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Implements skrell shared dreaming. Whilst Unconscious and alive, skrell will enter the Srom, aka Dream, in which they telepathically link to one another. In game, they will appear in a custom area, able to communicate with one another. Whilst in Srom, skrell find it very hard to keep their own secrets, if not impossible, and will often 'mumble' important information.
32 lines
1.3 KiB
Plaintext
32 lines
1.3 KiB
Plaintext
var/list/dream_entries = list()
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/mob/living/carbon/human
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var/mob/living/brain_ghost/bg = null
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/mob/living/carbon/human/proc/handle_shared_dreaming()
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// If they're an Unconsious person with the abillity to do Skrellepathy.
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// If either changes, they should be nocked back to the real world.
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if(can_commune() && stat == UNCONSCIOUS && sleeping > 1)
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if(!istype(bg) && client) // Don't spawn a brainghost if we're not logged in.
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bg = new(src) // Generate a new brainghost.
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bg.ckey = ckey
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bg.client = client
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ckey = "@[bg.ckey]"
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bg << "<span class='notice'>As you lose consiousness, you feel yourself entering Srom.</span>"
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bg << "<span class='warning'>Whilst in shared dreaming, you find it difficult to hide your secrets.</span>"
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if(willfully_sleeping)
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bg << "To wake up, use the \"Awaken\" verb in the IC tab."
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// Does NOT
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else
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if(istype(bg))
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// If we choose to be asleep, keep sleeping.
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if(willfully_sleeping && sleeping && stat == UNCONSCIOUS)
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sleeping = 5
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return
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var/mob/living/brain_ghost/old_bg = bg
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bg = null
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ckey = old_bg.ckey
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old_bg.show_message("<span class='notice'>[bg] fades as their connection is severed.</span>")
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animate(old_bg, alpha=0, time = 200)
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QDEL_IN(old_bg, 20)
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src << "<span class='warning'>You are ripped from the Srom as your body awakens.</span>" |