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* tgui the beginning * binaries and the like * Bring in the last of it * Example radio UI * delete example * NTOS Main Menu, start on manifest, tgui states * tasks.json * gunnery ui pt 1 * okay * fix everything * scss update * oops * manifest gigablast * downloader part 1 * download prt 2 * NTOSDownloader final * mfw committing to_worlds * gunnery console pt2 * i cooked * targeting (finished) * one vueui down * voting ui almost done * MY MIND FEELS LIKE AN ARCH ENEMYYYY * voting ui down * photocopier * ntos config + download fixes * photocopier 2 * refactor define * NTOS client manager + fixes * fax machine final (it also uses toner now) * marching forwards... left behind... * ntnrc part 1 * canister * add quotes * portable pumps pt1 + more backgrounds * oops * finish the portable pump * freezers so I'll keep on pushing forward... you haven't seen the last of me... oooooooh... * doors ui pt1 * finish doors UI (forgive me wildkins it's a bit of shitcode) * vitals monitor, make things use labeled lists, new backgrounds * mais j'envoyé aucun mayday... * maglock pt1 * pour ça je me suis perdu... * infrared * fix that * prox sensor pt1 * prox sensor * signaler (this was actually pretty hard) * atmos control pt1 * atmos control pt1.1 * atmos pt 2 * fuel injector * multitool UI * jammer * list viewer * APC * portgen * targeting console updates + SMES ui * new themes, shield generator * supermatter * Add ore detector and (shitty) NTNet Relay * orderterminal pt1 * orderterminal pt2 * smartfridge * Add (air-)tank GUI update ore detector size * Adds Transfer Valves * Add AtmoScrubber * analyzer pt1 * weapons analyzer pt2 * bodyscanner pt1 * bodyscanner pt2 * fix this shitcode * seed storage * appearance changer * appearance changer final * sleeper pt1 * sleeper * gps * vehicles * chem dispenser * lily request * holopad * tgui modules pt1 * ppanel * damage menu * fixes * im here too now * follow menu, search bars * quikpay * quikpay fixes * circuit printer * ppanel * ppanel updates * pai * turret controls (i want to kill myself) * tweak * remove the boardgame * guntracker * implant tracker * penal mechs come close to me, come close to me * chem codex * pai radio * doorjack * pai directives * signaler removal, sensors * ghost spawner * spawnpoint * fixes * teleporter * one more to the chopping block * account database * remove divider * scanner, atmos * latejoin ui pt1 * latejoin * records pt1 * RECORDS UI DONE * delete interpreter & records * CHAT FUCKING CLIENT * data updates * fix some things * final UI, log * basic nanoui fix * antag panel * remove vueui * atm update * vending update * warrants, cameras * ntmonitor * time comes for all * preserve this legacy * bring that back (oops) * rcon, ui auto update for computer UIs, remove rcon computers * alarm monitoring (a bit broke and also todo: add custom alarm monitoring programs to a few consoles) * A LIKE SUPREME * a * power monitor * lights on * fuck this code, fuck nanoui modules, and fuck nanoui * LEAVE IT OH SO FAR BEHIND * fix alarm monitoring for synths * I SAW IN YOU WHAT LIFE WAS MISSING * comms console * idcard and record updates * turn the light on * arcade * pt2 * news browser * static * crusher * f * COULD I JUST SLEIGH THE GOLD FROM THE BALLS? I'M SO FRUSTRATED OH COULD YOU TELL? IF I HEAR ONE MORE VUEUI OR ONE NANOUI I'M GONNA LOSE IT SO LET ME GOOOOOOOOOOOOOOOOO * codeowners & suit sensors * html ui style removal * make lint happy * tgchat * tgpanels pt1 * THE SOUL LONGS FOR OBLIVION!!!!!!!!!!!!!!!!! * figure out why stat isnt working * goodbye ping * shhh * stat updates * An oath sworn in scors! Omni vortex lies! * final almost edits * fix that * last skin adjustments * resist and disorder * i slowly get up and turn off the noise, already fed up... * pleaseeeeeeeeeeeeeee * THE CREDIT LARP IS NECESSARY * i hold the keys * RISE UP * fix that? * harry's suggestions xoxo * runtime fix pt2 * You are the only thing that I still care about * fix runtimes and cl * whoops * misc fixes * fix that too * adds build workflow * f * Update update_tgui.yml * adds some needed steps * ATM * misc fixes and tweaks * fixes 2 * make newscasters usable and fix use power on freezers * turret control is clearer * remove duplicate * makes some verb tabs work properly * makes verbs work properly for real * sans moi * fixes pt2 * fix the chat unnecessarily reloading * fixes * epic * fixes * fix missing consoles --------- Co-authored-by: John Wildkins <john.wildkins@gmail.com> Co-authored-by: Matt Atlas <liermattia@gmail.com> Co-authored-by: harryob <55142896+harryob@users.noreply.github.com> Co-authored-by: Werner <Arrow768@users.noreply.github.com> Co-authored-by: Geeves <ggrobler447@gmail.com> Co-authored-by: harryob <me@harryob.live>
276 lines
8.6 KiB
Plaintext
276 lines
8.6 KiB
Plaintext
/var/global/datum/controller/subsystem/virtualreality/SSvirtualreality
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/datum/controller/subsystem/virtualreality
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name = "Virtual Reality"
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init_order = SS_INIT_MISC_FIRST
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flags = SS_NO_FIRE
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// MECHA
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var/list/mechnetworks = list(REMOTE_GENERIC_MECH, REMOTE_AI_MECH, REMOTE_PRISON_MECH) // A list of all the networks a mech can possibly connect to
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var/list/list/mechs = list() // A list of lists, containing the mechs and their networks
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// IPC BODIES
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var/list/robotnetworks = list(REMOTE_GENERIC_ROBOT, REMOTE_BUNKER_ROBOT, REMOTE_PRISON_ROBOT, REMOTE_WARDEN_ROBOT)
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var/list/list/robots = list()
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// STATIONBOUND BODIES
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var/list/boundnetworks = list(REMOTE_AI_ROBOT)
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var/list/list/bounded = list()
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/datum/controller/subsystem/virtualreality/New()
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NEW_SS_GLOBAL(SSvirtualreality)
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/datum/controller/subsystem/virtualreality/Initialize()
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for(var/network in mechnetworks)
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mechs[network] = list()
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for(var/network in robotnetworks)
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robots[network] = list()
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for(var/network in boundnetworks)
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bounded[network] = list()
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..()
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/datum/controller/subsystem/virtualreality/proc/add_mech(var/mob/living/heavy_vehicle/mech, var/network)
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if(mech && network)
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mechs[network] += mech
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/datum/controller/subsystem/virtualreality/proc/remove_mech(var/mob/living/heavy_vehicle/mech, var/network)
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if(mech && network)
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mechs[network].Remove(mech)
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/datum/controller/subsystem/virtualreality/proc/add_robot(var/mob/living/robot, var/network)
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if(robot && network)
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robots[network] += robot
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/datum/controller/subsystem/virtualreality/proc/remove_robot(var/mob/living/robot, var/network)
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if(robot && network)
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robots[network].Remove(robot)
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/datum/controller/subsystem/virtualreality/proc/add_bound(var/mob/living/silicon/bound, var/network)
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if(bound && network)
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bounded[network] += bound
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/datum/controller/subsystem/virtualreality/proc/remove_bound(var/mob/living/silicon/bound, var/network)
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if(bound && network)
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bounded[network].Remove(bound)
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/mob
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var/mob/living/vr_mob = null // In which mob is our mind
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var/mob/living/old_mob = null // Which mob is our old mob
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// Return to our original body
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/mob/proc/body_return()
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set name = "Return to Body"
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set category = "IC"
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if(old_mob)
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ckey_transfer(old_mob)
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languages = list(all_languages[LANGUAGE_TCB])
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to_chat(old_mob, SPAN_NOTICE("System exited safely, we hope you enjoyed your stay."))
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old_mob = null
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else
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to_chat(src, SPAN_DANGER("Interface error, you cannot exit the system at this time."))
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to_chat(src, SPAN_WARNING("Ahelp to get back into your body, a bug has occurred."))
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/mob/living/silicon/body_return()
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set name = "Return to Body"
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set category = "IC"
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if(old_mob)
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ckey_transfer(old_mob)
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speech_synthesizer_langs = list(all_languages[LANGUAGE_TCB])
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to_chat(old_mob, SPAN_NOTICE("System exited safely, we hope you enjoyed your stay."))
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old_mob = null
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else
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to_chat(src, SPAN_DANGER("Interface error, you cannot exit the system at this time."))
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to_chat(src, SPAN_WARNING("Ahelp to get back into your body, a bug has occurred."))
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/mob/living/simple_animal/spiderbot/body_return()
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set name = "Return to Body"
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set category = "IC"
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if(old_mob)
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ckey_transfer(old_mob)
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languages = list(all_languages[LANGUAGE_TCB])
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internal_id.access = list()
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if(ismech(loc))
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var/mob/living/heavy_vehicle/HV = loc
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HV.access_card.access = list()
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to_chat(old_mob, SPAN_NOTICE("System exited safely, we hope you enjoyed your stay."))
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old_mob = null
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else
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to_chat(src, SPAN_DANGER("Interface error, you cannot exit the system at this time."))
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to_chat(src, SPAN_WARNING("Ahelp to get back into your body, a bug has occurred."))
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/mob/living/carbon/human/virtual_reality/body_return()
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set name = "Return to Body"
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set category = "IC"
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if(old_mob)
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ckey_transfer(old_mob)
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languages = list(all_languages[LANGUAGE_TCB])
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to_chat(old_mob, SPAN_NOTICE("System exited safely, we hope you enjoyed your stay."))
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old_mob = null
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qdel(src)
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else
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to_chat(src, SPAN_DANGER("Interface error, you cannot exit the system at this time."))
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to_chat(src, SPAN_WARNING("Ahelp to get back into your body, a bug has occurred."))
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/mob/living/proc/vr_mob_exit_languages()
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languages = list(all_languages[LANGUAGE_TCB])
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/mob/living/silicon/vr_mob_exit_languages()
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..()
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speech_synthesizer_langs = list(all_languages[LANGUAGE_TCB])
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// Handles saving of the original mob and assigning the new mob
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/datum/controller/subsystem/virtualreality/proc/mind_transfer(var/mob/living/M, var/mob/living/target)
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var/new_ckey = M.ckey
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target.old_mob = M
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M.vr_mob = target
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target.ckey = new_ckey
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M.ckey = "@[new_ckey]"
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add_verb(target, /mob/proc/body_return)
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target.get_vr_name(M)
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M.swap_languages(target)
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if(target.client)
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target.client.screen |= global_hud.vr_control
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if(istype(target, /mob/living/simple_animal/spiderbot))
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var/obj/item/card/id/original_id = M.GetIdCard()
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if(original_id)
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var/mob/living/simple_animal/spiderbot/SB = target
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SB.internal_id.access = original_id.access
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target.client.init_verbs()
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to_chat(target, SPAN_NOTICE("Connection established, system suite active and calibrated."))
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to_chat(target, SPAN_WARNING("To exit this mode, use the \"Return to Body\" verb in the IC tab."))
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/mob/living/proc/swap_languages(var/mob/target)
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target.languages = languages
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if(issilicon(target))
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var/mob/living/silicon/T = target
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T.speech_synthesizer_langs = languages
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/mob/living/silicon/swap_languages(mob/target)
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target.languages = speech_synthesizer_langs
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if(issilicon(target))
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var/mob/living/silicon/T = target
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T.speech_synthesizer_langs = speech_synthesizer_langs
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/mob/proc/get_vr_name(var/mob/user)
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return
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/mob/living/simple_animal/spiderbot/get_vr_name(mob/user)
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real_name = "Remote-Bot ([user.real_name])"
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name = real_name
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voice_name = user.real_name // name that'll display on radios
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/mob/proc/ckey_transfer(var/mob/target, var/null_vr_mob = TRUE)
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target.ckey = src.ckey
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src.ckey = null
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if(null_vr_mob)
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target.vr_mob = null
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/datum/controller/subsystem/virtualreality/proc/mech_selection(var/user, var/network)
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var/list/mech = list()
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for(var/mob/living/heavy_vehicle/R in mechs[network])
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var/turf/T = get_turf(R)
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if(!T)
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continue
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if(isNotStationLevel(T.z))
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continue
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if(!R.remote)
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continue
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if(!R.pilots.len)
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continue
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var/mob/living/mech_pilot = R.pilots[1]
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if(mech_pilot.client || mech_pilot.ckey)
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continue
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if(mech_pilot.stat == DEAD)
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continue
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mech[R.name] = R
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if(!length(mech))
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to_chat(user, SPAN_WARNING("No active remote mechs are available."))
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return
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var/choice = input("Please select a remote control compatible mech to take over.", "Remote Mech Selection") as null|anything in mech
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if(!choice)
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return
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var/mob/living/heavy_vehicle/chosen_mech = mech[choice]
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var/mob/living/remote_pilot = chosen_mech.pilots[1] // the first pilot
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mind_transfer(user, remote_pilot)
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chosen_mech.sync_access()
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/datum/controller/subsystem/virtualreality/proc/robot_selection(var/user, var/network)
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var/list/robot = list()
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for(var/mob/living/R in robots[network])
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var/turf/T = get_turf(R)
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if(!T)
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continue
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if(isNotStationLevel(T.z))
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continue
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if(R.client || R.ckey)
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continue
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if(R.stat == DEAD)
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continue
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robot[R.name] = R
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if(!length(robot))
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to_chat(user, SPAN_WARNING("No active remote robots are available."))
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return
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var/choice = input("Please select a remote control robot to take over.", "Remote Robot Selection") as null|anything in robot
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if(!choice)
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return
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mind_transfer(user, robot[choice])
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/datum/controller/subsystem/virtualreality/proc/bound_selection(var/user, var/network)
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var/list/bound = list()
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for(var/mob/living/silicon/R in bounded[network])
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var/turf/T = get_turf(R)
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if(!T)
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continue
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if(isNotStationLevel(T.z))
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continue
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if(R.client || R.ckey)
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continue
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if(R.stat == DEAD)
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continue
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bound[R.name] = R
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if(!length(bound))
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to_chat(user, SPAN_WARNING("No active remote units are available."))
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return
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var/choice = input("Please select a remote control unit to take over.", "Remote Unit Selection") as null|anything in bound
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if(!choice)
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return
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mind_transfer(user, bound[choice])
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/datum/controller/subsystem/virtualreality/proc/create_virtual_reality_avatar(var/mob/living/carbon/human/user)
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if(virtual_reality_spawn.len)
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var/mob/living/carbon/human/virtual_reality/H = new /mob/living/carbon/human/virtual_reality(pick(virtual_reality_spawn))
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H.set_species(user.species.name, 1)
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H.gender = user.gender
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H.dna = user.dna.Clone()
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H.real_name = user.real_name
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H.UpdateAppearance()
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H.preEquipOutfit(/datum/outfit/admin/virtual_reality, FALSE)
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H.equipOutfit(/datum/outfit/admin/virtual_reality, FALSE)
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mind_transfer(user, H)
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to_chat(H, SPAN_NOTICE("You are now in control of a virtual reality body. Dying will return you to your original body."))
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