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The profiler logs are now stored together with all the other logs in the logs/[game_id]/profiler directory. That ensures that they are archived/processed together with them. Co-authored-by: Werner <Arrow768@users.noreply.github.com>
66 lines
1.7 KiB
Plaintext
66 lines
1.7 KiB
Plaintext
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var/datum/controller/subsystem/profiler/SSprofiler
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/datum/controller/subsystem/profiler
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name = "Profiler"
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wait = 1
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priority = SS_PRIORITY_PROFILE
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flags = SS_TICKER
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runlevels = RUNLEVELS_DEFAULT | RUNLEVEL_LOBBY
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var/last_fire_rt = 0
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var/threshold = 0
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var/next_restart = 0
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var/restart_period = 0
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/datum/controller/subsystem/profiler/New()
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NEW_SS_GLOBAL(SSprofiler)
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/datum/controller/subsystem/profiler/Initialize()
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if (!config.profiler_is_enabled)
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..()
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flags |= SS_NO_FIRE
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return
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restart_period = config.profiler_restart_period
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threshold = config.profiler_timeout_threshold
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..()
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/datum/controller/subsystem/profiler/Shutdown()
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. = ..()
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if (config.profiler_is_enabled)
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DumpData()
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world.Profile(PROFILE_CLEAR, type="sendmaps")
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/datum/controller/subsystem/profiler/fire()
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. = world.timeofday
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if (!last_fire_rt)
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last_fire_rt = .
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next_restart = world.time + restart_period
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world.Profile(PROFILE_START)
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world.Profile(PROFILE_START, type="sendmaps")
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if (. - last_fire_rt > threshold)
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DumpData()
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else if (world.time > next_restart)
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RestartProfiler()
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last_fire_rt = .
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/datum/controller/subsystem/profiler/proc/DumpData()
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log_perf("Profiler: dump profile after CPU spike.")
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admin_notice(SPAN_DANGER("Profiler: dump profile after CPU spike."), R_SERVER|R_DEV)
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var/name = "[game_id]_[time2text(world.timeofday, "hh-mm-ss")]"
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text2file(world.Profile(PROFILE_REFRESH, "json"), "data/logs/[game_id]/profiler/[name].json")
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text2file(world.Profile(PROFILE_REFRESH, type = "sendmaps", format = "json"), "data/logs/[game_id]/profiler/[name]_sendmaps.json")
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/datum/controller/subsystem/profiler/proc/RestartProfiler()
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world.Profile(PROFILE_CLEAR)
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world.Profile(PROFILE_CLEAR, type="sendmaps")
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next_restart = world.time + restart_period
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