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* Adding duplicate Scarab ship file. * Parts that could be essentially copied over have been copied, now time for the outline. * Saving progress. Initial idea isn't feasible, back to the drawing board. * Saving progress. * Saving progress. * Saving progress. * Saving progress. * Saving progress. * This is dysfunctional but I will save the progress anyways. * Saving progress. * Saving progress. * Saving progress. * Saving progress! * Saving progress. * Functional airlocks. * Progress! * Bugfixes. * Progress! * Fix. * 1 * Saving progress. * sedgdsg * Hopefully this works * Saving progress. * Saving progress. Time to fail a bunch of unit tests. * Removed archaic .dmm file. * Changes and fixes. * Resolved an error with docking landmarks. * Eeverything should be mostly functional? * Might resolve problems. * Adds changelog. * Adds a ladder as an alternative to the lift. * Resolving changes. * Multiple lattice. * Mapping changes.
45 lines
1.2 KiB
Plaintext
45 lines
1.2 KiB
Plaintext
// Emits light forever with magic. Useful for mood lighting in Points of Interest.
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// Be sure to check how it looks ingame, and fiddle with the settings until it looks right.
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/obj/effect/map_effect/perma_light
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name = "permanent light"
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icon_state = "permalight"
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light_range = 3
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light_power = 1
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light_color = "#FFFFFF"
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var/uses_starlight_color = FALSE
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/obj/effect/map_effect/perma_light/Initialize(mapload, ...)
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if (uses_starlight_color)
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light_color = SSskybox.background_color
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light_power = SSatlas.current_sector.starlight_power
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return ..()
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/obj/effect/map_effect/perma_light/brighter
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name = "permanent light (bright)"
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icon_state = "permalight"
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light_range = 5
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light_power = 3
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light_color = "#FFFFFF"
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/obj/effect/map_effect/perma_light/concentrated
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name = "permanent light (concentrated)"
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light_range = 2
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light_power = 5
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/obj/effect/map_effect/perma_light/concentrated/halogen
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name = "permanent light (concentrated halogen)"
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light_color = LIGHT_COLOR_HALOGEN
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/obj/effect/map_effect/perma_light/starlight
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name = "permanent starlight"
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uses_starlight_color = TRUE
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/obj/effect/map_effect/perma_light/starlight/wide
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name = "permanent starlight (wide)"
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light_range = 5
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