel updates

* pai

* turret controls (i want to kill myself)

* tweak

* remove the boardgame

* guntracker

* implant tracker

* penal mechs

come close to me, come close to me

* chem codex

* pai radio

* doorjack

* pai directives

* signaler removal, sensors

* ghost spawner

* spawnpoint

* fixes

* teleporter

* one more to the chopping block

* account database

* remove divider

* scanner, atmos

* latejoin ui pt1

* latejoin

* records pt1

* RECORDS UI DONE

* delete interpreter & records

* CHAT FUCKING CLIENT

* data updates

* fix some things

* final UI, log

* basic nanoui fix

* antag panel

* remove vueui

* atm update

* vending update

* warrants, cameras

* ntmonitor

* time comes for all

* preserve this legacy

* bring that back (oops)

* rcon, ui auto update for computer UIs, remove rcon computers

* alarm monitoring (a bit broke and also todo: add custom alarm monitoring programs to a few consoles)

* A LIKE SUPREME

* a

* power monitor

* lights on

* fuck this code, fuck nanoui modules, and fuck nanoui

* LEAVE IT OH SO FAR BEHIND

* fix alarm monitoring for synths

* I SAW IN YOU WHAT LIFE WAS MISSING

* comms console

* idcard and record updates

* turn the light on

* arcade

* pt2

* news browser

* static

* crusher

* f

* COULD I JUST SLEIGH THE GOLD FROM THE BALLS? I'M SO FRUSTRATED OH COULD YOU TELL? IF I HEAR ONE MORE VUEUI OR ONE NANOUI I'M GONNA LOSE IT SO LET ME GOOOOOOOOOOOOOOOOO

* codeowners & suit sensors

* html ui style removal

* make lint happy

* tgchat

* tgpanels pt1

* THE SOUL LONGS FOR OBLIVION!!!!!!!!!!!!!!!!!

* figure out why stat isnt working

* goodbye ping

* shhh

* stat updates

* An oath sworn in scors! Omni vortex lies!

* final almost edits

* fix that

* last skin adjustments

* resist and disorder

* i slowly get up and turn off the noise, already fed up...

* pleaseeeeeeeeeeeeeee

* THE CREDIT LARP IS NECESSARY

* i hold the keys

* RISE UP

* fix that?

* harry's suggestions xoxo

* runtime fix pt2

* You are the only thing that I still care about

* fix runtimes and cl

* whoops

* misc fixes

* fix that too

* adds build workflow

* f

* Update update_tgui.yml

* adds some needed steps

* ATM

* misc fixes and tweaks

* fixes 2

* make newscasters usable and fix use power on freezers

* turret control is clearer

* remove duplicate

* makes some verb tabs work properly

* makes verbs work properly for real

* sans moi

* fixes pt2

* fix the chat unnecessarily reloading

* fixes

* epic

* fixes

* fix missing consoles

---------

Co-authored-by: John Wildkins <john.wildkins@gmail.com>
Co-authored-by: Matt Atlas <liermattia@gmail.com>
Co-authored-by: harryob <55142896+harryob@users.noreply.github.com>
Co-authored-by: Werner <Arrow768@users.noreply.github.com>
Co-authored-by: Geeves <ggrobler447@gmail.com>
Co-authored-by: harryob <me@harryob.live>
2023-06-26 02:00:14 +02:00

84 lines
2.5 KiB
Plaintext

#define HARDSUIT_MODE_MIDDLE_CLICK 0
#define HARDSUIT_MODE_ALT_CLICK 1
#define HARDSUIT_MODE_CTRL_CLICK 2
#define MAX_HARDSUIT_CLICK_MODE 2
/client
var/hardsuit_click_mode = HARDSUIT_MODE_MIDDLE_CLICK
/client/verb/toggle_hardsuit_mode()
set name = "Toggle Hardsuit Activation Mode"
set desc = "Switch between hardsuit activation modes."
set category = "OOC"
hardsuit_click_mode++
if(hardsuit_click_mode > MAX_HARDSUIT_CLICK_MODE)
hardsuit_click_mode = 0
switch(hardsuit_click_mode)
if(HARDSUIT_MODE_MIDDLE_CLICK)
to_chat(src, "Hardsuit activation mode set to middle-click.")
if(HARDSUIT_MODE_ALT_CLICK)
to_chat(src, "Hardsuit activation mode set to alt-click.")
if(HARDSUIT_MODE_CTRL_CLICK)
to_chat(src, "Hardsuit activation mode set to control-click.")
else
// should never get here, but just in case:
soft_assert(0, "Bad hardsuit click mode: [hardsuit_click_mode] - expected 0 to [MAX_HARDSUIT_CLICK_MODE]")
to_chat(src, "Somehow you bugged the system. Setting your hardsuit mode to middle-click.")
hardsuit_click_mode = HARDSUIT_MODE_MIDDLE_CLICK
/mob/living/MiddleClickOn(atom/A)
if(client && client.hardsuit_click_mode == HARDSUIT_MODE_MIDDLE_CLICK)
if(HardsuitClickOn(A))
return
..()
/mob/living/AltClickOn(atom/A)
if(client && client.hardsuit_click_mode == HARDSUIT_MODE_ALT_CLICK)
if(HardsuitClickOn(A))
return
..()
/mob/living/CtrlClickOn(atom/A)
if(client && client.hardsuit_click_mode == HARDSUIT_MODE_CTRL_CLICK)
if(HardsuitClickOn(A))
return
..()
/mob/living/proc/can_use_rig()
return 0
/mob/living/carbon/human/can_use_rig()
return 1
/mob/living/carbon/brain/can_use_rig()
return istype(loc, /obj/item/device/mmi)
/mob/living/silicon/ai/can_use_rig()
return carded
/mob/living/silicon/pai/can_use_rig()
return loc == card
/mob/living/proc/HardsuitClickOn(var/atom/A, var/alert_ai = 0)
if(!can_use_rig())
return FALSE
if(!canClick()) // return true to stop the initial click from going through if we're just on cooldown
return TRUE
var/obj/item/rig/rig = get_rig()
if(istype(rig) && !rig.offline && rig.selected_module)
if(src != rig.wearer && !rig.ai_can_move_suit(src, TRUE))
return FALSE
rig.selected_module.do_engage(A, src, alert_ai)
if(ismob(A)) // No instant mob attacking - though modules have their own cooldowns
setClickCooldown(DEFAULT_ATTACK_COOLDOWN)
return TRUE
return FALSE
#undef HARDSUIT_MODE_MIDDLE_CLICK
#undef HARDSUIT_MODE_ALT_CLICK
#undef HARDSUIT_MODE_CTRL_CLICK
#undef MAX_HARDSUIT_CLICK_MODE