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- EMPs no longer deal permanent damage. Instead, they deal a temporary kind of damage called surge damage, that lasts for 10 seconds at maximum. - Surge damage makes mechanical or assisted limbs count as broken and nonfunctional. - Surge damage has special interactions with the mechanical heart and eyes. - EMP damage is no longer randomized. It is now much more consistent. - IPC battery is no longer represented as nutrition. Instead, the microbattery organ contains a super-capacity cell that is used for all their actions. This is represented with a new HUD icon. - Hardsuits can now be charged in robot chargers if you are wearing them. - Ion bolts now have a hit sound. - Removed the ion rifle lethal mode. - The ion rifle now has four shots.
15 lines
1.1 KiB
Plaintext
15 lines
1.1 KiB
Plaintext
#define BULLET_IMPACT_NONE "none"
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#define BULLET_IMPACT_METAL "metal"
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#define BULLET_IMPACT_MEAT "meat"
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#define SOUNDS_BULLET_MEAT list('sound/effects/projectile_impact/bullet_meat1.ogg', 'sound/effects/projectile_impact/bullet_meat2.ogg', 'sound/effects/projectile_impact/bullet_meat3.ogg', 'sound/effects/projectile_impact/bullet_meat4.ogg')
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#define SOUNDS_BULLET_METAL list('sound/effects/projectile_impact/bullet_metal1.ogg', 'sound/effects/projectile_impact/bullet_metal2.ogg', 'sound/effects/projectile_impact/bullet_metal3.ogg')
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#define SOUNDS_LASER_MEAT list('sound/effects/projectile_impact/energy_meat1.ogg','sound/effects/projectile_impact/energy_meat2.ogg')
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#define SOUNDS_LASER_METAL list('sound/effects/projectile_impact/energy_metal1.ogg','sound/effects/projectile_impact/energy_metal2.ogg')
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#define SOUNDS_ION_ANY list('sound/effects/projectile_impact/ion_any.ogg')
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//Used in determining the currently permissable firemodes of wireless-control firing pins.
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#define WIRELESS_PIN_AUTOMATIC 1
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#define WIRELESS_PIN_DISABLED 2
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#define WIRELESS_PIN_STUN 3
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#define WIRELESS_PIN_LETHAL 4 |