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Aurora.3/code/modules/psionics/abilities/hollow_purple.dm
T
FluffyandGitHub c24b4c7097 Projectile refactoring madness (#19878)
Refactored the projectile code, mostly in line with TG's now.
Refactored various procs that are used or depends on it.
Projectiles can now ricochet if enabled to.
Damage falloffs with distance.
Homing projectiles can now have accuracy falloff with distance.
Projectiles have a maximum range.
Muzzle flash is configurable per projectile.
Impact effect of the projectile is configurable per projectile.
Accuracy decreases with distance.
Projectiles work with signals and emits them, for easy hooking up from
other parts of the code.
Meatshielding is now less effective .
Impact sound is now configurable per projectile.

High risk.
2024-09-23 10:12:57 +00:00

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/singleton/psionic_power/hollow_purple
name = "Hollow Technique: Purple"
desc = "This technique brings the concept of motion and reversal into reality. Purple is born from merging both infinites: Blue and Red, \
to produce an imaginary mass that rushes forth and erases everything in its path. Rather than the attraction of Blue or the repulsion of Red, \
Purple is an extraordinarily destructive energy wave of annihilation that rips whatever it hits from existence."
icon_state = "hollow_purple"
point_cost = 0
ability_flags = PSI_FLAG_LIMITLESS
minimum_rank = PSI_FLAG_LIMITLESS
spell_path = /obj/item/spell/projectile/hollow_purple
/obj/item/spell/projectile/hollow_purple
name = "hollow purple"
desc = "Throughout Heaven and Earth, I alone am the honored one!"
icon_state = "destablize"
cast_methods = CAST_RANGED
aspect = ASPECT_PSIONIC
spell_projectile = /obj/projectile/hollow_purple
fire_sound = 'sound/magic/WandODeath.ogg'
cooldown = 10
psi_cost = 50
var/stage = 0
/obj/item/spell/projectile/hollow_purple/on_ranged_cast(atom/hit_atom, mob/living/user, atom/pb_target)
if(!isliving(user))
return
stage = 1
user.visible_message(SPAN_NOTICE("<b><font size=4>[user] puts [user.get_pronoun("his")] palms together...</font></b>"))
START_PROCESSING(SSprocessing, src)
user.say("Cursed Technique Amplification: Blue...")
user.set_light(7, 10, COLOR_BLUE)
color = COLOR_BLUE
if(do_after(user, 4 SECONDS))
stage = 2
color = COLOR_RED
user.say("Cursed Technique Reversal: Red...")
user.set_light(0)
user.set_light(7, 10, COLOR_RED)
if(do_after(user, 4 SECONDS))
user.say("Hollow Technique: Purple!")
user.set_light(0)
user.visible_message(SPAN_CULT("<b><font size=4>[user] fires a gigantic purple sphere from [user.get_pronoun("his")] hand!</font></b>"))
. = ..()
STOP_PROCESSING(SSprocessing, src)
color = initial(color)
user.set_light(0)
stage = 0
/obj/item/spell/projectile/hollow_purple/process()
if(stage >= 1)
for(var/mob/living/L in get_hearers_in_view(7, src))
shake_camera(L, 5, 5)
/obj/projectile/hollow_purple
name = "hollow purple"
icon_state = "hollow_purple"
color = COLOR_PURPLE
damage = 1000
armor_penetration = 1000
penetrating = 100
range = 250
accuracy = 100
anti_materiel_potential = 100
damage_type = DAMAGE_BRUTE
/obj/projectile/hollow_purple/Initialize()
. = ..()
set_light(10, 10, COLOR_PURPLE)
/obj/projectile/hollow_purple/Destroy()
return ..()
/obj/projectile/hollow_purple/on_hit(atom/target, blocked, def_zone)
if(ismob(target))
if(target != firer)
var/mob/M = target
M.gib()
explosion(target, 5, 5, 5)
. = ..()
/obj/projectile/hollow_purple/check_penetrate(atom/A)
on_hit(A)
return TRUE
// /obj/projectile/hollow_purple/after_move()
// for(var/a in range(3, src))
// if(isliving(a) && a != firer)
// var/mob/living/M = a
// M.gib()
// playsound(src, 'sound/magic/LightningShock.ogg', 75, 1)
// else if(isturf(a) || isobj(a))
// var/atom/A = a
// if(!A.density)
// continue
// A.ex_act(3)
// playsound(src, 'sound/magic/LightningShock.ogg', 75, 1)