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Aurora.3/code/modules/integrated_electronics/_defines.dm
Fluffy a3a4d46fa7 Hitby refactor (#19624)
Refactored hitby to be in line with TG's version.
Refactored item weight defines to a more clear naming scheme, also in
line with TG's version.
Refactored how the movement bumps are handled, ported signals to handle
them, in preparation for the movement update.
Fixed disposal hit bouncing the hitting atom on the wall.
Items do not push other items anymore if they are tiny.
2024-07-28 20:52:08 +00:00

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#define IC_INPUT "input"
#define IC_OUTPUT "output"
#define IC_ACTIVATOR "activator"
// Pin functionality.
#define DATA_CHANNEL "data channel"
#define PULSE_CHANNEL "pulse channel"
// Methods of obtaining a circuit. These are also defined in SSelectronics.
#define IC_SPAWN_DEFAULT 1 // If the circuit comes in the default circuit box and able to be printed in the IC printer.
#define IC_SPAWN_RESEARCH 2 // If the circuit design will be available in the IC printer after upgrading it.
// Displayed along with the pin name to show what type of pin it is.
#define IC_FORMAT_ANY "\<ANY\>"
#define IC_FORMAT_STRING "\<TEXT\>"
#define IC_FORMAT_CHAR "\<CHAR\>"
#define IC_FORMAT_COLOR "\<COLOR\>"
#define IC_FORMAT_NUMBER "\<NUM\>"
#define IC_FORMAT_DIR "\<DIR\>"
#define IC_FORMAT_BOOLEAN "\<BOOL\>"
#define IC_FORMAT_REF "\<REF\>"
#define IC_FORMAT_LIST "\<LIST\>"
#define IC_FORMAT_PULSE "\<PULSE\>"
// Used inside input/output list to tell the constructor what pin to make.
#define IC_PINTYPE_ANY /datum/integrated_io
#define IC_PINTYPE_STRING /datum/integrated_io/string
#define IC_PINTYPE_CHAR /datum/integrated_io/char
#define IC_PINTYPE_COLOR /datum/integrated_io/color
#define IC_PINTYPE_NUMBER /datum/integrated_io/number
#define IC_PINTYPE_DIR /datum/integrated_io/dir
#define IC_PINTYPE_BOOLEAN /datum/integrated_io/boolean
#define IC_PINTYPE_REF /datum/integrated_io/ref
#define IC_PINTYPE_LIST /datum/integrated_io/list
#define IC_PINTYPE_PULSE_IN /datum/integrated_io/activate
#define IC_PINTYPE_PULSE_OUT /datum/integrated_io/activate/out
// Data limits.
#define IC_MAX_LIST_LENGTH 200
/obj/item/integrated_circuit
name = "integrated circuit"
desc = "It's a tiny chip! This one doesn't seem to do much, however."
icon = 'icons/obj/assemblies/electronic_components.dmi'
icon_state = "template"
w_class = WEIGHT_CLASS_TINY
var/obj/item/device/electronic_assembly/assembly // Reference to the assembly holding this circuit, if any.
var/extended_desc
var/list/inputs = list()
var/list/inputs_default = list() // Assoc list which will fill a pin with data upon creation. e.g. "2" = 0 will set input pin 2 to equal 0 instead of null.
var/list/outputs = list()
var/list/outputs_default = list() // Ditto, for output.
var/list/activators = list()
var/next_use = 0 //Uses world.time
var/complexity = 1 //This acts as a limitation on building machines, more resource-intensive components cost more 'space'.
var/size //This acts as a limitation on building machines, bigger components cost more 'space'. -1 for size 0
var/cooldown_per_use = 1 SECOND // Circuits are limited in how many times they can be work()'d by this variable.
var/power_draw_per_use = 0 // How much power is drawn when work()'d.
var/power_draw_idle = 0 // How much power is drawn when doing nothing.
var/spawn_flags // Used for world initializing, see the #defines above.
var/category_text = "NO CATEGORY THIS IS A BUG" // To show up on circuit printer, and perhaps other places.
var/removable = TRUE // Determines if a circuit is removable from the assembly.
var/displayed_name = ""
var/allow_multitool = TRUE // Allows additional multitool functionality
// Used as a global var, (Do not set manually in children).