Files
Aurora.3/code/controllers/subsystems/air.dm
Matt Atlas 659752e2ea Removes goonchat, adds TGChat and TG Stat Panels (#16514)
* tgui the beginning

* binaries and the like

* Bring in the last of it

* Example radio UI

* delete example

* NTOS Main Menu, start on manifest, tgui states

* tasks.json

* gunnery ui pt 1

* okay

* fix everything

* scss update

* oops

* manifest gigablast

* downloader part 1

* download prt 2

* NTOSDownloader final

* mfw committing to_worlds

* gunnery console pt2

* i cooked

* targeting (finished)

* one vueui down

* voting ui almost done

* MY MIND FEELS LIKE AN ARCH ENEMYYYY

* voting ui down

* photocopier

* ntos config + download fixes

* photocopier 2

* refactor define

* NTOS client manager + fixes

* fax machine final (it also uses toner now)

* marching forwards... left behind...

* ntnrc part 1

* canister

* add quotes

* portable pumps pt1 + more backgrounds

* oops

* finish the portable pump

* freezers

so I'll keep on pushing forward... you haven't seen the last of me... oooooooh...

* doors ui pt1

* finish doors UI (forgive me wildkins it's a bit of shitcode)

* vitals monitor, make things use labeled lists, new backgrounds

* mais j'envoyé aucun mayday...

* maglock pt1

* pour ça je me suis perdu...

* infrared

* fix that

* prox sensor pt1

* prox sensor

* signaler (this was actually pretty hard)

* atmos control pt1

* atmos control pt1.1

* atmos pt 2

* fuel injector

* multitool UI

* jammer

* list viewer

* APC

* portgen

* targeting console updates + SMES ui

* new themes, shield generator

* supermatter

* Add ore detector and (shitty) NTNet Relay

* orderterminal pt1

* orderterminal pt2

* smartfridge

* Add (air-)tank GUI update ore detector size

* Adds Transfer Valves

* Add AtmoScrubber

* analyzer pt1

* weapons analyzer pt2

* bodyscanner pt1

* bodyscanner pt2

* fix this shitcode

* seed storage

* appearance changer

* appearance changer final

* sleeper pt1

* sleeper

* gps

* vehicles

* chem dispenser

* lily request

* holopad

* tgui modules pt1

* ppanel

* damage menu

* fixes

* im here too now

* follow menu, search bars

* quikpay

* quikpay fixes

* circuit printer

* ppanel

* ppanel updates

* pai

* turret controls (i want to kill myself)

* tweak

* remove the boardgame

* guntracker

* implant tracker

* penal mechs

come close to me, come close to me

* chem codex

* pai radio

* doorjack

* pai directives

* signaler removal, sensors

* ghost spawner

* spawnpoint

* fixes

* teleporter

* one more to the chopping block

* account database

* remove divider

* scanner, atmos

* latejoin ui pt1

* latejoin

* records pt1

* RECORDS UI DONE

* delete interpreter & records

* CHAT FUCKING CLIENT

* data updates

* fix some things

* final UI, log

* basic nanoui fix

* antag panel

* remove vueui

* atm update

* vending update

* warrants, cameras

* ntmonitor

* time comes for all

* preserve this legacy

* bring that back (oops)

* rcon, ui auto update for computer UIs, remove rcon computers

* alarm monitoring (a bit broke and also todo: add custom alarm monitoring programs to a few consoles)

* A LIKE SUPREME

* a

* power monitor

* lights on

* fuck this code, fuck nanoui modules, and fuck nanoui

* LEAVE IT OH SO FAR BEHIND

* fix alarm monitoring for synths

* I SAW IN YOU WHAT LIFE WAS MISSING

* comms console

* idcard and record updates

* turn the light on

* arcade

* pt2

* news browser

* static

* crusher

* f

* COULD I JUST SLEIGH THE GOLD FROM THE BALLS? I'M SO FRUSTRATED OH COULD YOU TELL? IF I HEAR ONE MORE VUEUI OR ONE NANOUI I'M GONNA LOSE IT SO LET ME GOOOOOOOOOOOOOOOOO

* codeowners & suit sensors

* html ui style removal

* make lint happy

* tgchat

* tgpanels pt1

* THE SOUL LONGS FOR OBLIVION!!!!!!!!!!!!!!!!!

* figure out why stat isnt working

* goodbye ping

* shhh

* stat updates

* An oath sworn in scors! Omni vortex lies!

* final almost edits

* fix that

* last skin adjustments

* resist and disorder

* i slowly get up and turn off the noise, already fed up...

* pleaseeeeeeeeeeeeeee

* THE CREDIT LARP IS NECESSARY

* i hold the keys

* RISE UP

* fix that?

* harry's suggestions xoxo

* runtime fix pt2

* You are the only thing that I still care about

* fix runtimes and cl

* whoops

* misc fixes

* fix that too

* adds build workflow

* f

* Update update_tgui.yml

* adds some needed steps

* ATM

* misc fixes and tweaks

* fixes 2

* make newscasters usable and fix use power on freezers

* turret control is clearer

* remove duplicate

* makes some verb tabs work properly

* makes verbs work properly for real

* sans moi

* fixes pt2

* fix the chat unnecessarily reloading

* fixes

* epic

* fixes

* fix missing consoles

---------

Co-authored-by: John Wildkins <john.wildkins@gmail.com>
Co-authored-by: Matt Atlas <liermattia@gmail.com>
Co-authored-by: harryob <55142896+harryob@users.noreply.github.com>
Co-authored-by: Werner <Arrow768@users.noreply.github.com>
Co-authored-by: Geeves <ggrobler447@gmail.com>
Co-authored-by: harryob <me@harryob.live>
2023-06-26 02:00:14 +02:00

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/var/datum/controller/subsystem/air/SSair
/*
Overview:
The air controller does everything. There are tons of procs in here.
Class Vars:
zones - All zones currently holding one or more turfs.
edges - All processing edges.
tiles_to_update - Tiles scheduled to update next tick.
zones_to_update - Zones which have had their air changed and need air archival.
active_hotspots - All processing fire objects.
active_zones - The number of zones which were archived last tick. Used in debug verbs.
next_id - The next UID to be applied to a zone. Mostly useful for debugging purposes as zones do not need UIDs to function.
Class Procs:
mark_for_update(turf/T)
Adds the turf to the update list. When updated, update_air_properties() will be called.
When stuff changes that might affect airflow, call this. It's basically the only thing you need.
add_zone(zone/Z) and remove_zone(zone/Z)
Adds zones to the zones list. Does not mark them for update.
air_blocked(turf/A, turf/B)
Returns a bitflag consisting of:
AIR_BLOCKED - The connection between turfs is physically blocked. No air can pass.
ZONE_BLOCKED - There is a door between the turfs, so zones cannot cross. Air may or may not be permeable.
has_valid_zone(turf/T)
Checks the presence and validity of T's zone.
May be called on unsimulated turfs, returning 0.
merge(zone/A, zone/B)
Called when zones have a direct connection and equivalent pressure and temperature.
Merges the zones to create a single zone.
connect(turf/simulated/A, turf/B)
Called by turf/update_air_properties(). The first argument must be simulated.
Creates a connection between A and B.
mark_zone_update(zone/Z)
Adds zone to the update list. Unlike mark_for_update(), this one is called automatically whenever
air is returned from a simulated turf.
equivalent_pressure(zone/A, zone/B)
Currently identical to A.air.compare(B.air). Returns 1 when directly connected zones are ready to be merged.
get_edge(zone/A, zone/B)
get_edge(zone/A, turf/B)
Gets a valid connection_edge between A and B, creating a new one if necessary.
has_same_air(turf/A, turf/B)
Used to determine if an unsimulated edge represents a specific turf.
Simulated edges use connection_edge/contains_zone() for the same purpose.
Returns 1 if A has identical gases and temperature to B.
remove_edge(connection_edge/edge)
Called when an edge is erased. Removes it from processing.
*/
/datum/controller/subsystem/air
name = "Air"
priority = SS_PRIORITY_AIR
init_order = SS_INIT_AIR
flags = SS_POST_FIRE_TIMING
runlevels = RUNLEVELS_PLAYING
//Geometry lists
var/list/zones = list()
var/list/edges = list()
//Geometry updates lists
var/list/tiles_to_update = list()
var/list/zones_to_update = list()
var/list/active_fire_zones = list()
var/list/active_hotspots = list()
var/list/active_edges = list()
var/tmp/list/deferred = list()
var/tmp/list/processing_edges
var/tmp/list/processing_fires
var/tmp/list/processing_hotspots
var/tmp/list/processing_zones
var/active_zones = 0
var/next_id = 1
/datum/controller/subsystem/air/proc/reboot()
set waitfor = FALSE
// Stop processing while we rebuild.
can_fire = FALSE
// Make sure we don't rebuild mid-tick.
if (state != SS_IDLE)
admin_notice(SPAN_DANGER("ZAS Rebuild initiated. Waiting for current air tick to complete before continuing."), R_DEBUG)
UNTIL(state == SS_IDLE)
while (zones.len)
var/zone/zone = zones[zones.len]
zones.len--
zone.c_invalidate()
edges.Cut()
tiles_to_update.Cut()
zones_to_update.Cut()
active_fire_zones.Cut()
active_hotspots.Cut()
active_edges.Cut()
// Re-run setup without air settling.
Initialize(REALTIMEOFDAY, simulate = FALSE)
// Update next_fire so the MC doesn't try to make up for missed ticks.
next_fire = world.time + wait
can_fire = TRUE
/datum/controller/subsystem/air/stat_entry(msg)
msg = "TtU:[tiles_to_update.len] ZtU:[zones_to_update.len] AFZ:[active_fire_zones.len] AH:[active_hotspots.len] AE:[active_edges.len]"
return msg
/datum/controller/subsystem/air/New()
NEW_SS_GLOBAL(SSair)
/datum/controller/subsystem/air/Initialize(timeofday, simulate = TRUE)
var/starttime = REALTIMEOFDAY
admin_notice(SPAN_DANGER("Processing Geometry..."), R_DEBUG)
var/simulated_turf_count = 0
for(var/turf/T in world)
var/turf/simulated/S = T
if(!istype(S))
continue
simulated_turf_count++
S.update_air_properties()
CHECK_TICK
admin_notice({"<span class='info'>
Total Simulated Turfs: [simulated_turf_count]
Total Zones: [zones.len]
Total Edges: [edges.len]
Total Active Edges: [active_edges.len ? "<span class='danger'>[active_edges.len]</span>" : "None"]
Total Unsimulated Turfs: [world.maxx*world.maxy*world.maxz - simulated_turf_count]
</span>"}, R_DEBUG)
admin_notice(SPAN_DANGER("Geometry processing completed in [(REALTIMEOFDAY - starttime)/10] seconds!"), R_DEBUG)
if (simulate)
admin_notice(SPAN_DANGER("Settling air..."), R_DEBUG)
starttime = REALTIMEOFDAY
fire(FALSE, TRUE)
admin_notice(SPAN_DANGER("Air settling completed in [(REALTIMEOFDAY - starttime)/10] seconds!"), R_DEBUG)
..(timeofday)
/datum/controller/subsystem/air/fire(resumed = FALSE, no_mc_tick = FALSE)
if (!resumed)
processing_edges = active_edges.Copy()
processing_fires = active_fire_zones.Copy()
processing_hotspots = active_hotspots.Copy()
var/list/curr_tiles = tiles_to_update
var/list/curr_defer = deferred
var/list/curr_edges = processing_edges
var/list/curr_fire = processing_fires
var/list/curr_hotspot = processing_hotspots
var/list/curr_zones = zones_to_update
while (curr_tiles.len)
var/turf/T = curr_tiles[curr_tiles.len]
curr_tiles.len--
if (!T)
if (no_mc_tick)
CHECK_TICK
else if (MC_TICK_CHECK)
return
continue
//check if the turf is self-zone-blocked
var/c_airblock
ATMOS_CANPASS_TURF(c_airblock, T, T)
if(c_airblock & ZONE_BLOCKED)
deferred += T
if (no_mc_tick)
CHECK_TICK
else if (MC_TICK_CHECK)
return
continue
T.update_air_properties()
T.post_update_air_properties()
T.needs_air_update = 0
#ifdef ZASDBG
T.cut_overlay(mark)
updated++
#endif
if (no_mc_tick)
CHECK_TICK
else if (MC_TICK_CHECK)
return
while (curr_defer.len)
var/turf/T = curr_defer[curr_defer.len]
curr_defer.len--
T.update_air_properties()
T.post_update_air_properties()
T.needs_air_update = 0
#ifdef ZASDBG
T.cut_overlay(mark)
updated++
#endif
if (no_mc_tick)
CHECK_TICK
else if (MC_TICK_CHECK)
return
while (curr_edges.len)
var/connection_edge/edge = curr_edges[curr_edges.len]
curr_edges.len--
if (!edge)
if (no_mc_tick)
CHECK_TICK
else if (MC_TICK_CHECK)
return
continue
edge.tick()
if (no_mc_tick)
CHECK_TICK
else if (MC_TICK_CHECK)
return
while (curr_fire.len)
var/zone/Z = curr_fire[curr_fire.len]
curr_fire.len--
Z.process_fire()
if (no_mc_tick)
CHECK_TICK
else if (MC_TICK_CHECK)
return
while (curr_hotspot.len)
var/obj/fire/F = curr_hotspot[curr_hotspot.len]
curr_hotspot.len--
F.process()
if (no_mc_tick)
CHECK_TICK
else if (MC_TICK_CHECK)
return
while (curr_zones.len)
var/zone/Z = curr_zones[curr_zones.len]
curr_zones.len--
Z.tick()
Z.needs_update = FALSE
if (no_mc_tick)
CHECK_TICK
else if (MC_TICK_CHECK)
return
/datum/controller/subsystem/air/proc/add_zone(zone/z)
zones += z
z.name = "Zone [next_id++]"
mark_zone_update(z)
/datum/controller/subsystem/air/proc/remove_zone(zone/z)
zones -= z
zones_to_update -= z
if (processing_zones)
processing_zones -= z
/datum/controller/subsystem/air/proc/air_blocked(turf/A, turf/B)
#ifdef ZASDBG
ASSERT(isturf(A))
ASSERT(isturf(B))
#endif
var/ablock
ATMOS_CANPASS_TURF(ablock, A, B)
if(ablock == BLOCKED)
return BLOCKED
ATMOS_CANPASS_TURF(., B, A)
return ablock | .
/datum/controller/subsystem/air/proc/merge(zone/A, zone/B)
#ifdef ZASDBG
ASSERT(istype(A))
ASSERT(istype(B))
ASSERT(!A.invalid)
ASSERT(!B.invalid)
ASSERT(A != B)
#endif
if(A.contents.len < B.contents.len)
A.c_merge(B)
mark_zone_update(B)
else
B.c_merge(A)
mark_zone_update(A)
/datum/controller/subsystem/air/proc/connect(turf/simulated/A, turf/simulated/B)
#ifdef ZASDBG
ASSERT(istype(A))
ASSERT(isturf(B))
ASSERT(A.zone)
ASSERT(!A.zone.invalid)
//ASSERT(B.zone)
ASSERT(A != B)
#endif
var/block = air_blocked(A,B)
if(block & AIR_BLOCKED) return
var/direct = !(block & ZONE_BLOCKED)
var/space = !istype(B)
if(!space)
if(min(A.zone.contents.len, B.zone.contents.len) < ZONE_MIN_SIZE || (direct && (equivalent_pressure(A.zone,B.zone) || times_fired == 0)))
merge(A.zone,B.zone)
return
var/a_to_b = get_dir(A,B)
var/b_to_a = get_dir(B,A)
if(!A.connections) A.connections = new
if(!B.connections) B.connections = new
if(A.connections.get(a_to_b))
return
if(B.connections.get(b_to_a))
return
if(!space)
if(A.zone == B.zone) return
var/connection/c = new /connection(A,B)
A.connections.place(c, a_to_b)
B.connections.place(c, b_to_a)
if(direct) c.mark_direct()
/datum/controller/subsystem/air/proc/mark_for_update(turf/T)
#ifdef ZASDBG
ASSERT(isturf(T))
#endif
if(T.needs_air_update)
return
tiles_to_update += T
#ifdef ZASDBG
T.add_overlay(mark)
#endif
T.needs_air_update = 1
/datum/controller/subsystem/air/proc/mark_zone_update(zone/Z)
#ifdef ZASDBG
ASSERT(istype(Z))
#endif
if(Z.needs_update)
return
zones_to_update += Z
Z.needs_update = 1
/datum/controller/subsystem/air/proc/mark_edge_sleeping(connection_edge/E)
#ifdef ZASDBG
ASSERT(istype(E))
#endif
if(E.sleeping)
return
active_edges -= E
E.sleeping = 1
/datum/controller/subsystem/air/proc/mark_edge_active(connection_edge/E)
#ifdef ZASDBG
ASSERT(istype(E))
#endif
if(!E.sleeping)
return
active_edges += E
E.sleeping = 0
/datum/controller/subsystem/air/proc/equivalent_pressure(zone/A, zone/B)
return A.air.compare(B.air)
/datum/controller/subsystem/air/proc/get_edge(zone/A, zone/B)
if(istype(B))
for(var/connection_edge/zone/edge in A.edges)
if(edge.contains_zone(B))
return edge
var/connection_edge/edge = new/connection_edge/zone(A,B)
edges += edge
edge.recheck()
return edge
else
for(var/connection_edge/unsimulated/edge in A.edges)
if(has_same_air(edge.B,B))
return edge
var/connection_edge/edge = new/connection_edge/unsimulated(A,B)
edges += edge
edge.recheck()
return edge
/datum/controller/subsystem/air/proc/has_same_air(turf/A, turf/B)
if(A.initial_gas && !B.initial_gas)
return 0
if(B.initial_gas && !A.initial_gas)
return 0
for(var/g in A.initial_gas)
if(!(g in B.initial_gas))
return 0
if(A.initial_gas[g] != B.initial_gas[g])
return 0
if(A.temperature != B.temperature)
return 0
return 1
/datum/controller/subsystem/air/proc/remove_edge(connection_edge/E)
edges -= E
if(!E.sleeping)
active_edges -= E
/datum/controller/subsystem/air/ExplosionStart()
suspend()
/datum/controller/subsystem/air/ExplosionEnd()
wake()