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Aurora.3/code/controllers/Processes/turf.dm
skull132 02b42862c1 processScheduler Update to 510 (#398)
Updates code to be 510 compile compatible.

Also introduces the new updates to the GOON processScheduler, which should make for better gameplay and less lag. Specially on high population.
2016-06-23 02:47:12 +03:00

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var/global/list/turf/processing_turfs = list()
/datum/controller/process/turf/setup()
name = "turf"
schedule_interval = 20 // every 2 seconds
/datum/controller/process/turf/doWork()
for(var/turf/T in processing_turfs)
if(T.process() == PROCESS_KILL)
processing_turfs.Remove(T)
SCHECK
/datum/controller/process/turf/statProcess()
..()
stat(null, "[processing_turfs.len] turf\s")