Files
Aurora.3/code/game/objects/items/weapons/material/kitchen.dm
T
Matt Atlas 659752e2ea Removes goonchat, adds TGChat and TG Stat Panels (#16514)
* tgui the beginning

* binaries and the like

* Bring in the last of it

* Example radio UI

* delete example

* NTOS Main Menu, start on manifest, tgui states

* tasks.json

* gunnery ui pt 1

* okay

* fix everything

* scss update

* oops

* manifest gigablast

* downloader part 1

* download prt 2

* NTOSDownloader final

* mfw committing to_worlds

* gunnery console pt2

* i cooked

* targeting (finished)

* one vueui down

* voting ui almost done

* MY MIND FEELS LIKE AN ARCH ENEMYYYY

* voting ui down

* photocopier

* ntos config + download fixes

* photocopier 2

* refactor define

* NTOS client manager + fixes

* fax machine final (it also uses toner now)

* marching forwards... left behind...

* ntnrc part 1

* canister

* add quotes

* portable pumps pt1 + more backgrounds

* oops

* finish the portable pump

* freezers

so I'll keep on pushing forward... you haven't seen the last of me... oooooooh...

* doors ui pt1

* finish doors UI (forgive me wildkins it's a bit of shitcode)

* vitals monitor, make things use labeled lists, new backgrounds

* mais j'envoyé aucun mayday...

* maglock pt1

* pour ça je me suis perdu...

* infrared

* fix that

* prox sensor pt1

* prox sensor

* signaler (this was actually pretty hard)

* atmos control pt1

* atmos control pt1.1

* atmos pt 2

* fuel injector

* multitool UI

* jammer

* list viewer

* APC

* portgen

* targeting console updates + SMES ui

* new themes, shield generator

* supermatter

* Add ore detector and (shitty) NTNet Relay

* orderterminal pt1

* orderterminal pt2

* smartfridge

* Add (air-)tank GUI update ore detector size

* Adds Transfer Valves

* Add AtmoScrubber

* analyzer pt1

* weapons analyzer pt2

* bodyscanner pt1

* bodyscanner pt2

* fix this shitcode

* seed storage

* appearance changer

* appearance changer final

* sleeper pt1

* sleeper

* gps

* vehicles

* chem dispenser

* lily request

* holopad

* tgui modules pt1

* ppanel

* damage menu

* fixes

* im here too now

* follow menu, search bars

* quikpay

* quikpay fixes

* circuit printer

* ppanel

* ppanel updates

* pai

* turret controls (i want to kill myself)

* tweak

* remove the boardgame

* guntracker

* implant tracker

* penal mechs

come close to me, come close to me

* chem codex

* pai radio

* doorjack

* pai directives

* signaler removal, sensors

* ghost spawner

* spawnpoint

* fixes

* teleporter

* one more to the chopping block

* account database

* remove divider

* scanner, atmos

* latejoin ui pt1

* latejoin

* records pt1

* RECORDS UI DONE

* delete interpreter & records

* CHAT FUCKING CLIENT

* data updates

* fix some things

* final UI, log

* basic nanoui fix

* antag panel

* remove vueui

* atm update

* vending update

* warrants, cameras

* ntmonitor

* time comes for all

* preserve this legacy

* bring that back (oops)

* rcon, ui auto update for computer UIs, remove rcon computers

* alarm monitoring (a bit broke and also todo: add custom alarm monitoring programs to a few consoles)

* A LIKE SUPREME

* a

* power monitor

* lights on

* fuck this code, fuck nanoui modules, and fuck nanoui

* LEAVE IT OH SO FAR BEHIND

* fix alarm monitoring for synths

* I SAW IN YOU WHAT LIFE WAS MISSING

* comms console

* idcard and record updates

* turn the light on

* arcade

* pt2

* news browser

* static

* crusher

* f

* COULD I JUST SLEIGH THE GOLD FROM THE BALLS? I'M SO FRUSTRATED OH COULD YOU TELL? IF I HEAR ONE MORE VUEUI OR ONE NANOUI I'M GONNA LOSE IT SO LET ME GOOOOOOOOOOOOOOOOO

* codeowners & suit sensors

* html ui style removal

* make lint happy

* tgchat

* tgpanels pt1

* THE SOUL LONGS FOR OBLIVION!!!!!!!!!!!!!!!!!

* figure out why stat isnt working

* goodbye ping

* shhh

* stat updates

* An oath sworn in scors! Omni vortex lies!

* final almost edits

* fix that

* last skin adjustments

* resist and disorder

* i slowly get up and turn off the noise, already fed up...

* pleaseeeeeeeeeeeeeee

* THE CREDIT LARP IS NECESSARY

* i hold the keys

* RISE UP

* fix that?

* harry's suggestions xoxo

* runtime fix pt2

* You are the only thing that I still care about

* fix runtimes and cl

* whoops

* misc fixes

* fix that too

* adds build workflow

* f

* Update update_tgui.yml

* adds some needed steps

* ATM

* misc fixes and tweaks

* fixes 2

* make newscasters usable and fix use power on freezers

* turret control is clearer

* remove duplicate

* makes some verb tabs work properly

* makes verbs work properly for real

* sans moi

* fixes pt2

* fix the chat unnecessarily reloading

* fixes

* epic

* fixes

* fix missing consoles

---------

Co-authored-by: John Wildkins <john.wildkins@gmail.com>
Co-authored-by: Matt Atlas <liermattia@gmail.com>
Co-authored-by: harryob <55142896+harryob@users.noreply.github.com>
Co-authored-by: Werner <Arrow768@users.noreply.github.com>
Co-authored-by: Geeves <ggrobler447@gmail.com>
Co-authored-by: harryob <me@harryob.live>
2023-06-26 02:00:14 +02:00

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/obj/item/material/kitchen
icon = 'icons/obj/kitchen.dmi'
item_icons = list(
slot_l_hand_str = 'icons/mob/items/lefthand_kitchen.dmi',
slot_r_hand_str = 'icons/mob/items/righthand_kitchen.dmi',
)
/*
* Utensils
*/
/obj/item/material/kitchen/utensil
drop_sound = 'sound/items/drop/knife.ogg'
pickup_sound = 'sound/items/pickup/knife.ogg'
hitsound = 'sound/weapons/bladeslice.ogg'
w_class = ITEMSIZE_TINY
thrown_force_divisor = 1
origin_tech = list(TECH_MATERIAL = 1)
attack_verb = list("attacked", "stabbed", "poked")
sharp = FALSE
edge = FALSE
force_divisor = 0.1 // 6 when wielded with hardness 60 (steel)
thrown_force_divisor = 0.25 // 5 when thrown with weight 20 (steel)
var/loaded //Descriptive string for currently loaded food object.
var/is_liquid = FALSE //whether you've got liquid on your utensil
var/scoop_food = 1
var/transfer_amt = 1
var/list/bite_sizes = list(1,2,3,4,5)
/obj/item/material/kitchen/utensil/Initialize(newloc, material_key)
. = ..()
if (prob(60))
src.pixel_y = rand(0, 4)
create_reagents(5)
/obj/item/material/kitchen/utensil/attack(mob/living/carbon/M, mob/user, var/target_zone)
if(!istype(M))
return ..()
if(user.a_intent != I_HELP)
if((target_zone == BP_HEAD || target_zone == BP_EYES) && !M.eyes_protected(src, FALSE))
if((user.is_clumsy()) && prob(50))
M = user
return eyestab(M,user)
else
return ..()
var/fullness = M.get_fullness()
if(reagents.total_volume > 0)
if(M == user)
if(!M.can_eat(loaded))
return
if (fullness > (550 * (1 + M.overeatduration / 2000)))
to_chat(M, "You cannot force anymore food down!")
return
to_chat(M, SPAN_NOTICE("You [is_liquid ? "drink" : "eat"] some [loaded] from \the [src]."))
else
if (fullness > (550 * (1 + M.overeatduration / 2000)))
to_chat(M, "You cannot force anymore food down their throat!")
return
user.visible_message(SPAN_WARNING("\The [user] begins to feed \the [M]!"), SPAN_WARNING("You begin to feed \the [M]!"))
if(!(M.can_force_feed(user, loaded) && do_mob(user, M, 5 SECONDS)))
return
M.visible_message(SPAN_NOTICE("\The [user] feeds some [loaded] to \the [M] with \the [src]."), SPAN_NOTICE("You feed some [loaded] to \the [M] with \the [src]."))
reagents.trans_to_mob(M, reagents.total_volume, CHEM_INGEST)
if(is_liquid)
playsound(user.loc, 'sound/items/drink.ogg', rand(10, 50), 1)
is_liquid = FALSE
else
playsound(user.loc, 'sound/items/eatfood.ogg', rand(10, 50), 1)
cut_overlays()
return
else
to_chat(user, SPAN_WARNING("You don't have anything on \the [src].")) //if we have help intent and no food scooped up DON'T STAB OURSELVES WITH THE FORK)
return
/obj/item/material/kitchen/utensil/on_rag_wipe()
. = ..()
if(reagents.total_volume > 0)
reagents.clear_reagents()
is_liquid = FALSE
loaded = null
cut_overlays()
return
/obj/item/material/kitchen/utensil/verb/bite_size()
set name = "Change bite size"
set category = "Object"
set src in usr
var/nsize = input("Bite Size","Pick the amount of reagents to pick up.") as null|anything in bite_sizes
if(nsize)
transfer_amt = nsize
to_chat(usr, SPAN_NOTICE("\The [src] will now scoop up [transfer_amt] reagents."))
/obj/item/material/kitchen/utensil/fork
name = "fork"
desc = "It's a fork. Sure is pointy."
icon_state = "fork"
sharp = TRUE
/obj/item/material/kitchen/utensil/fork/plastic
default_material = MATERIAL_PLASTIC
/obj/item/material/kitchen/utensil/spork
name = "spork"
desc = "It's a spork. It's much like a fork, but much blunter."
icon_state = "spork"
/obj/item/material/kitchen/utensil/spork/plastic
default_material = MATERIAL_PLASTIC
/obj/item/material/kitchen/utensil/fork/chopsticks
name = "chopsticks"
desc = "A pair of chopsticks. The most challenging utensil in the Spur."
icon_state = "chopsticks"
default_material = MATERIAL_WOOD
transfer_amt = 2 //Chopsticks are hard to grab stuff with
bite_sizes = list(1,2)
/obj/item/material/kitchen/utensil/fork/chopsticks/cheap
name = "cheap chopsticks"
desc = "A pair of cheap, disposable chopsticks."
use_material_name = 0
applies_material_colour = 0
/obj/item/material/kitchen/utensil/spoon
name = "spoon"
desc = "It's a spoon. You can see your own upside-down face in it."
icon_state = "spoon"
attack_verb = list("attacked", "poked")
force_divisor = 0.1 //2 when wielded with weight 20 (steel)
/obj/item/material/kitchen/utensil/spoon/plastic
default_material = MATERIAL_PLASTIC
/*
* Knives
*/
/obj/item/material/kitchen/utensil/knife
name = "knife"
desc = "A knife for eating with. Can cut through any food."
icon_state = "knife"
force_divisor = 0.1 // 6 when wielded with hardness 60 (steel)
scoop_food = FALSE
sharp = TRUE
edge = TRUE
// Identical to the tactical knife but nowhere near as stabby.
// Kind of like the toy esword compared to the real thing.
/obj/item/material/kitchen/utensil/knife/boot
name = "boot knife"
desc = "A small fixed-blade knife for putting inside a boot."
icon = 'icons/obj/weapons.dmi'
icon_state = "tacknife"
item_state = "knife"
applies_material_colour = 0
unbreakable = 1
/obj/item/material/kitchen/utensil/knife/attack(mob/target, mob/living/user, var/target_zone)
if ((user.is_clumsy()) && prob(50))
to_chat(user, SPAN_WARNING("You accidentally cut yourself with \the [src]."))
user.take_organ_damage(20)
return
return ..()
/obj/item/material/kitchen/utensil/knife/plastic
default_material = MATERIAL_PLASTIC
/*
* Rolling Pins
*/
/obj/item/material/kitchen/rollingpin
name = "rolling pin"
desc = "Used to knock out the Bartender."
icon_state = "rolling_pin"
attack_verb = list("bashed", "battered", "bludgeoned", "thrashed", "whacked")
default_material = "wood"
force_divisor = 0.7 // 10 when wielded with weight 15 (wood)
thrown_force_divisor = 1 // as above
/obj/item/material/kitchen/rollingpin/attack(mob/living/M, mob/living/user, var/target_zone)
if ((user.is_clumsy()) && prob(50))
to_chat(user, SPAN_WARNING("\The [src] slips out of your hand and hits your head."))
user.drop_from_inventory(src)
user.take_organ_damage(10)
user.Paralyse(2)
return
return ..()