Files
Aurora.3/code/modules/admin/verbs/massmodvar.dm
Ryan784 650c34ee4c DEV Flags + Perms + Verbs
The Dev Flag and status is back in game! As of right now, you will have
to play around with the values in regards to the defines in setup.dm
(specifically with CCIAA), but everything works fine, besides maybe Devs
having some verbs they shouldn't for some reason..

But besides that, it's peachy.
2016-02-03 22:57:34 -05:00

376 lines
10 KiB
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/client/proc/cmd_mass_modify_object_variables(atom/A, var/var_name)
set category = "Debug"
set name = "Mass Edit Variables"
set desc="(target) Edit all instances of a target item's variables"
var/method = 0 //0 means strict type detection while 1 means this type and all subtypes (IE: /obj/item with this set to 1 will set it to ALL itms)
if(!check_rights(R_VAREDIT|R_DEV)) return
if(A && A.type)
if(typesof(A.type))
switch(input("Strict object type detection?") as null|anything in list("Strictly this type","This type and subtypes", "Cancel"))
if("Strictly this type")
method = 0
if("This type and subtypes")
method = 1
if("Cancel")
return
if(null)
return
src.massmodify_variables(A, var_name, method)
feedback_add_details("admin_verb","MEV") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
/client/proc/massmodify_variables(var/atom/O, var/var_name = "", var/method = 0)
if(!check_rights(R_VAREDIT|R_DEV)) return
var/list/locked = list("vars", "key", "ckey", "client")
for(var/p in forbidden_varedit_object_types)
if( istype(O,p) )
usr << "\red It is forbidden to edit this object's variables."
return
var/list/names = list()
for (var/V in O.vars)
names += V
names = sortList(names)
var/variable = ""
if(!var_name)
variable = input("Which var?","Var") as null|anything in names
else
variable = var_name
if(!variable) return
var/default
var/var_value = O.vars[variable]
var/dir
if(variable == "holder" || (variable in locked))
if(!check_rights(R_DEBUG|R_DEV)) return
if(isnull(var_value))
usr << "Unable to determine variable type."
else if(isnum(var_value))
usr << "Variable appears to be <b>NUM</b>."
default = "num"
dir = 1
else if(istext(var_value))
usr << "Variable appears to be <b>TEXT</b>."
default = "text"
else if(isloc(var_value))
usr << "Variable appears to be <b>REFERENCE</b>."
default = "reference"
else if(isicon(var_value))
usr << "Variable appears to be <b>ICON</b>."
var_value = "\icon[var_value]"
default = "icon"
else if(istype(var_value,/atom) || istype(var_value,/datum))
usr << "Variable appears to be <b>TYPE</b>."
default = "type"
else if(istype(var_value,/list))
usr << "Variable appears to be <b>LIST</b>."
default = "list"
else if(istype(var_value,/client))
usr << "Variable appears to be <b>CLIENT</b>."
default = "cancel"
else
usr << "Variable appears to be <b>FILE</b>."
default = "file"
usr << "Variable contains: [var_value]"
if(dir)
switch(var_value)
if(1)
dir = "NORTH"
if(2)
dir = "SOUTH"
if(4)
dir = "EAST"
if(8)
dir = "WEST"
if(5)
dir = "NORTHEAST"
if(6)
dir = "SOUTHEAST"
if(9)
dir = "NORTHWEST"
if(10)
dir = "SOUTHWEST"
else
dir = null
if(dir)
usr << "If a direction, direction is: [dir]"
var/class = input("What kind of variable?","Variable Type",default) as null|anything in list("text",
"num","type","icon","file","edit referenced object","restore to default")
if(!class)
return
var/original_name
if (!istype(O, /atom))
original_name = "\ref[O] ([O])"
else
original_name = O:name
switch(class)
if("restore to default")
O.vars[variable] = initial(O.vars[variable])
if(method)
if(istype(O, /mob))
for(var/mob/M in mob_list)
if ( istype(M , O.type) )
M.vars[variable] = O.vars[variable]
else if(istype(O, /obj))
for(var/obj/A in world)
if ( istype(A , O.type) )
A.vars[variable] = O.vars[variable]
else if(istype(O, /turf))
for(var/turf/A in world)
if ( istype(A , O.type) )
A.vars[variable] = O.vars[variable]
else
if(istype(O, /mob))
for(var/mob/M in mob_list)
if (M.type == O.type)
M.vars[variable] = O.vars[variable]
else if(istype(O, /obj))
for(var/obj/A in world)
if (A.type == O.type)
A.vars[variable] = O.vars[variable]
else if(istype(O, /turf))
for(var/turf/A in world)
if (A.type == O.type)
A.vars[variable] = O.vars[variable]
if("edit referenced object")
return .(O.vars[variable])
if("text")
var/new_value = input("Enter new text:","Text",O.vars[variable]) as text|null//todo: sanitize ???
if(new_value == null) return
O.vars[variable] = new_value
if(method)
if(istype(O, /mob))
for(var/mob/M in mob_list)
if ( istype(M , O.type) )
M.vars[variable] = O.vars[variable]
else if(istype(O, /obj))
for(var/obj/A in world)
if ( istype(A , O.type) )
A.vars[variable] = O.vars[variable]
else if(istype(O, /turf))
for(var/turf/A in world)
if ( istype(A , O.type) )
A.vars[variable] = O.vars[variable]
else
if(istype(O, /mob))
for(var/mob/M in mob_list)
if (M.type == O.type)
M.vars[variable] = O.vars[variable]
else if(istype(O, /obj))
for(var/obj/A in world)
if (A.type == O.type)
A.vars[variable] = O.vars[variable]
else if(istype(O, /turf))
for(var/turf/A in world)
if (A.type == O.type)
A.vars[variable] = O.vars[variable]
if("num")
var/new_value = input("Enter new number:","Num",\
O.vars[variable]) as num|null
if(new_value == null) return
if(variable=="light_range")
O.set_light(new_value)
else
O.vars[variable] = new_value
if(method)
if(istype(O, /mob))
for(var/mob/M in mob_list)
if ( istype(M , O.type) )
if(variable=="light_range")
M.set_light(new_value)
else
M.vars[variable] = O.vars[variable]
else if(istype(O, /obj))
for(var/obj/A in world)
if ( istype(A , O.type) )
if(variable=="light_range")
A.set_light(new_value)
else
A.vars[variable] = O.vars[variable]
else if(istype(O, /turf))
for(var/turf/A in world)
if ( istype(A , O.type) )
if(variable=="light_range")
A.set_light(new_value)
else
A.vars[variable] = O.vars[variable]
else
if(istype(O, /mob))
for(var/mob/M in mob_list)
if (M.type == O.type)
if(variable=="light_range")
M.set_light(new_value)
else
M.vars[variable] = O.vars[variable]
else if(istype(O, /obj))
for(var/obj/A in world)
if (A.type == O.type)
if(variable=="light_range")
A.set_light(new_value)
else
A.vars[variable] = O.vars[variable]
else if(istype(O, /turf))
for(var/turf/A in world)
if (A.type == O.type)
if(variable=="light_range")
A.set_light(new_value)
else
A.vars[variable] = O.vars[variable]
if("type")
var/new_value
new_value = input("Enter type:","Type",O.vars[variable]) as null|anything in typesof(/obj,/mob,/area,/turf)
if(new_value == null) return
O.vars[variable] = new_value
if(method)
if(istype(O, /mob))
for(var/mob/M in mob_list)
if ( istype(M , O.type) )
M.vars[variable] = O.vars[variable]
else if(istype(O, /obj))
for(var/obj/A in world)
if ( istype(A , O.type) )
A.vars[variable] = O.vars[variable]
else if(istype(O, /turf))
for(var/turf/A in world)
if ( istype(A , O.type) )
A.vars[variable] = O.vars[variable]
else
if(istype(O, /mob))
for(var/mob/M in mob_list)
if (M.type == O.type)
M.vars[variable] = O.vars[variable]
else if(istype(O, /obj))
for(var/obj/A in world)
if (A.type == O.type)
A.vars[variable] = O.vars[variable]
else if(istype(O, /turf))
for(var/turf/A in world)
if (A.type == O.type)
A.vars[variable] = O.vars[variable]
if("file")
var/new_value = input("Pick file:","File",O.vars[variable]) as null|file
if(new_value == null) return
O.vars[variable] = new_value
if(method)
if(istype(O, /mob))
for(var/mob/M in mob_list)
if ( istype(M , O.type) )
M.vars[variable] = O.vars[variable]
else if(istype(O.type, /obj))
for(var/obj/A in world)
if ( istype(A , O.type) )
A.vars[variable] = O.vars[variable]
else if(istype(O.type, /turf))
for(var/turf/A in world)
if ( istype(A , O.type) )
A.vars[variable] = O.vars[variable]
else
if(istype(O, /mob))
for(var/mob/M in mob_list)
if (M.type == O.type)
M.vars[variable] = O.vars[variable]
else if(istype(O.type, /obj))
for(var/obj/A in world)
if (A.type == O.type)
A.vars[variable] = O.vars[variable]
else if(istype(O.type, /turf))
for(var/turf/A in world)
if (A.type == O.type)
A.vars[variable] = O.vars[variable]
if("icon")
var/new_value = input("Pick icon:","Icon",O.vars[variable]) as null|icon
if(new_value == null) return
O.vars[variable] = new_value
if(method)
if(istype(O, /mob))
for(var/mob/M in mob_list)
if ( istype(M , O.type) )
M.vars[variable] = O.vars[variable]
else if(istype(O, /obj))
for(var/obj/A in world)
if ( istype(A , O.type) )
A.vars[variable] = O.vars[variable]
else if(istype(O, /turf))
for(var/turf/A in world)
if ( istype(A , O.type) )
A.vars[variable] = O.vars[variable]
else
if(istype(O, /mob))
for(var/mob/M in mob_list)
if (M.type == O.type)
M.vars[variable] = O.vars[variable]
else if(istype(O, /obj))
for(var/obj/A in world)
if (A.type == O.type)
A.vars[variable] = O.vars[variable]
else if(istype(O, /turf))
for(var/turf/A in world)
if (A.type == O.type)
A.vars[variable] = O.vars[variable]
log_admin("[key_name(src)] mass modified [original_name]'s [variable] to [O.vars[variable]]")
message_admins("[key_name_admin(src)] mass modified [original_name]'s [variable] to [O.vars[variable]]", 1)