Files
Aurora.3/code/modules/admin/player_panel.dm
Matt Atlas 31956c7eb0 Rock the UI Away - Removes VueUI and adds TGUI (#16509)
* tgui the beginning

* binaries and the like

* Bring in the last of it

* Example radio UI

* delete example

* NTOS Main Menu, start on manifest, tgui states

* tasks.json

* gunnery ui pt 1

* okay

* fix everything

* scss update

* oops

* manifest gigablast

* downloader part 1

* download prt 2

* NTOSDownloader final

* mfw committing to_worlds

* gunnery console pt2

* i cooked

* targeting (finished)

* one vueui down

* voting ui almost done

* MY MIND FEELS LIKE AN ARCH ENEMYYYY

* voting ui down

* photocopier

* ntos config + download fixes

* photocopier 2

* refactor define

* NTOS client manager + fixes

* fax machine final (it also uses toner now)

* marching forwards... left behind...

* ntnrc part 1

* canister

* add quotes

* portable pumps pt1 + more backgrounds

* oops

* finish the portable pump

* freezers

so I'll keep on pushing forward... you haven't seen the last of me... oooooooh...

* doors ui pt1

* finish doors UI (forgive me wildkins it's a bit of shitcode)

* vitals monitor, make things use labeled lists, new backgrounds

* mais j'envoyé aucun mayday...

* maglock pt1

* pour ça je me suis perdu...

* infrared

* fix that

* prox sensor pt1

* prox sensor

* signaler (this was actually pretty hard)

* atmos control pt1

* atmos control pt1.1

* atmos pt 2

* fuel injector

* multitool UI

* jammer

* list viewer

* APC

* portgen

* targeting console updates + SMES ui

* new themes, shield generator

* supermatter

* Add ore detector and (shitty) NTNet Relay

* orderterminal pt1

* orderterminal pt2

* smartfridge

* Add (air-)tank GUI update ore detector size

* Adds Transfer Valves

* Add AtmoScrubber

* analyzer pt1

* weapons analyzer pt2

* bodyscanner pt1

* bodyscanner pt2

* fix this shitcode

* seed storage

* appearance changer

* appearance changer final

* sleeper pt1

* sleeper

* gps

* vehicles

* chem dispenser

* lily request

* holopad

* tgui modules pt1

* ppanel

* damage menu

* fixes

* im here too now

* follow menu, search bars

* quikpay

* quikpay fixes

* circuit printer

* ppanel

* ppanel updates

* pai

* turret controls (i want to kill myself)

* tweak

* remove the boardgame

* guntracker

* implant tracker

* penal mechs

come close to me, come close to me

* chem codex

* pai radio

* doorjack

* pai directives

* signaler removal, sensors

* ghost spawner

* spawnpoint

* fixes

* teleporter

* one more to the chopping block

* account database

* remove divider

* scanner, atmos

* latejoin ui pt1

* latejoin

* records pt1

* RECORDS UI DONE

* delete interpreter & records

* CHAT FUCKING CLIENT

* data updates

* fix some things

* final UI, log

* basic nanoui fix

* antag panel

* remove vueui

* atm update

* vending update

* warrants, cameras

* ntmonitor

* time comes for all

* preserve this legacy

* bring that back (oops)

* rcon, ui auto update for computer UIs, remove rcon computers

* alarm monitoring (a bit broke and also todo: add custom alarm monitoring programs to a few consoles)

* A LIKE SUPREME

* a

* power monitor

* lights on

* fuck this code, fuck nanoui modules, and fuck nanoui

* LEAVE IT OH SO FAR BEHIND

* fix alarm monitoring for synths

* I SAW IN YOU WHAT LIFE WAS MISSING

* comms console

* idcard and record updates

* turn the light on

* arcade

* pt2

* news browser

* static

* crusher

* f

* COULD I JUST SLEIGH THE GOLD FROM THE BALLS? I'M SO FRUSTRATED OH COULD YOU TELL? IF I HEAR ONE MORE VUEUI OR ONE NANOUI I'M GONNA LOSE IT SO LET ME GOOOOOOOOOOOOOOOOO

* codeowners & suit sensors

* html ui style removal

* make lint happy

* resist and disorder

* i slowly get up and turn off the noise, already fed up...

* pleaseeeeeeeeeeeeeee

* THE CREDIT LARP IS NECESSARY

* i hold the keys

* RISE UP

* fix that?

* harry's suggestions xoxo

* runtime fix pt2

* You are the only thing that I still care about

* adds build workflow

* Update update_tgui.yml

* adds some needed steps

* ATM

* misc fixes and tweaks

* fixes 2

* make newscasters usable and fix use power on freezers

* turret control is clearer

---------

Co-authored-by: John Wildkins <john.wildkins@gmail.com>
Co-authored-by: Matt Atlas <liermattia@gmail.com>
Co-authored-by: harryob <55142896+harryob@users.noreply.github.com>
Co-authored-by: Werner <Arrow768@users.noreply.github.com>
Co-authored-by: Geeves <ggrobler447@gmail.com>
Co-authored-by: harryob <me@harryob.live>
2023-06-25 19:03:33 +02:00

268 lines
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/datum/tgui_module/moderator/shared/ui_act(action, list/params, datum/tgui/ui, datum/ui_state/state)
. = ..()
if(.)
return
var/client/C = usr.client
if(!C || !C.holder)
return
switch(action)
if("private_message")
var/client/messagee = locate(params["private_message"])
var/datum/ticket/ticket = locate(params["ticket"])
if (!isnull(ticket) && !istype(ticket))
return
if(ismob(messagee)) //Old stuff can feed-in mobs instead of clients
var/mob/M = messagee
messagee = M.client
C.cmd_admin_pm(messagee, null, ticket)
. = TRUE
if("traitor_panel")
if(!check_rights(R_ADMIN|R_MOD))
return
if(!ROUND_IS_STARTED)
alert("The game hasn't started yet!")
return
var/mob/M = locate(params["traitor_panel"])
if(!ismob(M))
to_chat(usr, SPAN_WARNING("This can only be used on mobs."))
return
C.holder.show_traitor_panel(M)
. = TRUE
if("jump_to")
if(!check_rights(R_MOD|R_ADMIN))
return
var/mob/M = locate(params["jump_to"])
if(!isobserver(usr))
C.admin_ghost()
sleep(2)
C.jumptomob(M)
. = TRUE
if("show_player_panel")
var/mob/M = locate(params["show_player_panel"])
C.holder.show_player_panel(M)
. = TRUE
/datum/tgui_module/moderator/shared/check_antagonists
/datum/tgui_module/moderator/shared/check_antagonists/ui_interact(mob/user, datum/tgui/ui)
if (!SSticker || SSticker.current_state < GAME_STATE_PLAYING)
alert(user, "The game hasn't started yet!")
return
ui = SStgui.try_update_ui(user, src, ui)
if(!ui)
ui = new(user, src, "RoundStatus", "Round Status", 400, 500)
ui.open()
/datum/tgui_module/moderator/shared/check_antagonists/ui_data(mob/user)
var/list/data = list()
data["gamemode"] = SSticker.mode.name
data["round_duration"] = get_round_duration_formatted()
data["evacuation_is_idle"] = evacuation_controller.is_idle()
data["time_left"] = evacuation_controller.get_eta()
data["waiting_to_leave"] = evacuation_controller.waiting_to_leave()
data["round_delayed"] = SSticker.delay_end
data["antagonists"] = list()
data["antagonist_types"] = list()
for(var/antag_type in all_antag_types)
var/datum/antagonist/A = all_antag_types[antag_type]
for(var/datum/mind/mind in A.current_antagonists)
var/mob/M = mind.current
data["antagonists"] += list(list(
"role" = A.role_text_plural,
"name" = M ? M.real_name : null,
"stat" = M ? M.stat : null,
"ref" = ref(M)
))
data["antagonist_types"] |= A.role_text_plural
if(A.flags & ANTAG_HAS_NUKE)
data["nuke_disks"] = list()
for(var/obj/item/disk/nuclear/N in nuke_disks)
var/turf/T = get_turf(N)
var/location_name
if(ismob(N.loc))
var/mob/L = N.loc
location_name = L.real_name
else
location_name = N.loc ? N.loc.name : null
data["nuke_disks"] += list(list(
"location_name" = location_name,
"x" = T.x,
"y" = T.y,
"z" = T.z,
))
return data
/datum/tgui_module/moderator/shared/check_antagonists/ui_act(action, list/params, datum/tgui/ui, datum/ui_state/state)
. = ..()
if(.)
return
var/client/C = usr.client
if(!C || !C.holder)
return
switch(action)
if("call_shuttle")
if(!check_rights(R_ADMIN))
return
switch(params["call_shuttle"])
if("1")
if (evacuation_controller.call_evacuation(usr, TRUE))
log_admin("[key_name(usr)] called an evacuation.")
message_admins("[key_name_admin(usr)] called an evacuation.", 1)
. = TRUE
if("2")
if (evacuation_controller.call_evacuation(usr, TRUE))
log_admin("[key_name(usr)] called an evacuation.")
message_admins("[key_name_admin(usr)] called an evacuation.", 1)
else if (evacuation_controller.cancel_evacuation())
log_admin("[key_name(usr)] cancelled an evacuation.")
message_admins("[key_name_admin(usr)] cancelled an evacuation.", 1)
. = TRUE
/datum/tgui_module/moderator/shared/player_panel
/datum/tgui_module/moderator/shared/player_panel/ui_interact(mob/user, var/datum/tgui/ui)
ui = SStgui.try_update_ui(user, src, ui)
if(!ui)
ui = new(user, src, "PlayerPanel", "Player Panel", 800, 600)
ui.open()
/datum/tgui_module/moderator/shared/player_panel/ui_data(mob/user)
var/list/data = list()
var/isMod = check_rights(R_MOD|R_ADMIN, 0, user)
data["holder_ref"] = "\ref[user.client.holder]"
data["is_mod"] = isMod
var/list/mobs = sortmobs()
data["players"] = list()
for(var/mob/M in mobs)
var/ref = "\ref[M]"
var/list/player = list()
player["ckey"] = TRUE
if(!M.ckey)
player["ckey"] = FALSE
continue
player["ref"] = ref
player["name"] = M.name
var/real_name = GetMobRealName(M)
player["real_name"] = real_name
if(ishuman(M))
var/mob/living/carbon/human/H = M
if(H.mind?.assigned_role)
player["assigment"] = H.mind.assigned_role
else
player["assigment"] = "NA"
player["key"] = M.key
if(isMod)
player["ip"] = M.lastKnownIP
else
player["ip"] = FALSE
player["connected"] = !!M.client
if(isMod)
var/special_char = is_special_character(M)
player["antag"] = special_char
else
player["antag"] = -1
if(isMod && (M.client?.player_age || M.player_age))
var/age = "Requires database"
if(M.client?.player_age)
age = M.client.player_age
else if(M.player_age)
age = M.player_age
else
age = "NA"
if(age == "Requires database")
age = "NA"
player["age"] = age
else
player["age"] = FALSE
data["players"] += list(player)
return data
/datum/tgui_module/moderator/shared/player_panel/ui_act(action, list/params, datum/tgui/ui, datum/ui_state/state)
. = ..()
if(.)
return
var/client/C = usr.client
if(!C || !C.holder)
return
switch(action)
if("subtle_message")
if(!check_rights(R_MOD,0) && !check_rights(R_ADMIN))
return
var/mob/M = locate(params["subtle_message"])
C.cmd_admin_subtle_message(M)
. = TRUE
if("view_variables")
C.debug_variables(locate(params["view_variables"]))
. = TRUE
if("notes")
var/ckey = params["ckey"]
if(!ckey)
var/mob/M = locate(params["mob"])
if(ismob(M))
ckey = M.ckey
C.holder.show_player_info(ckey)
. = TRUE
if("wind")
var/mob/M = locate(params["wind"])
if(!ismob(M))
to_chat(usr, SPAN_WARNING("This can only be used on mobs."))
return
C.holder.paralyze_mob(M)
. = TRUE
/datum/tgui_module/moderator/shared/player_panel/proc/GetMobRealName(var/mob/M)
if(isAI(M))
return "AI"
if(isrobot(M))
return "Cyborg"
if(ishuman(M))
if(M.real_name)
return M.real_name
return "Unknown"
if(istype(M, /mob/living/silicon/pai))
return "pAI"
if(istype(M, /mob/abstract/new_player))
return "New Player"
if(isobserver(M))
return "Ghost"
if(issmall(M))
return "Monkey"
if(isalien(M))
return "Alien"
return "Unknown"