Files
Aurora.3/code/game/objects/structures/mop_bucket.dm
T
9983fca311 Update SSOverlays (ported from Baystation) (#19051)
Our SSOverlays system is outdated, and is likely the cause of many of
the issues seen in #18895. It has also been linked to a massive server
performance decrease.

This brings an updated system from Baystation, hopefully with speed
increases.

Should be testmerged, ideally with #18895.

---------

Co-authored-by: Cody Brittain <cbrittain10@live.com>
2024-05-01 07:46:27 +00:00

49 lines
1.6 KiB
Plaintext

/obj/structure/mopbucket
name = "mop bucket"
desc = "Fits onto a standard janitorial cart. Fill it with water, but don't forget a mop!"
icon = 'icons/obj/janitor.dmi'
icon_state = "mopbucket"
density = 1
w_class = ITEMSIZE_NORMAL
atom_flags = ATOM_FLAG_OPEN_CONTAINER
var/amount_per_transfer_from_this = 5 //shit I dunno, adding this so syringes stop runtime erroring. --NeoFite
var/bucketsize = 600 //about 2x the size relative to a regular bucket.
/obj/structure/mopbucket/Initialize()
. = ..()
create_reagents(bucketsize)
GLOB.janitorial_supplies |= src
/obj/structure/mopbucket/Destroy()
GLOB.janitorial_supplies -= src
return ..()
/obj/structure/mopbucket/get_examine_text(mob/user, distance, is_adjacent, infix, suffix)
. = ..()
if(distance <= 1)
. += "It contains [reagents.total_volume] unit\s of water."
/obj/structure/mopbucket/attackby(obj/item/attacking_item, mob/user)
if(istype(attacking_item, /obj/item/mop))
if(reagents.total_volume < 1)
to_chat(user, "<span class='warning'>\The [src] is out of water!</span>")
else
reagents.trans_to_obj(attacking_item, 5)
to_chat(user, "<span class='notice'>You wet \the [attacking_item] in \the [src].</span>")
playsound(loc, 'sound/effects/slosh.ogg', 25, 1)
return ..()
update_icon()
/obj/structure/mopbucket/update_icon()
ClearOverlays()
if(reagents.total_volume > 0)
AddOverlays("mopbucket_water")
/obj/structure/mopbucket/on_reagent_change()
. = ..()
if(istype(loc,/obj/structure/janitorialcart))
var/obj/structure/janitorialcart/cart = loc
cart.update_icon()
else
update_icon()