Files
Aurora.3/code/game/objects
Loganbacca 53b338060c Chemsmoke tweaks and bug fixes
- Renamed the variable for the smoke density mechanic to density. Also clamped it to a minimum of 1 so it cant multiply reagents.
- Added some checks so the chemsmoke effect doesn't run if it's in nullspace.
- Removed an unnecessary distance calculation.
- Added a null turf check to prevent runtimes if a really big smoke grenade goes off at the edge of the map.
- Added a check so the reagent copy code doesn't run if there's no reagents to run it on.
2014-02-27 00:59:01 +13:00
..
2014-02-27 00:59:01 +13:00
2014-01-08 19:21:47 +00:00