mirror of
https://github.com/Aurorastation/Aurora.3.git
synced 2025-12-22 08:01:06 +00:00
Things done: Created several random objects, that can be used to randomize loot in the maint or other places. Several items, some rare things and other random useful or not objects. Added a svd gun with its own snowflakness, to replace the heister's lwap, but, they will get an extra energy gun to compesate. Added tracksuits, stunrod, new sprite for the rapier, a new sword flavor and the old cane sword. Changed the heister ship armory; two random melee weapons, the dragunov with an extra mag and a random energy gun. Changed the chances of ghetto guns going bad. Replaced the carbines in the ert area with energy pistols, so, they can make use of the holsters. Clumsy people may have trouble with glowsticks now.
633 lines
19 KiB
Plaintext
633 lines
19 KiB
Plaintext
/obj/item/weapon/phone
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name = "red phone"
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desc = "Should anything ever go wrong..."
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icon = 'icons/obj/items.dmi'
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icon_state = "red_phone"
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flags = CONDUCT
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force = 3.0
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throwforce = 2.0
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throw_speed = 1
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throw_range = 4
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w_class = 2
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attack_verb = list("called", "rang")
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hitsound = 'sound/weapons/ring.ogg'
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/obj/item/weapon/rsp
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name = "\improper Rapid-Seed-Producer (RSP)"
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desc = "A device used to rapidly deploy seeds."
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icon = 'icons/obj/items.dmi'
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icon_state = "rcd"
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opacity = 0
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density = 0
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anchored = 0.0
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var/stored_matter = 0
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var/mode = 1
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w_class = 3.0
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/obj/item/weapon/soap
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name = "soap"
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desc = "A cheap bar of soap. Doesn't smell."
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gender = PLURAL
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icon = 'icons/obj/items.dmi'
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icon_state = "soap"
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w_class = 2.0
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throwforce = 0
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throw_speed = 4
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throw_range = 20
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/obj/item/weapon/soap/nanotrasen
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desc = "A Nanotrasen brand bar of soap. Smells of phoron."
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icon_state = "soapnt"
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/obj/item/weapon/soap/deluxe
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icon_state = "soapdeluxe"
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/obj/item/weapon/soap/deluxe/New()
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..()
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desc = "A deluxe Waffle Co. brand bar of soap. Smells of [pick("lavender", "vanilla", "strawberry", "chocolate" ,"space")]."
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/obj/item/weapon/soap/syndie
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desc = "An untrustworthy bar of soap. Smells of fear."
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icon_state = "soapsyndie"
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/obj/item/weapon/bikehorn
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name = "bike horn"
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desc = "A horn off of a bicycle."
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icon = 'icons/obj/items.dmi'
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icon_state = "bike_horn"
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item_state = "bike_horn"
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throwforce = 3
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w_class = 2
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throw_speed = 3
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throw_range = 15
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attack_verb = list("HONKED")
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var/spam_flag = 0
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/obj/item/weapon/c_tube
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name = "cardboard tube"
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desc = "A tube... of cardboard."
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icon = 'icons/obj/items.dmi'
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icon_state = "c_tube"
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throwforce = 1
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w_class = 2.0
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throw_speed = 4
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throw_range = 5
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/obj/item/weapon/cane
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name = "cane"
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desc = "A cane used by a true gentlemen. Or a clown."
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icon = 'icons/obj/weapons.dmi'
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icon_state = "cane"
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item_state = "stick"
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flags = CONDUCT
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force = 5.0
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throwforce = 7.0
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w_class = 2.0
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matter = list(DEFAULT_WALL_MATERIAL = 50)
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attack_verb = list("bludgeoned", "whacked", "disciplined", "thrashed")
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/obj/item/weapon/cane/concealed
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w_class = 4
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var/concealed_blade
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/obj/item/weapon/cane/concealed/New()
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..()
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var/obj/item/weapon/canesword/temp_blade = new(src)
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concealed_blade = temp_blade
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temp_blade.attack_self()
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/obj/item/weapon/cane/concealed/attack_self(var/mob/user)
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if(concealed_blade)
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user.visible_message("<span class='warning'>[user] has unsheathed \a [concealed_blade] from \his [src]!</span>", "You unsheathe \the [concealed_blade] from \the [src].")
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// Calling drop/put in hands to properly call item drop/pickup procs
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playsound(user.loc, 'sound/weapons/flipblade.ogg', 50, 1)
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user.drop_from_inventory(src)
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user.put_in_hands(concealed_blade)
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user.put_in_hands(src)
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user.update_inv_l_hand(0)
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user.update_inv_r_hand()
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concealed_blade = null
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else
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..()
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/obj/item/weapon/cane/concealed/attackby(var/obj/item/weapon/canesword/W, var/mob/user)
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if(!src.concealed_blade && istype(W))
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user.visible_message("<span class='warning'>[user] has sheathed \a [W] into \his [src]!</span>", "You sheathe \the [W] into \the [src].")
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user.drop_from_inventory(W)
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W.loc = src
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src.concealed_blade = W
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update_icon()
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else
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..()
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/obj/item/weapon/cane/concealed/update_icon()
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if(concealed_blade)
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name = initial(name)
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icon_state = initial(icon_state)
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item_state = initial(icon_state)
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else
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name = "cane shaft"
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icon_state = "nullrod"
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item_state = "foldcane"
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/obj/item/weapon/disk
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name = "disk"
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icon = 'icons/obj/items.dmi'
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/obj/item/weapon/disk/nuclear
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name = "nuclear authentication disk"
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desc = "Better keep this safe."
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icon_state = "nucleardisk"
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item_state = "card-id"
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w_class = 2.0
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/*
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/obj/item/weapon/game_kit
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name = "Gaming Kit"
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icon = 'icons/obj/items.dmi'
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icon_state = "game_kit"
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var/selected = null
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var/board_stat = null
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var/data = ""
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var/base_url = "http://svn.slurm.us/public/spacestation13/misc/game_kit"
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item_state = "sheet-metal"
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w_class = 5.0
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*/
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/obj/item/weapon/gift
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name = "gift"
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desc = "A wrapped item."
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icon = 'icons/obj/items.dmi'
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icon_state = "gift3"
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var/size = 3.0
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var/obj/item/gift = null
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item_state = "gift"
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w_class = 4.0
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/obj/item/weapon/legcuffs
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name = "legcuffs"
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desc = "Use this to keep prisoners in line."
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gender = PLURAL
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icon = 'icons/obj/items.dmi'
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icon_state = "handcuff"
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flags = CONDUCT
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throwforce = 0
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w_class = 3.0
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origin_tech = "materials=1"
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var/breakouttime = 300 //Deciseconds = 30s = 0.5 minute
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/obj/item/weapon/caution
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desc = "Caution! Wet Floor!"
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name = "wet floor sign"
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icon = 'icons/obj/janitor.dmi'
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icon_state = "caution"
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force = 1.0
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throwforce = 3.0
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throw_speed = 1
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throw_range = 5
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w_class = 2.0
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attack_verb = list("warned", "cautioned", "smashed")
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/obj/item/weapon/caution/attack_self(mob/user as mob)
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if(src.icon_state == "caution")
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src.icon_state = "caution_blinking"
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user << "You turn the sign on."
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else
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src.icon_state = "caution"
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user << "You turn the sign off."
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/obj/item/weapon/caution/AltClick()
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if(src.icon_state == "caution")
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src.icon_state = "caution_blinking"
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usr << "You turn the sign on."
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else
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src.icon_state = "caution"
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usr << "You turn the sign off."
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/obj/item/weapon/caution/cone
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desc = "This cone is trying to warn you of something!"
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name = "warning cone"
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icon_state = "cone"
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/*/obj/item/weapon/syndicate_uplink
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name = "station bounced radio"
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desc = "Remain silent about this..."
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icon = 'icons/obj/radio.dmi'
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icon_state = "radio"
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var/temp = null
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var/uses = 10.0
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var/selfdestruct = 0.0
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var/traitor_frequency = 0.0
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var/mob/currentUser = null
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var/obj/item/device/radio/origradio = null
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flags = CONDUCT | ONBELT
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w_class = 2.0
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item_state = "radio"
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throw_speed = 4
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throw_range = 20
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matter = list("metal" = 100
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origin_tech = "magnets=2;syndicate=3"*/
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/obj/item/weapon/SWF_uplink
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name = "station-bounced radio"
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desc = "used to comunicate it appears."
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icon = 'icons/obj/radio.dmi'
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icon_state = "radio"
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var/temp = null
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var/uses = 4.0
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var/selfdestruct = 0.0
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var/traitor_frequency = 0.0
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var/obj/item/device/radio/origradio = null
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flags = CONDUCT
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slot_flags = SLOT_BELT
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item_state = "radio"
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throwforce = 5
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w_class = 2.0
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throw_speed = 4
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throw_range = 20
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matter = list(DEFAULT_WALL_MATERIAL = 100)
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origin_tech = "magnets=1"
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/obj/item/weapon/staff
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name = "wizards staff"
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desc = "Apparently a staff used by the wizard."
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icon = 'icons/obj/wizard.dmi'
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icon_state = "staff"
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force = 3.0
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throwforce = 5.0
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throw_speed = 1
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throw_range = 5
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w_class = 2.0
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flags = NOSHIELD
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attack_verb = list("bludgeoned", "whacked", "disciplined")
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/obj/item/weapon/staff/broom
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name = "broom"
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desc = "Used for sweeping, and flying into the night while cackling. Black cat not included."
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icon = 'icons/obj/wizard.dmi'
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icon_state = "broom"
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/obj/item/weapon/staff/gentcane
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name = "Gentlemans Cane"
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desc = "An ebony can with an ivory tip."
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icon = 'icons/obj/weapons.dmi'
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icon_state = "cane"
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item_state = "stick"
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/obj/item/weapon/staff/stick
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name = "stick"
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desc = "A great tool to drag someone else's drinks across the bar."
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icon = 'icons/obj/weapons.dmi'
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icon_state = "stick"
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item_state = "stick"
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force = 3.0
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throwforce = 5.0
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throw_speed = 1
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throw_range = 5
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w_class = 2.0
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flags = NOSHIELD
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/obj/item/weapon/wire
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desc = "This is just a simple piece of regular insulated wire."
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name = "wire"
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icon = 'icons/obj/power.dmi'
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icon_state = "item_wire"
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var/amount = 1.0
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var/laying = 0.0
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var/old_lay = null
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matter = list(DEFAULT_WALL_MATERIAL = 40)
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attack_verb = list("whipped", "lashed", "disciplined", "tickled")
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suicide_act(mob/user)
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viewers(user) << "\red <b>[user] is strangling \himself with the [src.name]! It looks like \he's trying to commit suicide.</b>"
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return (OXYLOSS)
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/obj/item/weapon/module
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icon = 'icons/obj/module.dmi'
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icon_state = "std_module"
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w_class = 2.0
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item_state = "electronic"
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flags = CONDUCT
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var/mtype = 1 // 1=electronic 2=hardware
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/obj/item/weapon/module/card_reader
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name = "card reader module"
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icon_state = "card_mod"
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desc = "An electronic module for reading data and ID cards."
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/obj/item/weapon/module/power_control
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name = "power control module"
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icon_state = "power_mod"
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desc = "Heavy-duty switching circuits for power control."
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matter = list(DEFAULT_WALL_MATERIAL = 50, "glass" = 50)
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/obj/item/weapon/module/power_control/attackby(var/obj/item/weapon/W as obj, var/mob/user as mob)
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if (istype(W, /obj/item/device/multitool))
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var/obj/item/weapon/circuitboard/ghettosmes/newcircuit = new/obj/item/weapon/circuitboard/ghettosmes(user.loc)
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qdel(src)
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user.put_in_hands(newcircuit)
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/obj/item/weapon/module/id_auth
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name = "\improper ID authentication module"
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icon_state = "id_mod"
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desc = "A module allowing secure authorization of ID cards."
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/obj/item/weapon/module/cell_power
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name = "power cell regulator module"
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icon_state = "power_mod"
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desc = "A converter and regulator allowing the use of power cells."
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/obj/item/weapon/module/cell_power
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name = "power cell charger module"
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icon_state = "power_mod"
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desc = "Charging circuits for power cells."
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/obj/item/device/camera_bug
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name = "camera bug"
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icon = 'icons/obj/device.dmi'
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icon_state = "flash"
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w_class = 1.0
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item_state = "electronic"
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throw_speed = 4
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throw_range = 20
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/obj/item/weapon/camera_bug/attack_self(mob/usr as mob)
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var/list/cameras = new/list()
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for (var/obj/machinery/camera/C in cameranet.cameras)
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if (C.bugged && C.status)
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cameras.Add(C)
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if (length(cameras) == 0)
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usr << "\red No bugged functioning cameras found."
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return
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var/list/friendly_cameras = new/list()
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for (var/obj/machinery/camera/C in cameras)
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friendly_cameras.Add(C.c_tag)
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var/target = input("Select the camera to observe", null) as null|anything in friendly_cameras
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if (!target)
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return
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for (var/obj/machinery/camera/C in cameras)
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if (C.c_tag == target)
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target = C
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break
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if (usr.stat == 2) return
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usr.client.eye = target
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/*
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/obj/item/weapon/cigarpacket
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name = "Pete's Cuban Cigars"
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desc = "The most robust cigars on the planet."
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icon = 'icons/obj/cigarettes.dmi'
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icon_state = "cigarpacket"
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item_state = "cigarpacket"
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w_class = 1
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throwforce = 2
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var/cigarcount = 6
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flags = ONBELT */
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/obj/item/weapon/pai_cable
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desc = "A flexible coated cable with a universal jack on one end."
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name = "data cable"
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icon = 'icons/obj/power.dmi'
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icon_state = "wire1"
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var/obj/machinery/machine
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/obj/item/weapon/neuralbroke
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name = "fried neural socket"
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desc = "A Vaurca neural socket subjected to extreme heat. It's security chip appears to be fried."
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icon = 'icons/obj/stock_parts.dmi'
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icon_state = "neuralbroke"
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/obj/item/weapon/neuralbroke/attackby(obj/item/weapon/W as obj, mob/user as mob)
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if(istype(W,/obj/item/weapon/screwdriver))
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new /obj/item/device/encryptionkey/hivenet(user.loc)
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playsound(src.loc, 'sound/items/Screwdriver.ogg', 50, 1)
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user << "You bypass the fried security chip and extract the encryption key."
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user << "The fried neural socket crumbles away like dust."
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qdel(src)
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///////////////////////////////////////Stock Parts /////////////////////////////////
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/obj/item/weapon/storage/part_replacer
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name = "rapid part exchange device"
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desc = "Special mechanical module made to store, sort, and apply standard machine parts."
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icon_state = "RPED"
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item_state = "RPED"
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w_class = 5
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can_hold = list(/obj/item/weapon/stock_parts,/obj/item/weapon/reagent_containers/glass/beaker)
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storage_slots = 50
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use_to_pickup = 1
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allow_quick_gather = 1
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allow_quick_empty = 1
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collection_mode = 1
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display_contents_with_number = 1
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max_w_class = 3
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max_storage_space = 100
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/obj/item/weapon/stock_parts
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name = "stock part"
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desc = "What?"
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gender = PLURAL
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icon = 'icons/obj/stock_parts.dmi'
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w_class = 2.0
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var/rating = 1
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New()
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src.pixel_x = rand(-5.0, 5)
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src.pixel_y = rand(-5.0, 5)
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//Rank 1
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/obj/item/weapon/stock_parts/console_screen
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name = "console screen"
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desc = "Used in the construction of computers and other devices with a interactive console."
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icon_state = "screen"
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origin_tech = "materials=1"
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matter = list("glass" = 200)
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/obj/item/weapon/stock_parts/capacitor
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name = "capacitor"
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desc = "A basic capacitor used in the construction of a variety of devices."
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icon_state = "capacitor"
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origin_tech = "powerstorage=1"
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matter = list(DEFAULT_WALL_MATERIAL = 50,"glass" = 50)
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/obj/item/weapon/stock_parts/scanning_module
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name = "scanning module"
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desc = "A compact, high resolution scanning module used in the construction of certain devices."
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icon_state = "scan_module"
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origin_tech = "magnets=1"
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matter = list(DEFAULT_WALL_MATERIAL = 50,"glass" = 20)
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/obj/item/weapon/stock_parts/manipulator
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name = "micro-manipulator"
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desc = "A tiny little manipulator used in the construction of certain devices."
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icon_state = "micro_mani"
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origin_tech = "materials=1;programming=1"
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matter = list(DEFAULT_WALL_MATERIAL = 30)
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/obj/item/weapon/stock_parts/micro_laser
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name = "micro-laser"
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desc = "A tiny laser used in certain devices."
|
|
icon_state = "micro_laser"
|
|
origin_tech = "magnets=1"
|
|
matter = list(DEFAULT_WALL_MATERIAL = 10,"glass" = 20)
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|
|
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/obj/item/weapon/stock_parts/matter_bin
|
|
name = "matter bin"
|
|
desc = "A container for hold compressed matter awaiting re-construction."
|
|
icon_state = "matter_bin"
|
|
origin_tech = "materials=1"
|
|
matter = list(DEFAULT_WALL_MATERIAL = 80)
|
|
|
|
//Rank 2
|
|
|
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/obj/item/weapon/stock_parts/capacitor/adv
|
|
name = "advanced capacitor"
|
|
desc = "An advanced capacitor used in the construction of a variety of devices."
|
|
origin_tech = "powerstorage=3"
|
|
rating = 2
|
|
matter = list(DEFAULT_WALL_MATERIAL = 50,"glass" = 50)
|
|
|
|
/obj/item/weapon/stock_parts/scanning_module/adv
|
|
name = "advanced scanning module"
|
|
desc = "A compact, high resolution scanning module used in the construction of certain devices."
|
|
icon_state = "scan_module"
|
|
origin_tech = "magnets=3"
|
|
rating = 2
|
|
matter = list(DEFAULT_WALL_MATERIAL = 50,"glass" = 20)
|
|
|
|
/obj/item/weapon/stock_parts/manipulator/nano
|
|
name = "nano-manipulator"
|
|
desc = "A tiny little manipulator used in the construction of certain devices."
|
|
icon_state = "nano_mani"
|
|
origin_tech = "materials=3,programming=2"
|
|
rating = 2
|
|
matter = list(DEFAULT_WALL_MATERIAL = 30)
|
|
|
|
/obj/item/weapon/stock_parts/micro_laser/high
|
|
name = "high-power micro-laser"
|
|
desc = "A tiny laser used in certain devices."
|
|
icon_state = "high_micro_laser"
|
|
origin_tech = "magnets=3"
|
|
rating = 2
|
|
matter = list(DEFAULT_WALL_MATERIAL = 10,"glass" = 20)
|
|
|
|
/obj/item/weapon/stock_parts/matter_bin/adv
|
|
name = "advanced matter bin"
|
|
desc = "A container for hold compressed matter awaiting re-construction."
|
|
icon_state = "advanced_matter_bin"
|
|
origin_tech = "materials=3"
|
|
rating = 2
|
|
matter = list(DEFAULT_WALL_MATERIAL = 80)
|
|
|
|
//Rating 3
|
|
|
|
/obj/item/weapon/stock_parts/capacitor/super
|
|
name = "super capacitor"
|
|
desc = "A super-high capacity capacitor used in the construction of a variety of devices."
|
|
origin_tech = "powerstorage=5;materials=4"
|
|
rating = 3
|
|
matter = list(DEFAULT_WALL_MATERIAL = 50,"glass" = 50)
|
|
|
|
/obj/item/weapon/stock_parts/scanning_module/phasic
|
|
name = "phasic scanning module"
|
|
desc = "A compact, high resolution phasic scanning module used in the construction of certain devices."
|
|
origin_tech = "magnets=5"
|
|
rating = 3
|
|
matter = list(DEFAULT_WALL_MATERIAL = 50,"glass" = 20)
|
|
|
|
/obj/item/weapon/stock_parts/manipulator/pico
|
|
name = "pico-manipulator"
|
|
desc = "A tiny little manipulator used in the construction of certain devices."
|
|
icon_state = "pico_mani"
|
|
origin_tech = "materials=5,programming=2"
|
|
rating = 3
|
|
matter = list(DEFAULT_WALL_MATERIAL = 30)
|
|
|
|
/obj/item/weapon/stock_parts/micro_laser/ultra
|
|
name = "ultra-high-power micro-laser"
|
|
icon_state = "ultra_high_micro_laser"
|
|
desc = "A tiny laser used in certain devices."
|
|
origin_tech = "magnets=5"
|
|
rating = 3
|
|
matter = list(DEFAULT_WALL_MATERIAL = 10,"glass" = 20)
|
|
|
|
/obj/item/weapon/stock_parts/matter_bin/super
|
|
name = "super matter bin"
|
|
desc = "A container for hold compressed matter awaiting re-construction."
|
|
icon_state = "super_matter_bin"
|
|
origin_tech = "materials=5"
|
|
rating = 3
|
|
matter = list(DEFAULT_WALL_MATERIAL = 80)
|
|
|
|
// Subspace stock parts
|
|
|
|
/obj/item/weapon/stock_parts/subspace/ansible
|
|
name = "subspace ansible"
|
|
icon_state = "subspace_ansible"
|
|
desc = "A compact module capable of sensing extradimensional activity."
|
|
origin_tech = "programming=3;magnets=5;materials=4;bluespace=2"
|
|
matter = list(DEFAULT_WALL_MATERIAL = 30,"glass" = 10)
|
|
|
|
/obj/item/weapon/stock_parts/subspace/filter
|
|
name = "hyperwave filter"
|
|
icon_state = "hyperwave_filter"
|
|
desc = "A tiny device capable of filtering and converting super-intense radiowaves."
|
|
origin_tech = "programming=4;magnets=2"
|
|
matter = list(DEFAULT_WALL_MATERIAL = 30,"glass" = 10)
|
|
|
|
/obj/item/weapon/stock_parts/subspace/amplifier
|
|
name = "subspace amplifier"
|
|
icon_state = "subspace_amplifier"
|
|
desc = "A compact micro-machine capable of amplifying weak subspace transmissions."
|
|
origin_tech = "programming=3;magnets=4;materials=4;bluespace=2"
|
|
matter = list(DEFAULT_WALL_MATERIAL = 30,"glass" = 10)
|
|
|
|
/obj/item/weapon/stock_parts/subspace/treatment
|
|
name = "subspace treatment disk"
|
|
icon_state = "treatment_disk"
|
|
desc = "A compact micro-machine capable of stretching out hyper-compressed radio waves."
|
|
origin_tech = "programming=3;magnets=2;materials=5;bluespace=2"
|
|
matter = list(DEFAULT_WALL_MATERIAL = 30,"glass" = 10)
|
|
|
|
/obj/item/weapon/stock_parts/subspace/analyzer
|
|
name = "subspace wavelength analyzer"
|
|
icon_state = "wavelength_analyzer"
|
|
desc = "A sophisticated analyzer capable of analyzing cryptic subspace wavelengths."
|
|
origin_tech = "programming=3;magnets=4;materials=4;bluespace=2"
|
|
matter = list(DEFAULT_WALL_MATERIAL = 30,"glass" = 10)
|
|
|
|
/obj/item/weapon/stock_parts/subspace/crystal
|
|
name = "ansible crystal"
|
|
icon_state = "ansible_crystal"
|
|
desc = "A crystal made from pure glass used to transmit laser databursts to subspace."
|
|
origin_tech = "magnets=4;materials=4;bluespace=2"
|
|
matter = list("glass" = 50)
|
|
|
|
/obj/item/weapon/stock_parts/subspace/transmitter
|
|
name = "subspace transmitter"
|
|
icon_state = "subspace_transmitter"
|
|
desc = "A large piece of equipment used to open a window into the subspace dimension."
|
|
origin_tech = "magnets=5;materials=5;bluespace=3"
|
|
matter = list(DEFAULT_WALL_MATERIAL = 50)
|
|
|
|
/obj/item/weapon/ectoplasm
|
|
name = "ectoplasm"
|
|
desc = "spooky"
|
|
gender = PLURAL
|
|
icon = 'icons/obj/wizard.dmi'
|
|
icon_state = "ectoplasm"
|
|
|
|
/obj/item/weapon/research
|
|
name = "research debugging device"
|
|
desc = "Instant research tool. For testing purposes only."
|
|
icon = 'icons/obj/stock_parts.dmi'
|
|
icon_state = "smes_coil"
|
|
origin_tech = "materials=19;programming=19;magnets=19;powerstorage=19;bluespace=19;combat=19;biotech=19;syndicate=19;phorontech=19;engineering=19"
|