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* tgui the beginning * binaries and the like * Bring in the last of it * Example radio UI * delete example * NTOS Main Menu, start on manifest, tgui states * tasks.json * gunnery ui pt 1 * okay * fix everything * scss update * oops * manifest gigablast * downloader part 1 * download prt 2 * NTOSDownloader final * mfw committing to_worlds * gunnery console pt2 * i cooked * targeting (finished) * one vueui down * voting ui almost done * MY MIND FEELS LIKE AN ARCH ENEMYYYY * voting ui down * photocopier * ntos config + download fixes * photocopier 2 * refactor define * NTOS client manager + fixes * fax machine final (it also uses toner now) * marching forwards... left behind... * ntnrc part 1 * canister * add quotes * portable pumps pt1 + more backgrounds * oops * finish the portable pump * freezers so I'll keep on pushing forward... you haven't seen the last of me... oooooooh... * doors ui pt1 * finish doors UI (forgive me wildkins it's a bit of shitcode) * vitals monitor, make things use labeled lists, new backgrounds * mais j'envoyé aucun mayday... * maglock pt1 * pour ça je me suis perdu... * infrared * fix that * prox sensor pt1 * prox sensor * signaler (this was actually pretty hard) * atmos control pt1 * atmos control pt1.1 * atmos pt 2 * fuel injector * multitool UI * jammer * list viewer * APC * portgen * targeting console updates + SMES ui * new themes, shield generator * supermatter * Add ore detector and (shitty) NTNet Relay * orderterminal pt1 * orderterminal pt2 * smartfridge * Add (air-)tank GUI update ore detector size * Adds Transfer Valves * Add AtmoScrubber * analyzer pt1 * weapons analyzer pt2 * bodyscanner pt1 * bodyscanner pt2 * fix this shitcode * seed storage * appearance changer * appearance changer final * sleeper pt1 * sleeper * gps * vehicles * chem dispenser * lily request * holopad * tgui modules pt1 * ppanel * damage menu * fixes * im here too now * follow menu, search bars * quikpay * quikpay fixes * circuit printer * ppanel * ppanel updates * pai * turret controls (i want to kill myself) * tweak * remove the boardgame * guntracker * implant tracker * penal mechs come close to me, come close to me * chem codex * pai radio * doorjack * pai directives * signaler removal, sensors * ghost spawner * spawnpoint * fixes * teleporter * one more to the chopping block * account database * remove divider * scanner, atmos * latejoin ui pt1 * latejoin * records pt1 * RECORDS UI DONE * delete interpreter & records * CHAT FUCKING CLIENT * data updates * fix some things * final UI, log * basic nanoui fix * antag panel * remove vueui * atm update * vending update * warrants, cameras * ntmonitor * time comes for all * preserve this legacy * bring that back (oops) * rcon, ui auto update for computer UIs, remove rcon computers * alarm monitoring (a bit broke and also todo: add custom alarm monitoring programs to a few consoles) * A LIKE SUPREME * a * power monitor * lights on * fuck this code, fuck nanoui modules, and fuck nanoui * LEAVE IT OH SO FAR BEHIND * fix alarm monitoring for synths * I SAW IN YOU WHAT LIFE WAS MISSING * comms console * idcard and record updates * turn the light on * arcade * pt2 * news browser * static * crusher * f * COULD I JUST SLEIGH THE GOLD FROM THE BALLS? I'M SO FRUSTRATED OH COULD YOU TELL? IF I HEAR ONE MORE VUEUI OR ONE NANOUI I'M GONNA LOSE IT SO LET ME GOOOOOOOOOOOOOOOOO * codeowners & suit sensors * html ui style removal * make lint happy * resist and disorder * i slowly get up and turn off the noise, already fed up... * pleaseeeeeeeeeeeeeee * THE CREDIT LARP IS NECESSARY * i hold the keys * RISE UP * fix that? * harry's suggestions xoxo * runtime fix pt2 * You are the only thing that I still care about * adds build workflow * Update update_tgui.yml * adds some needed steps * ATM * misc fixes and tweaks * fixes 2 * make newscasters usable and fix use power on freezers * turret control is clearer --------- Co-authored-by: John Wildkins <john.wildkins@gmail.com> Co-authored-by: Matt Atlas <liermattia@gmail.com> Co-authored-by: harryob <55142896+harryob@users.noreply.github.com> Co-authored-by: Werner <Arrow768@users.noreply.github.com> Co-authored-by: Geeves <ggrobler447@gmail.com> Co-authored-by: harryob <me@harryob.live>
268 lines
6.6 KiB
Plaintext
268 lines
6.6 KiB
Plaintext
/datum/tgui_module/moderator/shared/ui_act(action, list/params, datum/tgui/ui, datum/ui_state/state)
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. = ..()
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if(.)
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return
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var/client/C = usr.client
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if(!C || !C.holder)
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return
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switch(action)
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if("private_message")
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var/client/messagee = locate(params["private_message"])
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var/datum/ticket/ticket = locate(params["ticket"])
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if (!isnull(ticket) && !istype(ticket))
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return
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if(ismob(messagee)) //Old stuff can feed-in mobs instead of clients
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var/mob/M = messagee
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messagee = M.client
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C.cmd_admin_pm(messagee, null, ticket)
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. = TRUE
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if("traitor_panel")
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if(!check_rights(R_ADMIN|R_MOD))
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return
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if(!ROUND_IS_STARTED)
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alert("The game hasn't started yet!")
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return
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var/mob/M = locate(params["traitor_panel"])
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if(!ismob(M))
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to_chat(usr, SPAN_WARNING("This can only be used on mobs."))
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return
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C.holder.show_traitor_panel(M)
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. = TRUE
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if("jump_to")
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if(!check_rights(R_MOD|R_ADMIN))
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return
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var/mob/M = locate(params["jump_to"])
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if(!isobserver(usr))
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C.admin_ghost()
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sleep(2)
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C.jumptomob(M)
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. = TRUE
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if("show_player_panel")
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var/mob/M = locate(params["show_player_panel"])
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C.holder.show_player_panel(M)
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. = TRUE
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/datum/tgui_module/moderator/shared/check_antagonists
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/datum/tgui_module/moderator/shared/check_antagonists/ui_interact(mob/user, datum/tgui/ui)
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if (!SSticker || SSticker.current_state < GAME_STATE_PLAYING)
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alert(user, "The game hasn't started yet!")
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return
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ui = SStgui.try_update_ui(user, src, ui)
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if(!ui)
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ui = new(user, src, "RoundStatus", "Round Status", 400, 500)
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ui.open()
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/datum/tgui_module/moderator/shared/check_antagonists/ui_data(mob/user)
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var/list/data = list()
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data["gamemode"] = SSticker.mode.name
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data["round_duration"] = get_round_duration_formatted()
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data["evacuation_is_idle"] = evacuation_controller.is_idle()
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data["time_left"] = evacuation_controller.get_eta()
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data["waiting_to_leave"] = evacuation_controller.waiting_to_leave()
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data["round_delayed"] = SSticker.delay_end
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data["antagonists"] = list()
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data["antagonist_types"] = list()
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for(var/antag_type in all_antag_types)
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var/datum/antagonist/A = all_antag_types[antag_type]
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for(var/datum/mind/mind in A.current_antagonists)
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var/mob/M = mind.current
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data["antagonists"] += list(list(
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"role" = A.role_text_plural,
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"name" = M ? M.real_name : null,
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"stat" = M ? M.stat : null,
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"ref" = ref(M)
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))
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data["antagonist_types"] |= A.role_text_plural
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if(A.flags & ANTAG_HAS_NUKE)
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data["nuke_disks"] = list()
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for(var/obj/item/disk/nuclear/N in nuke_disks)
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var/turf/T = get_turf(N)
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var/location_name
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if(ismob(N.loc))
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var/mob/L = N.loc
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location_name = L.real_name
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else
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location_name = N.loc ? N.loc.name : null
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data["nuke_disks"] += list(list(
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"location_name" = location_name,
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"x" = T.x,
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"y" = T.y,
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"z" = T.z,
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))
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return data
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/datum/tgui_module/moderator/shared/check_antagonists/ui_act(action, list/params, datum/tgui/ui, datum/ui_state/state)
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. = ..()
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if(.)
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return
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var/client/C = usr.client
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if(!C || !C.holder)
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return
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switch(action)
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if("call_shuttle")
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if(!check_rights(R_ADMIN))
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return
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switch(params["call_shuttle"])
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if("1")
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if (evacuation_controller.call_evacuation(usr, TRUE))
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log_admin("[key_name(usr)] called an evacuation.")
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message_admins("[key_name_admin(usr)] called an evacuation.", 1)
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. = TRUE
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if("2")
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if (evacuation_controller.call_evacuation(usr, TRUE))
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log_admin("[key_name(usr)] called an evacuation.")
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message_admins("[key_name_admin(usr)] called an evacuation.", 1)
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else if (evacuation_controller.cancel_evacuation())
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log_admin("[key_name(usr)] cancelled an evacuation.")
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message_admins("[key_name_admin(usr)] cancelled an evacuation.", 1)
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. = TRUE
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/datum/tgui_module/moderator/shared/player_panel
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/datum/tgui_module/moderator/shared/player_panel/ui_interact(mob/user, var/datum/tgui/ui)
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ui = SStgui.try_update_ui(user, src, ui)
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if(!ui)
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ui = new(user, src, "PlayerPanel", "Player Panel", 800, 600)
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ui.open()
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/datum/tgui_module/moderator/shared/player_panel/ui_data(mob/user)
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var/list/data = list()
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var/isMod = check_rights(R_MOD|R_ADMIN, 0, user)
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data["holder_ref"] = "\ref[user.client.holder]"
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data["is_mod"] = isMod
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var/list/mobs = sortmobs()
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data["players"] = list()
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for(var/mob/M in mobs)
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var/ref = "\ref[M]"
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var/list/player = list()
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player["ckey"] = TRUE
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if(!M.ckey)
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player["ckey"] = FALSE
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continue
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player["ref"] = ref
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player["name"] = M.name
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var/real_name = GetMobRealName(M)
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player["real_name"] = real_name
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if(ishuman(M))
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var/mob/living/carbon/human/H = M
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if(H.mind?.assigned_role)
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player["assigment"] = H.mind.assigned_role
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else
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player["assigment"] = "NA"
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player["key"] = M.key
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if(isMod)
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player["ip"] = M.lastKnownIP
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else
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player["ip"] = FALSE
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player["connected"] = !!M.client
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if(isMod)
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var/special_char = is_special_character(M)
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player["antag"] = special_char
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else
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player["antag"] = -1
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if(isMod && (M.client?.player_age || M.player_age))
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var/age = "Requires database"
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if(M.client?.player_age)
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age = M.client.player_age
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else if(M.player_age)
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age = M.player_age
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else
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age = "NA"
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if(age == "Requires database")
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age = "NA"
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player["age"] = age
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else
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player["age"] = FALSE
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data["players"] += list(player)
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return data
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/datum/tgui_module/moderator/shared/player_panel/ui_act(action, list/params, datum/tgui/ui, datum/ui_state/state)
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. = ..()
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if(.)
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return
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var/client/C = usr.client
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if(!C || !C.holder)
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return
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switch(action)
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if("subtle_message")
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if(!check_rights(R_MOD,0) && !check_rights(R_ADMIN))
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return
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var/mob/M = locate(params["subtle_message"])
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C.cmd_admin_subtle_message(M)
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. = TRUE
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if("view_variables")
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C.debug_variables(locate(params["view_variables"]))
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. = TRUE
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if("notes")
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var/ckey = params["ckey"]
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if(!ckey)
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var/mob/M = locate(params["mob"])
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if(ismob(M))
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ckey = M.ckey
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C.holder.show_player_info(ckey)
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. = TRUE
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if("wind")
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var/mob/M = locate(params["wind"])
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if(!ismob(M))
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to_chat(usr, SPAN_WARNING("This can only be used on mobs."))
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return
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C.holder.paralyze_mob(M)
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. = TRUE
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/datum/tgui_module/moderator/shared/player_panel/proc/GetMobRealName(var/mob/M)
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if(isAI(M))
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return "AI"
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if(isrobot(M))
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return "Cyborg"
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if(ishuman(M))
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if(M.real_name)
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return M.real_name
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return "Unknown"
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if(istype(M, /mob/living/silicon/pai))
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return "pAI"
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if(istype(M, /mob/abstract/new_player))
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return "New Player"
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if(isobserver(M))
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return "Ghost"
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if(issmall(M))
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return "Monkey"
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if(isalien(M))
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return "Alien"
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return "Unknown"
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