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Our SSOverlays system is outdated, and is likely the cause of many of the issues seen in #18895. It has also been linked to a massive server performance decrease. This brings an updated system from Baystation, hopefully with speed increases. Should be testmerged, ideally with #18895. --------- Co-authored-by: Cody Brittain <cbrittain10@live.com>
42 lines
1.3 KiB
Plaintext
42 lines
1.3 KiB
Plaintext
/////SINGULARITY SPAWNER
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/obj/machinery/the_singularitygen
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name = "gravitational singularity generator"
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desc = "An Odd Device which produces a Gravitational Singularity when set up."
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icon = 'icons/obj/singularity.dmi'
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icon_state = "TheSingGen"
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anchored = 0
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density = 1
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use_power = POWER_USE_OFF
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var/energy = 0
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var/creation_type = /obj/singularity
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/obj/machinery/the_singularitygen/update_icon()
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ClearOverlays()
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if(anchored)
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AddOverlays("[icon_state]+bolts")
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var/image/lights_image = image(icon, null, "[icon_state]+lights")
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lights_image.plane = EFFECTS_ABOVE_LIGHTING_PLANE
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AddOverlays(lights_image)
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/obj/machinery/the_singularitygen/process()
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var/turf/T = get_turf(src)
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if(src.energy >= 200)
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new creation_type(T, 50)
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if(src) qdel(src)
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/obj/machinery/the_singularitygen/attackby(obj/item/attacking_item, mob/user)
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if(attacking_item.iswrench())
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anchored = !anchored
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attacking_item.play_tool_sound(get_turf(src), 75)
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if(anchored)
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user.visible_message("[user.name] secures [src.name] to the floor.",
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"You secure the [src.name] to the floor.",
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"You hear a ratchet")
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else
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user.visible_message("[user.name] unsecures [src.name] from the floor.",
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"You unsecure the [src.name] from the floor.",
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"You hear a ratchet")
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update_icon()
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return
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return ..()
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