Files
Aurora.3/code/modules/admin/law_manager.dm
Matt Atlas 31956c7eb0 Rock the UI Away - Removes VueUI and adds TGUI (#16509)
* tgui the beginning

* binaries and the like

* Bring in the last of it

* Example radio UI

* delete example

* NTOS Main Menu, start on manifest, tgui states

* tasks.json

* gunnery ui pt 1

* okay

* fix everything

* scss update

* oops

* manifest gigablast

* downloader part 1

* download prt 2

* NTOSDownloader final

* mfw committing to_worlds

* gunnery console pt2

* i cooked

* targeting (finished)

* one vueui down

* voting ui almost done

* MY MIND FEELS LIKE AN ARCH ENEMYYYY

* voting ui down

* photocopier

* ntos config + download fixes

* photocopier 2

* refactor define

* NTOS client manager + fixes

* fax machine final (it also uses toner now)

* marching forwards... left behind...

* ntnrc part 1

* canister

* add quotes

* portable pumps pt1 + more backgrounds

* oops

* finish the portable pump

* freezers

so I'll keep on pushing forward... you haven't seen the last of me... oooooooh...

* doors ui pt1

* finish doors UI (forgive me wildkins it's a bit of shitcode)

* vitals monitor, make things use labeled lists, new backgrounds

* mais j'envoyé aucun mayday...

* maglock pt1

* pour ça je me suis perdu...

* infrared

* fix that

* prox sensor pt1

* prox sensor

* signaler (this was actually pretty hard)

* atmos control pt1

* atmos control pt1.1

* atmos pt 2

* fuel injector

* multitool UI

* jammer

* list viewer

* APC

* portgen

* targeting console updates + SMES ui

* new themes, shield generator

* supermatter

* Add ore detector and (shitty) NTNet Relay

* orderterminal pt1

* orderterminal pt2

* smartfridge

* Add (air-)tank GUI update ore detector size

* Adds Transfer Valves

* Add AtmoScrubber

* analyzer pt1

* weapons analyzer pt2

* bodyscanner pt1

* bodyscanner pt2

* fix this shitcode

* seed storage

* appearance changer

* appearance changer final

* sleeper pt1

* sleeper

* gps

* vehicles

* chem dispenser

* lily request

* holopad

* tgui modules pt1

* ppanel

* damage menu

* fixes

* im here too now

* follow menu, search bars

* quikpay

* quikpay fixes

* circuit printer

* ppanel

* ppanel updates

* pai

* turret controls (i want to kill myself)

* tweak

* remove the boardgame

* guntracker

* implant tracker

* penal mechs

come close to me, come close to me

* chem codex

* pai radio

* doorjack

* pai directives

* signaler removal, sensors

* ghost spawner

* spawnpoint

* fixes

* teleporter

* one more to the chopping block

* account database

* remove divider

* scanner, atmos

* latejoin ui pt1

* latejoin

* records pt1

* RECORDS UI DONE

* delete interpreter & records

* CHAT FUCKING CLIENT

* data updates

* fix some things

* final UI, log

* basic nanoui fix

* antag panel

* remove vueui

* atm update

* vending update

* warrants, cameras

* ntmonitor

* time comes for all

* preserve this legacy

* bring that back (oops)

* rcon, ui auto update for computer UIs, remove rcon computers

* alarm monitoring (a bit broke and also todo: add custom alarm monitoring programs to a few consoles)

* A LIKE SUPREME

* a

* power monitor

* lights on

* fuck this code, fuck nanoui modules, and fuck nanoui

* LEAVE IT OH SO FAR BEHIND

* fix alarm monitoring for synths

* I SAW IN YOU WHAT LIFE WAS MISSING

* comms console

* idcard and record updates

* turn the light on

* arcade

* pt2

* news browser

* static

* crusher

* f

* COULD I JUST SLEIGH THE GOLD FROM THE BALLS? I'M SO FRUSTRATED OH COULD YOU TELL? IF I HEAR ONE MORE VUEUI OR ONE NANOUI I'M GONNA LOSE IT SO LET ME GOOOOOOOOOOOOOOOOO

* codeowners & suit sensors

* html ui style removal

* make lint happy

* resist and disorder

* i slowly get up and turn off the noise, already fed up...

* pleaseeeeeeeeeeeeeee

* THE CREDIT LARP IS NECESSARY

* i hold the keys

* RISE UP

* fix that?

* harry's suggestions xoxo

* runtime fix pt2

* You are the only thing that I still care about

* adds build workflow

* Update update_tgui.yml

* adds some needed steps

* ATM

* misc fixes and tweaks

* fixes 2

* make newscasters usable and fix use power on freezers

* turret control is clearer

---------

Co-authored-by: John Wildkins <john.wildkins@gmail.com>
Co-authored-by: Matt Atlas <liermattia@gmail.com>
Co-authored-by: harryob <55142896+harryob@users.noreply.github.com>
Co-authored-by: Werner <Arrow768@users.noreply.github.com>
Co-authored-by: Geeves <ggrobler447@gmail.com>
Co-authored-by: harryob <me@harryob.live>
2023-06-25 19:03:33 +02:00

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/// This is really ugly copypaste, but we are seriously at the point where I don't give a fuck anymore.
/// Well, it's not the worst copypaste since this and the computer program need to be separate anyway, but it's still ugly.
/datum/tgui_module/admin/law_manager
var/ion_law = "IonLaw"
var/zeroth_law = "ZerothLaw"
var/inherent_law = "InherentLaw"
var/supplied_law = "SuppliedLaw"
var/supplied_law_position = MIN_SUPPLIED_LAW_NUMBER
var/current_view = 0
var/global/list/datum/ai_laws/admin_laws
var/global/list/datum/ai_laws/player_laws
var/mob/living/silicon/owner = null
/datum/tgui_module/admin/law_manager/New(var/mob/living/silicon/S)
..()
owner = S
if(!admin_laws)
admin_laws = new()
player_laws = new()
init_subtypes(/datum/ai_laws, admin_laws)
sortTim(admin_laws, GLOBAL_PROC_REF(cmp_name_asc))
for(var/datum/ai_laws/laws in admin_laws)
if(laws.selectable)
player_laws += laws
/datum/tgui_module/admin/law_manager/ui_interact(mob/user, datum/tgui/ui)
ui = SStgui.try_update_ui(user, src, ui)
if(!ui)
ui = new(user, src, "LawManager", "Law Manager (Admin)")
ui.autoupdate = FALSE
ui.open()
/datum/tgui_module/admin/law_manager/ui_act(action, list/params, datum/tgui/ui, datum/ui_state/state)
if(..())
return
switch(action)
if("set_view")
current_view = text2num(params["set_view"])
return TRUE
if("law_channel")
if(params["law_channel"] in owner.law_channels())
owner.law_channel = params["law_channel"]
return TRUE
if("state_law")
var/datum/ai_law/AL = locate(params["ref"]) in owner.laws.all_laws()
if(AL)
var/state_law = text2num(params["state_law"])
owner.laws.set_state_law(AL, state_law)
return TRUE
if("add_zeroth_law")
if(zeroth_law && is_admin(usr) && !owner.laws.zeroth_law)
owner.set_zeroth_law(zeroth_law)
return TRUE
if("add_ion_law")
if(ion_law && is_malf(usr))
owner.add_ion_law(ion_law)
return TRUE
if("add_inherent_law")
if(inherent_law && is_malf(usr))
owner.add_inherent_law(inherent_law)
return TRUE
if("add_supplied_law")
if(supplied_law && supplied_law_position >= 1 && MIN_SUPPLIED_LAW_NUMBER <= MAX_SUPPLIED_LAW_NUMBER && is_malf(usr))
owner.add_supplied_law(supplied_law_position, supplied_law)
return TRUE
if("change_zeroth_law")
var/new_law = sanitize(input("Enter new law Zero. Leaving the field blank will cancel the edit.", "Edit Law", zeroth_law))
if(new_law && new_law != zeroth_law && state.can_use_topic(src, usr))
zeroth_law = new_law
return TRUE
if("change_ion_law")
var/new_law = sanitize(input("Enter new ion law. Leaving the field blank will cancel the edit.", "Edit Law", ion_law))
if(new_law && new_law != ion_law && state.can_use_topic(src, usr))
ion_law = new_law
return TRUE
if("change_inherent_law")
var/new_law = sanitize(input("Enter new inherent law. Leaving the field blank will cancel the edit.", "Edit Law", inherent_law))
if(new_law && new_law != inherent_law && state.can_use_topic(src, usr))
inherent_law = new_law
return TRUE
if("change_supplied_law")
var/new_law = sanitize(input("Enter new supplied law. Leaving the field blank will cancel the edit.", "Edit Law", supplied_law))
if(new_law && new_law != supplied_law && state.can_use_topic(src, usr))
supplied_law = new_law
return TRUE
if("change_supplied_law_position")
var/new_position = input(usr, "Enter new supplied law position between 1 and [MAX_SUPPLIED_LAW_NUMBER], inclusive. Inherent laws at the same index as a supplied law will not be stated.", "Law Position", supplied_law_position) as num|null
if(isnum(new_position) && state.can_use_topic(src, usr))
supplied_law_position = Clamp(new_position, 1, MAX_SUPPLIED_LAW_NUMBER)
return TRUE
if("edit_law")
if(is_malf(usr))
var/datum/ai_law/AL = locate(params["edit_law"]) in owner.laws.all_laws()
if(AL)
var/new_law = sanitize(input(usr, "Enter new law. Leaving the field blank will cancel the edit.", "Edit Law", AL.law))
if(new_law && new_law != AL.law && is_malf(usr) && state.can_use_topic(src, usr))
log_and_message_admins("has changed a law of [owner] from '[AL.law]' to '[new_law]'")
AL.law = new_law
return TRUE
if("delete_law")
if(is_malf(usr))
var/datum/ai_law/AL = locate(params["delete_law"]) in owner.laws.all_laws()
if(AL && is_malf(usr))
owner.delete_law(AL)
return TRUE
if("state_laws")
owner.statelaws(owner.laws)
return TRUE
if("state_law_set")
var/datum/ai_laws/ALs = locate(params["state_law_set"]) in (is_admin(usr) ? admin_laws : player_laws)
if(ALs)
owner.statelaws(ALs)
return TRUE
if("transfer_laws")
if(is_malf(usr))
var/datum/ai_laws/ALs = locate(params["transfer_laws"]) in (is_admin(usr) ? admin_laws : player_laws)
if(ALs)
log_and_message_admins("has transfered the [ALs.name] laws to [owner].")
ALs.sync(owner, 0)
current_view = 0
return TRUE
if("notify_laws")
to_chat(owner, "<span class='danger'>Law Notice</span>")
owner.laws.show_laws(owner)
if(isAI(owner))
var/mob/living/silicon/ai/AI = owner
for(var/mob/living/silicon/robot/R in AI.connected_robots)
to_chat(R, "<span class='danger'>Law Notice</span>")
R.laws.show_laws(R)
if(usr != owner)
to_chat(usr, "<span class='notice'>Laws displayed.</span>")
return TRUE
/datum/tgui_module/admin/law_manager/ui_data(mob/user)
var/list/data = list()
owner.lawsync()
data["ion_law_nr"] = ionnum()
data["ion_law"] = ion_law
data["zeroth_law"] = zeroth_law
data["inherent_law"] = inherent_law
data["supplied_law"] = supplied_law
data["supplied_law_position"] = supplied_law_position
package_laws(data, "zeroth_laws", list(owner.laws.zeroth_law))
package_laws(data, "ion_laws", owner.laws.ion_laws)
package_laws(data, "inherent_laws", owner.laws.inherent_laws)
package_laws(data, "supplied_laws", owner.laws.supplied_laws)
data["isAI"] = isAI(owner)
data["isMalf"] = is_malf(user)
data["isSlaved"] = owner.is_slaved()
data["isAdmin"] = is_admin(user)
data["view"] = current_view
var/channels = list()
for (var/ch_name in owner.law_channels())
channels += list(list("channel" = ch_name))
data["channel"] = owner.law_channel
data["channels"] = channels
data["law_sets"] = package_multiple_laws(data["isAdmin"] ? admin_laws : player_laws)
return data
/datum/tgui_module/admin/law_manager/proc/package_laws(var/list/data, var/field, var/list/datum/ai_law/laws)
var/list/packaged_laws = list()
for(var/datum/ai_law/AL in laws)
packaged_laws += list(list("law" = AL.law, "index" = AL.get_index(), "state" = owner.laws.get_state_law(AL), "ref" = "\ref[AL]"))
data[field] = packaged_laws
data["has_[field]"] = packaged_laws.len
/datum/tgui_module/admin/law_manager/proc/package_multiple_laws(var/list/datum/ai_laws/laws)
var/list/law_sets = list()
for(var/datum/ai_laws/ALs in laws)
var/packaged_laws = list()
package_laws(packaged_laws, "zeroth_laws", list(ALs.zeroth_law, ALs.zeroth_law_borg))
package_laws(packaged_laws, "ion_laws", ALs.ion_laws)
package_laws(packaged_laws, "inherent_laws", ALs.inherent_laws)
package_laws(packaged_laws, "supplied_laws", ALs.supplied_laws)
law_sets += list(list("name" = ALs.name, "header" = ALs.law_header, "ref" = "\ref[ALs]","laws" = packaged_laws))
return law_sets
/datum/tgui_module/admin/law_manager/proc/is_malf(var/mob/user)
return (is_admin(user) && !owner.is_slaved()) || owner.is_malf_or_traitor()
/datum/tgui_module/admin/law_manager/proc/sync_laws(var/mob/living/silicon/ai/AI)
if(!AI)
return
for(var/mob/living/silicon/robot/R in AI.connected_robots)
R.sync()
log_and_message_admins("has syncronized [AI]'s laws with its borgs.")