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Aurora.3/code/controllers/Processes/mob.dm
skull132 02b42862c1 processScheduler Update to 510 (#398)
Updates code to be 510 compile compatible.

Also introduces the new updates to the GOON processScheduler, which should make for better gameplay and less lag. Specially on high population.
2016-06-23 02:47:12 +03:00

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/datum/controller/process/mob
var/tmp/datum/updateQueue/updateQueueInstance
/datum/controller/process/mob/setup()
name = "mob"
schedule_interval = 20 // every 2 seconds
start_delay = 16
/datum/controller/process/mob/started()
..()
if(!mob_list)
mob_list = list()
/datum/controller/process/mob/doWork()
for(last_object in mob_list)
var/mob/M = last_object
if(isnull(M.gcDestroyed))
try
M.Life()
catch(var/exception/e)
catchException(e, M)
SCHECK
else
catchBadType(M)
mob_list -= M
/datum/controller/process/mob/statProcess()
..()
stat(null, "[mob_list.len] mobs")