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* Split examine verb and function, and include adjacency and distance checking in examine function * Fix various issues * Update code/modules/mob/examinations.dm Co-authored-by: SleepyGemmy <99297919+SleepyGemmy@users.noreply.github.com> * Add required define vars * Update code/game/objects/items/stacks/wrap.dm Co-authored-by: SleepyGemmy <99297919+SleepyGemmy@users.noreply.github.com> --------- Co-authored-by: SleepyGemmy <99297919+SleepyGemmy@users.noreply.github.com>
124 lines
3.4 KiB
Plaintext
124 lines
3.4 KiB
Plaintext
/obj/machinery/cablelayer
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name = "automatic cable layer"
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icon = 'icons/obj/cable_layer.dmi'
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icon_state = "cable_layer"
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density = TRUE
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var/obj/structure/cable/last_piece
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var/obj/item/stack/cable_coil/cable
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var/max_cable = 100
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var/on = FALSE
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/obj/machinery/cablelayer/Initialize()
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. = ..()
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cable = new(src)
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cable.amount = max_cable
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/obj/machinery/cablelayer/Move(new_turf,M_Dir)
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..()
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if(on)
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layCable(new_turf,M_Dir)
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/obj/machinery/cablelayer/attack_hand(mob/user)
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if(!cable && !on)
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to_chat(user, SPAN_WARNING("\The [src] doesn't have any cable loaded."))
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return
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on = !on
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user.visible_message("\The [user] [!on ? "de" : ""]activates \the [src].", SPAN_NOTICE("You switch \the [src] [on ? "on" : "off"]."))
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return
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/obj/machinery/cablelayer/attackby(var/obj/item/O, var/mob/user)
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if(O.iscoil())
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var/result = load_cable(O)
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if(!result)
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to_chat(user, SPAN_WARNING("\The [src]'s cable reel is full."))
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else
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to_chat(user, SPAN_NOTICE("You load [result] lengths of cable into \the [src]."))
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return TRUE
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if(O.iswirecutter())
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if(cable && cable.amount)
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var/m = round(input(usr,"Please specify the length of cable to cut.", "Cut Cable",min(cable.amount,30)) as num, 1)
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m = min(m, cable.amount)
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m = min(m, 30)
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if(m)
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playsound(loc, 'sound/items/Wirecutter.ogg', 50, 1)
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var/cable_color = use_cable(m)
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var/obj/item/stack/cable_coil/CC = new(get_turf(src), m, cable_color)
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user.put_in_hands(CC)
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else
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to_chat(user, SPAN_WARNING("There's no more cable on the reel."))
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return TRUE
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if(O.ismultitool())
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if(!cable)
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to_chat(user, SPAN_WARNING("\The [src] doesn't have any cable loaded!"))
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return TRUE
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return cable.attackby(O, user)
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/obj/machinery/cablelayer/examine(mob/user)
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. = ..()
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to_chat(user, "\The [src]'s cable reel has [cable.amount] length\s left.")
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/obj/machinery/cablelayer/proc/load_cable(var/obj/item/stack/cable_coil/CC)
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if(istype(CC) && CC.amount)
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var/cur_amount = cable? cable.amount : 0
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var/to_load = max(max_cable - cur_amount,0)
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if(to_load)
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to_load = min(CC.amount, to_load)
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if(!cable)
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cable = new(src, 0, CC.color)
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cable.amount = to_load
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CC.use(to_load)
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return to_load
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else
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return FALSE
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/obj/machinery/cablelayer/proc/use_cable(amount)
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if(!cable || cable.amount < 1)
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on = FALSE
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reset()
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playsound(loc, 'sound/machines/buzz-sigh.ogg', 50, TRUE)
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visible_message(SPAN_WARNING("A red light flashes on \the [src]."))
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return
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var/cable_color = cable.color
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cable.use(amount)
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if(QDELETED(cable))
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cable = null
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return cable_color
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/obj/machinery/cablelayer/proc/reset()
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last_piece = null
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/obj/machinery/cablelayer/proc/layCable(var/turf/new_turf,var/M_Dir)
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if(!istype(new_turf))
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return reset()
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if(!new_turf.is_plating())
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return reset()
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var/fdirn = turn(M_Dir,180)
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for(var/obj/structure/cable/LC in new_turf) // check to make sure there's not a cable there already
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if(LC.d1 == fdirn || LC.d2 == fdirn)
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return reset()
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var/cable_color = use_cable(1)
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if(!cable_color)
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return reset()
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var/obj/structure/cable/NC = new(new_turf)
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NC.cableColor(cable_color)
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NC.d1 = 0
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NC.d2 = fdirn
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NC.update_icon()
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var/datum/powernet/PN
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if(last_piece && last_piece.d2 != M_Dir)
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last_piece.d1 = min(last_piece.d2, M_Dir)
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last_piece.d2 = max(last_piece.d2, M_Dir)
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last_piece.update_icon()
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PN = last_piece.powernet
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if(!PN)
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PN = new()
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PN.add_cable(NC)
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NC.mergeConnectedNetworks(NC.d2)
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last_piece = NC
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return TRUE
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