Files
Aurora.3/code/modules/effects/map_effects/perma_light.dm
Hazel 9d25a39153 Scarab Salvager offship remap (#18579)
* Adding duplicate Scarab ship file.

* Parts that could be essentially copied over have been copied, now time for the outline.

* Saving progress. Initial idea isn't feasible, back to the drawing board.

* Saving progress.

* Saving progress.

* Saving progress.

* Saving progress.

* Saving progress.

* This is dysfunctional but I will save the progress anyways.

* Saving progress.

* Saving progress.

* Saving progress.

* Saving progress!

* Saving progress.

* Functional airlocks.

* Progress!

* Bugfixes.

* Progress!

* Fix.

* 1

* Saving progress.

* sedgdsg

* Hopefully this works

* Saving progress.

* Saving progress. Time to fail a bunch of unit tests.

* Removed archaic .dmm file.

* Changes and fixes.

* Resolved an error with docking landmarks.

* Eeverything should be mostly functional?

* Might resolve problems.

* Adds changelog.

* Adds a ladder as an alternative to the lift.

* Resolving changes.

* Multiple lattice.

* Mapping changes.
2024-03-21 19:03:00 +00:00

45 lines
1.2 KiB
Plaintext

// Emits light forever with magic. Useful for mood lighting in Points of Interest.
// Be sure to check how it looks ingame, and fiddle with the settings until it looks right.
/obj/effect/map_effect/perma_light
name = "permanent light"
icon_state = "permalight"
light_range = 3
light_power = 1
light_color = "#FFFFFF"
var/uses_starlight_color = FALSE
/obj/effect/map_effect/perma_light/Initialize(mapload, ...)
if (uses_starlight_color)
light_color = SSskybox.background_color
light_power = SSatlas.current_sector.starlight_power
return ..()
/obj/effect/map_effect/perma_light/brighter
name = "permanent light (bright)"
icon_state = "permalight"
light_range = 5
light_power = 3
light_color = "#FFFFFF"
/obj/effect/map_effect/perma_light/concentrated
name = "permanent light (concentrated)"
light_range = 2
light_power = 5
/obj/effect/map_effect/perma_light/concentrated/halogen
name = "permanent light (concentrated halogen)"
light_color = LIGHT_COLOR_HALOGEN
/obj/effect/map_effect/perma_light/starlight
name = "permanent starlight"
uses_starlight_color = TRUE
/obj/effect/map_effect/perma_light/starlight/wide
name = "permanent starlight (wide)"
light_range = 5